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pun pundit posted:I value weapon variety in combat way higher than I value VR simulationism. If you want multiple weapons to select from, easily and quickly, in an age where many of the HMDs available have real trouble tracking controller position out of view of HMD cameras and also without force feedback... A GUI is currently the best option. I mean, Alyx doesn't exactly stand out there, either. There's 3 different pistols, it's not exactly lighting the world on fire Stormland did weapon variety much more effectively, they had a bunch of different kinds of guns, each of which you could use one or two handed, and the holders were large and spread out enough (two shoulders and two upper leg holsters) that they were pretty reliable and easy to use
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# ? Oct 11, 2021 21:46 |
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# ? Jun 1, 2024 05:11 |
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You guys are gonna complain about the weapon select menu but you're fine stashing items in your hollow wrist pocket dimensions.
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# ? Oct 11, 2021 21:47 |
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Update on the Lynx: https://www.youtube.com/watch?v=tlRgh5IGu34&t=15s
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# ? Oct 11, 2021 21:48 |
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King Vidiot posted:You guys are gonna complain about the weapon select menu but you're fine stashing items in your hollow wrist pocket dimensions. Don't worry, I hated that too!
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# ? Oct 11, 2021 21:50 |
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pun pundit posted:I value weapon variety in combat way higher than I value VR simulationism. You have 3 guns in Alyx. The menu might have been ok if it was to allow you to easily swap between 10 guns but we've already solved the problem of how to access 3 guns in VR. Personally I found the menu system awkward and less fluid and reliable than grabbing guns off my hips and over my shoulders like every other VR shooter. They managed to get the worst of both worlds, no weapon variety and a menu system for selecting.
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# ? Oct 11, 2021 21:51 |
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Bizarro Kanyon posted:Finally got Walk About Mini Golf and it is awesome! There's a setting you can enable that makes the club only corporeal when you hold the trigger down, so you can kinda line up the shot without worrying about hitting it then holding the trigger to swing and hit it. I found it worked a lot better that way.
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# ? Oct 11, 2021 22:05 |
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Does the Lynx come with the controllers? It doesn't explicitly say on the Kickstarter as far as I can see.
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# ? Oct 11, 2021 22:24 |
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pun pundit posted:I value weapon variety in combat way higher than I value VR simulationism. If you want multiple weapons to select from, easily and quickly, in an age where many of the HMDs available have real trouble tracking controller position out of view of HMD cameras and also without force feedback... A GUI is currently the best option. You can have both though. That's the thing about a fictional universe, it can be anything you want it to be. Wanting the fictional universe to be internally consistent doesn't mean it has to be consistent with the real world. In something like the Half-Life universe where portals are a thing the lore could easily be something along the lines a backpack or holster or whatever with a portal link to an armory in a nearby base which you can control from your future glasses' HUD. Use HUD to select weapon, reach back and there it is. Now you have the standard FPS ability to pick from an arsenal on the fly integrated with physical movements in a way that makes sense by the rules of the game universe.
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# ? Oct 11, 2021 22:43 |
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I am currently mad at video games. I spent a good hour+ in the second main area (After the tutorial area) in Song in the Smoke, found all the stones and was trying to finish the final encounter, and ended up dying. I was so used to autosaves and thinking it autosaved on sleeping and NOPE! It's all manual saving. My last manual save was back in main area 1. Nobody to blame but myself, but drat that doesn't feel good. At least I have a better handle on what to bring from the first area though to make it easier.
