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Loxbourne posted:Did anyone ever find Ryan Dancey's takedown of that rant? I keep hearing about this legendary comeback but nobody ever seems to find it. Has it been scrubbed from the Internet?
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# ? Sep 24, 2021 14:15 |
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# ? May 26, 2024 12:16 |
EverettLO posted:The part I liked best in that rant was getting mad at Kenneth Hite for giving his game Orkworld less review time than his first review D&D 3e in 2000. Imagining that those two things warranted equal air time is megalomaniacal even if you completely hate D&D. One was the first true rewrite of the D&D ruleset since the birth of the hobby and one is a forgettable 'what if orcs are really the good guys?' RPG with decent writing and mediocre mechanics. Why the gently caress do so many RPG developers lose their loving minds when someone goes "I do not actually like this game" like who cares its an opinion
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# ? Sep 24, 2021 14:35 |
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I did find this, though:The Steve Jobs of MMO Marketing posted:Warhammer Fantasy Roleplay – Corebook
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# ? Sep 24, 2021 14:45 |
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Halloween Jack posted:AFAIK it was only published on the RPGnet forums, and they had a big crash that just deleted years worth of archives. Which is very very good because I said some stupid poo poo when I was 13 sadly it seems to have been fixed because I just checked and my godawful hot takes on WoW and GURPS 4E from 2004 are still there
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# ? Sep 24, 2021 14:59 |
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TheDiceMustRoll posted:Why the gently caress do so many RPG developers lose their loving minds when someone goes "I do not actually like this game" like who cares its an opinion Wick truly believed Orkworld was something special, devoting great chunks of his blog to its development and took it as a personal affront nobody cared. He even sent a nasty email to a friend that used to review RPG products who was much lower on the chain than somebody like Hite.
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# ? Sep 24, 2021 15:08 |
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Warthur posted:Houses of the Blooded is a fine example of this. As I recall, Wick hyped this up as his D&D-killer, despite the fact that it ticks almost none of the boxes anyone would look to D&D to tick and was largely based around fairly PvP-intensive social politicing of a sort which D&D was never really about. In fairness Houses of the Blooded was explicitly meant to be an anti-D&D, that is to say it very much was not Wick trying to ape D&D, it was him trying to make a game that was the opposite of D&D in as many respects as possible. Instead of wandering adventurers with no attachments, characters are bound up in webs of social intrigue and familial obligations. Instead of combat being an affair where you shrug off X number of hitpoints of damage, combat is dangerous and deadly. Etc. Now the rest of what you're saying is true, it basically hits every issue Wick's games historically have, there's an F&F review that goes into more extensive detail, but I don't know that even Wick himself really thought that Houses of the Blooded was going to compete with D&D.
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# ? Sep 24, 2021 15:12 |
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admanb posted:Technically at this point neither of those are FFG properties. Last year I got another dodgy sheet and I was informed they'd changed policies and I was to go hassle the point of sale for a full return/replace. So yeah there's been quite a slide from my perspective.
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# ? Sep 24, 2021 15:16 |
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Splicer posted:A few years ago I got a badly cut set of tokens in a game. I emailed customer support with pictures and they sent out copies of the sheet in the mail. Ooof, seriously? Man, it's been years since I've played X-Wing but FFG was pretty famous for having extremely reliable and helpful customer service when it came to replacing lost or damaged components. That's a pretty big step down.
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# ? Sep 24, 2021 15:28 |
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Unsurprisingly the axis on which John Wick swung away from D&D when he made Houses of the Blooded in the 90s were the ones that made it more like Vampire:The Masquerade. I’ve long questioned whether the name of the game was a joke about that, but I don’t think Wick is that self aware in the end.
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# ? Sep 24, 2021 15:35 |
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Halloween Jack posted:AFAIK it was only published on the RPGnet forums, and they had a big crash that just deleted years worth of archives. Which is very very good because I said some stupid poo poo when I was 13 I did the Big Purge back in 2008. The only posts removed were from Tangency, the off-topic forum. No gaming or game-related posts were removed. There was a recent problem a couple of days ago, but nothing was lost; all was rebuilt. I only know this second-hand, though, I haven't logged in in nearly a year.
