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Bioshuffle posted:I still have large swaths of unexplored land, but they said there are new items that only spawn in new regions. Does this mean if I just hop on a boat and go exploring and relocate my base, I'll be set? Sounds like it. That's my plan for when I get back into things.
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# ? Sep 17, 2021 17:56 |
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# ? May 28, 2024 14:55 |
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Jack B Nimble posted:Uh, are these modders that get picked up by studious actually going to be a good thing for that studios work? Sometimes they're great, sometimes it's a disaster. Eric the Mauve posted:This update is the biggest fiasco I've seen since that time Paradox pushed out a DLC patch that completely broke CK2 and then went on holiday for 2 weeks. You should definitely go check out the quality on the latest EU4 patch
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# ? Sep 17, 2021 18:35 |
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Jack B Nimble posted:Uh, are these modders that get picked up by studious actually going to be a good thing for that studios work? He's actually loving fantastic, he's just a bit socially awkward.
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# ? Sep 17, 2021 19:22 |
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dogstile posted:He's actually loving fantastic, he's just a bit socially awkward. Unironically awesome; he's making a living with his passion.
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# ? Sep 17, 2021 19:27 |
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This barely registers on my “bad update” scale but I used to play Elite so if the game launches I call it a win. Food changes were a bummer but glad to see they’re easing off on some of them. My friends and I are taking a very leisurely pace on our new world - it’s so relaxing to just roam the meadows, pick berries, stalk deer. Maybe one day we’ll kill a guy. We’re very relaxed Vikings.
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# ? Sep 17, 2021 20:34 |
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Idk how it scales late game, but in a new game/new character, Bronze Age the food/stam felt fine. Double meat + yellow mushroom/queen's jam felt like it did before and rolling double stam food for mining/logging even felt way better than before. I think the serpent meat did have something comical like 5 stamina, and the late game food was obscenely broken before so I can see some pain points. I was able to deal with several trolls in leather armour/crude bow using dodge rolling without any stam problems - I can see how Fulings might be a problem without the OP food from before though.
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# ? Sep 17, 2021 20:41 |
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In regards to stamina one thing I think should happen is either stamina regeneration food or a rework of stamina potions. The stamina potions are so limited in their effect length and so long in their cooldown that they’re basically useless.
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# ? Sep 17, 2021 21:09 |
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I think food should take advantage of more parameters. So like instead of something JUST giving +20 max stamina it also gives +X stamina/tick. There's all sorts of relevant effects they could add in lieu of just higher maximum stamina: -Faster stamina regen -Offset stamina penalties from cold /wet or get a boosted effect when rested -Refund a % of max stamina on enemy kills. -Maintain full effect of bonuses for the duration instead of having them gradually taper off
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# ? Sep 17, 2021 22:53 |
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skill buff foods would be cool - some stew that gives you + weapon skills, making some things with neck meat for improved swimming, etc
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# ? Sep 17, 2021 23:36 |
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Panfilo posted:-Maintain full effect of bonuses for the duration instead of having them gradually taper off This is one thing I'd really love to see, I love this game but I don't love how much time I need to spend balancing my character's carb intake and all that assorted poo poo.
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# ? Sep 17, 2021 23:37 |
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Have Furlings started spawning inside peoples homes or am I just getting really unlucky? I'm set up in a meadow on the border of a black forest by the way.
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# ? Sep 18, 2021 19:24 |
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I haven't seen any of that, but in the last patch I did see that you'd get groups of Fulings spawning at night on tiny slivers of Plains biome lands at the end of landmasses.
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# ? Sep 18, 2021 19:30 |
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MechanicalTomPetty posted:Have Furlings started spawning inside peoples homes or am I just getting really unlucky? I'm set up in a meadow on the border of a black forest by the way. Did a workbench get destroyed that you didn't notice? Lay down a workbench exactly where they spawned to test if that fixes it.
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# ? Sep 18, 2021 19:39 |
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This is what my map looks like. I've been playing on my old save to check out the new stuff (and pick axe got rid of that hump, thanks). Are any of the plains spots I have found suitable for finding tar, or does it simply have to be a plains biome I completely haven't even discovered yet?
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# ? Sep 18, 2021 19:41 |
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TeaJay posted:This is what my map looks like. I've been playing on my old save to check out the new stuff (and pick axe got rid of that hump, thanks). Are any of the plains spots I have found suitable for finding tar, or does it simply have to be a plains biome I completely haven't even discovered yet? We didn't really run around our old plains zones much, we sailed to a new plains on our original save and found them easily.
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# ? Sep 18, 2021 19:46 |
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I managed to find tar on the southernmost side where there's a lot of crypts and plains starting south of the swamp. Those drat growths were dangerous! Some loxes made short work of them, though. Then I almost drowned in the tar while collecting it.