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# ? Oct 11, 2021 22:49 |
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Lemming posted:There was a big disconnect for me between the extensive and well communicated in game explanation and virtual object used to control the remote grabbing mechanics (the gloves), and then when you want to change guns it's just loving magic Lemming posted:Don't worry, I hated that too! Pulling items into your hands from across the room is just as loving magic as pulling bottles of vodka out of your wrist portals or weapons out of thin air. If they specifically told you there was an in-universe explanation, like Russell keeps all the guns at his house in portal boxes and teleports them into your hand when you make a gesture, would you be okay with that? Lemming posted:What VR affords is something where your actions match up much, much closer with what is happening in the game, and for every part of it that you make align really well (like holding the gun, shooting the gun, grabbing things, picking them up, force pulling them from a distance with the gloves), Okay, so if you liked how the mechanic was implemented it's fine for it to have no connection to reality, like the gravity gloves, but if you didn't like the mechanic, like the weapon swap, then it's inherently bad because it's "fundamentally not living up to the medium's potential." Got it.
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# ? Oct 11, 2021 23:11 |
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Alyx was a mediocre game in general that rides on the shoulders of the half life IP. 3.5 out of 5. It gets the extra .5 because it was a pretty game and did run pretty well.
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# ? Oct 11, 2021 23:20 |
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Sagebrush posted:Weirdly agro rant I didn't hate the alyx weapon swap, it would have been better having to grab the new weapon from your body though, like Propegation does. It's just an extra bit of physical interaction that feels right, like having to pull back the slide
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# ? Oct 11, 2021 23:20 |
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I'm playing Alex at the moment and the weapon swap feels really clunky. Using the gravity guns, reloading, moving stuff around all feels great, weapon swap not so much.
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# ? Oct 11, 2021 23:21 |
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I've decided that the requirement needed for me liking a VR game is working telekinesis. If I have to touch my toes to pick something up, you've hosed up. I'm looking at you, Floor Plan 2. Knockoff bugsnax looking rear end
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# ? Oct 11, 2021 23:23 |
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I liked alyx and it was the best game I’ve played since boneworks
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# ? Oct 11, 2021 23:37 |
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Sagebrush posted:Pulling items into your hands from across the room is just as loving magic as pulling bottles of vodka out of your wrist portals or weapons out of thin air. If they specifically told you there was an in-universe explanation, like Russell keeps all the guns at his house in portal boxes and teleports them into your hand when you make a gesture, would you be okay with that? If it was implemented well, then sure. Pulling things from across the room would be magic in our universe, but in the Half Life universe, there's a perfectly reasonable, consistent mechanism for how that works. It's a universe with different rules, which is awesome. The problem is that in the game, the weapon swap mechanics doesn't follow any of the other in-universe rules (same with the wrist holder things). It's extremely noticeably and glaringly inconsistent, which hurts the experience Sagebrush posted:Okay, so if you liked how the mechanic was implemented it's fine for it to have no connection to reality, like the gravity gloves, but if you didn't like the mechanic, like the weapon swap, then it's inherently bad because it's "fundamentally not living up to the medium's potential." Got it. Other games manage to do weapon swapping in a way that makes sense, is consistent in universe, and works effectively without being very fiddly (again, Stormland is an example of this done well, and I'd say that Boneworks is an example of this done poorly. Boneworks is very fiddly, and I accidentally dropped stuff all the time. With Stormland, your weapons are kind of hooked into the slot, so unless you go out of your way to throw them or break down the weapon for ammo, they'll return to the slot. It works fantastic and feels good to use). For my part, I think that getting that groundedness and internal consistency is important for VR in a way it's much less important for flatscreen games; when these things are done well, VR is is flat out a better experience than any other medium, so if you aren't achieving that, then I think it's a lot of wasted potential. My frustration is because I don't think doing things in that consistent way is even that much more difficult, so it feels like a fixable design failure rather than a fundamental limitation, which is why I'm obnoxious about it
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# ? Oct 11, 2021 23:40 |
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SCheeseman posted:Vehicles are hard in VR, haven't played anything that's pulled it off without significant compromise. It feels silly to drive while standing, you can sit down but then you gotta pause the game and readjust and it's all a bit jarring. Hover Junkers is really cool
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# ? Oct 12, 2021 00:13 |
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Doctor_Fruitbat posted:Does the Lynx come with the controllers? It doesn't explicitly say on the Kickstarter as far as I can see. No, but it's only 90 bucks for the both of them. panic state fucked around with this message at 00:43 on Oct 12, 2021 |
# ? Oct 12, 2021 00:40 |
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Guns are always stored in the butt. It'll be more realistic once devs start creating head sets for your butt.