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# ? Sep 24, 2021 15:43 |
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Whoever came up with the thread title:
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# ? Sep 24, 2021 15:52 |
Kai Tave posted:Ooof, seriously? Man, it's been years since I've played X-Wing but FFG was pretty famous for having extremely reliable and helpful customer service when it came to replacing lost or damaged components. That's a pretty big step down. FFG used to have a fair amount of floorspace devoted to dealing with misprints or missing components, basically a mini-warehouse of bins of game components, so they handled everything internally (and for a while, I think it was basically 2-3 people who did all of it, though I can't swear to that). I'm pretty sure that when they ran out of a component, they'd literally go grab another boxed copy of the game from the warehouse, open it up, and separate out the components to their respective bins. At some point in the last couple of years I think their customer service department was pretty much eliminated and either mostly outsourced or stapled on to sales somehow, I'm not sure.
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# ? Sep 24, 2021 16:14 |
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Loxbourne posted:Did anyone ever find Ryan Dancey's takedown of that rant? I keep hearing about this legendary comeback but nobody ever seems to find it. Has it been scrubbed from the Internet? I believe this is it: Ryan Dancey? posted:And there, for me, is the key issue. I always liked John. John was a fun guy who had some very good (if not quite complete) ideas for games, was always interested in having a fun game, and would come and game with the lowly fans at cons.
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# ? Sep 24, 2021 16:42 |
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Alien Rope Burn posted:I believe this is it: What's that quote about the shithead bring the real guy and the nice person being the mask or whatever? I think it usually comes up here in connection to zak.
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# ? Sep 24, 2021 16:51 |
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MockingQuantum posted:FFG used to have a fair amount of floorspace devoted to dealing with misprints or missing components, basically a mini-warehouse of bins of game components, so they handled everything internally (and for a while, I think it was basically 2-3 people who did all of it, though I can't swear to that). I'm pretty sure that when they ran out of a component, they'd literally go grab another boxed copy of the game from the warehouse, open it up, and separate out the components to their respective bins. I demo'd for FFG in the demo hall for a few years, starting in 2009 and this is exactly correct. They had extra copies of the game broken down and binned in case you needed part X for game Y, not just at conventions but for commercially bought stuff as well. And just like you said, the customer service team was gutted a while after the Asmodee acquisition and now it feels like they're just keeping a small section of the games from each name they bought. FFG was always terrible about having product for sale online but I looked last month and everything on the FFG site just redirected to the Asmodee shop where they only have ~6 games advertised, though I guess those specific ones were in-stock.
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# ? Sep 24, 2021 16:56 |
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TheDiceMustRoll posted:Why the gently caress do so many RPG developers lose their loving minds when someone goes "I do not actually like this game" like who cares its an opinion I can't find the old Gaming Outpost review (I'm sure someone saved it somewhere), but from my 20 year old memories I don't even think it was a bad review. He was just pissed that it didn't warrant as much air time as an epochal event in gaming. My own memory of it is also almost two decades old but it was a Wick product through and through. It had some compelling ideas, such as community character generation and simply the idea of treating elves as being so magically powerful and long lived as to appear to mortal races like alien greys appear to modern people. It had some bad ideas, such as community character creation being tied into a point pool that meant the better your community was, the worse your character was. And it had a lot of mediocre ideas, such as making orks a fairly traditional, even if well explored, noble savage archetype. It was a breed of game that's almost entirely extinct - a 300 page book that made it, in print, to gaming stores around the country despite not having the backing of a major publisher. I have no idea how these things were ever profitable enough even to get printed.
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# ? Sep 24, 2021 17:29 |
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Orkworld seemed like a rehash of the early 1980s RuneQuest supplement Trollpack.
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# ? Sep 24, 2021 17:45 |
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FMguru posted:Orkworld seemed like a rehash of the early 1980s RuneQuest supplement Trollpack. To the point Wick claimed he went up to Greg Stafford to thank him for the inspiration, and I recall thinking Stafford must be one hell of a class act to not take that as an insult.
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# ? Sep 24, 2021 17:58 |
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Kai Tave posted:In fairness Houses of the Blooded was explicitly meant to be an anti-D&D, that is to say it very much was not Wick trying to ape D&D, it was him trying to make a game that was the opposite of D&D in as many respects as possible. Instead of wandering adventurers with no attachments, characters are bound up in webs of social intrigue and familial obligations. Instead of combat being an affair where you shrug off X number of hitpoints of damage, combat is dangerous and deadly. Etc. Now the rest of what you're saying is true, it basically hits every issue Wick's games historically have, there's an F&F review that goes into more extensive detail, but I don't know that even Wick himself really thought that Houses of the Blooded was going to compete with D&D. I think my misremembering came from the following logic chain: - Houses of the Blooded is explicitly hyped up as an anti-D&D. - As such, its marketing spend a lot of time talking about how different it is from D&D. - Most games which base their marketing around being "totes not D&D" and are based in the fantasy genre are utter heartbreakers which are 100% just D&D with the author's house rules added. - My brain mashes up the above facts and misremembers Houses as being promoted as a superior replacement to D&D, not an anti-D&D.
