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https://www.youtube.com/watch?v=JaU1VQwU-04 edit: as made famous by: https://www.youtube.com/watch?v=SP5c_MEs9mo flavor.flv has a new favorite as of 21:18 on Aug 22, 2021 |
# ? Aug 22, 2021 21:15 |
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# ? May 14, 2024 17:24 |
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And ported to everyone's favorite buggy mess. https://www.youtube.com/watch?v=dmQUYProzrk
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# ? Aug 23, 2021 08:22 |
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Fallout 4 feels like cheating in this thread, but seeing one of my settlers sleeping while sticking out of her bed at a 45 degree angle still made me smile.
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# ? Aug 23, 2021 21:26 |
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Right at the end of Axiom Verge 2, after the credits if you get a certain completion percentage, is a hazy, glitchy cinematic of the player character in 'maybe the afterlife, maybe another dimension', finally meeting up with her estranged daughter. just as they're about to touch... the game crashes. Or at least, it did for me the first time. That's apparently NOT how it's supposed to go. But holy poo poo did I buy it, Axiom Verge is exactly the game to pull something like that. That whole scene's full of visual glitches, why WOULDN'T it deliberately crash at a dramatically appropriate moment?
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# ? Aug 25, 2021 17:15 |
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William Bear posted:
I've had things break like that occasionally. https://steamcommunity.com/sharedfiles/filedetails/?id=1078777173
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# ? Aug 25, 2021 18:25 |
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Mazerunner posted:This is kind of preemptive, but Halo Infinite has grappling hooks. Apparently, you can grapple onto another player who is also grappling. Thats cool as hell and they shouldnt change it
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# ? Aug 28, 2021 02:16 |
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The only other multiplayer game I can think of that let you mess around with grappling hooks this much was Tribes: Vengeance, and that was back in 2004.
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# ? Aug 28, 2021 03:56 |
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Tombot posted:The only other multiplayer game I can think of that let you mess around with grappling hooks this much was Tribes: Vengeance, and that was back in 2004. There were some quake and half life mods that tried it, but yeah grappling hooks are a underutilized feature. Batman doesn't count
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# ? Aug 28, 2021 04:00 |
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Zil posted:There were some quake and half life mods that tried it, but yeah grappling hooks are a underutilized feature. The boring zippy grappling hooks are pretty common, ones you could control your winching are pretty rare.
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# ? Aug 28, 2021 06:25 |
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Tombot posted:The only other multiplayer game I can think of that let you mess around with grappling hooks this much was Tribes: Vengeance, and that was back in 2004. grappling and tying physics objects together in just cause 2 was really fun and i think at some point it got a (standalone?) multiplayer mod
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# ? Aug 28, 2021 15:31 |
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Attaching an enemy to a gas bottle and then shooting the valve off was never not hilarious in Just Cause 2.
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# ? Aug 28, 2021 16:22 |
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Tombot posted:The only other multiplayer game I can think of that let you mess around with grappling hooks this much was Tribes: Vengeance, and that was back in 2004. ugh you just made me sad that the world never added the tribes skiing mechanics into all shooter games, it's so drat fun.
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# ? Aug 29, 2021 17:04 |
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LifeSunDeath posted:ugh you just made me sad that the world never added the tribes skiing mechanics into all shooter games, it's so drat fun. Also more games need the spinfusor.
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# ? Aug 29, 2021 17:13 |
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Every game I play that has long slopes makes me long for Tribes style skiing. The only game I can think of that lets you is Satisfactory where you can do a slide and you'll keep sliding as long as you're going downhill.
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# ? Sep 1, 2021 08:55 |
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Zil posted:Also more games need the spinfusor. Shazbot
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# ? Sep 1, 2021 09:27 |
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https://mobile.twitter.com/NoMansSky/status/1433056380051759110
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# ? Sep 1, 2021 15:20 |
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There's a youtuber who explores FromSoft games using hacks to look at how everything works behind the scenes. The videos are always just a couple minutes long and worth a watch if you like the series. This one covers the "shortcut" from striking the hindquarters of the undead dragon in the Painted World. It's all due to how the game deals with a certain type of damage. What got me is that it also works on NPCs who really should not be reacting to the player because of being kinda dead at the time. (timestamped to when you wake the dead) https://www.youtube.com/watch?v=5NHJpfYwhKs&t=83s
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# ? Sep 2, 2021 15:40 |
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Megillah Gorilla posted:There's a youtuber who explores FromSoft games using hacks to look at how everything works behind the scenes. The videos are always just a couple minutes long and worth a watch if you like the series. This one covers the "shortcut" from striking the hindquarters of the undead dragon in the Painted World. I love watching Zullie's videos. Here's a fun one from a couple of days ago. Flashing Lights warning to those who are sensitive https://www.youtube.com/watch?v=Gh2f-W4lWWY
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# ? Sep 2, 2021 17:52 |
Velocity Raptor posted:I love watching Zullie's videos. Here's a fun one from a couple of days ago. Flashing Lights warning to those who are sensitive The werewolf in the walls that can (and will) attack you if you enter its domain is Bloodborne as hell!
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# ? Sep 3, 2021 15:24 |
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Velocity Raptor posted:I love watching Zullie's videos. Here's a fun one from a couple of days ago. Flashing Lights warning to those who are sensitive Strangely not even the only teleporting canines in Fromsoft games https://www.youtube.com/watch?v=t4P82TRY_oY
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# ? Sep 3, 2021 15:33 |
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quote:- Fixed issue that would break the game if an underwater colony was scrapped and a zeppelin was mid air Have to say that must have been a fun one to figure out.
