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https://www.youtube.com/watch?v=CLtlMNC2g6QSettingSun posted:The best pirate logs are in Echoes where they describe the pirates being pincered between Dark Samus, Real Samus, and the Ing. Raylax posted:That's true, but I also like the pirates, or at least the mad experiments they've been working on, to still be a credible threat. I can understand individual pirate soldiers being like "wow we are hosed if Samus gets in here", but if they've spent years developing an ultra phazon-infused omega pirate 3 times samus's size, I want to still feel like that thing's actually a credible threat. Samus is great when she's a badass but she's boring when she's untouchable. Plus there's always the rock paper scissors factor where mother brain, for example, was incredibly smart and powerful in controlling an army of space pirates, metroids, and whatever those deadly fruit loops dispensers were, but was vulnerable because she was just a stationary brain in a glass jar. So when she comes back (somehow) in Super, she builds herself a giant roast chicken body for mobility and combat, which is even more powerful than a fully powered up Samus, but is still vulnerable to super metroids and the hyperbeam. https://www.youtube.com/watch?v=ianlHb4kmtc Assepoester fucked around with this message at 21:49 on Oct 4, 2021 |
# ? Oct 4, 2021 21:37 |
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# ? Jun 6, 2024 05:36 |
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Blackbelt Bobman posted:I’m partial to the pirate log where they tried to recreate morph ball technology and horribly crushed and mangled the test subjects. Science Team wisely decided to move on afterward.
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# ? Oct 4, 2021 21:39 |
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Blackbelt Bobman posted:I’m partial to the pirate log where they tried to recreate morph ball technology and horribly crushed and mangled the test subjects. Ah, the Robocop 2 entry
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# ? Oct 4, 2021 21:41 |
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Omega Pirate was a legitimate threat, even on Normal, but did you ever fight it on Hard? It might be the hardest fight in that game. Tough to say if it’s harder than the end boss, it’s been a while since I’ve played it. Space Pirates knew how to make life difficult for Samus but never enough to actually stop her.
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# ? Oct 4, 2021 22:14 |
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Yes, the Pirate Logs in the original Prime added a ton of ambience to the game. Not only are you the bogeyman but your actions cause them to get more and more desperate. I love how they acknowledge that you're hacking their systems at will. They did seem pretty confident that the Omega Pirate could stand up to Samus but then again, the Pirates were never the brightest bunch. And yes, them trying to re-create the Morph Ball was fantastic.
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# ? Oct 4, 2021 22:44 |
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FooF posted:Yes, the Pirate Logs in the original Prime added a ton of ambience to the game. Not only are you the bogeyman but your actions cause them to get more and more desperate. I love how they acknowledge that you're hacking their systems at will. They did seem pretty confident that the Omega Pirate could stand up to Samus but then again, the Pirates were never the brightest bunch. The best pirate logs were the ones in Prime 2 where they slowly realize that Dark Samus and Samus are different people and fall into despair because "holy poo poo there's TWO hunters"
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# ? Oct 5, 2021 03:23 |
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To be truly fair to the pirates in Prime, the Omega Pirate is actually a hard fight nestled at the bottom of a hard zone far away from a save point.
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# ? Oct 5, 2021 04:02 |
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It's Steam Next Fest right now, the indie game demo festival, and there are a few metroidvanias among them: https://www.youtube.com/watch?v=zaoVyzB9RFw Most do not lean heavily on the Metroid side of things, of course, but Transmute looks like the biggest homage to NES Metroid since Axiom Verge https://www.youtube.com/watch?v=7-yRoCzaaUQ
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# ? Oct 5, 2021 06:19 |
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Wow. So, if you sequence break in the form of getting an item you shouldn't have yet (IE in this case a powerbomb), the game gives you an error message. No fun allowed
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# ? Oct 5, 2021 08:44 |
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BabyRyoga posted:Wow. I'm no longer surprised when Nintendo slaps your hand away for daring to not play their game The Intended Way
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# ? Oct 5, 2021 10:09 |
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BabyRyoga posted:Wow. My enthusiasm just plummeted.
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# ? Oct 5, 2021 10:12 |
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I'm playing all the 2D Metroid games in the mornings this week leading up to Dread if anyone wants some nostalgia. Today is Metroid 2/Samus Returns. http://www.twitch.tv/rodshaftmd
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# ? Oct 5, 2021 13:11 |
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BabyRyoga posted:Wow. Please say sike
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# ? Oct 5, 2021 13:37 |
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BabyRyoga posted:Wow. Source please.