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# ? Sep 24, 2021 18:43 |
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DalaranJ posted:Unsurprisingly the axis on which John Wick swung away from D&D when he made Houses of the Blooded in the 90s were the ones that made it more like Vampire:The Masquerade. I’ve long questioned whether the name of the game was a joke about that, but I don’t think Wick is that self aware in the end. Parkreiner posted:To the point Wick claimed he went up to Greg Stafford to thank him for the inspiration, and I recall thinking Stafford must be one hell of a class act to not take that as an insult. Hel posted:What's that quote about the shithead bring the real guy and the nice person being the mask or whatever? I think it usually comes up here in connection to zak. It's from Patrick Stuart's post responding to Mandy's original callout of Zak, which was the last of a chain of posts in which Stuart first semi-defended Zak whilst pointing out he was being an rear end in a top hat and then progressed to just realising Zak was an rear end in a top hat. Here's the quote. not the guy who played Picard posted:There's this person who's such a great guy, and so interested in you personally, so talented, intelligent, charming and funny, with rare good taste.
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# ? Sep 24, 2021 18:51 |
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EverettLO posted:It was a breed of game that's almost entirely extinct - a 300 page book that made it, in print, to gaming stores around the country despite not having the backing of a major publisher. I have no idea how these things were ever profitable enough even to get printed. They weren't. That's one of the traditional reasons why a heartbreaker was called a heartbreaker - because for all the energy and effort and optimism put into one, the author was likely facing financial ruin.
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# ? Sep 24, 2021 18:51 |
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Loxbourne posted:They weren't. That's one of the traditional reasons why a heartbreaker was called a heartbreaker - because for all the energy and effort and optimism put into one, the author was likely facing financial ruin. So discussing the original, intended definition of a "Fantasy Heartbreaker" is always a big ol' can of worms, but my understanding was that the "heartbreaker" aspect as outlined in the original essay was the fact that these systems were universally rehashes of D&D but each contained some singular, potentially innovative mechanic. Essentially all of the heartbreakers had something in them that was potentially interesting, but was lost because the rest of the product was just mindlessly aping D&D.
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# ? Sep 24, 2021 19:01 |
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DalaranJ posted:Unsurprisingly the axis on which John Wick swung away from D&D when he made Houses of the Blooded in the 90s were the ones that made it more like Vampire:The Masquerade. I’ve long questioned whether the name of the game was a joke about that, but I don’t think Wick is that self aware in the end. There's actually a video somewhere where Wick explicitly talks about how HotB was meant to fix a couple major issues he had with VtM LARPs.
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# ? Sep 24, 2021 19:01 |
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KingKalamari posted:So discussing the original, intended definition of a "Fantasy Heartbreaker" is always a big ol' can of worms, but my understanding was that the "heartbreaker" aspect as outlined in the original essay was the fact that these systems were universally rehashes of D&D but each contained some singular, potentially innovative mechanic. Essentially all of the heartbreakers had something in them that was potentially interesting, but was lost because the rest of the product was just mindlessly aping D&D.
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# ? Sep 24, 2021 19:17 |
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Wick is really frustrating to me because I personally really like a combative/antagonistic style and for good reasons that's not exactly easy to track down. Wick as a designer really speaks to the sort of tension I like in play which is, yes, kind of dickish at best. Of course, in this day and age, you need to acknowledge that you can't have play like that without building in safeties to ensure everyone involved is on the same page with expectations because boy howdy if less than literally everyone plays that way, it's gonna cause a world of hurt feelings, and you need to be careful even if everyone understands, expects, and wants this mode of play. And Wick's work sure as hell doesn't acknowledge any of that. Bleh.
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# ? Sep 24, 2021 19:53 |
I have two or three extra X-wing Miniatures ships that I got free from FFG because they were broken in the package or the acrylic stand that came with them didn't fit. I would just email them and a week later they'd send a brand new miniature (not in a retail package, just the ship itself) no questions asked. The broken ones were easily repaired, too. I haven't played the game in almost three years for reasons unrelated to the game itself and I kinda miss it but I'm really not confident in Asmodee.
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# ? Sep 24, 2021 20:07 |
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EdsTeioh posted:Man I bought a John Wick minigame years ago (Wilderness of Mirrors, I think) and it had some line in it about "You can figure out hit points and all that bullshit on your own." lmao, that's so Wick.
