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Endorph
Jul 22, 2009

Morpheus posted:

I don't like the mom character in Tales of Arise. It feels so tropey to have this badass knight character with a huge shield but oh she also cares about everyone and is real good at cooking and washes/mends clothes and stuff.

I think it would've been way more interesting to have the, uh, other character you get with her to be someone who does all that stuff despite their position, creating a relationship between them that's more nuanced than "she's basically their mom"
in general i like arise's cast but they feel like they hew kinda close to type. like theyre decently written characters and they have some nuance, and i dont really care if a characters fairly stock tbh, but there's like, no curveballs in the cast personality-wise. the party really feels like it could use someone whos more of an oddball both in terms of not adhering to a strict personality type and in terms of lightening up the mood some/breaking the tension. as it stands everyones just kinda normal.

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WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Tales of "Our Moms Are Tough" Arise

loquacius
Oct 21, 2008
Probation
Can't post for 4 hours!
I feel like healer being a maternal role is probably more overdone (see: Symphonia) and like tank as mom is more interesting, but I still haven't played Arise so

Jack Trades
Nov 30, 2010

WaltherFeng posted:

Tales of "Our Moms Are Tough" Arise

https://youtu.be/8G0MWqnH00Q?t=29

Barudak
May 7, 2007

No character in Tales of Arise feels particularly ground breaking (Kisara is funny in that 15 years ago she'd stand out but now she feels somewhat stock herself) but outside of Law they all come across pretty well and further the plots fixation on revolution and how you replace previous forms of rule.

Narrative pacing is a mess in the game and frankly could have been pared back to just be the 5 lords and their zones, which would have been a more limited and less "Tales" story but probably would have been more cohesive.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

loquacius posted:

I feel like healer being a maternal role is probably more overdone (see: Symphonia) and like tank as mom is more interesting, but I still haven't played Arise so

I think the "healer as mother" archetype is more about the gentle benevolence of an idealized mother-figure, whereas this character is more about nagging people to do their laundry and clean up after themselves (and doing it herself if they don't).

Armauk
Jun 23, 2021


Rascyc posted:

Divinity Original Sin 1's dialog wears out its welcome real fast anyway. Just kill away when bored.

Indeed. The same happened in DOS2.

Jack Trades
Nov 30, 2010

Been playing some Monster Hunter Stories 2, and while I normally think that kind of jrpg combat is boring as poo poo MHS spices it up by adding pattern knowledge as the primary skill test in its combat and it does work quite well.

Unfortunately the coop is either very lackluster compared to normal MonHun games or maybe I'm just not far enough into the game.

Armauk posted:

Indeed. The same happened in DOS2.

I thought that DOS2 storyline was infinitely more interesting than DOS1 from the get go.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The main story of DOS2 is a whole bunch of whatever but the companions and off-kilter NPC interactions are what make it so entertaining. Everybody in Rivellon is completely deranged, even the animals.

Jack Trades
Nov 30, 2010

Yeah most of the characters are pretty interesting but even the main story has some good twists in it, even though you can see them coming quite early.

Srice
Sep 11, 2011

It's incredible how much better the writing was in Original Sin 2. The first game had a huge problem with spending way too many words to say very little of substance (not to mention the overarching story gets pretty dull after the murder mystery in the first act) and 2 just turned it all around.

RareAcumen
Dec 28, 2012




Clarste posted:

I think the "healer as mother" archetype is more about the gentle benevolence of an idealized mother-figure, whereas this character is more about nagging people to do their laundry and clean up after themselves (and doing it herself if they don't).

Aw that's a shame. I only played the games that skated just north of awful and also Berseria so that's disappointing to hear.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Jack Trades posted:

Been playing some Monster Hunter Stories 2, and while I normally think that kind of jrpg combat is boring as poo poo MHS spices it up by adding pattern knowledge as the primary skill test in its combat and it does work quite well.

Unfortunately the coop is either very lackluster compared to normal MonHun games or maybe I'm just not far enough into the game.

I thought that DOS2 storyline was infinitely more interesting than DOS1 from the get go.
Yeah the multiplayer only really exists at the end and it may have died down a bit by now. You can get an AI teammate if you start a coop quest prematurely (or lock a slot to friends only and start)

Honestly the AI might be preferable for some things at times...

Morpheus
Apr 18, 2008

My favourite little monsters

RareAcumen posted:

Aw that's a shame. I only played the games that skated just north of awful and also Berseria so that's disappointing to hear.