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# ? Sep 18, 2021 20:14 |
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It sounds like theres nothing really worth starting a new game over?
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# ? Sep 18, 2021 23:01 |
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Something about this new patch has jacked with the rate my bases are getting attacked— it’s practically every other in-game day at this point. A way to tweak the frequency would be great, I just want to build my dang house without having to constantly clear out greydwarves and trolls.
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# ? Sep 18, 2021 23:23 |
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Troll attacks are the worst because they trash your whole base and spawn way too frequently relative to other invasions, even after you've beaten the Elder. I think they should stop spawning after some checkpoint, maybe once you've killed the Swamp or Mountain bosses. e: GlyphGryph posted:It sounds like theres nothing really worth starting a new game over? Depends on what you like doing. I love building and the new blocks have been wonderful to play with. If you like combat or adventure there's not much to see. So it depends on your playstyle. What I did last month was take my old character, with all their stats and top level gear, and start them in a new world. It still gives you incentive to work through the game linearly (need wood for base, copper to repair tools, iron to make stone, etc) and is kinda fun trashing early game mobs. If you want to play the update that may not be a bad way to go about it. At a minimum, you should bring a character with a high level axe and pickaxe to not go batshit insane during harvesting. HOMOEROTIC JESUS fucked around with this message at 00:28 on Sep 19, 2021 |
# ? Sep 19, 2021 00:17 |
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Trolls are fun but there needs to be a way to repair trees.
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# ? Sep 19, 2021 00:21 |
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You can plant replacements
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# ? Sep 19, 2021 00:29 |
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I really just want some automated defenses. Give me weird rune-guardians or some poo poo. I’ll give up an eye and hang on a tree for nine in-game days if I have to.
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# ? Sep 19, 2021 02:16 |
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RE: Modders, they also kind of by definition are usually just modifying code already place (obviously not all) by adding assets, rulesets, etc. Whereas devs are often replumbing underlying stuff that might not be a sexy bullet point. The initial readme this implies that was happening on the HH expansion too, but whether it helps advance future stuff, or was just rejiggering how food/construction works is not clear.
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# ? Sep 19, 2021 02:53 |
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Scaramouche posted:RE: Modders, they also kind of by definition are usually just modifying code already place (obviously not all) by adding assets, rulesets, etc. Whereas devs are often replumbing underlying stuff that might not be a sexy bullet point. The initial readme this implies that was happening on the HH expansion too, but whether it helps advance future stuff, or was just rejiggering how food/construction works is not clear. On that note, it'll be interesting to see if they do anything with liquids going forward because I am pretty sure this game did not have proper liquid physics at all until a few days ago. Thats something I could see them (either the devs or the modders) potentially getting really creative with.
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# ? Sep 19, 2021 03:22 |
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Scaramouche posted:RE: Modders, they also kind of by definition are usually just modifying code already place (obviously not all) by adding assets, rulesets, etc. Whereas devs are often replumbing underlying stuff that might not be a sexy bullet point. The initial readme this implies that was happening on the HH expansion too, but whether it helps advance future stuff, or was just rejiggering how food/construction works is not clear. Also (in general) much, much looser standards for quality control, compatibility, and user effort. If your mod is unstable, buggy, outright unusable with a random scattering of hardware, and requires the user to manually unpack files and then configure an entirely separate 3rd party tool? Sure, whatever.
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# ? Sep 19, 2021 04:20 |
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Bussamove posted:I really just want some automated defenses. Give me weird rune-guardians or some poo poo. I’ll give up an eye and hang on a tree for nine in-game days if I have to. Yeah they should take the ward and make an upgrade that can shoot eye lasers to clean all of the shitters out of your walls and moats!
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# ? Sep 19, 2021 05:26 |
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Firebert posted:Yeah they should take the ward and make an upgrade that can shoot eye lasers to clean all of the shitters out of your walls and moats! Anything to do something about that single greyling I’m aware of but ignoring until he breaks through my stone wall hours after he spawns.
