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treat posted:What are you some kind of Slough of Despair liker?!? Why are you calling me out like that?
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# ? Sep 9, 2021 23:17 |
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# ? May 31, 2024 20:56 |
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Casimir Radon posted:I never played Doom 64 on the 64. So I no nostalgia for it to speak of. It’s a cool and different experience and I appreciate that. Reminiscences from someone who was there: - The aesthetic difference was significant: colored lighting, distinctly different sprites and textures, gloomier and more atmospheric music, neat sound effects. Doom64 was a head turner when it was new, and felt a little like a version of the game from a parallel universe. - Level design was generally solid and had fun with the greater capabilities of the hardware - while storage space was limited on the cartridge, nobody in Doom64’s dev team had to worry whether performance would be acceptable on a 386. I was less crazy for the puzzles but they usually weren’t too obnoxious. A sequel made for the N64 Expansion Pak could have been really awesome. - The weakest part of the whole experience was the N64 controller, but I still liked that part of the experience better than Jaguar Doom. Which is not to throw any mud on that game: given the weird, limited hardware it ran on, I think JagDoom is about as good as it possibly could have been.
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# ? Sep 9, 2021 23:18 |
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Just played the first quake episode of the remastered version on Steam this morning with a controller. The game looks and feels super great! Also tried a small bit of Quake 64 and wow that filter/shader is bananas!
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# ? Sep 10, 2021 01:18 |
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I don't remember the pain maze kicking my rear end so damned hard back in the day. Jesus Christ, Sandy, calm the gently caress down.
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# ? Sep 10, 2021 02:12 |
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A.o.D. posted:I don't remember the pain maze kicking my rear end so damned hard back in the day. Jesus Christ, Sandy, calm the gently caress down. I just played this last year and somehow completely forgot what an absolute mother fucker this level is. One neat thing though is if you trigger the push wall trap and run back through the door you came the trap breaks and lets you take your sweet time sniping the pit.
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# ? Sep 10, 2021 03:25 |
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Just finished Elite Force and now its on to the second game. I've been eyeing a Geist replay as well. I played it in 2005 and enjoyed it and for some reason have a hankering to revisit.
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# ? Sep 10, 2021 03:31 |
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Barudak posted:I just played this last year and somehow completely forgot what an absolute mother fucker this level is. Yeah, plus there's no shortage of powerups. Really, it's a lot like a Plutonia map just with spongier enemies.. There's some assholish traps, but it's all quite doable if you manage your weapon selection and approach the fights correctly.
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# ? Sep 10, 2021 04:05 |
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Hasturtium posted:A sequel made for the N64 Expansion Pak could have been really awesome.
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# ? Sep 10, 2021 06:37 |
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I think people are just way more accepting of More Doom But Reskinned now. Doom 64 is good in the same way that a great megawad is good
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# ? Sep 10, 2021 06:50 |
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Doom 64 is probably the closest any Doom game has come to horror and psychological terror. It owns
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# ? Sep 10, 2021 11:20 |
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Dimensions Of The Past was pretty neat, especially for something that was a free download. I like all the little touches they clearly figured out in the decades since the base game, like some of the lighting effects and environmental objects being just a little askew for a more "lived in" feel. Also some fun callbacks toward the end. The new Wolfensteins have a ton of old-school shooter DNA, so I guess it's no surprise Machine Games did an OG Quake expac justice. Is there any background info on the making of the chapter? I have to imagine it was made in the dev's spare time but it still didn't feel half assed in any way. I would love to hear how a modern studio approached an assignment like that. Sorry for my unsolicited recaps of these, but I'm just having an awesome time with these mission packs! Also, any reccs for what I should check out when I'm done with Dimensions of the Machine?
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# ? Sep 10, 2021 12:28 |
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Goth Odell Beckham posted:Dimensions Of The Past was pretty neat, especially for something that was a free download. I like all the little touches they clearly figured out in the decades since the base game, like some of the lighting effects and environmental objects being just a little askew for a more "lived in" feel. Also some fun callbacks toward the end. The new Wolfensteins have a ton of old-school shooter DNA, so I guess it's no surprise Machine Games did an OG Quake expac justice.
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# ? Sep 10, 2021 13:08 |
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Finished Thy Flesh Consumed and started Sigil. It’s pretty cool!
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# ? Sep 10, 2021 13:11 |
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Goth Odell Beckham posted:Sorry for my unsolicited recaps of these, but I'm just having an awesome time with these mission packs! Also, any reccs for what I should check out when I'm done with Dimensions of the Machine?
