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Bums me out that even though the new format is better, they're still having you look up or memorise six spells if you want to be able to use all the monster's abilities. This is a solved problem, guys.
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# ? Oct 6, 2021 15:16 |
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# ? May 31, 2024 22:50 |
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I was about to say I've never had much of a problem with memorizing spells. But I also just realize that when I play this game I'm using a VTT and can easily look poo poo up quickly.
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# ? Oct 6, 2021 15:26 |
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Any good adventures that make heavy use of animal familiar stuff? My kid's goals in this game all seem to revolve around owning and/or becoming a cat.
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# ? Oct 6, 2021 15:27 |
P-Mack posted:Any good adventures that make heavy use of animal familiar stuff? My kid's goals in this game all seem to revolve around owning and/or becoming a cat. https://steamforged.com/animal-adventures
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# ? Oct 6, 2021 15:29 |
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P-Mack posted:My kid's goals in this game all seem to revolve around owning and/or becoming a cat. Who wants to be the one to tell him?
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# ? Oct 6, 2021 15:32 |
jmzero posted:Yeah that makes sense. The fact that I'm literally playing with children kind of lets me have this both ways. If I was playing with adults I'd probably have to pick - either use a system that's intentionally loose story time, or do a better impression of following the rules. Maybe only cheat a little. Completely missed the kids part so this makes more sense now.
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# ? Oct 6, 2021 16:27 |
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change my name posted:Any tips for running or simplifying mass combats? Update: This went well! I simplified all multiple units to one initiative spot per group and largely ignored the NPCs on the bottom half of the map until they began advancing later in combat. The first part went pretty smoothly; a clan of yetis scaled the cliff face and started attacking everyone, with the alpha paralyzing the party wizard for 4 rounds because they failed the DC 18 con save against its glare... then it hammered everyone with its cold breath for 50 damage and really put the fear of god in everyone. It was immediately banished after that. The battle turned once the big guy was temporarily taken out and Maximillian, the warlord they were there to kill, got all buddy-buddy with them for stepping in. That is, until one of his spellcasters analyzed the warding bell and determined that someone had suppressed its magic temporarily and let the monsters get close. On his turn, he tried straight up interrogating the wizard about her role in it, and unconvinced, grappled both her and the cleric to take them into custody for resisting arrest. That didn't fly right with the rest of the group so they abandoned their earlier plan to trick him into helping them out and just started attacking. The gate was opened to cover his retreat and a tomb tapper and a bunch of smaller monsters poured out to make things even more of a mess. The tomb tapper was promptly banished as well, they focused fire on Maximillian, wizard polymorphed into a T Rex, and they murdered all of the witnesses before fleeing and letting the banished monsters return to duke it out. All in all, we finished exactly on time and the paladin finally got his revenge and leveled up. change my name fucked around with this message at 21:03 on Oct 6, 2021 |
# ? Oct 6, 2021 17:59 |
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Not to beat a dead horse, but I think one other major point with the weird "Kid-falling out a window and player agency" discussion is that, ultimately the same effect would have been achieved by the DM just rolling a D6 and declaring a kid survived if they rolled a 3. That's ultimately one of the big problems of trying to create a rule system that works as a self-propelled world simulator: Ultimately you're just adding a lot of extra steps to simulate probabilities.
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# ? Oct 6, 2021 20:15 |
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KingKalamari posted:Not to beat a dead horse, but I think one other major point with the weird "Kid-falling out a window and player agency" discussion is that, ultimately the same effect would have been achieved by the DM just rolling a D6 and declaring a kid survived if they rolled a 3. That's ultimately one of the big problems of trying to create a rule system that works as a self-propelled world simulator: Ultimately you're just adding a lot of extra steps to simulate probabilities. I mean, that's just the end result of applying PC mechanics to NPCs, I think the debate was "is it the right way to play D&D" to treat NPC's as PC's in terms of rule mechanics, and extending those mechanics to apply to situations in a typical campaign the DM would just decide, versus letting an elaborate series of dice rolls decide. Because it wasn't just the kid surviving that got it described as being a parody of D&D, because a particular series of dice rolls; the argument was because the kid had hitpoints, a player level, and the DM rolled an acrobatics check for them and then falling damage for them instead of leaving them as a disembodied name and just deciding by fiat because they're an NPC and that this is typical during the campaign I play in.
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# ? Oct 6, 2021 20:34 |
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I need some advice, what sort of monster would be a fun and interesting challenge for a group of 4 level 2 (possibly 3) adventurers? I need either a single monster or possibly a pack that could have attacked a guy and killed him, I've built him up as an eccentric and paranoid loner who has traps and stuff around as well so it could be a much harder monster, a stealthy thing or something that can phase through walls that he's softened up a bit maybe. Sorry to ask for someone to do my homework for me essentially, I'm just working some slightly stupid hours until the session and so far I've managed to avoid the classic zombies, giant rats, bandits, etc so I want to continue that with something a little bit different if I can.
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# ? Oct 6, 2021 21:01 |
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thebardyspoon posted:I need some advice, what sort of monster would be a fun and interesting challenge for a group of 4 level 2 (possibly 3) adventurers? I need either a single monster or possibly a pack that could have attacked a guy and killed him, I've built him up as an eccentric and paranoid loner who has traps and stuff around as well so it could be a much harder monster, a stealthy thing or something that can phase through walls that he's softened up a bit maybe. Are you aware of https://koboldplus.club/#/encounter-builder ? You can test out virtually any encounter you want. A suggestion for a random medium encounter for a party of 4 level 2: 1 violet Faerie Dragon
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# ? Oct 6, 2021 21:05 |
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What about a dire platypus?
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# ? Oct 6, 2021 21:10 |
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Deteriorata posted:Are you aware of https://koboldplus.club/#/encounter-builder ? You can test out virtually any encounter you want. Those are supposed to be good though, even if chaotic good Not to say you couldn't use it. But it would be strange that it would choose to kill. Could be a plot hook there
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# ? Oct 6, 2021 21:14 |
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thebardyspoon posted:I need some advice, what sort of monster would be a fun and interesting challenge for a group of 4 level 2 (possibly 3) adventurers? I need either a single monster or possibly a pack that could have attacked a guy and killed him, I've built him up as an eccentric and paranoid loner who has traps and stuff around as well so it could be a much harder monster, a stealthy thing or something that can phase through walls that he's softened up a bit maybe. A Mimic seems ideal here, and should be about the right challenge.
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# ? Oct 6, 2021 21:21 |
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The mimic was a trap mimic. It mimicked a trap that was obvious but out of place. When your players go to investigate or disarm it, as did the victim, it will attack.
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# ? Oct 6, 2021 21:23 |
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thebardyspoon posted:I need some advice, what sort of monster would be a fun and interesting challenge for a group of 4 level 2 (possibly 3) adventurers? I need either a single monster or possibly a pack that could have attacked a guy and killed him, I've built him up as an eccentric and paranoid loner who has traps and stuff around as well so it could be a much harder monster, a stealthy thing or something that can phase through walls that he's softened up a bit maybe. Maybe a Death dog or two? ”Monster Manual” posted:A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone. nelson fucked around with this message at 21:44 on Oct 6, 2021 |
# ? Oct 6, 2021 21:41 |
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A hell hound would be good too and is smart enough to stalk and menace its prey
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# ? Oct 6, 2021 21:58 |
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I am building a 14th level NPC for a campaign and I’m looking for the hackiest min/maxiest warrior class composition ever. Big bag of hit points, huge pluses for hit/dam/initiative. The works. Got any suggestions? Right now I’m thinking a straight fighter/barbarian/ranger but that seems really obvious and pedestrian.
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# ? Oct 6, 2021 23:43 |
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Agrikk posted:I am building a 14th level NPC for a campaign and I’m looking for the hackiest min/maxiest warrior class composition ever. A straight level 14 Zealot barbarian straight up doesn't go unconscious when they hit 0 HP and gets a bunch of extra radiant damage to every hit they make. If you are allowed to pick a magic item, if you can swing a Periapt of Wound Closure you're almost invincible. If you're looking for a multiclass, dipping 4 levels of fighter for a barbarian of any stripe can be good to grab improved crit range from Champion, or dipping Barbarian for a fighter can be great just to grab rage for damage reduction. If you want to really gently caress around and make your whole team survivable as hell while not losing much damage, a Gloomstalker Ranger/Twilight Cleric seems like it'd be a hell of a combo.
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# ? Oct 6, 2021 23:58 |
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Isaacs Alter Ego posted:A straight level 14 Zealot barbarian straight up doesn't go unconscious when they hit 0 HP and gets a bunch of extra radiant damage to every hit they make. If you are allowed to pick a magic item, if you can swing a Periapt of Wound Closure you're almost invincible.
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# ? Oct 7, 2021 01:07 |
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If the NPC is a bad guy, the cheesy Echo Knight fighter strat of hiding in a coffin and materializing your Stand to attack outside of it could make for a memorable encounter. Put it in a wagon, so the PCs can send him rolling off a cliff or into a lake.
