Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

A Buttery Pastry posted:

Should obviously be a slider, from [Complete fantasy] to [Was a signature away in real life]. It's about time Paradox took a stand and ranked nationalist fantasies in order of likeliness.

Paradox killed sliders a long time ago.


Sad!


Pyromancer posted:

"No Austria, you can't join Germany" was written into treaties after both world wars, so it's not like Austrians just naturally decided not to join.

Sure, but if you held a referendum about it today they wouldn't join up. And also pretty sure it'd be seen as an odd thing to have a referendum about.

Orange Devil fucked around with this message at 10:19 on Sep 27, 2021

Adbot
ADBOT LOVES YOU

Edgar Allen Ho
Apr 3, 2017

by sebmojo

Pyromancer posted:

"No Austria, you can't join Germany" was written into treaties after both world wars, so it's not like Austrians just naturally decided not to join.

There was a Germany for a while before any world wars happened, and Austria didn't join then either. Too busy having its own empire, I hear.

ThaumPenguin
Oct 9, 2013

https://twitter.com/PDXVictoria/status/1442489204555067396?s=19

Edgar Allen Ho
Apr 3, 2017

by sebmojo
https://www.youtube.com/watch?v=qPWuxsDh1BU

:unsmith:

Raenir Salazar
Nov 5, 2010

College Slice

It's really interesting to compare and contrast (new subforum?!) just how upfront Paradox or Wiz or the V3 team in general is about the politics of their mechanics and the time period while you have AAA companies like Activision-Blizzard and others going "No no our game isn't political" on one hand and actively rewriting history or disingenuously presenting the facts on the other.

distortion park
Apr 25, 2011


There's a cool book on the origin of nationalism and the creation of national identities, "Imagined Communities"

Wiz
May 16, 2004

Nap Ghost

Raenir Salazar posted:

It's really interesting to compare and contrast (new subforum?!) just how upfront Paradox or Wiz or the V3 team in general is about the politics of their mechanics and the time period while you have AAA companies like Activision-Blizzard and others going "No no our game isn't political" on one hand and actively rewriting history or disingenuously presenting the facts on the other.

Earlier in development, one of our core game design pillars (Everything is Political) was half-jokingly called 'Putting Politics in Video Games' in the design documents.

Personally I don't think you can really make a game that is supposed to tell any kind of story about people and isn't political in some shape or form, especially if that game is about history.

Demiurge4
Aug 10, 2011

I hope there’s an achievement for becoming a Great Power as Haiti. I want to break all the historical empires as the glorious Free Socialist State of Haiti.

ThaumPenguin
Oct 9, 2013

https://twitter.com/SirVogelius/status/1442806292653871110?s=19

ilitarist
Apr 26, 2016

illiterate and militarist
Is Chernozem a day 1 DLC?

Agean90
Jun 28, 2008


Demiurge4 posted:

I hope there’s an achievement for becoming a Great Power as Haiti. I want to break all the historical empires as the glorious Free Socialist State of Haiti.

A cheevo for getting war reparations from France as Haiti and another for enforcing debt repayments in the us as Haiti as well

dead gay comedy forums
Oct 21, 2011


ilitarist posted:

Is Chernozem a day 1 DLC?

it should be at least as ridiculous as farmlands in ck3

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat
https://mobile.twitter.com/Martin_Anward/status/1443213984341970944

Sherbert Hoover
Dec 12, 2019

Working hard, thank you!
Does anyone know what those numbers mean? Why does it say Impoverished (12.3) at the top and then Impoverished 11.2 below that?

Baronjutter
Dec 31, 2007

"Tiny Trains"

Sherbert Hoover posted:

Does anyone know what those numbers mean? Why does it say Impoverished (12.3) at the top and then Impoverished 11.2 below that?

I think it's the average standard of living for that pop class, which goes from 0 to 100

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Just as a guess it's the breakpoints for the different 'tiers' of living and presumably would be tied to what they consume. :iiam:

Anno
May 10, 2017

I'm going to drown! For no reason at all!