The game itself is great, and tbh that character isn't terrible. Maybe goes on a little bit too much about how she protects others (minor spoilers that sort of give away that she'll be joining your party when you see her) because her primary piece of equipment is a tower shield. Its just a number of slots has her having people give her their equipment so that she can mend it, or reminding them not to just eat meat all day.

RareAcumen
Dec 28, 2012




Morpheus posted:

The game itself is great, and tbh that character isn't terrible. Maybe goes on a little bit too much about how she protects others (minor spoilers that sort of give away that she'll be joining your party when you see her) because her primary piece of equipment is a tower shield. Its just a number of slots has her having people give her their equipment so that she can mend it, or reminding them not to just eat meat all day.

I was going off that and Endorph's post about the rest of the cast at the top of the page. It's a shame that the characters are kinda flat.

Also, the other games I played were Symphonia and Vesperia.

Endorph posted:

in general i like arise's cast but they feel like they hew kinda close to type. like theyre decently written characters and they have some nuance, and i dont really care if a characters fairly stock tbh, but there's like, no curveballs in the cast personality-wise. the party really feels like it could use someone whos more of an oddball both in terms of not adhering to a strict personality type and in terms of lightening up the mood some/breaking the tension. as it stands everyones just kinda normal.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
I never thought I'd say this but maybe Arise just .. has too many skits???

I didn't mind mom but I did mind getting so many skits in a row about it. Maybe it's something I'm doing and I should put off skits until camping or something.

Barudak
May 7, 2007

Kisara is a decently rounded character and part of the reason she has those traits isn't because she is maternal per se (but she is, like laffo she is) but because Shes the only one of the slave characters to have had the upward mobility to own things and be old enough to remember the lack of ownership she had in youth and knows that this period of prosperity is likely to end in 3 years time so shes terrified of backsliding. She comes across as like a post-great depression hoarder in a lot of ways.

Like I said she'd be a lot more innovative a decade+ ago but she still isn't a bad character or lacking agency or drive and isn't defined solely by her nurturing. Plus she's the one who is most focused on a really important point of what do you do after the revolution wins? How do you transition, how does it improve, how do you overcome prejudice because some people will never let their hate go and she's the party member who actively runs the post overthrow community.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Morpheus posted:

The game itself is great, and tbh that character isn't terrible. Maybe goes on a little bit too much about how she protects others (minor spoilers that sort of give away that she'll be joining your party when you see her) because her primary piece of equipment is a tower shield. Its just a number of slots has her having people give her their equipment so that she can mend it, or reminding them not to just eat meat all day.

It's hard to spoil something that's in the opening movie and also she's playable in the demo.

Endorph
Jul 22, 2009

Rascyc posted:

I never thought I'd say this but maybe Arise just .. has too many skits???

I didn't mind mom but I did mind getting so many skits in a row about it. Maybe it's something I'm doing and I should put off skits until camping or something.
Like I said I feel like skits were an afterthought or something. They don't exactly pay much attention to pacing them out and you get a bunch that are all about the same thing, like they were written in a rush with no communication with each other.

and ftr i wouldnt describe the characters as 'flat,' like i said i mostly like them and they have some complexity. i'm just saying i wish the cast had a comic relief character. we dont need a full pascal or magilou or anything, but a more comic type character would be good. heck, they could be comic relief in the mold of jade from abyss, where they're a serious intelligent character where the joke is how they mess with and break down the other characters' defenses. dohalim is a little weird sometimes but hes too lowkey.

like again, i like the cast, dont misunderstand me here, its just that the party dynamic could do with an unstable element.

Levantine
Feb 14, 2005

GUNDAM!!!

Endorph posted:

Like I said I feel like skits were an afterthought or something. They don't exactly pay much attention to pacing them out and you get a bunch that are all about the same thing, like they were written in a rush with no communication with each other.

and ftr i wouldnt describe the characters as 'flat,' like i said i mostly like them and they have some complexity. i'm just saying i wish the cast had a comic relief character. we dont need a full pascal or magilou or anything, but a more comic type character would be good. heck, they could be comic relief in the mold of jade from abyss, where they're a serious intelligent character where the joke is how they mess with and break down the other characters' defenses. dohalim is a little weird sometimes but hes too lowkey.

like again, i like the cast, dont misunderstand me here, its just that the party dynamic could do with an unstable element.

I'm still early on (just finished the first Lord) and I feel like a lot of skits could just be the incidental dialog you hear when finding an owl or something. Just have them chat with each other while you're running around. I agree with you - too many feel like they are all about the same thing. Or even tie them more closely to sleeping/eating at fires and inns. I'm not really sure. I do know the stats show 320 skits! I'm sure that number could be pared down without losing much of value.

