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Communist Zombie
Nov 1, 2011
Wiz, Im curious why is the term "state region" used instead of just region? Cause I can see players mixing up 'state' and 'state region' easily.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

trapped mouse posted:

One of the interesting things is that I'm 99% sure that cores never disappear in Vicky 2, if a state starts as a core of a nation it will stay that way until 1936, same with any cores that you ended up gaining. Also, I believe a core can appear in any state, I'm pretty sure the USA could core Alberta, you would just need to wait for the random event to pop up. The main problem would be getting the state in the first place, The UK can kick the USA's rear end for like 80-100% of the game's timeline.

Also, I think should be hard if not downright impossible for the UK to make any territory in India a state. France tried and failed to do that with Algeria, and that had a smaller population. Plus it was literally just across from the Mediterranean.

There are some specific events/decisions that remove cores, but yeah for the most part cores never go away in Vicky 2.

I feel like the thing about gaining/losing cores in Victoria is that it's the time period when national borders really started to solidify, compared to previous centuries, so cores being a bit less flexible does fit the period, but on the other hand it is annoying to go on a big ahistorical conquest and then the game has essentially no way to recognize it.

SnoochtotheNooch
Sep 22, 2012

This is what you get. For falling in Love
The dev diaries for vicky3 give me hope for a genuinely unique game. It makes me recall how drat lazy the effort for imperator seemed.

I hope this game lets me further fragment the US during the civil war, and form the SEC, the most dominant conference in the nation.

SnoochtotheNooch fucked around with this message at 23:29 on Sep 23, 2021

Edgar Allen Ho
Apr 3, 2017

by sebmojo
I honestly think the 100-year timeframe is too small for cores to go away. Even in EU4 cores are what, 150 years and permanent if they're main culture?

reignonyourparade
Nov 15, 2012
I liked the permanence of only slightly changeable nature of cores in Vicky 2, personally.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Zeron posted:

Yeah my reading is that incorporated states are basically the economic parts of cores from previous games, but homelands are the diplomatic part. Although the dev responses do note that you get a claim if an incorporated state is taken from you, but I imagine it needs to be a full Homeland state to trigger revanchism/get really good CBs.

So provinces really are solely for war pretty much. That's a good change.
The way they've presented it, claims are clearly the diplomatic part, not homelands. Homelands are what your pops consider to be your rightful clay, but that should not matter one single bit for diplomacy. The disconnect between what your pops consider "yours" and what other countries accept that you have a claim on seems like an important point of friction. I suppose a "better CB" in this case might be the exact same in diplomacy, but cause less issues domestically.

Edgar Allen Ho posted:

I honestly think the 100-year timeframe is too small for cores to go away. Even in EU4 cores are what, 150 years and permanent if they're main culture?
I mean, time has passed before the start of the game too. Still, the Victorian period seems like one ripe for expanding homelands not contracting them, with developments in nationalism being able to eventually expand into nearly every bit of territory that "your people" have ruled/lived in at some point. So like, Prussia starts off with its homeland being Prussia itself, but over the course of the game that expands across Northern Germany, then the rest of historical Germany, then possibly expanding to include all Germanic former HRE territories.

Raenir Salazar
Nov 5, 2010

College Slice
I think that's less Prussia's homeland expanding, and more that they've joined up as part of a greater whole albeit one in which they have a leading role in guiding what that is and what that means.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Raenir Salazar posted:

I think that's less Prussia's homeland expanding, and more that they've joined up as part of a greater whole albeit one in which they have a leading role in guiding what that is and what that means.
But that’s the point. A “homeland” is a cultural/political construct, its definition changing with both nationalist ambition and the conception of who “the people” are. It is not a historical fact. Prussia isn’t just becoming part of the German nation and accepting some Ur-Germany as its homeland, it is an active participant in defining it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

A Buttery Pastry posted:

But that’s the point. A “homeland” is a cultural/political construct, its definition changing with both nationalist ambition and the conception of who “the people” are. It is not a historical fact. Prussia isn’t just becoming part of the German nation and accepting some Ur-Germany as its homeland, it is an active participant in defining it.

