|
I learned several tries and hundreds of hours in- it doesn't matter how perfect your starting system is. It's never intended to be the center of you production system once you go interstellar.
|
# ? Sep 9, 2021 14:25 |
|
|
# ? Jun 13, 2024 06:18 |
|
Wafflecopper posted:The good news is that even if your starter system is beyond fixing you can just fly to another system and start over but with more tech I dont know how any system is beyond fixing, unless you have wasted a ton of raw materials on things you don't need. You can just deconstruct everything and shove them into crates and then rebuild better.
|
# ? Sep 9, 2021 14:49 |
|
I... like soil piles because it stops me from paving over every single world and encourages me to build around terrain and also destroy some more mountainous planets. My only wish is they'd raise the limit. Which they might have done, because I haven't played in a while.
|
# ? Sep 9, 2021 15:00 |
|
Olothreutes posted:That is good. My starter system sorta sucks. I have four total planets (technically two are moons) with less than 2 million titanium among them. Maybe I don't need very much of it? You do not need very much titanium. The resource usage in DSP is VERY uneven. You're going to need absolute boatloads of iron, silicon and hydrogen compared to other resources like copper, coal and titanium. You need oil in order to progress, but once you're officially out of your starter system your need for oil plummets thanks to alternate recipes. I'm hoping they balance it out more as they release more content and give these other resources more uses.
|
# ? Sep 9, 2021 15:00 |
|
Starter systems suck on purpose, ore veins are smaller, there are no rare resources (except fire ice once in a blue moon). There are certainly better starter systems than others but no starter system is going to be as good as one that's 5 LY away. Your goal is to set up warper production such that you can sustainably move resources between stars, then you will get your pick of the finest star systems to serve as your main hub.
|
# ? Sep 9, 2021 15:25 |
|
I would agree. I have to break myself of the habit of thinking of the starter world as my main base.
|
# ? Sep 9, 2021 16:01 |
|
The biggest obstacles you will face trying to clean slate an entire system (and the reason I eventually gave up on it) are titanium and copper. I do like how items like graphite and hydrogen go in and out as part of your scheme, such as hydrogen going from desperate need (red cubes) to byproduct to store/dispose (oil refining) to desperate need again (casimir crystals) to possibly the most finicky to balance resource in supply/demand.
|
# ? Sep 9, 2021 16:05 |
|
Give me a vanity project to fill in the canyons and fissures of a lava world with copper ingots, gradually creating a molten-copper ocean
|
# ? Sep 9, 2021 16:21 |
|
LonsomeSon posted:Give me a vanity project to fill in the canyons and fissures of a lava world with copper ingots, gradually creating a molten-copper ocean I wrapped an entire world in large containers and made it the copper ingot depository. To make it extra silly, there is just one ring of conveyor up at the poles, and it filters down to the equator from box to box. I gave up on it when I realized what an incredible pain in the rear end it would be to change it from storage mode to supply mode.
|
# ? Sep 9, 2021 18:14 |
|
GD_American posted:I wrapped an entire world in large containers and made it the copper ingot depository. To make it extra silly, there is just one ring of conveyor up at the poles, and it filters down to the equator from box to box. Just put a new supply tower on the equator?
|
# ? Sep 9, 2021 18:29 |
|
Tamba posted:Just put a new supply tower on the equator? actually I think part of the self-challenge was minimum waste and I would have had to juggle several hundred thousand ingots and just didn't bother. But that is a good idea.
|
# ? Sep 9, 2021 19:03 |
|
I'd like differently-sized planets.
|
# ? Sep 9, 2021 19:32 |
|
Cimber posted:I dont know how any system is beyond fixing, unless you have wasted a ton of raw materials on things you don't need. You can just deconstruct everything and shove them into crates and then rebuild better. Yeah, I meant more “too much effort to fix”
|
# ? Sep 9, 2021 21:31 |
|
Still waiting for the Deconstruction Exterminatus Tower
|
# ? Sep 9, 2021 22:37 |
|
Phanatic posted:I'd like differently-sized planets.
