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The Shortest Path posted:Your opponent's turn one, if you're on the play. that doesn't work, it only flips on the active player's turn based on what the active player does
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# ? Sep 9, 2021 01:46 |
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# ? Jun 1, 2024 14:01 |
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flatluigi posted:that doesn't work, it only flips on the active player's turn based on what the active player does They are insinuating your opponent does nothing, its a joke
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# ? Sep 9, 2021 01:47 |
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flatluigi posted:that doesn't work, it only flips on the active player's turn based on what the active player does your turn one you play a land and a woof my turn one i play a land and pass it's night time now, all your woofs etb in night mode, and stays night time until either of us plays 2+ spells on our own turn
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# ? Sep 9, 2021 01:52 |
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Unnatural Moonrise RG Sorcery It becomes night. Until end of turn, target creature gets +1/+0, trample and "whenever this creature deals combat damage to a player, draw a card." Flashback 2RG
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# ? Sep 9, 2021 02:00 |
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I guess that card also answers the question of how do you make it night
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# ? Sep 9, 2021 02:03 |
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Tom Clancy is Dead posted:
Lol speak of the devil
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# ? Sep 9, 2021 02:05 |
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No no, this is for werewolves, not devils
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# ? Sep 9, 2021 02:39 |
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StrugglingHoneybun posted:
// 60 Maindeck // 23 Creature 4 Blood Artist 4 Blood Seeker 2 Hunted Dragon 4 Varchild's War-Riders 4 Vexing Devil 1 Massacre Wurm 2 Clackbridge Troll 2 Cordial Vampire // 5 Enchantment 4 Illness in the Ranks 1 Tainted Aether // 6 Instant 4 Zealous Persecution 2 Bedevil // 23 Land 2 Blackcleave Cliffs 2 Caves of Koilos 4 Forbidden Orchard 1 Mountain 2 Swamp 4 Blood Crypt 4 Bloodstained Mire 4 Sacred Foundry // 3 Sorcery 2 Earthquake 1 Mogg Infestation It's a hoot, tho not optimized for mana curves or anything. Built largely around Varchild's, cause that card is hilarious.
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# ? Sep 9, 2021 02:44 |
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whydirt posted:No no, this is for werewolves, not devils night time is for everyone!
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# ? Sep 9, 2021 02:44 |
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So they're are several cards that state, if it is not day or night, then it becomes X. What do we need to trigger the cycle to start, any day bound creature? Or something that starts the cycle? Turn one, land, go, it doesn't become night immediately, since there is nothing that cares about it?
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# ? Sep 9, 2021 02:47 |
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Drowning Rabbit posted:So they're are several cards that state, if it is not day or night, then it becomes X. Yeah the day/night token card says if a card says it becomes day or night that’s when you start tracking it and it lasts the rest of the game. Until then it’s neither
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# ? Sep 9, 2021 02:48 |
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idk about everyone else, but one reason i disliked the old werewolves is that to me the mechanic wasn't at all evocative. making it explicit, even just by giving the phases names, helps a lot i think, plus makes it easier to track.
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# ? Sep 9, 2021 02:48 |
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# ? Sep 9, 2021 02:49 |
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Drowning Rabbit posted:So they're are several cards that state, if it is not day or night, then it becomes X. Correct. It's like the monarch where no one tracks it before a card instructs you to do so. A daybound creature entering the battlefield will do it. As will one of the cards that says "if not day or night, it's day".
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# ? Sep 9, 2021 02:51 |
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Tom Clancy is Dead posted:
I never really played with transform cards before, but I guess this means spells don't fizzle if their target transforms, right? So you can target a werewolf you control, have it flip into night mode, and it will keep the trample/attack boost/curiosity effect?
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# ? Sep 9, 2021 02:51 |
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goferchan posted:I never really played with transform cards before, but I guess this means spells don't fizzle if their target transforms, right? So you can target a werewolf you control, have it flip into night mode, and it will keep the trample/attack boost/curiosity effect? The answer is no. If you target a creature and it transforms before or during the resolution of the spell/ability it's the same target and nothing will change. But also, this spell can only be cast with a target which means if turning it from day to night invalidated the target the spell would be a complete flavor fail since it wouldn't work on werewolves.
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# ? Sep 9, 2021 02:54 |
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goferchan posted:I never really played with transform cards before, but I guess this means spells don't fizzle if their target transforms, right? So you can target a werewolf you control, have it flip into night mode, and it will keep the trample/attack boost/curiosity effect? I would assume so, like it’s still the same permanent if it transforms. I know there’s cards released before with transform mechanics so there are probably rulings about it
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# ? Sep 9, 2021 02:54 |
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there are exceptions, like the origins walkers because they get exiled in between flipping. i think technically they never transform, only return transformed.
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# ? Sep 9, 2021 02:57 |
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Rinkles posted:there are exceptions, like the origins walkers because they get exiled in between flipping. i think technically they never transform, only return transformed. Technically they're only exceptions because if they transformed they'd have 0 loyalty and just die.
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# ? Sep 9, 2021 02:59 |
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712.14. When a transforming double-faced permanent transforms, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it after it transforms. Example: An effect gives Village Ironsmith (the front face of a transforming double-faced card) +2/+2 until end of turn and then Village Ironsmith transforms into Ironfang. Ironfang will continue to get +2/+2 until end of turn. I can’t find any specific examples for spells targeting a transforming permanent but I assume it’s still considered the same target.