Part of that is building the shared identity of "German" in the first place, though. Another way to think of it is, suppose that German unification never panned out and the country splintered into a bunch of different substates - it wouldn't really make sense for people of "Prussian" culture to consider Bohemia as part of their homeland and have revanchist movements to "reclaim" a territory they have no connection to. This is something the game could theoretically model by having pops start to convert to a new melting pot culture as part of big national unification efforts - and it also creates the interesting possibility of failing to do this and unifying as a nation, but not a culture - think something like Yugoslavia or Austria-Hungary. Maybe you should have to commit administrative resources to really sell people on the idea of national unification, rather than it just being an automatic thing that happens because you pushed the "form Germany" button.

The Cheshire Cat fucked around with this message at 09:23 on Sep 24, 2021

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Zeron posted:

Yeah my reading is that incorporated states are basically the economic parts of cores from previous games, but homelands are the diplomatic part. Although the dev responses do note that you get a claim if an incorporated state is taken from you, but I imagine it needs to be a full Homeland state to trigger revanchism/get really good CBs.

So provinces really are solely for war pretty much. That's a good change.

I wonder if the quote about a state region containing 50 provinces is accurate. If they're using real world administrative divisions as the basis for state regions there's probably going to be a lot of variation in how many provinces are in a state. Modern-day metropolitan (European) France is divided into 13 administrative regions, but altogether it's not that much larger than California, which has already been confirmed to be a single state region in V3. It'll be interesting to see how detailed the map is, even if individual provinces seem to mostly be used for military troop movements and calculating resource distribution. I hope they just re-use the imperator map tbh, at least the portions covering Italy and the eastern med/western asia. It's got the nicest version of Iran in any paradox game from a military standpoint, with all the valleys and mountain passes.

ilitarist
Apr 26, 2016

illiterate and militarist

Red Bones posted:

If they're using real world administrative divisions as the basis for state regions

I hope they're not that insane. It's clear there have to be a lot of compromises made, even more than what you have with, say, cultures.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
I think Austria is the more interesting example here than Prussia.

Prior to German unification Austria was absolutely seen as part of "the German nation" and whether or not Austria would be part of the unification was a major issue in the timeperiod. But nowadays it's thought of as almost "natural" that Germany and Austria are separate nations with their own separate nationalism and "natural" homelands so to speak. Also consider East Prussia.

The player should absolutely have influence on these kinds of things, in my view.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

ilitarist posted:

I hope they're not that insane. It's clear there have to be a lot of compromises made, even more than what you have with, say, cultures.

I don't think it's a huge issue to do it if they pick the bigger administrative divisions in a country as the basis, or adjust them when the divisions are obviously too granular, which seems to be what's going on outside of special cases like the US where the federal divisions are such a big deal and it's such a popular country that people would get upset with them subdividing California or Texas. Splitting france into around 13 states is reasonable imho, especially as one of those is Corsica, which going by the dev diary would definitely be a French State within the bigger 'State Region' of Corsica and Sardinia. It's already confirmed that the states in the US are the present-day US states. I think from the map screenshots it's also confirmed Japan is split into its modern-day eight regions rather than having every prefecture be a state. For somewhere like the UK, counties are definitely too granular to use as state regions but I could see them splitting the country into Ireland, Wales, Lowlands Scotland, Highlands Scotland, and then split england into something like North/Midlands/South.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
They best have Alsace and Lorraine as separate instead of having the boche conqueror's Alsace-Moselle labelled "Alsace-Lorraine," then lumping the rest of Lorraine into Champagne :colbert:

Gaius Marius
Oct 9, 2012

Elsass-Lothringen you mean

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

The Cheshire Cat posted:

Part of that is building the shared identity of "German" in the first place, though.
That's exactly my point. There shouldn't be a predefined Germany for Prussia/Austria to take control of, rather the possibility to convince some portion of Germans that they're part of a greater identity than just their regional one. Hell, a North/South split of the country, centered around Prussia and Austria respectively, where neither side considers the other a natural part of their nation should be a possibility too.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
The Southern Californian people demand their rightful homeland to be rid of the harsh yoke of the Northern Californian oppressors.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

Gaius Marius posted:

Elsass-Lothringen you mean

I still think it'd be a fun dlc to represent things like this for real though.

