|
snoremac posted:https://youtu.be/hSusXnaOh7Q There's an alternate, possibly easier, way of doing it involving starting from the left, wall-jumping up, and then sliding all the way across before charging the shinespark. This eliminates the need for tight timing to shoot the blocks and cross the crumbling blocks.
|
# ? Oct 12, 2021 14:12 |
|
|
# ? Jun 5, 2024 05:45 |
|
SettingSun posted:Not to spoil the surprise but that post was a picture of the WiiU tablet, which does have those games for download on its shop. I meant this post from page LODGE NORTH posted:I have somehow decided that despite having all of the original consoles paired with flashcarts and a MiSTer FPGA and who knows how many emulation handhelds, that the best way to play through the series before Dread drops is on a Switch. Hadn't actually noticed the Wii U post above e: doh. Noticed that LODGE NORTH has a separate Switch for hacked stuff - presumably because of the banning issues. Surprise T Rex fucked around with this message at 14:28 on Oct 12, 2021 |
# ? Oct 12, 2021 14:14 |
|
Clarste posted:There's an alternate, possibly easier, way of doing it involving starting from the left, wall-jumping up, and then sliding all the way across before charging the shinespark. This eliminates the need for tight timing to shoot the blocks and cross the crumbling blocks.
|
# ? Oct 12, 2021 14:22 |
|
snoremac posted:I did not know wall-jumping retained the speed boost. Good to know. You'll almost certainly need that trick for some speed puzzles, or it helps a ton. Like, I did this one in a really awkward way cause I didn't think to use wall-jumping in speed boost: https://i.imgur.com/n1xujaX.mp4
|
# ? Oct 12, 2021 14:40 |
|
Surprise T Rex posted:... but for Zero Mission, Fusion and especially AM2R it seems I'm gonna need to emulate. Just so you know, AM2R is a standalone thing specifically made for PC, not a romhack or anything.
|
# ? Oct 12, 2021 15:01 |
|
pretty sure the Ferenia shine spark isn’t possible with using walljump+slide to conserve momentum
|
# ? Oct 12, 2021 15:01 |
|
As I mentioned in my pocket review the one thing I simply did not like about Dread were the environments. It felt like a series of disconnected video game levels and not a planet I was traversing. Even room by room had a lack of cohesiveness. All the EMMI zones were visually identical and shoved into each zone.
|
# ? Oct 12, 2021 15:03 |
|
I mean all the robot rooms were just long hallways with nothing in them Which was an odd choice
|
# ? Oct 12, 2021 15:05 |
|
Bleck posted:Just so you know, AM2R is a standalone thing specifically made for PC, not a romhack or anything. ...Oh. I'm learning a lot today.
|
# ? Oct 12, 2021 15:06 |
CharlestheHammer posted:I mean all the robot rooms were just long hallways with nothing in them They were mazes that you were supposed to lead the robot around in circles in and yet that never happens because you have a single door that you need to exit through and a single path to get out. It feels like they made the maze just to make it easier to do the final kill on the robot, which wasn't even that hard to begin with
|
|
# ? Oct 12, 2021 15:19 |
|
SettingSun posted:As I mentioned in my pocket review the one thing I simply did not like about Dread were the environments. It felt like a series of disconnected video game levels and not a planet I was traversing. Even room by room had a lack of cohesiveness. All the EMMI zones were visually identical and shoved into each zone. The #1 I would like to see in the next Metroid game is a continuous map. With how long the load times are in Dread I think that might be a pipe dream, but I'm going to keep my hopes up. Make me run down a really long corridor or jump up a tall tube to help with loading for all I care, I just want the map to feel as cohesive as the ones in Castlevania games or Hollow Knight.
|
# ? Oct 12, 2021 15:19 |
|
CuddleCryptid posted:They were mazes that you were supposed to lead the robot around in circles in and yet that never happens because you have a single door that you need to exit through and a single path to get out. It feels like they made the maze just to make it easier to do the final kill on the robot, which wasn't even that hard to begin with At least one EMMI room the doors lock when you get the cannon so you don't even do the maze Once I wrap up I don't think I'm going to bother trying to speedrun, I'm enjoying the game but I have no real desire to shoot the EMMIs another seven times. Unless there's a bigbrain way around it, I guess
|
# ? Oct 12, 2021 15:25 |
|
Oxxidation posted:pretty sure the Ferenia shine spark isn’t possible with using walljump+slide to conserve momentum Had to dig back a few pages to find the video, but it is in fact possible. petcarcharodon posted:https://www.youtube.com/watch?v=gEk5BzeUJBE
|
# ? Oct 12, 2021 15:50 |
|
I enjoy how every guide i've goolged about fighting Escue says "it's pretty easy really" and i've been stuck on it for like 2 hours.