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# ? Sep 9, 2021 02:59 |
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Pablo Nergigante posted:712.14. When a transforming double-faced permanent transforms, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it after it transforms. Correct. It's the same object, so as long as the back side is still a legal target for whatever spell/ability you targeted the permanent with it will resolve just fine.
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# ? Sep 9, 2021 03:02 |
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HootTheOwl posted:Technically they're only exceptions because if they transformed they'd have 0 loyalty and just die. Technically they could have written "transform and put X loyalty counters", but it'd be a bit silly to have the starting loyalty that actually matters be printed on the creature side.
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# ? Sep 9, 2021 03:04 |
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E: nvm
HootTheOwl fucked around with this message at 03:26 on Sep 9, 2021 |
# ? Sep 9, 2021 03:07 |
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goferchan posted:I never really played with transform cards before, but I guess this means spells don't fizzle if their target transforms, right? So you can target a werewolf you control, have it flip into night mode, and it will keep the trample/attack boost/curiosity effect? Of course it works, that's literally the primary use case. That is the most obvious reason to cast this. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Sep 9, 2021 03:27 |
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Exterminate the Lineage 1BB Instant Rare Choose one: Target creature gets -5/-5 until end of turn Creature tokens get -2/-2 until end of turn "Forget your human ancestors, now you're part of my family"
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# ? Sep 9, 2021 04:12 |
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Strong Sauce posted:
This is pretty dope.
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# ? Sep 9, 2021 05:07 |
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Orange Fluffy Sheep posted:Of course it works, that's literally the primary use case. That is the most obvious reason to cast this. Well yeah the card itself made that pretty clear for me, but before that I assumed it was worked like a blink effect. I think my only previous exposure to transform cards was the Origins planeswalkers which, as mentioned upthread, were implemented differently for Planeswalkers reasons
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# ? Sep 9, 2021 05:21 |
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Strong Sauce posted:
That artwork is extremely playmattable. Card rules, too. I'm building a cube and this will slot right in.
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# ? Sep 9, 2021 05:42 |
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I'm trying to find the history of this or any ruling errata during the "Grand Creature Type Update" but can't find anything. Why is Devoted Caretaker a Human Cleric even though it just says Cleric? I am looking on mtg fandom and I don't see any rulings about Clerics being Human Clerics and the like? The reason I ask is because apparently people are buying that card in anticipation for Innistrad. edit: bleh on the wizard site.. says all creatures that were errata'd mostly got assigned Human as a race during the renaming.. Strong Sauce fucked around with this message at 06:19 on Sep 9, 2021 |
# ? Sep 9, 2021 06:17 |
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It's because it has a human in the art. (Generally speaking, nearly the older cards that weren't depicting humans already had Elf or Merfolk or whatever in their creature types, so Human is by far the most common racial creature type to be added.)
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# ? Sep 9, 2021 06:23 |
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This is a cool hatebear/anti-hate/value creature combo.
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# ? Sep 9, 2021 06:34 |
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Oblivion Rite is insane, I have so many decks that would love it
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# ? Sep 9, 2021 08:10 |
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Strong Sauce posted:people are buying that card in anticipation for Innistrad. Wut
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# ? Sep 9, 2021 08:27 |
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Toshimo posted:Wut i'm guessing for human commander decks?
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# ? Sep 9, 2021 08:37 |
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3GGG Sorcery (Rare) Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback 7GGG
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# ? Sep 9, 2021 08:39 |
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Strong Sauce posted:i'm guessing for human commander decks? I repeat. Wut. Its not even any good for that. Where are you getting this from?
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# ? Sep 9, 2021 08:47 |
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mentioned in the mtg market watch channel that talks about card prices... you can see it on mtggoldfish here:
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# ? Sep 9, 2021 09:22 |
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Sounds kinda like people buying up Rishadan Brigand for their legacy Pirate decks.
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# ? Sep 9, 2021 09:50 |
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Am I alone in thinking that werewolves are really boring? Not specifically in innistrad, but in general. I think it's because they're generic like Zombies, they're 'once human but now other' like zombies, but they don't really have any social commentary beyond, 'man is an animal'. They all look the same, there's not really a great deal you can do with it. I think it's a shame, really, that they're tied down to 'wolves'. I think stuff like werebears, werefalcons, wererhinoes etc would be way more interesting. I mean I know this is the classic horror set and not the 'twist on classic horror' set, I get why. I just hate them hanging these sets on 'Dog. Large dog. Small dog. Angry dog. Big angry dog. Big angry dog that for some reason has projectile attacks. Small angry dog that can become massive under specific circumstances' etc etc, when you've got stuff like Thing in the Ice waiting in the wings. Actually, I'm gonna walk that back a bunch, I think compared to the generic fodder you get in normal sets, Werewolves are fantastically evocative, I think it's just compared to all the other stuff they kind of pale. I always found the day / night mechanic overly fiddly and unengaging, I think this new one looks a LOT better because it's much more to do with 'night creatures vs day walkers' than 'werewolves in human or wolf form'. I guess what I'm saying is the Vampire Wedding sounds like it's going to be loving incredible.
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# ? Sep 9, 2021 10:32 |
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# ? Jun 1, 2024 14:01 |
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Yeah in my opinion of all the old tired monster movie tropes Werewolves are easily the most boring. They're fine as filler but heavily focusing on them just highlights how little there is to do with them.
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# ? Sep 9, 2021 11:20 |