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# ? Sep 10, 2021 13:15 |
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Dimension of the Machine kicks rear end
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# ? Sep 10, 2021 13:29 |
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https://twitter.com/SelacoGame/status/1436367380242964480 Hrrrnnnng.
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# ? Sep 10, 2021 17:44 |
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Is there a problem getting things like Arcane Dimensions to work with the new version of Quake? It keeps giving me the "cannot start or run due to incompatibility with 64 bit version of Windows" when I try to launch it. (I'm trying to do it through SLQ btw).
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# ? Sep 10, 2021 21:28 |
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Haha E5M6 in Sigil tanks the framerate on Switch
Quantum of Phallus fucked around with this message at 22:49 on Sep 10, 2021 |
# ? Sep 10, 2021 21:48 |
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Grimthwacker posted:Is there a problem getting things like Arcane Dimensions to work with the new version of Quake? It keeps giving me the "cannot start or run due to incompatibility with 64 bit version of Windows" when I try to launch it. (I'm trying to do it through SLQ btw). Several AD maps will crash on the new engine. Use a source port like vkquake or quakespasm spiked.
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# ? Sep 10, 2021 21:56 |
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Squeezy Farm posted:Several AD maps will crash on the new engine. Use a source port like vkquake or quakespasm spiked. OK, I got Quakespasm Spiked. Where do I go for the command line? EDIT: Check that, how do I get this to work to begin with? I have the folder in my main Quake folder and copied everything from Id1 into there and it keeps giving me an error message when I try to launch. Grimthwacker fucked around with this message at 22:43 on Sep 10, 2021 |
# ? Sep 10, 2021 22:25 |
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How does Alkaline compare against Arcane Dimensions? Is it worth playing after I'm done AD?
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# ? Sep 10, 2021 22:59 |
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Grimthwacker posted:OK, I got Quakespasm Spiked. Where do I go for the command line? Look up Quakestarter
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# ? Sep 10, 2021 23:13 |
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Finished Sigil, should I play any of the other add ons in Doom1 for switch or start D2?
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# ? Sep 10, 2021 23:13 |
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khwarezm posted:How does Alkaline compare against Arcane Dimensions? Is it worth playing after I'm done AD? Yes.
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# ? Sep 10, 2021 23:20 |
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koren posted:Yes. I must admit that AD has my standards set pretty high, especially Tears of the False God, so if Alkaline is in the same ballpark I'm sure I'll have a whale of a time.
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# ? Sep 10, 2021 23:22 |
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Quantum of Phallus posted:Finished Sigil, should I play any of the other add ons in Doom1 for switch or start D2? No End In Sight is the other really good notable Doom 1 WAD available on the Switch. Warning though, it’s tougher than the levels in E4 you hated. E: there are a bunch of good mods available on both that are really for Doom 2, so do Doom 2 after NEIS and then come back and ask for more. Arivia fucked around with this message at 23:35 on Sep 10, 2021 |
# ? Sep 10, 2021 23:31 |
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drrockso20 posted:Look up Quakestarter I'm sorry, but this doesn't help. I've set up everything with that, using the SLQ2 launcher, selecting Arcane Dimensions from the mod dropdown, and starting that just gets me to vanilla Quake. Trying to choose a map from that menu brings me to the console saying it can't launch that. Are there steps I'm missing?
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# ? Sep 10, 2021 23:55 |
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Arivia posted:No End In Sight is the other really good notable Doom 1 WAD available on the Switch. Warning though, it’s tougher than the levels in E4 you hated. Thanks!
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# ? Sep 10, 2021 23:57 |
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Anyone have experience with QuakeSpasm on macOS? I’ve got Quake living in ~/Quake on my 2015 MacBook Pro, and the VkQuake executable I compiled myself works just fine in that folder, but after unzipping and running QuakeSpasm to the same folder it insists that it can’t find gfx.wad and that it needs to have access to the /id1 folder. Any ideas? Incidentally I’ll be needing to recompile VkQuake soon, as a bug in the MoltenVK library seems to make it choke in fullscreen…
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# ? Sep 11, 2021 00:55 |
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khwarezm posted:How does Alkaline compare against Arcane Dimensions? Is it worth playing after I'm done AD? Yeah it's good but considerably harder than AD imo. I wish all mods used AD as a base tbh. I really like the projectile shotguns
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# ? Sep 11, 2021 00:59 |
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Realized I never played Soldier of Fortune so I picked it up from GOG. Holy poo poo, Raven really nailed the nineties action film aesthetic with this one, didn't they? Even compared to modern shooters, I have trouble thinking of another title that really makes you feel like your Arnie or Stallone like SoF does. I just chased terrorists who stole a nuclear bomb, shot a guy with a rocket launcher in the face with one of the best sounding shotguns ever and then used that rocket launcher to blast all other enemies including a tank that tried sneaking up on me. Oh, and that launcher is the same weapon that we know and love from Commando. EDIT: I stole Rambo's machine gun and get to try it out on a bunch of neo nazis. Thanks Raven!