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# ? Sep 19, 2021 05:51 |
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I was expecting some combat tweaks, particularly with enemy AI. I think the worst is enemy aggro. If I allow it, a low level grayling or boar will follow me for miles with a singular purpose - suicide by my spear. Let mobs rubber band like in MMOs or something, I dunno. Sometimes they do, but then sometimes not? Also, I'd like to be able to tank, but all enemies seem to change aggro randomly. Last night my wife was helping me retrieve my corpse from a troll cave. I was tucked away behind a corner sneaking. She started shooting it with fire arrows and drew aggro. Typical MMO strategy. The nanosecond it was in my site, it turned and one shot me, despite my sneaking and despite my wife ridding it with arrows. Similar situations happen all the time. I'll be engaged with a two star having a good fight, then it just fucks off randomly for no apparent reason, either attacking someone else or just running in a circle. Is aggro just proximity based? I can't figure it out. Maybe just let enemies aggro by 1) damage, then 2) player wearing shield, then 3) proximity, in that order. Also, poison lasts too drat long, especially in early game when shamans can hit you thru landscape from 10 meters Sorry for whining, I'm having more fun than not, but man, I wish the above were addressed. Also, anyone getting crashes when using a controller? My game locks up, and when I restart, my left and right triggers are switched. The only way to fix is to disable controllers, restart game, and re-enable. This happened 2 to 3 times in a three hour session. My wife who was using a keyboard and mouse never crashed.
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# ? Sep 19, 2021 12:00 |
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Valheim really needs a notoriety function. Kill enough of one species and they start avoiding you for a while (while still spawning and being huntable.)
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# ? Sep 19, 2021 15:19 |
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I've been having issues with the auto-pickup flat out not working since the update. Rebooting usually fixes it, but it's still super annoying.
Floppychop fucked around with this message at 20:52 on Sep 19, 2021 |
# ? Sep 19, 2021 20:04 |
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My server, which went tens of hours without an attack pre patch, has been attacked twice today, and I'm loving it. It may be because we've switched to a much more distributed base, so we had four people each by independent targetable areas. Or the patch. Or both. Regardless, I'm happy. We had to retreat out of the Black Forest so often that we made a place on the edge we named "Rorke's Drift", which was a 2x3 of double stacked core wood logs, low enough that we could leap into it but high enough to stop the enemy, with a repair bench and a chest of arrows in the center.
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# ? Sep 19, 2021 20:33 |
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Floppychop posted:I've been having issues with the auto-pickup flat out nor working since the update. Rebooting usually fixes it, but it's still super annoying. Sounds like halfway to a good thing.
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# ? Sep 19, 2021 20:35 |
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Kibayasu posted:Sounds like halfway to a good thing. You'd think so, until you realize that doing stuff like mining requires you to pick up every. single. copper. nugget.
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# ? Sep 19, 2021 20:52 |
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Floppychop posted:I've been having issues with the auto-pickup flat out not working since the update. Rebooting usually fixes it, but it's still super annoying. It could be this messing you up? quote:In hearth and Home, we added a much requested feature to be able to toggle Auto-pickup! This is by default the "V" key. but you can change it in keybindings settings in the menu! I found this in the bugtracker: https://valheimbugs.featureupvote.com/search?q=pickup&page=0 pik_d fucked around with this message at 20:58 on Sep 19, 2021 |
# ? Sep 19, 2021 20:55 |
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I started a new world with an old character to check the new content out. Has anyone else noticed that deer seem to allow you to get much closer without spooking? I've even been able to get two standing next to each other with a bow because the second one took a few moments to react. I would not at all mind this change as hunting deer is my least favorite thing to do with a new character, but I'm wondering if one of the mods I disabled is still interfering with things. Similarly, I'm being attacked by much larger groups of greydwarfs when logging and mining during the day and they seem to be coming from further away than previously. Before, I'd get a single dwarf or maybe two if another happened to be nearby every few minutes. Now I draw four or five seemingly every 60 seconds. I'll never run out of resin, but it definitely gets tedious. Groups at night also seem bigger and include multiple shamans and brutes. I haven't even taken on the first boss yet.
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# ? Sep 19, 2021 21:37 |
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Has anyone found any onion seeds yet? The wiki says they're in chests in the mountains, but I've scoured two whole new mountains since the patch and haven't found a single one.
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# ? Sep 19, 2021 23:00 |
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SamLikesCake posted:Has anyone found any onion seeds yet? The wiki says they're in chests in the mountains, but I've scoured two whole new mountains since the patch and haven't found a single one. Yeah I found them in a chest in the run-down log houses up there
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# ? Sep 19, 2021 23:48 |
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Have all the QoL mods been updated for the new release? I was interested in the inventory slot for armor and some farming mods.
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# ? Sep 19, 2021 23:52 |
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pik_d posted:It could be this messing you up? That's it! I bound my map to the V key so I could hit it easily, and I ended up having both toggle pickup and map on V key Thank you!
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# ? Sep 19, 2021 23:56 |
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# ? May 28, 2024 14:55 |
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Bioshuffle posted:Have all the QoL mods been updated for the new release? I was interested in the inventory slot for armor and some farming mods. I *think* the slots mod was updated but I don't use it so I'm not sure. Mass Farming was updated, Farm Grid didn't break, and Crop Replant mostly works but the replace a crop with another crop function is broken.
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# ? Sep 20, 2021 03:25 |