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# ? Oct 5, 2021 13:42 |
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I beat Samus Returns yesterday to prepare for Dread. It's really good, but I didn't like the way it controlled very much. Using the touch screen to switch beam and rocket type was really awkward. I never thought I would be nostalgic for the use of the select button to switch rockets, but here we are. I hope MercurySteam puts those two extra shoulder buttons to good use in Dread. BabyRyoga posted:Wow.
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# ? Oct 5, 2021 13:43 |
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Roluth posted:Source please. Saw it on a stream I was watching briefly. Says something like "An unknown item has been obtained, you cannot use it yet"
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# ? Oct 5, 2021 14:20 |
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BabyRyoga posted:Saw it on a stream I was watching briefly. Says something like "An unknown item has been obtained, you cannot use it yet" That was in zero mission too, that just means there's a distinction between 'power bomb ammo pack' and 'the power bomb upgrade'
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# ? Oct 5, 2021 14:24 |
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BabyRyoga posted:Saw it on a stream I was watching briefly. Says something like "An unknown item has been obtained, you cannot use it yet" Oh. I got scared for a moment and thought you meant a crash. Yeah that was in Zero Mission. Probably just means you have to get the ability to use those first before you benefit from the tanks.
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# ? Oct 5, 2021 14:25 |
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On the plus side at least Samus still takes it even if she can't use it at the moment.
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# ? Oct 5, 2021 14:33 |
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That's much better and not at all how it was described at first.
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# ? Oct 5, 2021 14:35 |
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Yeah that does not bother me at all. That's how it was done in Zero Mission.
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# ? Oct 5, 2021 15:45 |
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MonsterEnvy posted:Yeah that does not bother me at all. That's how it was done in Zero Mission. In Zero Mission, you can grab any Super Missile tank and unlock Supers (the same applies to Missiles and Power Bombs but you'd need serious glitches to reach one other than the intended "first" tanks)
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# ? Oct 5, 2021 15:54 |
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you made that sound much worse than it actually is lol
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# ? Oct 5, 2021 15:56 |
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that's literally how it worked in Super Metroid as well i.e. "Unknown Item" if you hadn't upgraded your suit yet
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# ? Oct 5, 2021 16:03 |
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Procrastine posted:In Zero Mission, you can grab any Super Missile tank and unlock Supers (the same applies to Missiles and Power Bombs but you'd need serious glitches to reach one other than the intended "first" tanks) Also in Fusion Missiles and Power Bombs were unlocked as abilities before you got tanks for them.
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# ? Oct 5, 2021 16:17 |
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Procrastine posted:In Zero Mission, you can grab any Super Missile tank and unlock Supers (the same applies to Missiles and Power Bombs but you'd need serious glitches to reach one other than the intended "first" tanks) I think they meant the three unknown items Edit: Didn't one of the Dread Reports specifically reassure sequence breaking was in?
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# ? Oct 5, 2021 16:19 |
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Araxxor posted:Also in Fusion Missiles and Power Bombs were unlocked as abilities before you got tanks for them. In Fusion I think there's one power bomb tank you can get before getting the ability to use PBs (I think it involved a complicated shinespark chain to destroy an orange X-wall) but it doesn't unlock PBs early, you just get the extra bombs once you unlock PBs "properly" Endymion FRS MK1 posted:I think they meant the three unknown items There's those too but the case mentioned here was specifically "PB expansions don't unlock PBs early in Dread" I'm sure there's other sequence breaks available in Dread, just not that one specifically
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# ? Oct 5, 2021 16:24 |
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Endymion FRS MK1 posted:I think they meant the three unknown items Nintendo's twitter posted about infinite bomb jumping which is like THE sequence breaking tool https://twitter.com/NintendoAmerica...ingawful.com%2F
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# ? Oct 5, 2021 16:26 |
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Sequence breaking is cool but also I don't care at all about how much we can or cannot do it.