|
# ? Oct 12, 2021 16:24 |
|
CainFortea posted:I enjoy how every guide i've goolged about fighting Escue says "it's pretty easy really" and i've been stuck on it for like 2 hours. Best advice I have for it is to make sure to always be jumping which helps negate 2/3 of its attacks. Also if you sequence break a little bit and get the screw attack you can just murder it in 2 seconds because it affects it through the stupid electric barrier and just absolutely annihilates it.
|
# ? Oct 12, 2021 16:26 |
|
How do I avoid that triple tentacle attack on the underwater boss? Jumping doesn't work.
|
# ? Oct 12, 2021 16:30 |
|
CainFortea posted:I enjoy how every guide i've goolged about fighting Escue says "it's pretty easy really" and i've been stuck on it for like 2 hours. Which one is Escue? I'm pretty bad at 2d platformers but I thought the bosses in this game were pretty fair. They pwn you until you play them enough to learn all the tells, then you can just be patient and no-hit them once you learn everything. Chumbawumba4ever97 posted:How do I avoid that triple tentacle attack on the underwater boss? Jumping doesn't work. I just tanked it, but apparently you can grapple to the ceiling to avoid it. Minor boss spoilers I'm a Metroid noob, is Kraid a guy or a species of alien? I thought you kill his rear end in Super Metroid
|
# ? Oct 12, 2021 16:37 |
|
Chumbawumba4ever97 posted:How do I avoid that triple tentacle attack on the underwater boss? Jumping doesn't work. Unless I'm confusing it with another boss, jumping does work. Stand by the wall, jump for each of the first two, don't jump for the third. E: oh the 2nd phase one, yes use grapple sourdough fucked around with this message at 16:44 on Oct 12, 2021 |
# ? Oct 12, 2021 16:40 |
|
That one has a flash you can counter it iirc.
|
# ? Oct 12, 2021 16:41 |
|
fadam posted:Minor boss spoilers I'm a Metroid noob, is Kraid a guy or a species of alien? I thought you kill his rear end in Super Metroid kraid’s a guy. why he’s on ZDR is a bit of a mystery, but smart money says “clone”
|
# ? Oct 12, 2021 16:41 |
|
fadam posted:Which one is Escue? I'm pretty bad at 2d platformers but I thought the bosses in this game were pretty fair. They pwn you until you play them enough to learn all the tells, then you can just be patient and no-hit them once you learn everything. Escue's the lightning bug you kill for storm missiles. Kraid's an individual. Metroid has a habit of bringing him and Ridley back in various ways over the course of the series, usually via cloning or the X etc.
|
# ? Oct 12, 2021 16:43 |
|
After beating the first boss in Dread, are you kinda stuck with exploration and have to move on to the second area? All the paths going back to the left seem to be blocked for me and there's this weird fire plant thing blocking the way but I feel like I had tons of left to uncover there.
|
# ? Oct 12, 2021 16:57 |
|
Oxxidation posted:kraid’s a guy. why he’s on ZDR is a bit of a mystery, but smart money says “clone” Post-game gallery stuff shows that Kraid was cloned under Raven Beak's supervision, yeah and a bunch of other stuff for that matter.
|
# ? Oct 12, 2021 16:58 |
|
TeaJay posted:After beating the first boss in Dread, are you kinda stuck with exploration and have to move on to the second area? All the paths going back to the left seem to be blocked for me and there's this weird fire plant thing blocking the way but I feel like I had tons of left to uncover there. Yeah, that's deliberate. You'll also start cycling through areas a lot more, dipping in and out instead of sort of clearing them like you did with the first area.
|
# ? Oct 12, 2021 17:09 |
|
Yeah, that's the Metroid style I know and love. I was just thinking it's been a while since I played an actual Metroid game so I was just thinking am I missing something obvious there.
|
# ? Oct 12, 2021 17:28 |
|
at 10:07 in this vid: https://www.youtube.com/watch?v=q3tvwSBx3l0&t=607s Are people just supposed to stumble onto blowing out that wall? Escaping the lower level of the first stage stumped me last night but this is the thing I was missing. Guess I gotta keep an eye out for destructible environment to progress through certain parts
|
# ? Oct 12, 2021 17:41 |
|
yeah the early game has a couple of spots where the only way to progress is through breakable blocks
|
# ? Oct 12, 2021 17:44 |
|
When you first enter Cataris, you find dead ends when you go right because of hot rooms, and you end up needing to go left from the elevator and shoot out a bunch of blocks. It's pretty obvious if you get close enough, but not so obvious that I didn't totally miss it initally.