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# ? Oct 12, 2021 00:47 |
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Its been a year, stop whining about Alyx. Walkabout is better anyway.
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# ? Oct 12, 2021 00:56 |
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SCheeseman posted:Its been a year, stop whining about Alyx. Walkabout is better anyway. never
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# ? Oct 12, 2021 01:00 |
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Lemming posted:never until the boards break in the first section im gonna bitch. rabble rabble not my half life rabble rabble
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# ? Oct 12, 2021 01:36 |
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The biggest problem I think I had in Alyx was your hand becoming your weapon through a menu. I've never liked sticky gun holding in VR and Alyx took that to an even more annoying level. I can't even express the number of times I instinctively started reaching for something only to bump into it with a gun, or start shaking my hand for a split second trying to 'unstick' it before remembering, and ended up spending extended periods just treating my hand like dead weight, like it was a hook hand while I did everything with my off hand. In almost any other VR game I would have let go of the gun, and it would zip back to my holster, or I'd quickly holster it in one motion and start using my main hand again. For a game built around environmental interactivity with your hands, that was a big gently caress up to me.
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# ? Oct 12, 2021 02:02 |
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If you really want something to pick at with the weapons in Alyx, the real failing is they're built around a defined weapon hand and off-hand instead of letting you just conjure a gun from the interface with your free hand as you need it. It's stupid and honestly antithetical to VR gaming. That and the torch placement being contrived as gently caress in a way nobody would sensibly do it, because "Oooh, tense reloads where you cant see what you're shooting at!"
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# ? Oct 12, 2021 02:03 |
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I always turn sticky guns/grip toggles on if I'm expected to be holding something for longer than 10 seconds. I don't remember which game it was, but I played something that had a controller button for bringing out the latest gun you had equipped if you had nothing out, and it would also put any gun you have out away. I thought it worked pretty well for switching from shooting to interacting. It may have even been Alyx, I don't remember. I just finished the 2nd part of the Jurassic World game. I think the first part was stronger overall. This one had some pretty cheap sections. But it's probably worth checking out if you like Jurassic Park and Alien Isolation.
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# ? Oct 12, 2021 02:11 |
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Neddy Seagoon posted:That and the torch placement being contrived as gently caress in a way nobody would sensibly do it, because "Oooh, tense reloads where you cant see what you're shooting at!" That loving thing never turned on for 80% of the areas where it would've been useful so it's not a huge loss. Why it's almost it was scripted to only be used for setpieces! If it sounds like I'm being super-complainy I'm not. I love Half-Life:Alyx and think it deserved all the praise. I just also agree that they made some weird design choices.
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# ? Oct 12, 2021 02:28 |
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Neddy Seagoon posted:If you really want something to pick at with the weapons in Alyx, the real failing is they're built around a defined weapon hand and off-hand instead of letting you just conjure a gun from the interface with your free hand as you need it. It's stupid and honestly antithetical to VR gaming. I quite liked the torch placement - it's where I have mine when I am free-diving / spearfishing so it made sense to me The 'sticky' weapon in the weapon hand and other stuff in the off hand being so fixed WAS really annoying though. Really weird design choice.
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# ? Oct 12, 2021 03:49 |
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Mega64 posted:Guns are always stored in the butt. Let's not be silly. There's a persistent off-screen caddy named Lydia following you handing you your stuff right as you need it.
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# ? Oct 12, 2021 04:06 |
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Alyx's biggest failing for me is that the guns felt like pea shooters. I played on Easy and I still felt like they did no damage and was always out of ammo because everything took so many shots to kill.