Morpheus
Apr 18, 2008

My favourite little monsters

Clarste posted:

It's hard to spoil something that's in the opening movie and also she's playable in the demo.

As someone who didn't play the demo nor pay attention to the opening movie, it was a surprise (I mean not a huge one but still) to me.

Skits are wordy but at least they can be skipped through, which is more than can be said for the incidental dialogue that ends if you talk to someone or similar, forcing you to miss out on it.

(Oddly though, fast travelling does not cancel it)

The 7th Guest
Dec 17, 2003

Srice posted:

It's incredible how much better the writing was in Original Sin 2. The first game had a huge problem with spending way too many words to say very little of substance (not to mention the overarching story gets pretty dull after the murder mystery in the first act) and 2 just turned it all around.
the first game was basically a DM that had the first part of their campaign planned out, then couldn't think of the rest but everyone kept showing up for game night

"okay you finish off the last monster. ....and then..... and then.... what else..... *pulls out the monster manual* ... r..roll for initiative"

Overbite
Jan 24, 2004


I'm a vtuber expert
I really enjoyed DOS1 but couldn’t get into 2. I just couldn’t put together a party I was happy with whereas in 1 I had a basic thief, mage, warrior, ranger thing going on and was happy with it. In 2 I kept restarting the game with different builds and different companions but I always felt like I was missing something. Also didn’t care for the armor system.

CubeTheory
Mar 26, 2010

Cube Reversal

Overbite posted:

I really enjoyed DOS1 but couldn’t get into 2. I just couldn’t put together a party I was happy with whereas in 1 I had a basic thief, mage, warrior, ranger thing going on and was happy with it. In 2 I kept restarting the game with different builds and different companions but I always felt like I was missing something. Also didn’t care for the armor system.

I will say, if you ever give it another try, you unlock an infinite respec ability pretty early so you can switch your build around at will if you want to try something else.

Kild
Apr 24, 2010

ya after you leave the tutorial island you can respec at any time basically

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
Im vibing with DOS2 now that I stopped with my brain problems and stop trying to game the system and just play the game. Though I still rushed through part of the game because I didnt want people to kill my cat. Hopefully, we get no more pseudo escort missions!

Armauk
Jun 23, 2021


Overbite posted:

Also didn’t care for the armor system.
The Magic/Physical armor split was such an annoying mechanic.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Dohalim is the best character in Arise by a mile,

Vermain
Sep 5, 2006



I actually didn't mind Physical/Magical armor as a concept in DOS2, but I can understand the frustration it engenders, especially for people who're used to more traditional TTRPG setups. The basic dilemma the game's trying to force you into - deciding what actions you're willing to burn to strip Physical/Magical armor, versus saving them for after when you can take advantage of the additional effects they might give - is solid, but it severely limits your opening tactical options, especially if you're not strategizing around things like setting up blockades or using oil puddles for soft CC. I think it would've been more enjoyable for people if you had, say, a limited per-encounter resource you could spend to guarantee CC through Physical/Magical armor, since that would give you broader tactical options without completely invalidating the system they had set up.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The different armor types didn't bother me, if you bring a well-balanced party and prioritize targets then it's another tactical layer to the combat. The game eventually gives you enough tools to inflict off-class damage so you're never totally gimped for going all in one direction, either.

Hogama
Sep 3, 2011
I played D:OS2 through a multi-month co-op as a nearly pure buff-mage Lohse (got some direct damage near the end) with Sebille companion as a thief and my friend played a warrior Red Prince with Fane as a summoner/mage and we didn't really have too much issue with combat and getting through either armor type - our biggest hang-up was basically trying to see all the dialogue each of us was getting (you can change focus to see most of your partner's windows). The endings were especially weird because we had to compare notes to figure out what happened to us.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The Arx chapter is bad with how bullshit it gets, when the first 90% of the game was perfect.

Jack Trades
Nov 30, 2010

Our party in DOS2 consisted out of a Healy-Hurty Mage, A Physical Tank and Me, a Fane that basically exclusively focused on Memory stat and CC with Glass Canon perk, meaning that while I would die if someone sneeze at me but at the same time I had access to so many skills that I could infinitely cycle various invincibility options while CCing opponents through their armor.
The game got incredibly easy at the end as we rounded out our respective builds.

What a good rear end game.

