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Bad Munki posted:I don’t think anyone else answered this but you’ve basically got it. Gamepad is the most sensible controller, and absolutely install the vr mod, which does things like putting the PDA further away than “attached to the tip of your nose.” After that, it should be pretty smooth sailing. can't wait to try this out in VR. I bought it on switch but was waiting for it to go back on sale since the game pass version is almost impossible to mod (I think the paths are too long for the de-encryption to work properly to mod the files and you can't mod the normal install at all). The only things I saw in VR without the mod was, yeah, the PDA is too close (and the survival hud clips into it) and the top and bottom screen text is too high or low to read, lol. But even seeing the inside of the lifepod in VR was.... man the ocean is gonna be hosed up scary.
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# ? Oct 8, 2021 13:52 |
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# ? May 18, 2024 06:15 |
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Earlier I had found a spot with a bunch of rocks and wrote down how far it was from the escape pod and in which direction, and returned to that spot again to collect enough stuff to make the Rebreather and Sea Moth. With those I was able to reach Keane's pod and find the Power Cell charger, which will be great. I also explored a few deep caves cautiously and found some rubies and a little lithium. And one diamond. One more and I can make the laser cutter. I hope to find the Battery Charger blueprint soon well. Apparently having the Moon Pool too close to the surface damages it. How far down does it need to be to avoid taking "Anti-Crush Depth" damage?
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# ? Oct 8, 2021 15:16 |
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Dismantle your base and move it somewhere in the 60-100m depth range. Edges of the various grassy plains are the sweet spots.
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# ? Oct 8, 2021 15:20 |
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Stabbey_the_Clown posted:
I think this is being addressed in an upcoming patch.
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# ? Oct 8, 2021 15:23 |
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Is this a new issue? My moonpool at my main base touches the surface and it seems fine, but I also don't know if I'm fully updated or not. It isn't because your integrity is too low?
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# ? Oct 8, 2021 15:35 |
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star eater posted:Is this a new issue? My moonpool at my main base touches the surface and it seems fine, but I also don't know if I'm fully updated or not. I'm not sure. I built the moon pool near the surface base, close enough that I could have connected it with another straight section...but it wasn't actually connected to the base. I did get some lithium and reinforced the base more though, so I could try and see if it that helps. EDIT: Got the diamond, and with the laser cutter, I got the Battery Charger as well. I guess I need the blueprint for a "Multipurpose Room" before I can put in a bioreactor? It seems too big for a standard chamber. Stabbey_the_Clown fucked around with this message at 16:43 on Oct 8, 2021 |
# ? Oct 8, 2021 15:48 |
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If you build it close enough to the base that it's only the same placement grid then it counts as part of that base in terms of structural integrity.
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# ? Oct 8, 2021 17:58 |
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Moon Pools are also one of the single greatest drains on structural integrity, it’s not uncommon for the first one you build to tank your integrity to the point where you start springing leaks. Also the Moon Pool has six slots for either reinforcements or windows, they’re also the areas where hallways will link up.
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# ? Oct 8, 2021 18:19 |
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I treat my moonpool like a garage and only really have one interior entrance/exit to the rest of my underwater house.
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# ? Oct 8, 2021 18:40 |
star eater posted:But even seeing the inside of the lifepod in VR was.... man the ocean is gonna be hosed up scary. I played the entire game in flat before I had the VR option and when I came back to try it in VR, the biggest difference I immediately noticed was that the water seemed DEEPER. Like, the starting shallows? Feels so shallow in flat, but in VR, it has so much stronger a sense of scale, it suddenly seems surprisingly large! I think flat tends to shrink one’s perception of the environment, and VR tends to magnify it.
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# ? Oct 8, 2021 19:10 |
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Bad Munki posted:I played the entire game in flat before I had the VR option and when I came back to try it in VR, the biggest difference I immediately noticed was that the water seemed DEEPER. Like, the starting shallows? Feels so shallow in flat, but in VR, it has so much stronger a sense of scale, it suddenly seems surprisingly large! I think flat tends to shrink one’s perception of the environment, and VR tends to magnify it. This is sort of related and not a criticism, but is 'flat' the official or commonly used term for a non-vr experience? Genuinely asking, because this is the first time I've heard it. Makes sense and seems like it should be. This game, Skyrim, and Superhot are my top 3 "I need to experience them in VR!" games. Elite Dangerous would be up there but I've never actually played the game normally. Or flat, as you mentioned. Seems like any sort of driving/flying/spaceflight game would be perfect for it, as you're only really moving your head and arms anyway.