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# ? Oct 12, 2021 05:12 |
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Alctel posted:I quite liked the torch placement - it's where I have mine when I am free-diving / spearfishing so it made sense to me The sticky weapon thing doesn't even really make sense in the context of the game's development, given it's meant to showcase Index controllers.
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# ? Oct 12, 2021 05:12 |
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I've just finished HL: Alyx. I enjoyed the combat, I really like the physicality of reloading quickly while under pressure. I found the puzzle solving maddening, though. Any games that are just the combat part?
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# ? Oct 12, 2021 07:47 |
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Kazy posted:Alyx's biggest failing for me is that the guns felt like pea shooters. I played on Easy and I still felt like they did no damage and was always out of ammo because everything took so many shots to kill. Did you not utilize the weak spot mechanic at all? Most enemies can be killed with one shot.
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# ? Oct 12, 2021 08:00 |
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Lemming posted:
Stormland is easily the best VR shooter. It's done so many things right and there's basically nothing out there that even comes close.
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# ? Oct 12, 2021 08:02 |
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Hyperlynx posted:I've just finished HL: Alyx. I enjoyed the combat, I really like the physicality of reloading quickly while under pressure. I found the puzzle solving maddening, though. Hotdogs, Horseshoes and Handgrenades is what you want, especially the Take and Hold mode. Boneworks might do the trick as well.
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# ? Oct 12, 2021 08:08 |
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thecluckmeme posted:I've decided that the requirement needed for me liking a VR game is working telekinesis. If I have to touch my toes to pick something up, you've hosed up. I agree with you that having to drop the the floor to pick up things sucks. But the conclusion I arrive to is different: it's all because devs are still making VR games informed by traditional 2d games, where stuff is on the ground without any thought.
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# ? Oct 12, 2021 08:50 |
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Neddy Seagoon posted:Hotdogs, Horseshoes and Handgrenades is what you want, especially the Take and Hold mode. Boneworks might do the trick as well. I'll take a look. Thanks. Also, I managed to completely miss that this thread was actually talking about Alyx anyway. Usually it seems to fill up with discussion about the hardware... Did anyone else find Russel really loving irritating, instead of funny? Also, I was annoyed that the game wanted to model weapons realistically enough that racking the slide on the pistol while you already have a round chambered ejects the chambered round, but doesn't let you put that loose round back in the magazine. So you just waste ammo if you tactical reload and then rack the slide from muscle memory. And, I mean, also the whole "no, you can't carry anything but ammunition and 3d printer pellets in your backpack. Don't be silly, why would you think you could do that?" And it was also just plain gross in a few places. That really wasn't necessary, and was a departure from the HL series as a whole. And I'm sick to death of ugly bombed out buildings and sewers and factories and poo poo. Oh well. Ok game over all, I really don't understand why all the reviews jizz their pants over it.
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# ? Oct 12, 2021 08:53 |
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DelphiAegis posted:I am currently mad at video games. I spent a good hour+ in the second main area (After the tutorial area) in Song in the Smoke, found all the stones and was trying to finish the final encounter, and ended up dying. That sucks, but on the other hand, I think you are the only one here who picked it up. Remember to post impressions in a pair of days.
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# ? Oct 12, 2021 08:57 |
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Jack Trades posted:Stormland is easily the best VR shooter. It's done so many things right and there's basically nothing out there that even comes close.
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# ? Oct 12, 2021 09:27 |
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Pierson posted:Is it playable on Index via Revive now? It looks gorgeous but the last time I bought it I had to refund due to insane stuttering. Can't help you, I played it on an OG Rift but it is a pretty demanding game.
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# ? Oct 12, 2021 09:39 |
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# ? Jun 1, 2024 05:11 |
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Pierson posted:Is it playable on Index via Revive now? It looks gorgeous but the last time I bought it I had to refund due to insane stuttering. I was nearly going to get it, but I don't want to pay FB any money.
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# ? Oct 12, 2021 11:55 |