The middle tier needs its own hat icon

Banemaster
Mar 31, 2010

Sherbert Hoover posted:

Does anyone know what those numbers mean? Why does it say Impoverished (12.3) at the top and then Impoverished 11.2 below that?

Top one (12.3) is likely average Standard of Living of whole population. Under that is average for Poor (11.2), Middle (21.7) and Rich (32.1) people.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Hmm, the obvious answer is "Europe, specifically the bits where it's poor and the prospect of a boat ride to this new Little Italy thing sounds nice," but it could also be a post-Civil War USA experiencing an internal Great Migration.

AnEdgelord
Dec 12, 2016
Suddenly curious how the game is gonna handle internal US migrations like the Mormons heading to Missouri and then Utah.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

AnEdgelord posted:

Suddenly curious how the game is gonna handle internal US migrations like the Mormons heading to Missouri and then Utah.

Wouldn't pops love to where they could best fit the jobs in state regions? I don't think the game supports state level discrimination, though.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Capfalcon posted:

Wouldn't pops love to where they could best fit the jobs in state regions? I don't think the game supports state level discrimination, though.

Wouldn't they have to in order to simulate the situation in the USA, both pre- and post- Civil War?

Eiba
Jul 26, 2007


AnEdgelord posted:

Suddenly curious how the game is gonna handle internal US migrations like the Mormons heading to Missouri and then Utah.
The journey to Utah was not initially an internal US migration.

Still interested to see how they model it, or if they model it.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Can’t wait to spread a religion whose core text reads like someone re-wrote a period fiction novel at the muzzle-points of an iron tide of cannon as the Deseret Republican Empire, our liberation of Europe will be glorious

Gaius Marius
Oct 9, 2012

I don't really think you can make an accurate accounting of the Mormon migrations systematically. The whole thing is an absolute trip from beginning to end. You almost have to have it be event driven

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

DrSunshine posted:

Wouldn't they have to in order to simulate the situation in the USA, both pre- and post- Civil War?

Would it? I know they noted that some states could be either allow of forbid slavery, but my understanding was that other laws, including discrimination laws, were nationwide.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I wonder if we will see new religious movements appear in the game. There were a few big ones during this period in particular Babiyya, Ba'hais, Millerites, Pentecostalism, Theosophy etc. The game ends just before the Rastafarians get started though.

TwoQuestions
Aug 26, 2011
I can't remember if I asked this already, sorry if I did, but will Victoria 3 have a National Focus/Mission Tree system, or has that been revealed yet? Some incredible things were done with HOI4's National Focus system, and I can't wait to bring those old History Channel shows about Rockefeller and Jay Gould into the game.

The only reason I'm concerned is because CK3 doesn't really have such a tree, just a bunch of suggestions for you. They really do help with the "wtf am I supposed to do now" feeling, but they're nothing like the structured events of HOI4 and EU4.

TwoQuestions fucked around with this message at 14:29 on Sep 30, 2021

ilitarist
Apr 26, 2016

illiterate and militarist
I'd be extremely happy if they'd finally make a good dynamic mission system using groups of interests in addition to historical events and reaction to current geopolitical situation. Imperator Rome is quite good at that, but it only has a limited number of mission types. I think it's a great compromise. EU4 might have a lot of those missions now, but it still depends on when was it updated, resulting in SEA countries having more interesting paths than your average European power.

Vivian Darkbloom
Jul 14, 2004


TwoQuestions posted:

I can't remember if I asked this already, sorry if I did, but will Victoria 3 have a National Focus/Mission Tree system, or has that been revealed yet? Some incredible things were done with HOI4's National Focus system, and I can't wait to bring those old History Channel shows about Rockefeller and Jay Gould into the game.

The only reason I'm concerned is because CK3 doesn't really have such a tree, just a bunch of suggestions for you. They really do help with the "wtf am I supposed to do now" feeling, but they're nothing like the structured events of HOI4 and EU4.

