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Rynoto posted:Early Omnifactory tip: Get a second range extender ASAP for the ore detector. They both stack with the extra range for the module that lets you search for specific blocks. Truth. Also, if you don't want to fight Endermen or wait until you can make your own pearls for the range extender, use the scanner to search the Lost Cities for chests: you'll find a pearl or two in one, eventually. e;fb yadda yadda what a new page DawnOfMinstrel fucked around with this message at 18:41 on Sep 10, 2021 |
# ? Sep 10, 2021 18:38 |
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# ? Jun 4, 2024 03:51 |
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Bhodi posted:Definitely get a second range extender and as soon as you have circuit boards build the module that allows you to search for a specific block. Once you build the grapple, go hunting for: Don't forget you have access to Lost Cities as well, which has some frankly incredible chest density to go with the even more incredible spawner density.
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# ? Sep 10, 2021 18:38 |
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Uh yeah, this is in lost cities. You started with the lost cities, right? You should start in lost cities and maybe build your base in void world.
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# ? Sep 10, 2021 18:39 |
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Yeah I was gonna build in one of the skyscrapers but I figure there might be lag from all the mobs spawning around plus how dense the cities are. Though I guess you can drop to peaceful. There are some really nice buildings that are great for building a factory in.
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# ? Sep 10, 2021 18:50 |
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Your factory is definitely going to sprawl; you can start in a hollowed out building for aesthetics but you're definitely going to be running out of room by mid game.
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# ? Sep 10, 2021 18:52 |
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I made a custom version of the dome-cities-in-water preset for LC and it works really well aesthetically on peaceful. Although I did remove loot chests because it felt too cheaty and also had to disable the meteor spawns because it would cause massive lag flooding.
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# ? Sep 10, 2021 18:57 |
Rynoto posted:I made a custom version of the dome-cities-in-water preset for LC and it works really well aesthetically on peaceful. Although I did remove loot chests because it felt too cheaty and also had to disable the meteor spawns because it would cause massive lag flooding. Can you share that? it sounds amazing and I'm thinking of restarting with the dev branch instead of picking up where I left off a year and a half ago.
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# ? Sep 10, 2021 20:45 |
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Ego Trip posted:Can you share that? it sounds amazing and I'm thinking of restarting with the dev branch instead of picking up where I left off a year and a half ago. https://pastebin.com/qpQYzcsD There you go. Just toss it in \config\lostcities Make sure to also go into \config\AppliedEnergistics2\AppliedEnergistics2.cfg and flip B:MeteoriteWorldGen=false from true to false. If you want to raise/lower the water then I:waterLevelOffset=8 will do it but too high and it'll lag hard.
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# ? Sep 10, 2021 21:18 |
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Vib Rib posted:I'm not up on my recent modpacks to give a recommendation for the sort you're looking for, but I will say that Astral Sorcery is probably still worth the investment even with Ars Nouveau. AN may have you covered for combat and the like, but AS has passive perks and utility features that help shore up common resources and bolster your movement options. I think they'd probably work well together. Thanks for the response on this - and yeah, that's fair. Astral Sorcery's perk systems and the sheer experience of building the stuff in it is really neat and I absolutely love the feeling of doing rituals in it. It feels very aesthetically driven and I love that. And yes, RS is so great. I see that there's a drawer storage mod a lot of people use too that might help out next time I'm in the early game, since you need to get to the nether to start RS, but I can't imagine doing mid game stuff without it. I guess my question is really more - are there goon-approved modpacks focused around tech and sorcery that work together well, and hopefully include one of the two big computer mods? That's the kind of stuff I think I'm more interested in for the next modpack.
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# ? Sep 10, 2021 22:03 |
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Does the Deep Mob Learning mod in Ominfactory have some tier about the simulators and the loot fabricators? I've seem pictures of what might have been a multiblock or something and I wanted to make sure it wasn't actually a thing. I'm going to building out that setup this weekend because I just got polymer production roughly going.