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# ? Oct 5, 2021 16:32 |
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From https://metroid.nintendo.com/news/metroid-dread-report-vol-4/:quote:The Super Metroid game can be said to offer the greatest flexibility for exploration in the series. You can enjoy similar flexibility in the Metroid Dread game, depending on how you take advantage of your abilities. You might be able to find ways to obtain weapons, items, and abilities earlier than the intended timing. We encourage you to try to discover alternate routes of exploration. Sequence breaking is definitely in, so it's probably a Zero Mission situation, which makes sense given that the planet that Dread takes place on has a significant Chozo presence. Samus is probably going to get a new suit in the late game that can make use of the unknown items.
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# ? Oct 5, 2021 16:34 |
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Bleck posted:Sequence breaking is cool but also I don't care at all about how much we can or cannot do it. I read it as more a symptom than a problem per se. "There's a right way to do this, and that's how you're going to do it" can be good game design when you want to emphasize a story, but if you want to emphasize exploration it tends to be a frustrating wall.
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# ? Oct 5, 2021 16:45 |
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most of the time when a developer keeps you from sequence breaking it's not because they "hate fun", it's because sequence breaking is a pain in the rear end from a design and programming standpoint. I've seen this idea thrown around a lot with the Prime games, people seemed to think that Retro fixed the speedrun tricks in the rereleases of Prime out of spite for speedrunners, but there are interviews where the developers have said that think the speedruns are really cool. The reality is that most of the glitches and skips that speedrunners use in Prime can very easily leave the player permanently stuck, either by getting themselves into an area they don't have the ability to get out of, or trapping them out of bounds. A new player accidentally stumbling onto a glitch and trapping their game in a broken state would ruin the experience for them, it's simply not something that you knowingly leave in a game.
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# ? Oct 5, 2021 16:52 |
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DLC Inc posted:that's literally how it worked in Super Metroid as well i.e. "Unknown Item" if you hadn't upgraded your suit yet What? No. That's not how it worked in Super.
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# ? Oct 5, 2021 16:58 |
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Crossposting from the main Switch thread, if anyone’s still looking for the Special Edition, Amazon UK has restocked their preorder for it. But if you’re having it shipped to the States because it hasn’t restocked here since June the total with S&H and VAT comes to $135, nearly as much as scalped domestic copies are going for on eBay, but if you don’t wanna encourage scalpers and save $15, it’s an option.
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# ? Oct 5, 2021 16:59 |
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if a game doesn't let me arbitrarily walk out of bounds and softlock my game constantly it's dogshit
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# ? Oct 5, 2021 17:19 |
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Augus posted:most of the time when a developer keeps you from sequence breaking it's not because they "hate fun", it's because sequence breaking is a pain in the rear end from a design and programming standpoint. I hear you, but preventing Space Jump First in the trilogy version of Prime 1 is a crime
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# ? Oct 5, 2021 17:22 |
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Zoran posted:I hear you, but preventing Space Jump First in the trilogy version of Prime 1 is a crime exactly they also fixed early plasma beam which is also a crime
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# ? Oct 5, 2021 17:23 |
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JordanKai posted:I beat Samus Returns yesterday to prepare for Dread. It's really good, but I didn't like the way it controlled very much. Using the touch screen to switch beam and rocket type was really awkward. I never thought I would be nostalgic for the use of the select button to switch rockets, but here we are. I hope MercurySteam puts those two extra shoulder buttons to good use in Dread. I played it on stream today and that was annoying because I had to use an emulator to be able to capture it. I'd set up macros if I were going to spend a lot of time on it. I didn't like the melee, I'm sure it got a lot of flack when it first released. I'm fine with it being in there, but it was necessary to defeat most the enemies and just seemed to break-up the action. If it were just a knock back for defense or like a saving throw I think it'd be fine.
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# ? Oct 5, 2021 17:24 |
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RodShaft posted:I played it on stream today and that was annoying because I had to use an emulator to be able to capture it. I'd set up macros if I were going to spend a lot of time on it. Try using Missiles and Ice Beam more instead of relying on the counter. With the Ice Beam you can also punch frozen enemies like Sub-Zero and shatter them, conserving missiles and not disrupting your momentum.
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# ? Oct 5, 2021 20:47 |
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# ? Jun 6, 2024 05:36 |
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bladeworksmaster posted:Try using Missiles and Ice Beam more instead of relying on the counter. With the Ice Beam you can also punch frozen enemies like Sub-Zero and shatter them, conserving missiles and not disrupting your momentum. I'm too stingy with Missiles. Any "limited" resource in videogames really. I need to work on that.
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# ? Oct 5, 2021 21:54 |