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https://www.youtube.com/watch?v=huLGffRVH1s
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# ? Aug 30, 2021 15:47 |
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# ? May 28, 2024 11:00 |
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I hope they eventually add a proper way to dig caves. Let me have a basement
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# ? Aug 30, 2021 16:03 |
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Why did they add a disgusting vomit animation? Is vomiting tied into Viking culture or mythology? I guess it's not like I have to use it, but that's certainly an interesting creative choice.
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# ? Aug 30, 2021 17:30 |
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Bioshuffle posted:Why did they add a disgusting vomit animation? Is vomiting tied into Viking culture or mythology? I guess it's not like I have to use it, but that's certainly an interesting creative choice. It's actually been in the game since day 1! Its /puke I think
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# ? Aug 30, 2021 17:31 |
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Differentiated food items, perfect for taking up already limited inventory slots
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# ? Aug 30, 2021 17:48 |
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I dont wanna eat dog meat, I like dogs
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# ? Aug 31, 2021 00:58 |
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Blaise330 posted:I dont wanna eat dog meat, I like dogs insert running dad meme here
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# ? Aug 31, 2021 01:27 |
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PittTheElder posted:Differentiated food items, perfect for taking up already limited inventory slots Yeah this was my first thought too. I don't give a poo poo about the new food stuff if it means that i'm actively avoiding it so i can actually have inventory space.
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# ? Aug 31, 2021 11:37 |
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Looks like they changed how the hearth looks? Or added a different hearth just for cooking.
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# ? Aug 31, 2021 16:57 |
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Reik posted:Looks like they changed how the hearth looks? Or added a different hearth just for cooking. Are you referring to the oven?
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# ? Aug 31, 2021 17:22 |
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dogstile posted:Yeah this was my first thought too. I don't give a poo poo about the new food stuff if it means that i'm actively avoiding it so i can actually have inventory space. I guess we'll have to see, but they at least seem to think that splitting the new food stuffs will allow one to specialize in stamina vs health so one wouldn't necessarily be trying to do both all the time. I'm actively avoiding some food stuffs already before hearth and home. But that's a good point. I'd sure be nice if they added a pickup filter (yes I know there is already a mod for that).
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# ? Aug 31, 2021 17:40 |
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Give me a backpack that I can wear instead of a cape.
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# ? Aug 31, 2021 18:09 |
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Floppychop posted:Are you referring to the oven? Is this what a hearth looks like today? I might just be dumb.
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# ? Aug 31, 2021 18:10 |
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Reik posted:Is this what a hearth looks like today? I might just be dumb. That's the one we have now, it just has a cauldron and cooking spit on top of it.
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# ? Aug 31, 2021 18:12 |
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Floppychop posted:That's the one we have now, it just has a cauldron and cooking spit on top of it. The stone looks different, right?
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# ? Aug 31, 2021 18:14 |
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That does look different, yeah. As for the food vs. inventory space thing, it's not gonna matter. I'll decide which three foods I'm gonna go with for the moment, and then I'll carry stacks of those. Same as before.
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# ? Aug 31, 2021 18:54 |
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Do saplings turn into regular trees, or do regular trees just pop up from seedlings? I've seen it happen from seedlings when I use a portal or run faster than objects are loading, but im not positive it's exclusive to them. I usually clear out saplings near my bases to make it easier to spot deer, but I would leave them alone if I knew they grew into full trees.
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# ? Sep 1, 2021 01:13 |
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BrianRx posted:Do saplings turn into regular trees, or do regular trees just pop up from seedlings? I've seen it happen from seedlings when I use a portal or run faster than objects are loading, but im not positive it's exclusive to them. I usually clear out saplings near my bases to make it easier to spot deer, but I would leave them alone if I knew they grew into full trees. Seedlings turn into saplings, turn into trees, but if you've been out of an area long enough, when you portal in they will skip the intermediate step, AIUI.
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# ? Sep 1, 2021 09:28 |
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boloney posted:I hope they eventually add a proper way to dig caves. Let me have a basement I mean, I decided I wanted to do my metalwork in a basement only after I’d already built my hall. Because I’d built on raised ground near the sea, I just tunnelled under the building and made the basement workshop walls out of stone to support the floor above, it’s great. I have some Frank Lloyd Wright plans for the second floor, but I think support will be an issue without iron wood.
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# ? Sep 2, 2021 08:54 |
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Last spotlight video, showing two weapons tweaks. It does mention all weapons got a rebalancing though. https://www.youtube.com/watch?v=O6sdnF2S8hY I might actually use the two handed axes now, hopefully they're viable.
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# ? Sep 6, 2021 17:36 |
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Looking back at the other videos it’s kind of weird that they’re tying how well shields work to maximum health but since everything else combat (besides taking hits of course) is tied to stamina I can understand the decision.
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# ? Sep 6, 2021 17:44 |
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Are y'all stockpiling any materials ahead of the launch? I still haven't gotten my group together to beat Moder, so I'm going to see if I can get that done, and collect some more iron and finewood. Someone mentioned basements? Here's mine. I carved out an area beneath the main compound so I could declutter the main floor. Figured may as well have some fun with it. Bioshuffle fucked around with this message at 17:15 on Sep 8, 2021 |
# ? Sep 8, 2021 17:07 |
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Bear in mind it's relatively unlikely, IIRC, that a world will be transferrable to the new update. My recollection from the last update is you couldn't move stuff over.
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# ? Sep 8, 2021 22:47 |
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thespaceinvader posted:Bear in mind it's relatively unlikely, IIRC, that a world will be transferrable to the new update. My recollection from the last update is you couldn't move stuff over. I thought they said worlds would likely be, but only unexplored areas would update.