It hasn't been revealed yet but I don't see how they could leave out some kind of national focus or mission system. The HOI4 implementation is too short term and on rails to work for Victoria without some adaptation, but it's great for giving flavor and direction to countries -- at least those that have interesting focus trees.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
I'm really excited to see how they handle immigration and if you're able to attract people if you have a decent standard of living and a stable economy, which unfortunately was basically impossible in any relevant terms if you weren't the United States.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

TwoQuestions posted:

I can't remember if I asked this already, sorry if I did, but will Victoria 3 have a National Focus/Mission Tree system, or has that been revealed yet? Some incredible things were done with HOI4's National Focus system, and I can't wait to bring those old History Channel shows about Rockefeller and Jay Gould into the game.

The only reason I'm concerned is because CK3 doesn't really have such a tree, just a bunch of suggestions for you. They really do help with the "wtf am I supposed to do now" feeling, but they're nothing like the structured events of HOI4 and EU4.

I think I'd prefer a more in-depth version of what V2 has, where some of the countries (a lot more with mods) have decisions reflecting historical events that the player can work towards, like founding a major university or passing a bunch of significant political reforms, or forming a larger country. An Imperator or EU style mission tree feels kind of prescriptive if the point of the game is to be very open-ended in terms of the political and social (and territorial) future of the country you're playing. Something that's less "do X, then Y, then Z" and more "here is an open-ended list of goals to work towards, with material rewards" would be better, I think. An X-Y-Z system woudl be good for the actual in-game tutorial, though.

ThaumPenguin
Oct 9, 2013

https://twitter.com/PDXVictoria/status/1443606732287188998?s=19

Zeron
Oct 23, 2010

Big fan of these mechanics. Instead of just getting a flood from every country in the world, most migration happens to neighboring countries and then mass migration has specific cultures move en masse to specific place. A really nice way to handle stuff like the Irish-US migration (instead of getting like 1% of every culture in the world). I'm interested to see what they're going to do with assimilation though.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

NoNotTheMindProbe posted:

I wonder if we will see new religious movements appear in the game. There were a few big ones during this period in particular Babiyya, Ba'hais, Millerites, Pentecostalism, Theosophy etc. The game ends just before the Rastafarians get started though.

I'm sure the Heavenly Kingdom will show up.

AnEdgelord
Dec 12, 2016

guidoanselmi posted:

I'm sure the Heavenly Kingdom will show up.

Yeah if the Taipei rebellion isnt in then what are we even doing here?

DaysBefore
Jan 24, 2019

So glad that the US isn't the only feasible immigration-based nation anymore. Playing South American nations is going to be a lot more fun.

TwoQuestions
Aug 26, 2011

Red Bones posted:

I think I'd prefer a more in-depth version of what V2 has, where some of the countries (a lot more with mods) have decisions reflecting historical events that the player can work towards, like founding a major university or passing a bunch of significant political reforms, or forming a larger country. An Imperator or EU style mission tree feels kind of prescriptive if the point of the game is to be very open-ended in terms of the political and social (and territorial) future of the country you're playing. Something that's less "do X, then Y, then Z" and more "here is an open-ended list of goals to work towards, with material rewards" would be better, I think. An X-Y-Z system woudl be good for the actual in-game tutorial, though.

We may have different wishes then, I kind of like the "historical CYOA" style system of EU/Imperator/HOI4 to the completely freeform CK3. Without the extra writing, all the nobles feel very samey in CK3, like they're a randomly generated painting over their character sheets. I especially like the writing you can do in HOI4, but the system is obtuse as hell. WTF is "combat width" supposed to be?

Even if it is more your way, I hope we can still get more than tweet-length writing at a time, rather than what CK3 has restricted itself to.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

A division's Combat Width is an abstraction of the minimum amount of space required for every battalion in a division to engage in combat at once. Mountains, jungles, hills, etc have a lower allowable width than plains to represent the terrain limiting the amount of soldiers who can actually shoot at each other due to things like natural cover and chokepoints.

Adbot
ADBOT LOVES YOU

Stairmaster
Jun 8, 2012

everyone point and laugh at this man getting his threads mixed up

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply