Is there a dice thread? If not I might make one as I am becoming a click clack goblin.Leperflesh posted:A tray is a nice thing to have your dice tower empty out into when you use it. I made one for a goon for last year's secret santa and while the tray I made for it was very plain, it was aromatic cedar which adds a nice element I think. They're a big company, so they can definitely crank them out at scale (Albeit I will concede they consistently slip on meeting deadlines due to said scale. I got a $25 gift card out of my tray being late) What you described is the process they used. Timestamped to show how utilise a single piece of wood around the edge - Samples are shown later in the vid https://www.youtube.com/watch?v=-gMSqxEu9aM&t=259s Showing off more of the process on a smaller scale, but more Start to Finish. https://www.youtube.com/watch?v=LXfvAyh4VvQ Showing off final product https://www.youtube.com/watch?v=QGgpjFv8tvA&t=391s S8E12 also shows off more of the design process wrt wood choices if you're interested in that. This shows off a Masterwork series, which is a similar process, but features inlays https://www.youtube.com/watch?v=slph00Rp8Wo&t=62s Quality assurance, and showing off how they mass produce the veneer https://www.youtube.com/watch?v=1qb5EoKq4qo&t=107s BlackIronHeart posted:I'd buy a tray if I ever lose my mind and buy some solid metal/actual stone dice to protect the tabletop surface, if nothing else. I've got some sharp edged dice coming in, on top of the stone, and it'll be nice to have a rolling surface that won't gently caress up my table.
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# ? Oct 7, 2021 07:58 |
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# ? May 25, 2024 04:17 |
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I got a set of lapis lazuli dice that came with a matching bag and tray.
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# ? Oct 7, 2021 09:49 |
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I was thinking about getting or making a dice tray / tower for Gaslands so I don't knock poo poo over. Originally it was going to be thematic to a nuclear plant cooling tower, but it turns out one of those would be 6 feet wide to scale Might just get a utilitarian one from Wyrmwood.
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# ? Oct 7, 2021 10:48 |
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BigRed0427 posted:I found my old copy of betrayal legacy again that I only played one game of and really wanna play again. Me and my friend group played the very first prologue game which I personally thought had a hilarious gimmick but they all hated it so I never got to play more of it. It sucks, it looks like it has some neat stuff going on with it...
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# ? Oct 7, 2021 10:56 |
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I don't even play games in person any more but I'm still collecting dice; it seems like a lot of people have picked up dicemaking as a hobby/side business and there's a lot of gorgeous stuff out there.
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# ? Oct 7, 2021 11:41 |
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Infinitum posted:Is there a dice thread? If not I might make one as I am becoming a click clack goblin.
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# ? Oct 7, 2021 12:59 |
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metal dice are cool mini metal dice are cooler really tiny but still legible metal dice are the best
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# ? Oct 7, 2021 13:00 |
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BigRed0427 posted:I found my old copy of betrayal legacy again that I only played one game of and really wanna play again. Splicer fucked around with this message at 13:35 on Oct 7, 2021 |
# ? Oct 7, 2021 13:11 |
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Yeah, a lot of legacy games end up in a state where they're infinitely replayable. But in reality most games only get a certain number of plays before you get tired of them anyway, legacy games just have that number codified in advance.
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# ? Oct 7, 2021 14:08 |
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That also means you can't give or resell them in their original state to other people who might enjoy them.
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# ? Oct 7, 2021 14:58 |
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Yeah, you're not wrong. It is a drawback to legacy games, but I've found the good aspects (mutating rules, revealing components and advancing a story) of the good legacy games I've played to have been worth that drawback.
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# ? Oct 7, 2021 15:32 |
FINE! I WILL! Dice thread for Dice Goblins who want to talk about Dice! DICE SO SHINY! NEED MORE DICE!
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# ? Oct 7, 2021 16:50 |
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Legacy games also work a lot better if your gaming group is the 4-6 players the game suggests that can regularly get together vs a rotating bigger group. Which is part of why I never got into them, subbing in to the middle of a story where the choices made by others made changes I have no reference point for and the choices I make may do the same for others just didn't have the same appeal. Another big thing was two of the people in my group who got into legacy stuff went way into "I want to play through the entire campaign in 1-2 weeks so will be hosting anyone who can make it every other night to marathon the game and see what happens"
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# ? Oct 7, 2021 17:46 |
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I've had a lot of fun with the Sci-fi Solo Wargaming system 5 Parsecs from Home, so I decided to write up a narrative after action report of a skirmish game I had with a randomly generated rag-tag crew. It's here: https://forums.somethingawful.com/showthread.php?noseen=1&threadid=3959142&pagenumber=9&perpage=40#post518324702
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# ? Oct 8, 2021 04:28 |
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drat, I forgot how draining herding cats for RPGs can be. Texting and messaging last week all 5 players were good to go. We agreed to a scheduled time and a start date for session 0. Only 2 out of the 5 even bother signing up via roll20 though. Then only 1 out of 5 even glanced at the book or thought of some character ideas they wanted to play. All 5 no showed for session 0. 1 had a decent excuse/a big deal real life thing going on that understandably means they'll play when they can, and let me know about it ahead of time, so that's okay. It's the other players showing zero effort or consideration that annoys me. At this point I'll just let the players arrange the game's start date amongst themselves. If they log in and text me or something maybe I'll hop on and run something if I'm not busy.
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# ? Oct 8, 2021 05:26 |
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Coolness Averted posted:drat, I forgot how draining herding cats for RPGs can be. Texting and messaging last week all 5 players were good to go. We agreed to a scheduled time and a start date for session 0. Have you tried playing with humans instead of cats?
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# ? Oct 8, 2021 05:56 |
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I think this is more or less standard. It's what makes me wonder if anyone actually enjoys RPGs.
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# ? Oct 8, 2021 13:40 |
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Was this strangers or IRL friends?
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# ? Oct 8, 2021 13:52 |
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hyphz posted:I think this is more or less standard. It's what makes me wonder if anyone actually enjoys RPGs. What a bizarre point of view. I run multiple games a week for people who always call ahead if they can't play, and I have old friends driving halfway across the state to play in a monthly game when they could do literally anything else. Yes, plenty of people enjoy RPGs.
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# ? Oct 8, 2021 14:26 |
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I'm in two groups, one is very regular Saturday mornings, going on a decade. Not too unusual to miss a week or two, next two weeks look like they won't happen, but it's pretty easy. Other group is trickier, two of us are 9-5ers and two are retail, so it's basically "whichever night of TWH was extended mercy by the retail gods." That group is newer, we started in like June and sometimes we'll miss like 3 weeks in a row because it's never an ideal time and we have slightly more players. Ultimately RPGs haven't proven meaningfully harder than other social activities, other that nobody I play with is like a full time GM. Current GM in the 2nd group is a natural but it's their first campaign and they're unsurprisingly quite anxious a lot of the time. First group generally winds up with an extended game of chicken when a campaign draws down.
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# ? Oct 8, 2021 14:38 |
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hyphz posted:I think this is more or less standard. It's what makes me wonder if anyone actually enjoys RPGs. It's not standard in any games I've run or played in, either online or in person.
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# ? Oct 8, 2021 14:46 |
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hyphz posted:I think this is more or less standard. It's what makes me wonder if anyone actually enjoys RPGs. It's just you.
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# ? Oct 8, 2021 15:42 |
It does happen in my friend group, but I wouldn't call it standard, no. One of my friends did try to get a campaign going for his co-workers, though, and ended up with a similar situation, where basically two people engaged in any way prior to the zero session, one showed up for the zero session, the other had a legit excuse but admitted they'd probably continue to be a headache to schedule around, the other four ghosted with either no or very lame excuses. I definitely feel like as TTRPGs have become more popular in the mainstream, I've had more potential players who have been interested in the idea of having a regular game, but weren't actually all that committed to doing it every week, or doing even the bare minimum of reading or prep for a given campaign or game. They're definitely the minority, though. I'd say my two newest players (both new to my gaming group, and new to TTRPGs in general) are probably my most committed and enthusiastic players, actually. They're the ones who sort of set the standard to which I have to prep for any given session, because they like to read sourcebooks and will come up with ideas from way out of left field, lol.
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# ? Oct 8, 2021 15:49 |
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The Deleter posted:It's just you.
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# ? Oct 8, 2021 15:55 |
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The Deleter posted:It's just you.
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# ? Oct 8, 2021 16:08 |
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The Deleter posted:It's just you.
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# ? Oct 8, 2021 16:12 |
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The Deleter posted:It's just you.
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# ? Oct 8, 2021 16:14 |
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I love it tabletop rpgs. I think it’s fun to introduce them to new people too, but after college it becomes a bit of a commitment to set aside 3-6 hours once per week in the evening for a game. I think a lot of newer people interested in trying them don’t really comprehend that, or the kind of pre-planning work they might need to do like reading the rule book or making a character. It can feel a lot like homework for what’s meant to be a fun leisure activity.
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# ? Oct 8, 2021 17:04 |
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I'm always just a little grumpy about having to get out of bed at 7 AM to play some fuckin' D&D, but I always feel glad I did by the end of the session
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# ? Oct 8, 2021 17:09 |
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The Deleter posted:It's just you.
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# ? Oct 8, 2021 17:14 |
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I love consistent groups when I find them, but in my experience a great many gamers will "commit" to any old schedule and then just flake. Not "stuff comes up" cancelling, just a "hobby times are optional" attitude even though you're loving up everyone else's schedule because you just didn't care that much to begin with.