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# ? Sep 24, 2021 20:18 |
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neongrey posted:Wick is really frustrating to me because I personally really like a combative/antagonistic style and for good reasons that's not exactly easy to track down. Wick as a designer really speaks to the sort of tension I like in play which is, yes, kind of dickish at best.
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# ? Sep 24, 2021 20:42 |
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Warthur posted:Thaaat's right, I remember now. I seem to recall he also made some weird manifesto around 3e's launch, where he framed himself as nailing a proclamation about good gaming to Wizards' door, and oh boy you'll see his next game will revolutionize everything. I don't know if that was a tease for what eventually became an actual game, or just really intense blowhardry. So maybe that's where the thought of him claiming to be a D&D killer comes from. In any case, it was insufferable.
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# ? Sep 24, 2021 21:11 |
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I vaguely remember Wick also having some good advice for GMing -just not in his book of GMing advice. Which is what makes it sad that he's consistently leaned into the lovely parts of his persona. Like I think it was in hyping up and talking about how he ran Houses of the Blooded his talk about reinforcing stakes for players and specifically that he'd use terms like "mortal peril" as a keyword to say "yeah this is particularly dangerous, before you make rolls here are you sure you want to try that?" And only using that framework when the stakes were high. For like 2010 or earlier when I read that, it was decent.
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# ? Sep 24, 2021 21:19 |
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That Old Tree posted:I seem to recall he also made some weird manifesto around 3e's launch, where he framed himself as nailing a proclamation about good gaming to Wizards' door, and oh boy you'll see his next game will revolutionize everything. I don't know if that was a tease for what eventually became an actual game, or just really intense blowhardry. IIRC he just produced a hilarious short story that featured a wide-chested side character wide-chestedly doing various wide-chested things while offering wide-chested commentary.
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# ? Sep 24, 2021 21:21 |
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So this may not seem at all TG but... There's a GaryCon connection and Luke Gygax is allllll over the pdf complaint. I've got some friends who gamed with this dude, lol https://buffalonews.com/business/lo...82d0ef7194.html Apparently he siphoned funds from his company to pay for GaryCon? Amazing. dwarf74 fucked around with this message at 21:49 on Sep 24, 2021 |
# ? Sep 24, 2021 21:31 |
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I can’t stop laughing at this :quote:Pirrone's lawsuit also alleged that Trbovich forced Pirrone to attend a pagan “bonding ceremony” between Trbovich and a woman during a business trip to Ohio to evaluate a potential acquisition Just imagine how elementally awkward that must’ve been.
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# ? Sep 24, 2021 21:50 |
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Lol in addition to being a nightmare misogynist just do a search for Gygax in the pdf.
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# ? Sep 24, 2021 21:57 |
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Xiahou Dun posted:I can’t stop laughing at this : 92 has to be there as lawyer humor right?
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# ? Sep 24, 2021 22:01 |
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dwarf74 posted:So this may not seem at all TG but... There's a GaryCon connection and Luke Gygax is allllll over the pdf complaint. So, at this point, is there a good Gygax left?
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# ? Sep 24, 2021 22:07 |
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neongrey posted:Wick is really frustrating to me because I personally really like a combative/antagonistic style and for good reasons that's not exactly easy to track down. Wick as a designer really speaks to the sort of tension I like in play which is, yes, kind of dickish at best. In what is possibly the only praise I'll ever give JW, Houses of the Blooded *does* have a line in it somewhere warning players to decide up front if their campaign will be a "friendly game" (i.e., PCs will only betray NPCs, not each other) or no holds barred. My group spent about a year playing HotB, and I think that's the only rule or best practice in the book that worked as described. That game and its designer are still a running joke among us a decade later.
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# ? Sep 24, 2021 22:11 |
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dwarf74 posted:Oh man it's even worse! this sounds less like a pagan ceremony and more like a larp
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# ? Sep 24, 2021 22:21 |
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Mors Rattus posted:this sounds less like a pagan ceremony and more like a larp there's a really obvious joke here i'm not quite mean enough to make
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# ? Sep 24, 2021 22:23 |
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# ? May 26, 2024 12:16 |
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Tuxedo Catfish posted:there's a really obvious joke here i'm not quite mean enough to make Don't worry, I am... Mors Rattus posted:this sounds less like a pagan ceremony and more like a larp I mean, when you really get down to it there's not much of a difference between neopagan ceremonies and LARPs...
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# ? Sep 24, 2021 22:23 |