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# ? Oct 7, 2021 01:55 |
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Level 11 Fighter/Level 3 Warlock seems generically strong, no matter which subclasses you take. 3 attacks per Attack action, Eldritch Blast when you can't get in melee range, Armor of Agathys for a nice self-buff.
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# ? Oct 7, 2021 02:10 |
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For an NPC you don't have to worry about it being boring, so even something like a Champion Fighter would be fine. Longbow for distance attacks. If the party relies on dark vision and doesn't use light sources then a Gloomstalker Ranger could be fun. As long as the lights are out he's invisible to dark vision. All you need to do make him visible is turn on a light.
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# ? Oct 7, 2021 02:25 |
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Just saw a preview of two of the upcoming monsters from Fizban's and I am sold by the art of the Eyedrake and Elder Brain Dragon Yusin fucked around with this message at 18:13 on Oct 7, 2021 |
# ? Oct 7, 2021 18:10 |
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That brain dragon is pretty unsettling. Nice work, WOTC.
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# ? Oct 7, 2021 22:29 |
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denimgorilla posted:That brain dragon is pretty unsettling. Nice work, WOTC. According to the preview, it's breath weapon is scary. Dragon + posted:“The elder brain also takes over the dragon’s breath weapon mechanism and spews a stream of brine filled with tadpoles, to begin performing ceremorphosis as it transforms the humanoids around it. Characters continue taking psychic damage even when infested with a tadpole, stabilizing if they’re reduced to zero hit points but remaining unconscious, until they transform into a mind flayer."
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# ? Oct 7, 2021 22:58 |
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Yusin posted:According to the preview, it's breath weapon is scary. uh oh
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# ? Oct 8, 2021 00:41 |
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Yusin posted:According to the preview, it's breath weapon is scary. Whoa! Tadpole puke that turns you into Mind Flayers. Hell yeah.
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# ? Oct 8, 2021 01:11 |
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My players have gotten word of a treasure stashed in a bank by a now deceased bandit lord who was particularly infatuated by the idea of compound interest. They think the next session is going to be a bank heist. They have no idea I'm about to hit them with a round of 5e Banking Bureaucracy that would make Kafka blush.
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# ? Oct 8, 2021 18:34 |
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The Mash posted:My players have gotten word of a treasure stashed in a bank by a now deceased bandit lord who was particularly infatuated by the idea of compound interest. They think the next session is going to be a bank heist. They have no idea I'm about to hit them with a round of 5e Banking Bureaucracy that would make Kafka blush. I absolutely must know more.
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# ? Oct 8, 2021 18:42 |
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Oh boy, Spelljammer stuff is all but confirmed: https://twitter.com/Wizards_DnD/status/1446520769010274309
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# ? Oct 8, 2021 21:39 |
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Yusin posted:According to the preview, it's breath weapon is scary. Still really cool though.
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# ? Oct 8, 2021 21:57 |
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change my name posted:Oh boy, Spelljammer stuff is all but confirmed: https://twitter.com/Wizards_DnD/status/1446520769010274309 Thri-Keen you say...
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# ? Oct 8, 2021 22:01 |
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Yeah, add Dark Sun to the list, looks like
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# ? Oct 8, 2021 22:08 |
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UA posted:The giff are split into two camps concerning how their name is pronounced.
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# ? Oct 8, 2021 22:39 |
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Can I have psionics that feel different from spellcasting please.
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# ? Oct 8, 2021 23:37 |
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change my name posted:Oh boy, Spelljammer stuff is all but confirmed: https://twitter.com/Wizards_DnD/status/1446520769010274309 Having seen Venom yesterday, I think I kind of want to play as an ooze. Also, a mechanical gnome sounds pretty cool too.
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# ? Oct 8, 2021 23:57 |
change my name posted:Oh boy, Spelljammer stuff is all but confirmed: https://twitter.com/Wizards_DnD/status/1446520769010274309 Oh merciful gods. Cute little slime girls have come to D&D. After the kitsune invasion of Pathfinder, we must hold strong. (Not going to lie, Ooze/slime artificer is going to be dope af)
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# ? Oct 9, 2021 00:29 |
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dwarf74 posted:Yeah, add Dark Sun to the list, looks like So, given the recent scuttlebutt about 3 classic campaigns being slated for release in 2022, it's looking like we're going to be getting Spelljammer, Dark Sun and Dragonlance?
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# ? Oct 9, 2021 01:06 |
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# ? May 31, 2024 22:50 |
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KingKalamari posted:So, given the recent scuttlebutt about 3 classic campaigns being slated for release in 2022, it's looking like we're going to be getting Spelljammer, Dark Sun and Dragonlance? Ugh, I just got really excited and I know I’m setting myself up for disappointment.
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# ? Oct 9, 2021 01:30 |