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# ? Sep 11, 2021 07:35 |
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Nope. The only tiering you'll get is for the cards you slot in. E: Although apparently it's being added maybe eventually? Rynoto fucked around with this message at 09:19 on Sep 11, 2021 |
# ? Sep 11, 2021 09:14 |
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I do remember seeing a modular machine that did the work of many DMLs, in the same way GT machines get faster with each tier. Same energy cost, but you could stick in different tiers of circuits to configure it to a higher tier, as if you were upgrading a GT machine. Main purpose was to just save space and system resources, since running one machine at 128 speed hurts your Minecraft performance a lot less than running 128 machines at 1x speed. 99% sure it was a user addition and I don't have the link (if it was ever available) but I do know modular machines are configured via text file so it should be easy to slot in.
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# ? Sep 11, 2021 10:51 |
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Rocko Bonaparte posted:Does the Deep Mob Learning mod in Ominfactory have some tier about the simulators and the loot fabricators? I've seem pictures of what might have been a multiblock or something and I wanted to make sure it wasn't actually a thing. I'm going to building out that setup this weekend because I just got polymer production roughly going. Some useful stats from the discord: pre:1 enderman model for 6.2 other models (self-aware) 19.66 simulation chambers per loot fabricator 1 shulker model for - (Don’t use) hardened - 2.29 reinforced - 1.32 signalum - (Don’t use) resonant Numismatic dynamos with full fuel catalyser augments 1 MV chemical reactor: 301/100x4 = 12.04 simulation chambers HV: 301/36x4 = 33.44 EV: 301/13x4 = 92.61 IV: 301/5x4 = 240.8 Alloy smelter must be the same tier as chemical reactor for a 1:1 ratio 1 blizz model and 1 witch model for 15.94 active cryotheum coolers
Bhodi fucked around with this message at 03:46 on Sep 13, 2021 |
# ? Sep 11, 2021 20:25 |
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You don't need a drawer controller to dump poo poo from your stuff into drawers right? Just an item conduit from let's say your cobblestone loop into drawers is enough? It'll just auto sort them into the right drawers via the conduit?
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# ? Sep 11, 2021 21:46 |
queeb posted:You don't need a drawer controller to dump poo poo from your stuff into drawers right? Just an item conduit from let's say your cobblestone loop into drawers is enough? It'll just auto sort them into the right drawers via the conduit? Without a controller, you have to connect a conduit to each drawer, but you don't have to use item filters if the drawer is already configured with what it should store. The controller lets you just run one conduit to the controller and it sorts them into all the connected drawers. Either way, be sure to lock your empty drawers or it'll just pull an item into it that you may not have wanted. Also if you're potentially hooking up an infinite item source to it, you should add a void upgrade to each drawer so that you don't back up your conduits and (depending on the other mods you're working with) potentially spill items into the world, causing massive amounts of lag.
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# ? Sep 11, 2021 21:53 |
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I tried the limited item filter as an input filter. It didn't work directly on an alloy smelter; I guess it didn't recognize the smelter's internal inventory. I tried a chest and it did output the exact amount there. However, if I pull with a single conduit into the machine, I tend to get out of sync. What I guess is happening is that the extracting conduit pulls the first item, the filtered inserting conduit replaces it, and sometimes there's a race condition where it shows up in time for the extracting conduit to them pull it again. Would having a conduit filtered to each of the two types fix this?
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# ? Sep 11, 2021 22:25 |
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I could have sworn I asked this before but I can't seem to find it again, but I'm feeling that modded Minecraft itch again and one of the things I really like is the mekanism digiminer. Thing is I'm getting kind of bored of mekanism and I don't really use it for anything other than the digiminer the last few times I've played, is there another mod out there with a similar auto mining thing that doesn't just dig a bigass hole? It doesn't need to be as configurable but I do prefer something that won't turn or require the surrounding area to look terrible
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# ? Sep 11, 2021 22:57 |
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Rocko Bonaparte posted:I tried the limited item filter as an input filter. It didn't work directly on an alloy smelter; I guess it didn't recognize the smelter's internal inventory. I tried a chest and it did output the exact amount there. However, if I pull with a single conduit into the machine, I tend to get out of sync. What I guess is happening is that the extracting conduit pulls the first item, the filtered inserting conduit replaces it, and sometimes there's a race condition where it shows up in time for the extracting conduit to them pull it again. Would having a conduit filtered to each of the two types fix this? That's why I used impulse hoppers, cause you could set them to distribute all items before it loaded in a new set
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# ? Sep 11, 2021 23:02 |
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Bhodi posted:Any multiblock options are deep in the later trees. You shouldn't need to worry for quite a while. Once you get the polymerized clay setup you can easily have 1 per each type without any lag issues and I recommend a little drawer complex.