Like, Alsace/Elsass spoke a german dialect. Also was the origin of La Marseillaise (should be called La Strasbourgeoise.) The culture was clearly german, but also clearly french. Before the angry language teachers came, everyone spoke thick bad swabian and identified as french republicans. Culture vs accepted nationality. Gimme the DLC.

My République Populaire d'Alsace/Volksrepublik Elsass needs content.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

DrSunshine posted:

The Southern Californian people demand their rightful homeland to be rid of the harsh yoke of the Northern Californian oppressors.

https://sandowbirk.com/great-war-of-the-californias

reignonyourparade
Nov 15, 2012

A Buttery Pastry posted:

That's exactly my point. There shouldn't be a predefined Germany for Prussia/Austria to take control of, rather the possibility to convince some portion of Germans that they're part of a greater identity than just their regional one. Hell, a North/South split of the country, centered around Prussia and Austria respectively, where neither side considers the other a natural part of their nation should be a possibility too.

Victoria specifically is constrained by it's 100 year timespan in this sense because... there pretty much was a predefined Germany for prussia/austria to take control of. German pan-nationalism was something that yeah prussia was actively choosing to take advantage of, but it was also an independent political movement in it's own right that was already going by the time the game starts.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Yeah and that’s honestly true of most of Europe. You can want alt scenarios but they would mostly be pure fantasy

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


The only thing that I could think of fitting that mold is some wildly successful russian Empire pushing panslavism to it's maximum extent

Takanago
Jun 2, 2007

You'll see...
HoI4 has all kinds of neo-monarchist routes, CK3 lets you reform the Roman Empire, and EU4 is adding the ability for Mali to crash the entire economy of Europe with gold. I think there's room for wild alt history fantasy scenarios in Vicky 3 (eventually, probably after launch)

Takanago fucked around with this message at 21:44 on Sep 24, 2021

Gaius Marius
Oct 9, 2012

You can reform the Byzantine Empire in Vicky 2. And it will be a feature in three as well

DaysBefore
Jan 24, 2019

Considering how many people seem to play Paradox games solely for the purpose of all these wacky illogical scenarios I can't see them not including a bunch

Zeron
Oct 23, 2010
Vicky 2 lets you form Babylon. You can't get much more alt history than that. Just go all in, sure it's goofy and not historical, but forming nations is like one of the most fun goals of most paradox games (at least for me). Let me form the Inca as Peru, or recreate the Mongol Empire, or some insane Pan-African nation, or some kind of Pan-American Natives federation..if I've already basically already won the region then why not.

feller
Jul 5, 2006


Takanago posted:

HoI4 has all kinds of neo-monarchist routes, CK3 lets you reform the Roman Empire, and EU4 is adding the ability for Mali to crash the entire economy of Europe with gold. I think there's room for wild alt history fantasy scenarios in Vicky 3 (eventually, probably after launch)

They've already nerfed the mail thing :(

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
I mean I don’t think the point is you shouldn’t have those because you certainly will but the idea that they definitely could have if things broke another way is a bit silly

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Zeron posted:

Vicky 2 lets you form Babylon. You can't get much more alt history than that. Just go all in, sure it's goofy and not historical, but forming nations is like one of the most fun goals of most paradox games (at least for me). Let me form the Inca as Peru, or recreate the Mongol Empire, or some insane Pan-African nation, or some kind of Pan-American Natives federation..if I've already basically already won the region then why not.

Formables also give you some direction in areas that might otherwise be a bit aimless. Like the historical outcome for a lot of places was just "got stomped on by the Europeans", but generally if you are playing as a historical underdog you kind of want the possibility of becoming an ahistorical great power and maybe even turning the tables on the colonizers, and "just get big" is less interesting than "form the Pan-African union". Like sure, re-creating the Byzantine empire is a bit silly and mostly a meme at this point (not that the Greeks wouldn't take Istanbul back if they could, but they probably would not specifically do it in the name of the Byzantine empire), but it's a way to at least give players some idea of what they are shooting for by drawing on historical empires they are already familiar with. Plus you had guys like Mussolini with delusions of recreating the Roman Empire as late as WW2 so there's always gonna be someone like that out there to make those wackier ideas at least a little bit plausible.