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# ? Oct 8, 2021 19:19 |
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Rupert Buttermilk posted:This is sort of related and not a criticism, but is 'flat' the official or commonly used term for a non-vr experience? Genuinely asking, because this is the first time I've heard it. Makes sense and seems like it should be. 2D or pancake are all pretty normal things to call regular games for the VR crowd. Subnautica and Skyrim are still my favorite games in VR. Even without the best VR native control scheme, the environments in them are just so amazing it left a much better impression on me than most VR games do.
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# ? Oct 8, 2021 20:00 |
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A BZ survey that has some cool stuff in it, like being able to access inv/mods from the moonpool. Or different colored modules separate from Truckster color. Got it from their Discord. https://docs.google.com/forms/d/e/1FAIpQLSd9v3Nq6Xnt4Y861VnO8i-sBZTRQoEbuiXDOM9NLFP_Ko3Bug/viewform
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# ? Oct 8, 2021 21:46 |
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Argh, it's so annoying to start a new base, lugging a ton of stuff several minutes away from another base, and realize you are allowed to build one (1) room before the module balks and makes the attempted new attachment all red no matter what type and where you try and place it. I guess the game really hates building in shallow water. (I already built the one room and put a solar panel on it and a fabricator and cabinet inside, so just disassembling would be a pain in itself.) EDIT: All right I finally got a moonpool established, just shy of 60m deep, just south of the enforcement platform island. Solar panels did work there. I also built a vehicle upgrade station, equipment upgrade station, Scanner station, and a rad suit. Stabbey_the_Clown fucked around with this message at 16:54 on Oct 9, 2021 |
# ? Oct 9, 2021 02:16 |
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Bad Munki posted:I played the entire game in flat before I had the VR option and when I came back to try it in VR, the biggest difference I immediately noticed was that the water seemed DEEPER. Like, the starting shallows? Feels so shallow in flat, but in VR, it has so much stronger a sense of scale, it suddenly seems surprisingly large! I think flat tends to shrink one’s perception of the environment, and VR tends to magnify it. I just got out of a session and wowie you weren't kidding. Just lurking around the creepvines felt like i was super super deep. I can't imagine later in the game when I'm descending like down to 500m+ @.@
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# ? Oct 9, 2021 20:42 |
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star eater posted:I just got out of a session and wowie you weren't kidding. Just lurking around the creepvines felt like i was super super deep. I can't imagine later in the game when I'm descending like down to 500m+ @.@ Goooooooooood luck with the Degasi bases!
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# ? Oct 9, 2021 22:18 |
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I experienced my first "game over" moment. I was exploring a giant Jellyshroom cave, and after several encounters with the crabsnakes, I found the Degrasa habitat - purely by chance. I got a few scans and found the Multi-Purpose Room and Water Filtration plant, but a crabsnake destroyed Mothy, my Seamoth. It was then that I realized that I was hopelessly lost in the cave and I didn't have enough oxygen to find my way back out. After I quit and reloaded my last save, the first thing I did was install torpedos onto the Sea Moth. (I also made some pathfinder discs.)
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# ? Oct 10, 2021 00:58 |
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Stabbey_the_Clown posted:I experienced my first "game over" moment. I was exploring a giant Jellyshroom cave, and after several encounters with the crabsnakes, I found the Degrasa habitat - purely by chance. I got a few scans and found the Multi-Purpose Room and Water Filtration plant, but a crabsnake destroyed Mothy, my Seamoth. It was then that I realized that I was hopelessly lost in the cave and I didn't have enough oxygen to find my way back out. There is an exit directly above the spoiler. It's incredibly useful for getting down there to collect resources.