|
# ? Sep 10, 2021 03:55 |
|
GD_American posted:I learned several tries and hundreds of hours in- it doesn't matter how perfect your starting system is. It's never intended to be the center of you production system once you go interstellar. I just started a new game yesterday and my starting seed was absolute garbage - very little iron or silicon, but then I remembered that by the time I get warpers automated, that just means burying one of the useless planets by hiding all their veins will just make my production planet easier to build up. Also still playing on infinite resource mode because I don't want to deal with vein depletion and honestly it's still a challenge just trying to manage your per second flows even if the veins never deplete.
|
# ? Sep 12, 2021 23:50 |
|
By the time you start really throwing white cubes at vein utilization, it becomes a non-issue even in a normal game. At worst, you'd have to move around some mining after letting your PC play 24/7 for a few months
|
# ? Sep 13, 2021 05:39 |
|
I've always wanted to change the Icarus' color.quote:[Version 0.8.21.8562]
|
# ? Sep 16, 2021 14:59 |
|
I haven't played this game in forever but sort of got the itch recently, if I load up my old save (from like February I think) will it still work or do I need to start a new game? Please don't tell me that I should just start a new game anyway I just want to know if my old save will work because idk if I want to dedicate another 50 hours to get back to where I left off right now.
|
# ? Sep 16, 2021 15:04 |
|
The update did not mention needing a new save.
|
# ? Sep 16, 2021 15:06 |
|
IcePhoenix posted:I haven't played this game in forever but sort of got the itch recently, if I load up my old save (from like February I think) will it still work or do I need to start a new game? It *should* work I think, but you'll be missing some changes like new planet types and such.
|
# ? Sep 16, 2021 15:06 |
|
Ice Fist posted:It *should* work I think, but you'll be missing some changes like new planet types and such. And I _think_ he's also going to be missing some of the other stuff from the April/May updates as well?
|
# ? Sep 16, 2021 15:09 |
|
ty friends I'll look up the changes and see if I need to just bite the bullet and make a new save anyway if I'm not gonna get all the new stuff
|
# ? Sep 16, 2021 15:12 |
|
Anytime a game is in Early Access, always start a new save after major updates. Who knows if they even test compatibility with old saves, nothing worse than working on an old save and then hours in, the game blows up.
|
# ? Sep 16, 2021 16:20 |
|
I'm using a planet mostly covered in solar panels that charges batteries, then exports those batteries to other worlds to provide most of my power. Any systematic tips to not letting empty batteries back up? I had a case recently where new empty batteries I was injecting into the system caused a backlog. The dischargers couldn't discharge because there was no room to put the empty batteries in the tower and it started choking off my power production on my main world.
|
# ? Sep 28, 2021 11:16 |
|
well, the amount of batteries you have charged+uncharged remains constant if you don't add more, so don't make more and export all empty batteries back to the charging planet! Just plop down a interstellar logistic station on your charging planet for each planet you're distributing energy to, and you should always have enough storage space. Or, cheaper, build a couple of large containers as a buffer on your charging planet. If you build up a new planet just add a couple of thousand batteries and an extra tower, and you should always have enough space.
|
# ? Sep 28, 2021 12:23 |
|
I wish there was an infinite research to get more total power draw out of Ray receivers, in addition to the efficiency research. I have multiple manufacuring planets where the entire poles are covered with them, and I'm still getting power shortages. (And before you ask, they are orbiting a 1TW dyson sphere, they barely dent total output)
|
# ? Sep 28, 2021 13:02 |
|
I have to say, having played the game with earlier patches and then restarting again to take advantage of the new features, that the first part of the game now is a pain in the butt slog.
|
# ? Sep 28, 2021 14:47 |
|
BadMedic posted:I wish there was an infinite research to get more total power draw out of Ray receivers, in addition to the efficiency research. I have multiple manufacuring planets where the entire poles are covered with them, and I'm still getting power shortages. (And before you ask, they are orbiting a 1TW dyson sphere, they barely dent total output) Isn't that just photon generation mode? I don't think you're supposed to use ray receivers for power directly after photon generation becomes available, since you get a 5x power boost per receiver if you use them to create antimatter fuel rods instead. I can agree though that it's sort of silly that it works that way.