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# ? Oct 8, 2021 17:50 |
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moths posted:Was this strangers or IRL friends? All people I have known in meat space for many many years, and all of the ones who didn't bother clicking the roll20 game invite have plenty of hours logged on the site. That Old Tree posted:I love consistent groups when I find them, but in my experience a great many gamers will "commit" to any old schedule and then just flake. Not "stuff comes up" cancelling, just a "hobby times are optional" attitude even though you're loving up everyone else's schedule because you just didn't care that much to begin with. Yeah, this is how it usually goes in my experience. I blame pretty much everyone having full time work and a ton of responsibilities we didn't have as teens. It's also why I now try to GM reactive systems like PbtA, FitD, or Resistance, so at least I'm only having to juggle story beats and hooks and not encounter math. This episode was a unique low, but also was part of a pattern. Towards the end of the game I wrapped up over the summer I had to start doing stuff like confirming with everyone a few days before the game, then with my more forgetful players a day of game message -and then 5 minutes after start time texts to anyone who wasn't there to see if they were logging in or we should start without them.
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# ? Oct 8, 2021 18:52 |
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Nuns with Guns posted:I love it tabletop rpgs. I think it’s fun to introduce them to new people too, but after college it becomes a bit of a commitment to set aside 3-6 hours once per week in the evening for a game. I think a lot of newer people interested in trying them don’t really comprehend that, or the kind of pre-planning work they might need to do like reading the rule book or making a character. It can feel a lot like homework for what’s meant to be a fun leisure activity. I've developed a very strong preference for games that are so light people need neither make characters nor read rules beforehand, and that is a pretty big reason why. The friends I have that get the most out of RPGs are the ones who are often the worst at planning ahead.
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# ? Oct 8, 2021 19:11 |
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Yeah, I don't think I'd expect strangers to consistently build characters in advance. I either provide pregens or it's a system where making a character takes at most 10 minutes.
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# ? Oct 8, 2021 19:13 |
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Tulip posted:I've developed a very strong preference for games that are so light people need neither make characters nor read rules beforehand, and that is a pretty big reason why. The friends I have that get the most out of RPGs are the ones who are often the worst at planning ahead. Maybe I'm looking at the wrong systems, but what games are so light that people don't need to read the rules? I've been playing Fellowship and a few other PbtA games lately and even those have """""homework"""" before session zero/one. When I start games with new players I make it as clear as I can that I expect people to read some of the rules in advance - and I always emphasize that I'm more than happy to answer questions and I always pick out the relevant chapters or pages beforehand so it rarely works out to more like reading 16-20 pages (with pictures!) over the course of two weeks before a game begins - but that even in prep-light games I'll be doing a fair amount of work week to week so it's a fair expectation in my eyes.
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# ? Oct 8, 2021 19:42 |
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Honestly, a lot of BRP stuff needs very little rules knowledge. For 90% of any particular Call of Cthulhu session you don't need to know anything beyond "skill percentages are your odds to succeed, roll percentile dice when you're told to". Jon Peterson's The Elusive Shift reveals that back in the early days of OD&D one of the big points of disagreement in the community was whether players should know the rules or even make their own rolls, so it was clearly viable to run that with people who hadn't read the rules beforehand.
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# ? Oct 8, 2021 20:00 |
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Some small amount of background will always be required if we’re assuming players are blank slates, but if you’re recruiting in a space about RPGs you can usually assume a lot of basic knowledge that can be a big conceptual hurdle, e.g. what an RPG is and other stuff that’s in the mandatory part of a rulebook that almost no one even reads. Then, similar to boardgames, just by playing multiple systems you slowly accrete analogous knowledge that you can apply to new games like “what a dicepool is” or “worker placement”. Leaving that aside, I’m assuming “no homework” actually means “prep so minimal it fits on an index card or can he done verbally in a minute or two or through play”. Like the actual rules for Dread that are player-facing could be tattooed on someone’s forehead and still be legible across a table, or most of the actual rules crunch for PBtA games is on reference sheets that are right in front of you.
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# ? Oct 8, 2021 20:14 |
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While I've been a part of a few groups that've fallen apart as a result of flakes, I find the more common problem is finding a time when people's schedules all align. It's often been the case where I've got a bunch of reliable, interested players that just can't be available for a timeslot that works for the rest of the group. One of the undervalued skills/abilities good GMs tend to have is knowing reliable people they can get to populate a game and the ability to vet newbies for reliability before the campaign starts.
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# ? Oct 8, 2021 20:16 |
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Countblanc posted:Maybe I'm looking at the wrong systems, but what games are so light that people don't need to read the rules? I've been playing Fellowship and a few other PbtA games lately and even those have """""homework"""" before session zero/one. When I start games with new players I make it as clear as I can that I expect people to read some of the rules in advance - and I always emphasize that I'm more than happy to answer questions and I always pick out the relevant chapters or pages beforehand so it rarely works out to more like reading 16-20 pages (with pictures!) over the course of two weeks before a game begins - but that even in prep-light games I'll be doing a fair amount of work week to week so it's a fair expectation in my eyes. paranoia
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# ? Oct 8, 2021 20:18 |
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# ? May 25, 2024 04:17 |
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Detailed Character Generation is a double-edged sword. On the one hand, it's homework people won't do. On the other hand, doing it can be inspiring, as you can see all the cool stuff your character will be able to or will eventually get to do. Automated character generators really help for this, but can be a bugger to look after.
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# ? Oct 8, 2021 20:41 |