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# ? Sep 12, 2021 01:19 |
Vib Rib posted:I do remember seeing a modular machine that did the work of many DMLs, in the same way GT machines get faster with each tier. Same energy cost, but you could stick in different tiers of circuits to configure it to a higher tier, as if you were upgrading a GT machine. Main purpose was to just save space and system resources, since running one machine at 128 speed hurts your Minecraft performance a lot less than running 128 machines at 1x speed. They're planning on adding it to 1.3 https://github.com/OmnifactoryDevs/Omnifactory/pull/720
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# ? Sep 12, 2021 01:38 |
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Yeah I was specifically looking for advanced DML machines that I should keep in my mind. I have basic perpetual generation of ender pearls and diamonds for polymers and energy and was going to start optimizing, but I have to ensure the alloy smelter doesn't fill both slots with only one of the ingredients.
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# ? Sep 12, 2021 01:54 |
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Ego Trip posted:They're planning on adding it to 1.3 https://github.com/OmnifactoryDevs/Omnifactory/pull/720
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# ? Sep 12, 2021 02:04 |
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Rocko Bonaparte posted:Yeah I was specifically looking for advanced DML machines that I should keep in my mind. (The storage drawers aren't essential, I just liked having spots where I could grab some of the surplus.)
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# ? Sep 12, 2021 02:32 |
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Vib Rib posted:Ugh, of course it's a post-Creative Tank recipe. Really gotta gate the incredible balance-breaking power that is... exactly the same thing you've already been doing, but slightly more centralized, and with less of a performance hit. And you can shut down some of the DML stuff post creative too. Don't need metals anymore, and I didn't really need MORE diamonds and ended pearls than I was already churnin out...
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# ? Sep 12, 2021 07:30 |
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Halibut Barn posted:A limited item filter is what worked for me for exactly that purpose, set up like this on the input to the alloy smelter: The first time I tried to use the limited item filter, I still wound up with 1 more clay than pulsating dust. When the dust depleted, the clay wound up in the second slot. The counterpoint is that its been fine since, but it's made me really paranoid.
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# ? Sep 12, 2021 18:24 |
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Okay, so I've been trying to download modpacks to try them out a bit for myself, but I can't seem to download *any* of them without them stalling out or whatever. This has included on GDLauncher and MultiMMD, and if I try to download directly from the CurseForge site I get a network error. Is it some sort of setting error I'm dealing with here? I don't have this problem downloading individual mods or else I wouldn't have been able to set up the server. And it BETTER not be internet because I very recently updated to 2021 level internet finally and by all accounts the speed tests are fine.
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# ? Sep 12, 2021 20:50 |
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Dragomorph posted:Okay, so I've been trying to download modpacks to try them out a bit for myself, but I can't seem to download *any* of them without them stalling out or whatever. This has included on GDLauncher and MultiMMD, and if I try to download directly from the CurseForge site I get a network error. Is it some sort of setting error I'm dealing with here? I don't have this problem downloading individual mods or else I wouldn't have been able to set up the server. And it BETTER not be internet because I very recently updated to 2021 level internet finally and by all accounts the speed tests are fine. Can you pull a pack from a non curse source on MultiMC? Curse does routinely have issues, so this isn't really anything new. Though trying to install a random pack via MultiMC and I had no issues.
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# ? Sep 12, 2021 21:01 |
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Maguoob posted:Can you pull a pack from a non curse source on MultiMC? Curse does routinely have issues, so this isn't really anything new. I tried getting FTB Academy from their own stuff. GDLauncher refused to even start, and I got a "Minecraft failed to launch" error on the instance I downloaded through MultiMMC with the reason given being "unknown" and a refusal to provide a link.