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# ? Oct 10, 2021 01:08 |
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Stabbey_the_Clown posted:I experienced my first "game over" moment. I was exploring a giant Jellyshroom cave, and after several encounters with the crabsnakes, I found the Degrasa habitat - purely by chance. I got a few scans and found the Multi-Purpose Room and Water Filtration plant, but a crabsnake destroyed Mothy, my Seamoth. It was then that I realized that I was hopelessly lost in the cave and I didn't have enough oxygen to find my way back out. yesterday I was playing 2D mode and was loving off near what I assume must've been the edge of the map/crater, just descending next to a cliff face down to like 1000m before coming back up, when a leviathan hosed up my defenseless cyclops. As the AI told me abandon ship, I jumped in my seamoth and peaced out, watching the submarine explode. Well, alright, that sucks, lost a bunch of ion cubes, and materials, but I can survive this. I started heading towards home base and along the way a reaper came out of NO WHERE and grabbed my seamoth and destroyed it. I jumped out before it exploded and just sea glided my way back to base. I lost pretty much everything within 5 minutes. Then I saved (on purpose). I let it stand cause I'm a masochist. (so many materials..... and upgrade modules.... gone....)
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# ? Oct 10, 2021 02:23 |
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Yeah if you get down to 1,000m without negotiating a series of caves, you're off the edge of the map and subject to mandatory friends. Also, a wrecked Cyclops can be boarded, repaired, and re-energized! Unless it's sunken out in the deep dark, presumably if you could get to it you could repair it, but just getting there let alone back is a questionable proposition as you've found. RIC (rest in cyclops)
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# ? Oct 10, 2021 03:13 |
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LonsomeSon posted:Yeah if you get down to 1,000m without negotiating a series of caves, you're off the edge of the map and subject to mandatory friends. To add onto this a general rule of thumb; if you stop seeing the random intangible schools of fish, are in open water, and not in a radiation zone you probably need to turn back whence ye came. Double check that you have ground beneath you.
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# ? Oct 10, 2021 03:25 |
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CYCLOPS ONLINE. Now I know how busdrivers feel. This thing most definitely doesn't feel like it one person should be controlling it. I feel almost blind to whatever is around me. And yet, I still don't have the prawn suit. I think I'll stop most of my harvesting resources, since I'm not able to spend most of them. When I set the engine to "Flank Speed", it complains that I'm making too much noise. Is that only a problem if I enter territory full of leviathans, or will the noise attract angry enemies? One complaint I have is that there's a lot of unclear feedback. Apparently Moon Pools break down if you build them too close to the surface, but it doesn't say how deep you should build them (the answer, apparently is 60 feet or lower). Thermal power plants obviously want a high ambient temperature, but what is that? How can you tell if you're in a radiation zone if you have radiation gear on? (Same for high temperature zones.) Stabbey_the_Clown fucked around with this message at 05:50 on Oct 10, 2021 |
# ? Oct 10, 2021 04:40 |
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When you build a thermal plant there is a screen that tells you how efficiently it is working. You want the temperature displayed on the screen to be green. You still get power from lower temperatures (yellow/orange) though. I think it wants to be at least in 40-50C range. The more fearsome enemies are attracted to noise, be careful running at full throttle.
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# ? Oct 10, 2021 04:53 |
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Silent Running will look tempting but it MURDERS your batteries.
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# ? Oct 10, 2021 04:56 |
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Stabbey_the_Clown posted:CYCLOPS ONLINE. When you're at the Cyclops's steering wheel you can look around for additional controls. One of those leads to three externally mounted cameras. You've got two in front, top and bottom, and one in the rear. The Cyclops becomes much more manageable that way. The noise will only attract nearby leviathans, but if you run at flank speed for too long the heat will build up and set your sub on fire. The devs really don't like people moving fast with the Cyclops. quote:One complaint I have is that there's a lot of unclear feedback. Apparently Moon Pools break down if you build them too close to the surface, but it doesn't say how deep you should build them. Thermal power plants obviously want a high ambient temperature, but what is that? How can you tell if you're in a radiation zone if you have radiation gear on? (Same for high temperature zones.) >25C for the Thermal Plant, the hotter the better. You ought to have a temperature meter on your HUD and in vehicles that'll tell you what you're at. With regards to radiation, just pop your helmet off for a couple seconds. If your vision turns green and you hear clicking it needs to go back on.