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# ? Sep 11, 2021 01:52 |
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Sobatchja Morda posted:Realized I never played Soldier of Fortune so I picked it up from GOG. It really is a shame Raven forgot what made SoF so great (it’s over the top, campy, 90s action movie vibe and villains and violence) and with SoF II went with a much more grounded narrative and trying to be semi more realistic.
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# ? Sep 11, 2021 02:06 |
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I played them out of order and SOF was definitely the better game. The tone in 2 was dour in comparison, with awful forced stealth sections that would spawn endless waves of enemies as soon as the alarm was tripped with no means of disabling it. The exception being the multiplayer which was fantastic and I played it near daily for a couple years when I was in high-school. It was a nice in-between in speed and ttk when you compare it to something like CS and the arena shooters that were popular at the time (Q3A & UT). I can still hear the little drum fill fanfare that would play every time you got a kill The gore system is still impressive and I can't think of any recent games that even approach it as far as how many dismemberment points there were, combined with gnarly poo poo like bones sticking out and arterial spray after you amputate a dude's leg with a shotgun.
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# ? Sep 11, 2021 02:14 |
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They took out the dick/nut shots from SoF 2 so there's no real reason to play it.
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# ? Sep 11, 2021 02:35 |
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Vakal posted:They took out the dick/nut shots from SoF 2 so there's no real reason to play it. is nothing sacred
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# ? Sep 11, 2021 02:37 |
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https://www.youtube.com/watch?v=7w772lEMH7E
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# ? Sep 11, 2021 04:46 |
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Solaris 2.0 posted:It really is a shame Raven forgot what made SoF so great (it’s over the top, campy, 90s action movie vibe and villains and violence) and with SoF II went with a much more grounded narrative and trying to be semi more realistic. I still think the way the first game turned out is a happy accident. If the old pre-release material is to be believed, SOF2 is the kind of game they had wanted to make all along. Stockwell posted:I played them out of order and SOF was definitely the better game. The tone in 2 was dour in comparison, with awful forced stealth sections that would spawn endless waves of enemies as soon as the alarm was tripped with no means of disabling it. The exception being the multiplayer which was fantastic and I played it near daily for a couple years when I was in high-school. It was a nice in-between in speed and ttk when you compare it to something like CS and the arena shooters that were popular at the time (Q3A & UT). I can still hear the little drum fill fanfare that would play every time you got a kill This is because the singleplayer had a ton of extraneous bullshit tacked onto the gunplay because they were trying to go for the sim crowd. Stuff like higher simulated recoil and extreme aim penalties while moving, which was drastically lowered or just outright removed for a lot of guns in multiplayer resulting in a punchier arcade feel. UnknownMercenary fucked around with this message at 13:20 on Sep 11, 2021 |
# ? Sep 11, 2021 09:31 |
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After much tinkering with my MiSTer I got it set up, installed some classics and have been generally having a blast. I installed Dark Forces and have been happily humming the Star Wars theme to myself while gunning down imperials but man having not played old FPSes in ages getting used to the controls has been an interesting process. It did get me wondering about early FPS control schemes in general though. I was alive in the era but when I was a kid Doom and Duke 3D were both strictly forbidden in my household, meaning I only really played Doom in brief snatches at a friend's place and drifted away from FPSes in general for a while. By the time I came back, WASD + mouselook was pretty firmly established. For those pre-mouselook games, was there ever any sort of standardized control scheme that players seemed to settle on?
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# ? Sep 11, 2021 10:31 |
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Mouse+arrow keys were basically the standard, or full keyboard controls with arrow keys and space/Ctrl/alt/shift most of the time. Numpad could be used instead of arrow keys. The id guys played with arrows+mouse during development iirc.
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# ? Sep 11, 2021 10:45 |
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# ? May 31, 2024 20:56 |
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MMF Freeway posted:Yeah it's good but considerably harder than AD imo. I wish all mods used AD as a base tbh. I really like the projectile shotguns
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# ? Sep 11, 2021 15:53 |