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# ? Sep 12, 2021 22:10 |
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Dragomorph posted:I tried getting FTB Academy from their own stuff. GDLauncher refused to even start, and I got a "Minecraft failed to launch" error on the instance I downloaded through MultiMMC with the reason given being "unknown" and a refusal to provide a link. Maybe run memtest86 and see if your ram is failing. I was having issues with packs randomly crashing and it turned out to be bad memory. All good after replacing it.
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# ? Sep 12, 2021 23:53 |
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Getting an LuV Assembler online today in Omnifactory felt like a loving achievement. The amount of HSS-G required to create LuV components is astonishing. I feel like my weak passive supply game isn’t going to cut it. Time to put on my big boy pants and start serious parallelization on a few things!
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# ? Sep 13, 2021 01:47 |
I'm finding a bit of frustration that although the dev-branch worktables (or whatever they're called) can *pull* tools from a common container to do crafts, they don't *put them back* so you do a craft in one table, switch tables but need the same tool, and you still have to go grab it out of the first table.
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# ? Sep 13, 2021 02:41 |
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Bhodi posted:Some useful stats from the discord:
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# ? Sep 13, 2021 03:09 |
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Does Omnifactory have the assline or circuit assline, or are LuV comps just made the regular way?
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# ? Sep 13, 2021 03:40 |
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VegasGoat posted:Maybe run memtest86 and see if your ram is failing. I was having issues with packs randomly crashing and it turned out to be bad memory. All good after replacing it. Maybe, except the problem isn't crashing, the problem is refusing to download at all. Only FTB Academy on MultiMC got close and it was less a crash than it was a complete failure on the part of Minecraft to start for unstated reasons. (And again, if it was a purely memory issue, I wouldn't be able to function on the server at all...)
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# ? Sep 13, 2021 21:24 |
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Gwyneth Palpate posted:Does Omnifactory have the assline or circuit assline, or are LuV comps just made the regular way? Asslines, plural, because half take one control circuit and the other half take a different one. I also was surprised by the sudden requirement of styrene butadiene rubber out of nowhere. LuV prep is no joke.
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# ? Sep 13, 2021 23:33 |
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Lordshmee posted:Asslines, plural, because half take one control circuit and the other half take a different one. I also was surprised by the sudden requirement of styrene butadiene rubber out of nowhere. LuV prep is no joke. Ah, you're talking about needing multiple assembling machines, then? I'm talking about this guy: This is an old picture in my old base, please excuse the dirt hovel look For recipes such as the following:
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# ? Sep 13, 2021 23:37 |
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Rocko Bonaparte posted:The first time I tried to use the limited item filter, I still wound up with 1 more clay than pulsating dust. When the dust depleted, the clay wound up in the second slot. The counterpoint is that its been fine since, but it's made me really paranoid. I know how fiddly they can be. It recently occurred to me that you can also use Robot Arms with the Keep Exactly setting with filters and adjoining inventories. This is probably cheaper depending on where you are in the progression, but more complicated to implement. e: ^^^ yeah you got it - those big fuckers that take jaw dropping amounts of poo poo to make and are annoying as hell to wire up!
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# ? Sep 13, 2021 23:37 |
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Anyone know of any good 1.16 mods that add some simple cables for moving stuff around? Xnet is good and all but I'm not a huge fan of needing to set up a controller/power/etc just to move stuff from point a to b
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# ? Sep 16, 2021 02:03 |
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Xun posted:Anyone know of any good 1.16 mods that add some simple cables for moving stuff around? Xnet is good and all but I'm not a huge fan of needing to set up a controller/power/etc just to move stuff from point a to b Integrated Dynamics (this is a joke). Pipez (link) is fairly simple stand alone pipe mod. Mekanism and Cyclic (I think) have transport pipes, but obviously not the focus of either mod. Pretty pipes is another option, but personally I'm not a fan of it.
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# ? Sep 16, 2021 02:12 |
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# ? Jun 4, 2024 03:51 |
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is there a point to doing Forestry in GTNH?
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# ? Sep 16, 2021 06:32 |