|
# ? Oct 12, 2021 17:50 |
|
There was once or twice I had to just go around shooting every single wall. But it wasn't that often and there was usually a hint that something was beyond the wall.
|
# ? Oct 12, 2021 17:53 |
Oxyclean posted:When you first enter Cataris, you find dead ends when you go right because of hot rooms, and you end up needing to go left from the elevator and shoot out a bunch of blocks. It's pretty obvious if you get close enough, but not so obvious that I didn't totally miss it initally. Yeah that really held me up until I just game sensed it and went "okay, the designers gave me this elevator, there must be SOMETHING I can do without dying" and ended up just hitting every wall til I found it.
|
|
# ? Oct 12, 2021 17:56 |
|
I just got to Cataris and instinctively went left (because I favor left in Metroid for some reason). I've been looking for destructible blocks since the beginning because of the placement of some items so thankfully it's instinctive. The Green EMMI area is stressing me out, but I"m sure I'll figure it out soon. I tend to zip through as fast as I can to exit the area and then stare at the map for my next destination. I canNOT master that counter so I just run run run. First boss was fun but I feel like I missed a mechanic. the part where you're supposed to slide under looked like a counter opportunity I never was able to capitalize on.. I was able to beat it regardless on my second try but I feel like the fight would have been more in my favor if I had nailed it.
|
# ? Oct 12, 2021 17:57 |
|
Bleck posted:Just so you know, AM2R is a standalone thing specifically made for PC, not a romhack or anything. It has been ported to a number of platforms including Xbox which is where I played it
|
# ? Oct 12, 2021 18:29 |
|
Just finished it, 100% completion in about 11.5 hours. I think I’d rate it above Fusion but below Super & Zero Mission. MercurySteam fixed the most annoying issues from Samus Returns and delivered a really solid entry, with really good use of the 2.5D presentation. I’d like to see more variety in environments in a sequel, as well as new abilities. I liked how Dread messes with the experienced Metroid player by holding out on the morph ball, but the toolkit hasn’t really changed since Super.
|
# ? Oct 12, 2021 18:29 |
|
I've made it all the way to the third zone but I didn't spend too much time there, but I got wide beam, backtracked to second zone and got morph ball and I guess I have to go all the way back to the first area to explore some more. Exploring feels really good and Samus controls really well, one thing could've used some more love is the soundtrack. Every place seems to have some variation of Ambient Background Music. I guess it's unfair to compare to Super Metroid, but... also so far every zone looks more or less the same. Mind you, I've never played the Prime series or the GBA ones not owning the right consoles. Maybe they'll release some kind of version on Steam for the GBA ones someday (along with all those IGAvanias).
|
# ? Oct 12, 2021 18:39 |
|
Magic Mango posted:I’d like to see more variety in environments in a sequel, as well as new abilities. I liked how Dread messes with the experienced Metroid player by holding out on the morph ball, but the toolkit hasn’t really changed since Super. Off the tope of my head, I can only think of two - 1) with all the half-flooded sections, I was kinda hoping that ice missiles would be able to create temporary frozen platforms, like in Majora's Mask 2) upgrade for the Phase Shift that gives invincibility frames & the ability to dodge through certain kinds of material
|
# ? Oct 12, 2021 18:42 |
|
Dross posted:It has been ported to a number of platforms including Xbox which is where I played it Um, okay, thanks for letting me know, TeaJay posted:Exploring feels really good and Samus controls really well, one thing could've used some more love is the soundtrack. Every place seems to have some variation of Ambient Background Music. This was a big complain of mine in Samus Returns and I'm a little sad that it remained the case here as well. Bleck fucked around with this message at 18:46 on Oct 12, 2021 |
# ? Oct 12, 2021 18:44 |
|
e: oop double
|
# ? Oct 12, 2021 18:46 |
|
CainFortea posted:I enjoy how every guide i've goolged about fighting Escue says "it's pretty easy really" and i've been stuck on it for like 2 hours. When it is walking towards you back up to the wall, then shoot a missle and slide under it when it raises up. When it has the target following you, shoot missiles at its tail until you have to move, then space jump somewhere safe. When it does the multiple targets, space jump over it and shoot missiles at its tail.
|
# ? Oct 12, 2021 18:48 |
|
I'm really liking most of the music so far, they're good remixes of the classic tunes. Though, it's hard to pick that out on occasion Unrelated but the aeion abilities feel pretty half-baked.
|
# ? Oct 12, 2021 18:49 |
|
|
# ? Jun 5, 2024 05:45 |
|
I'm a complete idiot and spent half an hour bashing my head against the underwater boss before I looked up a guide which pointed out the big green button next to me.
|
# ? Oct 12, 2021 18:50 |