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# ? Oct 10, 2021 04:57 |
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Keep in mind that thermal plants showing green is very basic measure of "Are you getting power at all. yes/no?" that will be satisfied with a trickle feed, so as people suggest, prioritize building it someplace hot enough to hurt. One fun example I discovered toying around with "Just what does it consider worth 'Green' anyways?" It would consider trying to building a thermal plant out of the water, indoors, as "Green" even if the fully built thermal plant lists a sad sack 24 degrees after, so I guess there can be some skewing which is just another reason to go for "Actually hot" rather than "But it was green" Also while running off a crafted consumable, the decoy launcher for the Cyclops can be a fun time. Seems pretty hit or miss but hey, burns less power if you are not swimming in power cells. Section Z fucked around with this message at 06:04 on Oct 10, 2021 |
# ? Oct 10, 2021 06:00 |
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When I watched CrazyCephalopodas LP of it she turned on Silent running and then came back and couldnt figure out why she had no power. I liked her stuff since she teaches aquatic stuff, but is no gamer and misses obvious stuff. I love her discussions and informational tidbits though. Also I enjoy watching others reactions to the Sunbeam fiasco. OgNar fucked around with this message at 06:13 on Oct 10, 2021 |
# ? Oct 10, 2021 06:11 |
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Section Z posted:Also while running off a crafted consumable, the decoy launcher for the Cyclops can be a fun time. Seems pretty hit or miss but hey, burns less power if you are not swimming in power cells. And the only thing in the way of you having a poo poo ton of power cells is time. Stock up! On those and decoys. Then you'll be fine.
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# ? Oct 10, 2021 11:36 |
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I like putting a foundation platform over thermal vents, so I can get a nice flat surface where I have room to pack in 5 or 6 thermal plants
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# ? Oct 10, 2021 13:38 |
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Icon Of Sin posted:I like putting a foundation platform over thermal vents, so I can get a nice flat surface where I have room to pack in 5 or 6 thermal plants This is a drat good idea.
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# ? Oct 10, 2021 13:42 |
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Icon Of Sin posted:I like putting a foundation platform over thermal vents, so I can get a nice flat surface where I have room to pack in 5 or 6 thermal plants
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# ? Oct 10, 2021 14:04 |
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Section Z posted:.... This would also make transmitters reaching a ring of plants a lot easier, wouldn't it? Yep! Leave a space for a transmitter, or just put it close to the foundation. Also makes it easier to follow the blue line back to your power generation area without getting lost, if it’s far from your base
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# ? Oct 10, 2021 14:11 |
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How do the camera drones from the scanner room recharge?Complications posted:The noise will only attract nearby leviathans, but if you run at flank speed for too long the heat will build up and set your sub on fire. The devs really don't like people moving fast with the Cyclops. Too long is apparently around 30 seconds. It's a bit of a pity that the Cyclops doesn't seem to have a standard fabricator on board, but oh well. Stabbey_the_Clown fucked around with this message at 22:29 on Oct 10, 2021 |
# ? Oct 10, 2021 16:31 |
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I usually go with 1 speed and 3 range. But it really depends on where you put it, 3 range isnt always needed in some tight places.
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# ? Oct 10, 2021 16:44 |
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Stabbey_the_Clown posted:How do the camera drones from the scanner room recharge? build one
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# ? Oct 10, 2021 17:00 |
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Stabbey_the_Clown posted:It's a bit of a pity that the Cyclops doesn't seem to have a standard fabricator on board, but oh well. My friend you can install one and have all of your dreams come true!
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# ? Oct 10, 2021 17:08 |
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Make sure to install a power cell charger so your Cyclops never runs out of energy!
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# ? Oct 10, 2021 17:18 |
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Stabbey_the_Clown posted:It's a bit of a pity that the Cyclops doesn't seem to have a standard fabricator on board, but oh well. You can build things in the Cyclops. Like more storage, fabricators, whatever can physically fit.
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# ? Oct 10, 2021 17:24 |
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Cartoon Man posted:Make sure to install a power cell charger so your Cyclops never runs out of energy! Oh, you.
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# ? Oct 10, 2021 17:25 |
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# ? May 18, 2024 06:15 |
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Sweet! I actually also brought on board 3 additional power cells because I definitely don't want it to run out of power. I've now installed a Fabricator, I was almost about to start complaining about grinding for resources, but that suit module that lets you see the feed from the scanner rooms really helps with scavenging a lot. Using the Scanner Room, I actually managed to find a wreck very near the start which I had missed which contains both parts of a Stasis rifle, which "freezes physical objects in place". Does that work on enemies or is it just a "stop this fan from-" Ohhhhhh. I have to try something now. (EDIT: It works on enemies.) Stabbey_the_Clown fucked around with this message at 22:30 on Oct 10, 2021 |
# ? Oct 10, 2021 18:52 |