|
# ? Sep 28, 2021 15:18 |
|
BadMedic posted:I wish there was an infinite research to get more total power draw out of Ray receivers, in addition to the efficiency research. I have multiple manufacuring planets where the entire poles are covered with them, and I'm still getting power shortages. (And before you ask, they are orbiting a 1TW dyson sphere, they barely dent total output) 120 hours into this new playthrough and I've got vein utilization up to like level 30 now, spent the past day or two expanding my cube production to 30/s. My goal with this playthrough is to slowly but surely take everything that was on my starting planet and move it all off-world to return it to as pristine a condition as possible (though obviously things like land reclaimed from the ocean can't be reversed)) Shipon fucked around with this message at 15:48 on Sep 28, 2021 |
# ? Sep 28, 2021 15:38 |
|
RVT posted:I'm using a planet mostly covered in solar panels that charges batteries, then exports those batteries to other worlds to provide most of my power. Any systematic tips to not letting empty batteries back up? I had a case recently where new empty batteries I was injecting into the system caused a backlog. The dischargers couldn't discharge because there was no room to put the empty batteries in the tower and it started choking off my power production on my main world. I don't remember exactly what my setup was, but I did something similar. My solution was to have new battery construction and empty battery reclamation both feed into the charging loop inputs, prioritizing the used battery feed. This meant that used batteries got brought in for charging first, and new batteries only entered the network if there was space for them on the conveyers. It's fine if new battery production backs up, it's not fine if empty batteries get backed up (as you've discovered)
|
# ? Sep 28, 2021 15:44 |
|
Speaking of batteries, someone mentioned a pretty neat trick to build an excess H2/graphene eater - apparently the power discharge takes top priority so if you have an isolated grid that's constantly eating whatever excess is fed into it you can put an accumulator there to charge up batteries and discharge them into your main grid, then loop back to repeat. You do need a few solar panels on it just to make sure that the sorters can start up from a cold-start if you haven't had excess products, but that's not an issue really Sure ideally I'd have that hydrogen going elsewhere but you know how difficult it can be to get the ratio exactly right so, say, your oil refineries don't get backed up now and then.
|
# ? Sep 28, 2021 15:56 |
|
Shipon posted:Photon mode -> Antimatter fuel rods -> Artificial Suns at 75 MW each and you can plop those down anywhere you set a tower up at Yeah I get that. But I'm fairly certain that if I covered every planet in the system with boosted ray receivers I still wouldn't max out my spheres power output. The answer to "Can God build a dyson sphere so powerful even he couldn't use all of it?" is "Yes, and so can you". And that sorta annoys me. IDK, let me build some sort of orbital mega ray receiver around planets to draw even more power.
|
# ? Sep 29, 2021 17:19 |
|
I think that's a problem of the mixed story metaphor. Are we sending white cube hashes or Dyson sphere power home? Or both? Milky Way implies the power is the more important thing to beam home so I guess it would make sense in game that you don't use all of it to be able beam it home.
|
# ? Sep 29, 2021 17:31 |
|
BadMedic posted:Yeah I get that. But I'm fairly certain that if I covered every planet in the system with boosted ray receivers I still wouldn't max out my spheres power output. You can fit a hell of a lot of ray receivers on a planet if you have nothing else on it really, and since it takes at perfect efficiency 4 to use 1 GW of power, you can definitely use up a full TW if not more
|
# ? Sep 29, 2021 18:16 |
|
Achievements are enabled, get to flurrying through a handful of them on your current saves!
|
# ? Sep 29, 2021 23:37 |
|
TGS Trailer: https://www.youtube.com/watch?v=d6xHlPki-jE Looks like we're finally get to see what the combat will be like soon-ish.
|
# ? Sep 30, 2021 05:44 |
|
Looking forward to having my construction planet constantly bombarding the sun and my defense planet constantly blasting space invaders. Considering how precarious the first interstellar stuff feels, needing to clear biters will either be cool or awful.
|
# ? Sep 30, 2021 05:53 |
|
I have a lot of confidence in this team, everything they've done so far has been top notch. The blueprints system is incredible and even the integration of the achievements into the game UI is something that a lot of games could learn from. They also seem to be maintaining an impressive development pace towards full release. The game already feels pretty complete but combat will be a good excuse for a second playthrough. Can't wait!
|
# ? Sep 30, 2021 07:41 |
|
|
# ? Jun 13, 2024 06:18 |
|
Jagged Jim posted:TGS Trailer: "Check the time. 8 o'clock is suddenly 9 o'clock. Ah, what a productive 25 hours."
|
# ? Sep 30, 2021 13:11 |