Eiba
Jul 26, 2007


Orange Devil posted:

I think Austria is the more interesting example here than Prussia.

Prior to German unification Austria was absolutely seen as part of "the German nation" and whether or not Austria would be part of the unification was a major issue in the timeperiod. But nowadays it's thought of as almost "natural" that Germany and Austria are separate nations with their own separate nationalism and "natural" homelands so to speak. Also consider East Prussia.

The player should absolutely have influence on these kinds of things, in my view.
As recently as the 1930s and 40s there were some influential people who did not think the division between Austria and Germany was "natural".

I think having a "homeland" is a good way to deal with these things, and I think the homeland set up in 1836 doesn't need to be all that dynamic. Even if these concepts eventually change, I don't think there are examples of things dramatically and importantly changing within that time period. Maybe you unite your homeland minus some bit attached to another powerful state and just call it a day, like Germany did, but the game doesn't really need to change anything to reflect that because the vague idea it represents is probably still going to be there.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Hearts of Iron IV also lets you re-form the Roman Empire, the Byzantine Empire, the Ottoman Empire, Andalusia, the Persian Empire, the Polish-Lithuanian Commonwealth, and the Austro-Hungarian Empire, as well as forming Gran Colombia, a nation which wasn’t ever more than a proposal, all in the late 1930s and the 1940s.

There’s not going to be a shortage of alt-history formable nations in V3

Wiz
May 16, 2004

Nap Ghost
The plan is to have a lot of fun/weird formables and releasables but let you turn the blatantly ahistorical/weird ones off (or make player only) with a game rule.

canepazzo
May 29, 2006



Each wiz's post doubles the hype, seriously he could post his shopping list and I'd still be like :tviv:

Edgar Allen Ho
Apr 3, 2017

by sebmojo

LonsomeSon posted:

Hearts of Iron IV also lets you re-form the Roman Empire, the Byzantine Empire, the Ottoman Empire, Andalusia, the Persian Empire, the Polish-Lithuanian Commonwealth, and the Austro-Hungarian Empire, as well as forming Gran Colombia, a nation which wasn’t ever more than a proposal, all in the late 1930s and the 1940s.

There’s not going to be a shortage of alt-history formable nations in V3

How quickly we forget the upcoming Finno-Ugric Empire

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Wiz posted:

The plan is to have a lot of fun/weird formables and releasables but let you turn the blatantly ahistorical/weird ones off (or make player only) with a game rule.
:syoon:

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Wiz posted:

The plan is to have a lot of fun/weird formables and releasables but let you turn the blatantly ahistorical/weird ones off (or make player only) with a game rule.

Yeah, that's a great way to do it! Just like later CK2, where you could choose to toggle the Sunset Invasion and supernatural events, it's nice to give options to both the alt-history players and the historical simulationist players. Loving this bit of news!

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

DrSunshine posted:

Yeah, that's a great way to do it! Just like later CK2, where you could choose to toggle the Sunset Invasion and supernatural events, it's nice to give options to both the alt-history players and the historical simulationist players. Loving this bit of news!
Should obviously be a slider, from [Complete fantasy] to [Was a signature away in real life]. It's about time Paradox took a stand and ranked nationalist fantasies in order of likeliness.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Would be interesting to have increasing costs to form more and more contrived formable nations.

Raenir Salazar
Nov 5, 2010

College Slice
War of the World's Invasion by the Tripods.

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Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Orange Devil posted:

Prior to German unification Austria was absolutely seen as part of "the German nation" and whether or not Austria would be part of the unification was a major issue in the timeperiod. But nowadays it's thought of as almost "natural" that Germany and Austria are separate nations with their own separate nationalism and "natural" homelands so to speak.

"No Austria, you can't join Germany" was written into treaties after both world wars, so it's not like Austrians just naturally decided not to join.

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