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A Buttery Pastry posted:Should obviously be a slider, from [Complete fantasy] to [Was a signature away in real life]. It's about time Paradox took a stand and ranked nationalist fantasies in order of likeliness. Paradox killed sliders a long time ago. Sad! Pyromancer posted:"No Austria, you can't join Germany" was written into treaties after both world wars, so it's not like Austrians just naturally decided not to join. Sure, but if you held a referendum about it today they wouldn't join up. And also pretty sure it'd be seen as an odd thing to have a referendum about. Orange Devil fucked around with this message at 10:19 on Sep 27, 2021 |
# ? Sep 27, 2021 10:16 |
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# ? May 28, 2024 06:28 |
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Pyromancer posted:"No Austria, you can't join Germany" was written into treaties after both world wars, so it's not like Austrians just naturally decided not to join. There was a Germany for a while before any world wars happened, and Austria didn't join then either. Too busy having its own empire, I hear.
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# ? Sep 27, 2021 11:08 |
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https://twitter.com/PDXVictoria/status/1442489204555067396?s=19
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# ? Sep 27, 2021 15:00 |
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https://www.youtube.com/watch?v=qPWuxsDh1BU
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# ? Sep 27, 2021 15:14 |
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It's really interesting to compare and contrast (new subforum?!) just how upfront Paradox or Wiz or the V3 team in general is about the politics of their mechanics and the time period while you have AAA companies like Activision-Blizzard and others going "No no our game isn't political" on one hand and actively rewriting history or disingenuously presenting the facts on the other.
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# ? Sep 27, 2021 15:59 |
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There's a cool book on the origin of nationalism and the creation of national identities, "Imagined Communities"
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# ? Sep 27, 2021 16:35 |
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Raenir Salazar posted:It's really interesting to compare and contrast (new subforum?!) just how upfront Paradox or Wiz or the V3 team in general is about the politics of their mechanics and the time period while you have AAA companies like Activision-Blizzard and others going "No no our game isn't political" on one hand and actively rewriting history or disingenuously presenting the facts on the other. Earlier in development, one of our core game design pillars (Everything is Political) was half-jokingly called 'Putting Politics in Video Games' in the design documents. Personally I don't think you can really make a game that is supposed to tell any kind of story about people and isn't political in some shape or form, especially if that game is about history.
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# ? Sep 28, 2021 09:34 |
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I hope there’s an achievement for becoming a Great Power as Haiti. I want to break all the historical empires as the glorious Free Socialist State of Haiti.
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# ? Sep 28, 2021 09:49 |
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https://twitter.com/SirVogelius/status/1442806292653871110?s=19
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# ? Sep 28, 2021 12:07 |
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Is Chernozem a day 1 DLC?
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# ? Sep 28, 2021 12:40 |
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Demiurge4 posted:I hope there’s an achievement for becoming a Great Power as Haiti. I want to break all the historical empires as the glorious Free Socialist State of Haiti. A cheevo for getting war reparations from France as Haiti and another for enforcing debt repayments in the us as Haiti as well
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# ? Sep 28, 2021 16:13 |
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ilitarist posted:Is Chernozem a day 1 DLC? it should be at least as ridiculous as farmlands in ck3
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# ? Sep 28, 2021 16:47 |
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https://mobile.twitter.com/Martin_Anward/status/1443213984341970944
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# ? Sep 29, 2021 19:14 |
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Does anyone know what those numbers mean? Why does it say Impoverished (12.3) at the top and then Impoverished 11.2 below that?
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# ? Sep 29, 2021 19:27 |
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Sherbert Hoover posted:Does anyone know what those numbers mean? Why does it say Impoverished (12.3) at the top and then Impoverished 11.2 below that? I think it's the average standard of living for that pop class, which goes from 0 to 100
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# ? Sep 29, 2021 19:29 |
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Just as a guess it's the breakpoints for the different 'tiers' of living and presumably would be tied to what they consume.