WrightOfWay
Jul 24, 2010


Inspector Gesicht posted:

The Arx chapter is bad with how bullshit it gets, when the first 90% of the game was perfect.

It's not a CRPG if the last act isn't kind of a mess.

The 7th Guest
Dec 17, 2003

barudak i have bad news about fantasian

quote:

End-game content “Void Realm” and “New Game+” added to the game.

“The Void Realm”

This end-game dungeon is for players who have reached the level with which they could complete the last boss. Upon defeating the Guardian of Shangri-La and obtaining a certain key item, players will be able to warp to the Void Realm. The dungeon features 3 different floors, with recommended levels of 65, 80 and 99, respectively, and accompanies the “New Game+” mode, where players can upgrade their weapons even further and unlock more powerful gems.

“New Game+”

In this mode, players are able to start a new game of Fantasian while keeping their characters’ progress and weapons. The enemies are stronger than the first playthrough, nonetheless, players should have an overall advantage for a fulfilling second round. During the third playthrough, however, the game’s difficulty is increased further.

In order to unlock this mode, players must find all of their party members, and awaken all of the characters' Divine Artifacts. Furthermore, with those conditions met, players must obtain the Tachyon Medal from the Sanctum Laboratory, then present it at the Altar located in Shangri-La.

By completing each characters’ Growth Map during the second playthrough, players will be able to unlock additional layers in the Growth Map. Likewise, the treasure chests contain the same items as the first playthrough, but have a chance to drop “SP Capsules” for even quicker character growth.

Sakaguchi just wants to make it harder lol

i guess if you were capable of defeating the Guardian but not the final boss, you could then grind up in the void realm to the point where you could trivialize the final boss. but gently caress that sounds miserable

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

exquisite tea posted:

The different armor types didn't bother me, if you bring a well-balanced party and prioritize targets then it's another tactical layer to the combat. The game eventually gives you enough tools to inflict off-class damage so you're never totally gimped for going all in one direction, either.

At the release of DOS2 the armor system was so weirdly skewed and poorly balanced that bringing a balanced party, especially on Tactician. was an act of self-sabotage. You were infinitely more effective just stacking either physical or magic on your entire group so everyone in your party could contribute to removing the same armor type and applying effects rather than wasting actions attacking two different life bars. Enemies existed that skewed heavy physical or magic armor but the skew was never bad enough that it was worth diluting your options.

Physical builds were also much more powerful than magic builds across the board because the Warfare skill boosted all physical damage by a percentage and stacked with the damage boosts provided by individual weapon skills and necromancy(the de facto "physical damage" magic school), which basically meant through the power of ~synergy~ you could push physical builds to hit damage numbers magic builds could never really match. I remember my friends' and my party(2h fighter, archer, buff mage, necromancer) deliberately fighting the game's big bad rear end optional superboss while deliberately ignoring all of the warnings about how to weaken him first and killing him before he could move on the hardest difficulty.

I haven't played definitive edition but I believe they hard corrected a lot of these issues.

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

Nyoro posted:

Dohalim is the best character in Arise by a mile,

I'm afraid I can't agree, I love the earnest and kind Alphen a lot, especially since he doesn't shy away from recognizing that People Are Going To Have to Die(TM) in order to free the slaves where other protags of his kind might.

I actually really like all of the characters, and think their semi-archetype nature is an important part of how they fit into the games theme and narrative, though I still need to finish the game to have a firmer opinion on that.

Barudak
May 7, 2007

The 7th Guest posted:

barudak i have bad news about fantasian

Sakaguchi just wants to make it harder lol

i guess if you were capable of defeating the Guardian but not the final boss, you could then grind up in the void realm to the point where you could trivialize the final boss. but gently caress that sounds miserable

Sakaguchi heard my prayers and answered them from darkness. I can only imagine that by NG+3 every single fight down to the random encounter has a single set string of moves that leads to victory otherwise you wipe.

Its all the more baffling because there is 100% no reason Sakaguchi can't see the metrics from his game thay assuredly point to "nobody is finishing this slog"

Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS

exquisite tea posted:

The different armor types didn't bother me, if you bring a well-balanced party and prioritize targets then it's another tactical layer to the combat. The game eventually gives you enough tools to inflict off-class damage so you're never totally gimped for going all in one direction, either.

That's the issue though, a well balanced party is bad because you have twice as much armor over a specialized party.

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Acerbatus
Jun 26, 2020

by Jeffrey of YOSPOS
So uh does Alisha ever come back in Zestiria? I thought she was like, the protagonist.

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