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# ? Sep 6, 2021 01:52 |
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Velocity Raptor posted:I love watching Zullie's videos. Here's a fun one from a couple of days ago. Flashing Lights warning to those who are sensitive if i encountered this after the rem fight id think it was intentional
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# ? Sep 6, 2021 16:31 |
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That's rad as hell and a game needs to do that on purpose now. The only other thing I can think of in a video game that even comes is the sans fight in undertale
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# ? Sep 6, 2021 20:38 |
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https://twitter.com/MichaelMacaw/status/1402314573525389313
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# ? Sep 11, 2021 04:52 |
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flavor.flv posted:That's rad as hell and a game needs to do that on purpose now. The only other thing I can think of in a video game that even comes is the sans fight in undertale I still have very fond memories of a little old game called Eternal Darkness...
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# ? Sep 11, 2021 05:23 |
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DarkDobe posted:I still have very fond memories of a little old game called Eternal Darkness... I think there was something about how the creators of Eternal Darkness took out a patent on the reality-messing effects, and that's why it isn't used much.
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# ? Sep 11, 2021 16:05 |
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The werehound of Tindalos strikes at those who linger in liminal spaces, prceivable only at the boundary between.
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# ? Sep 11, 2021 17:05 |
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evobatman posted:I think there was something about how the creators of Eternal Darkness took out a patent on the reality-messing effects, and that's why it isn't used much. I think Silicon Knights also reminisced about how they slammed Nintendo support with non-tech-savy, non-self-aware players calling about the game breaking their TV or thinking the spatial incongruences were bugs.
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# ? Sep 11, 2021 17:34 |
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This is so dumb but I can't stop laughing. He's so proud of how much that gift is worth
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# ? Sep 11, 2021 19:17 |
Captain Hygiene posted:how much that gift is worth
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# ? Sep 11, 2021 19:26 |
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Captain Hygiene posted:This is so dumb but I can't stop laughing. He's so proud of how much that gift is worth I like how because it's playing all the different line variations, it sounds like he's trying to explain it to someone that just doesn't understand it by increasingly stressing the value. "No you don't get it, it's one THOUSAND dollars"
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# ? Sep 11, 2021 21:42 |
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zedprime posted:Among other things we don't have nearly as narrow of a language of technology that lets you do a convincing volume, input source, or controller freak out. The sky was the color of a tv tuned to a dead channel - a purplish smear covered in ads
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# ? Sep 12, 2021 02:34 |
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# ? Sep 12, 2021 04:09 |
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zedprime posted:I don't have any exact sources but it feels like this comes up in every dev discussion about sanity adjacent games and most of them say Eternal Darkness (and Metal Gear Solid's Psycho Mantis before it) could only ever work as a single bolt of lightning and/or its very much a product of the time. Specifically for the meta parts, because games like Bloodborne/certain parts of Souls, Control, Undertale, Nier Automata do get pretty weird in universe and presentation occasionally. Among other things we don't have nearly as narrow of a language of technology that lets you do a convincing volume, input source, or controller freak out.
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# ? Sep 12, 2021 05:22 |
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The Cheshire Cat posted:I like how because it's playing all the different line variations, it sounds like he's trying to explain it to someone that just doesn't understand it by increasingly stressing the value. More likely all the variations were recorded or edited into a single file for ease of handling, and the game would have the file to use with an offset and duration to play. One of the triggers probably has only the file name, so the entire thing is played. Turns out the mysteries in life are mostly boring prattle.
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# ? Sep 12, 2021 08:36 |
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Tunicate posted:The sky was the color of a tv tuned to a dead channel - a purplish smear covered in ads because of that line, it's funny to me that many modern tvs do a solid blue when they don't have a signal now
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# ? Sep 12, 2021 09:12 |
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Alan Wake 2 looking good.
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# ? Sep 12, 2021 09:15 |
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Tiggum posted:I can't remember if it was Saints Row 3 or 4, but one of them has a bit where it makes it look like your computer has crashed. I definitely thought it was legit for a moment, the first time I saw it. I believe both do that, actually. It's just that 3 does it in a single cyberspace-focused mission, while 4's whole thing is cyberspace-focused so its playing with that is more spread-out. And funnily enough, glitches are actually the one place where 'gently caress with you as the player' sanity effects would still work. And probably better than they used to, actually. Widespread mass common engine use of stuff like Unreal and Unity means that a lot of the vocabulary of glitches is more standardized; not only that, but the general gaming public is more familiar with that vocabulary now, so we can recognize stuff like t-posing, misaligned textures, value over/underflows, clipping out of bounds, stuff like that. If I were a game developer today, I probably couldn't convince you that your TV was broken. But I could definitely convince you that your game is. Cleretic has a new favorite as of 09:37 on Sep 12, 2021 |
# ? Sep 12, 2021 09:33 |
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I remember when I was playing Batman: Arkham Asylum and I got to that Scarecrow part where one of the reality-breaking effects it throws at you is making it look like the game has crashed. Except that the game actually had crashed a couple of times up to that point because it wasn't the most solid PC port, so I got awfully close to end-tasking the program and trying again. In that vein, has any game every tried to deliberately do the kind of physics glitch (much like the gif above) where an object gets stuck inside something else and vibrates around violently before getting launched off into space with improbable force? I feel like it's so chaotic that it would be kind of hard to recreate believably.
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# ? Sep 12, 2021 09:48 |
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# ? May 14, 2024 17:24 |
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Saints Row 4 has a whole mission type dedicated to things spazzing out. You have to drive to a spot and defend it, and while you do,the game gets increasingly glitchier, with people and cars having misaligned parts, wrong colors, wrong sizes, sizes that change rapidly, wrong rotation points etc. Since it's intentional, a few of these missions are really hard, because its also moving enemy hitboxes around, so actually killing anything is harder than usual. Loads of fun there.
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# ? Sep 12, 2021 10:02 |