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# ? Sep 29, 2021 19:29 |
The middle tier needs its own hat icon
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# ? Sep 29, 2021 19:33 |
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Sherbert Hoover posted:Does anyone know what those numbers mean? Why does it say Impoverished (12.3) at the top and then Impoverished 11.2 below that? Top one (12.3) is likely average Standard of Living of whole population. Under that is average for Poor (11.2), Middle (21.7) and Rich (32.1) people.
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# ? Sep 29, 2021 19:55 |
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Hmm, the obvious answer is "Europe, specifically the bits where it's poor and the prospect of a boat ride to this new Little Italy thing sounds nice," but it could also be a post-Civil War USA experiencing an internal Great Migration.
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# ? Sep 30, 2021 00:30 |
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Suddenly curious how the game is gonna handle internal US migrations like the Mormons heading to Missouri and then Utah.
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# ? Sep 30, 2021 00:42 |
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AnEdgelord posted:Suddenly curious how the game is gonna handle internal US migrations like the Mormons heading to Missouri and then Utah. Wouldn't pops love to where they could best fit the jobs in state regions? I don't think the game supports state level discrimination, though.
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# ? Sep 30, 2021 01:01 |
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Capfalcon posted:Wouldn't pops love to where they could best fit the jobs in state regions? I don't think the game supports state level discrimination, though. Wouldn't they have to in order to simulate the situation in the USA, both pre- and post- Civil War?
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# ? Sep 30, 2021 02:17 |
AnEdgelord posted:Suddenly curious how the game is gonna handle internal US migrations like the Mormons heading to Missouri and then Utah. Still interested to see how they model it, or if they model it.
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# ? Sep 30, 2021 05:10 |
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Can’t wait to spread a religion whose core text reads like someone re-wrote a period fiction novel at the muzzle-points of an iron tide of cannon as the Deseret Republican Empire, our liberation of Europe will be glorious
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# ? Sep 30, 2021 05:16 |
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I don't really think you can make an accurate accounting of the Mormon migrations systematically. The whole thing is an absolute trip from beginning to end. You almost have to have it be event driven
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# ? Sep 30, 2021 05:22 |
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DrSunshine posted:Wouldn't they have to in order to simulate the situation in the USA, both pre- and post- Civil War? Would it? I know they noted that some states could be either allow of forbid slavery, but my understanding was that other laws, including discrimination laws, were nationwide.
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# ? Sep 30, 2021 06:43 |
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I wonder if we will see new religious movements appear in the game. There were a few big ones during this period in particular Babiyya, Ba'hais, Millerites, Pentecostalism, Theosophy etc. The game ends just before the Rastafarians get started though.
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# ? Sep 30, 2021 09:12 |
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I can't remember if I asked this already, sorry if I did, but will Victoria 3 have a National Focus/Mission Tree system, or has that been revealed yet? Some incredible things were done with HOI4's National Focus system, and I can't wait to bring those old History Channel shows about Rockefeller and Jay Gould into the game. The only reason I'm concerned is because CK3 doesn't really have such a tree, just a bunch of suggestions for you. They really do help with the "wtf am I supposed to do now" feeling, but they're nothing like the structured events of HOI4 and EU4. TwoQuestions fucked around with this message at 14:29 on Sep 30, 2021 |
# ? Sep 30, 2021 14:19 |
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I'd be extremely happy if they'd finally make a good dynamic mission system using groups of interests in addition to historical events and reaction to current geopolitical situation. Imperator Rome is quite good at that, but it only has a limited number of mission types. I think it's a great compromise. EU4 might have a lot of those missions now, but it still depends on when was it updated, resulting in SEA countries having more interesting paths than your average European power.
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# ? Sep 30, 2021 14:42 |
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TwoQuestions posted:I can't remember if I asked this already, sorry if I did, but will Victoria 3 have a National Focus/Mission Tree system, or has that been revealed yet? Some incredible things were done with HOI4's National Focus system, and I can't wait to bring those old History Channel shows about Rockefeller and Jay Gould into the game. It hasn't been revealed yet but I don't see how they could leave out some kind of national focus or mission system. The HOI4 implementation is too short term and on rails to work for Victoria without some adaptation, but it's great for giving flavor and direction to countries -- at least those that have interesting focus trees.