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# ? Sep 8, 2021 23:01 |
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Ravenfood posted:I thought they said worlds would likely be, but only unexplored areas would update. Yeah, as long as you don't explore ashlands, deep north, and mistlands until they update you should be good to stick on the same world.
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# ? Sep 8, 2021 23:07 |
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Bioshuffle posted:Are y'all stockpiling any materials ahead of the launch? Honestly just the opposite. I'm holding off playing and then will want to jump on a fresh server once it launches. I like to restart after updates with a clean slate.
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# ? Sep 10, 2021 12:14 |
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We'll all get a few days' break from Valheim after the patch drops while we wait for the mods to be fixed.
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# ? Sep 10, 2021 12:59 |
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Normally when a patch drops for a game I take it as a chance to play vanilla again, but the QoL mods in Valheim are so huge. The main ones I would really miss are the one that adds slots for worn gear and dedicated hotkeys for potions, a harvest/replant one, and crafting pulling from nearby crates.
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# ? Sep 10, 2021 14:00 |
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Floppychop posted:Normally when a patch drops for a game I take it as a chance to play vanilla again, but the QoL mods in Valheim are so huge. I am really tempted to try out some QoL mods. My initial concern was losing the game save or something ridiculous like that, but that doesn't really seem to be an issue.
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# ? Sep 12, 2021 21:46 |
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Valheim saves are extremely easy to back up once you find their folder.
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# ? Sep 12, 2021 23:01 |
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I've just started watching this so I don't know exactly whats in it: https://www.youtube.com/watch?v=BUxrOEVMoUQ Someone on the subreddit posted this: quote:
pik_d fucked around with this message at 17:09 on Sep 13, 2021 |
# ? Sep 13, 2021 17:05 |
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I've got a sever that we've been playing for tens of hours and we've only been attacked once, at the very start. No mods, and we're playing quite conventionally so it's not because we aren't advancing the game or not meeting the requirements or anything like that. Short of fussing with mods, does anyone know of maybe some console commands I could use to manually spawn a raid in? Or any other advice? I did just restart the server for the first time ever so maybe its fixed and I'm just a dummy.
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# ? Sep 13, 2021 20:36 |
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pik_d posted:I've just started watching this so I don't know exactly whats in it: Feels weird that they are adding more to the plains, it feels like the plains already has plenty of stuff that require you to colonize it in a way that none of the other biomes do. Really would like to see the mountains get beefed up a bunch, it has the least depth of any of the biomes (save Ocean, which is barely implemented), and I love building castles up there. e: I do remember the video where they showed the two-handed crystal axe that makes me hopeful that farming elementals or drake nests might be a thing at least.
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# ? Sep 13, 2021 20:59 |
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Jack B Nimble posted:I've got a sever that we've been playing for tens of hours and we've only been attacked once, at the very start. No mods, and we're playing quite conventionally so it's not because we aren't advancing the game or not meeting the requirements or anything like that. Raid/Event mechanics: Events have a 20% chance of starting every 46 minutes if there is a player within 40 meters of at least 3 base structures (except for the "You are being hunted..." event which doesn't require player base). The event is randomly selected from available events. They're not meant to happen that often, but you do need to be near the base at the right time for them to trigger for the most part. If someone is always at your base you'd expect to get 1 raid event every 3 hours 50 minutes of play time, statistically speaking. As far as commands, the ones you want to use are devcommands -to enable using commands event [name] - Starts the named event. randomevent - Starts a random event. stopevent - Stops the current event. killall - Kills all nearby enemies and creatures (including tamed creatures). I don't know if randomevent chooses from only the ones that you should get or from all available in the game. Use stopevent if you get little green men. The names you can use for the chosen event one are broken up into 2 groups army_eikthyr army_theelder army_bonemass army_moder army_goblin -the previous 5 are meant to happen before you beat the 5 bosses that go with them foresttrolls blobs skeletons surtlings wolves -these 5 are all activated around when you defeat the 3rd boss (except trolls, which is when you defeat the 2nd boss), so should in theory be manageable if you're at that point.
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# ? Sep 13, 2021 21:00 |
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Thanks, if the server restart doesn't fix it I'll start spawning them up. I played through the game on a previous server and the difference between then and now is absolute; I'm not exaggerating to say there hasn't been a single raid after the first.
Jack B Nimble fucked around with this message at 21:08 on Sep 13, 2021 |
# ? Sep 13, 2021 21:05 |
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Jack B Nimble posted:Thanks, if the server restart doesn't fix it I'll start spawning them up. I played through the game on a previous server and the difference between then and now is absolute; I'm not exaggerating to say their hasn't been a single raid after the first. I honestly feel like you're just getting unlucky. Its a small chance that happens not that often. I know it feels like something is broken but it's almost certainly just rolling "no" more often than you'd normally expect. I played solo and went quite a while between raids, but part of that was because I wasn't at base that often.
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# ? Sep 13, 2021 21:09 |
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People are bad about probability so that could be it, but damnit, I would have liked ONE raid from the Black Forest before we took out that boss.
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# ? Sep 13, 2021 21:11 |
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https://twitter.com/Valheimgame/status/1438119406983393292?s=19
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# ? Sep 15, 2021 14:26 |
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How do you back up worlds? I've got a really nice stave church I'm proud of I don't want to lose but I'm tempted to start a new world too.
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# ? Sep 15, 2021 15:15 |
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# ? May 28, 2024 11:00 |
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Ravenfood posted:How do you back up worlds? I've got a really nice stave church I'm proud of I don't want to lose but I'm tempted to start a new world too. They should be in the following folder C:\Users\yourusername\AppData\LocalLow\IronGate\Valheim\worlds Just copy the files to another location
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# ? Sep 15, 2021 16:01 |