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# ? Sep 30, 2021 14:44 |
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I'm really excited to see how they handle immigration and if you're able to attract people if you have a decent standard of living and a stable economy, which unfortunately was basically impossible in any relevant terms if you weren't the United States.
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# ? Sep 30, 2021 15:06 |
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TwoQuestions posted:I can't remember if I asked this already, sorry if I did, but will Victoria 3 have a National Focus/Mission Tree system, or has that been revealed yet? Some incredible things were done with HOI4's National Focus system, and I can't wait to bring those old History Channel shows about Rockefeller and Jay Gould into the game. I think I'd prefer a more in-depth version of what V2 has, where some of the countries (a lot more with mods) have decisions reflecting historical events that the player can work towards, like founding a major university or passing a bunch of significant political reforms, or forming a larger country. An Imperator or EU style mission tree feels kind of prescriptive if the point of the game is to be very open-ended in terms of the political and social (and territorial) future of the country you're playing. Something that's less "do X, then Y, then Z" and more "here is an open-ended list of goals to work towards, with material rewards" would be better, I think. An X-Y-Z system woudl be good for the actual in-game tutorial, though.
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# ? Sep 30, 2021 16:33 |
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https://twitter.com/PDXVictoria/status/1443606732287188998?s=19
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# ? Sep 30, 2021 17:38 |
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Big fan of these mechanics. Instead of just getting a flood from every country in the world, most migration happens to neighboring countries and then mass migration has specific cultures move en masse to specific place. A really nice way to handle stuff like the Irish-US migration (instead of getting like 1% of every culture in the world). I'm interested to see what they're going to do with assimilation though.
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# ? Sep 30, 2021 17:55 |
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NoNotTheMindProbe posted:I wonder if we will see new religious movements appear in the game. There were a few big ones during this period in particular Babiyya, Ba'hais, Millerites, Pentecostalism, Theosophy etc. The game ends just before the Rastafarians get started though. I'm sure the Heavenly Kingdom will show up.
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# ? Sep 30, 2021 18:07 |
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guidoanselmi posted:I'm sure the Heavenly Kingdom will show up. Yeah if the Taipei rebellion isnt in then what are we even doing here?
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# ? Sep 30, 2021 18:26 |
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So glad that the US isn't the only feasible immigration-based nation anymore. Playing South American nations is going to be a lot more fun.
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# ? Sep 30, 2021 19:26 |
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Red Bones posted:I think I'd prefer a more in-depth version of what V2 has, where some of the countries (a lot more with mods) have decisions reflecting historical events that the player can work towards, like founding a major university or passing a bunch of significant political reforms, or forming a larger country. An Imperator or EU style mission tree feels kind of prescriptive if the point of the game is to be very open-ended in terms of the political and social (and territorial) future of the country you're playing. Something that's less "do X, then Y, then Z" and more "here is an open-ended list of goals to work towards, with material rewards" would be better, I think. An X-Y-Z system woudl be good for the actual in-game tutorial, though. We may have different wishes then, I kind of like the "historical CYOA" style system of EU/Imperator/HOI4 to the completely freeform CK3. Without the extra writing, all the nobles feel very samey in CK3, like they're a randomly generated painting over their character sheets. I especially like the writing you can do in HOI4, but the system is obtuse as hell. WTF is "combat width" supposed to be? Even if it is more your way, I hope we can still get more than tweet-length writing at a time, rather than what CK3 has restricted itself to.
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# ? Sep 30, 2021 19:28 |
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A division's Combat Width is an abstraction of the minimum amount of space required for every battalion in a division to engage in combat at once. Mountains, jungles, hills, etc have a lower allowable width than plains to represent the terrain limiting the amount of soldiers who can actually shoot at each other due to things like natural cover and chokepoints.
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# ? Sep 30, 2021 19:44 |
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# ? May 28, 2024 06:28 |
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everyone point and laugh at this man getting his threads mixed up
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# ? Sep 30, 2021 20:01 |