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CuddleCryptid
Jan 11, 2013

Things could be going better

Nfcknblvbl posted:

Why is salt and sugar so dang rare? I've opened thousands of chests, and found so little. The trading post sells these ingredients for 100 coin each minimum.

What do you mean, this game is completely full of salt

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BadLlama
Jan 13, 2006

That Works posted:

Too bad that salt cannot be mined from faction chat.

:swish:

Pandaal
Mar 7, 2020

Also I just want to say this wherever it’s relevant. FFXIV has, by far, the worst quests I’ve ever had to slog through in any game I’ve ever played so I can’t take folks who rave about that garbage seriously when it comes to searching crates and collecting bear asses.

That said yeah the quests, and the questing system, do need work.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
I'm not enjoying melee in this game.

Life staff/ice gaunt is way more my speed. I tried the tanky specs earlier (hatchet/2h axe, 2h axe/2hmace) and they didn't really satisfy at all. :(

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Submarine Sandpaper posted:

Ya pvp is dead in this pvp mmo. It sucks.

I'm not ever sure Amazon knows what they've built, exactly. It was all about PVP until someone figured out it was too difficult to make a mass-appeal dedicated PVP game, and Amazon will be damned if they don't come out of literally nowhere and suddenly declare market dominance, so they just decided it was a PVE game too. Except all the important foundation was already laid down, so they toss in a few "quest" givers, make a handful of randomly generated faction or board missions, and called it a day. I'm not even getting into the "dungeons" you need to craft a key to enter and which ultimately serve no purpose. The corruption spires are the most interesting thing in the game and at least on my server literally nobody interacts with it. I'm still wondering if keeping those rifts in check keeps the invasion events from occurring and possibly downgrading settlements, and I may never know, because nobody does them ever. Maybe they're not doing them on purpose because they want the invasion events to occur? If that's even how it works?

There are PVP players everywhere that can't seem to get a skirmish going, PVE players everywhere not sure what the game is supposed to be, and the game is 1000% more enjoyable with every chat channel muted, so that's how I roll.

I think companies that make MMOs should really hire an additional position that none of them seem to hire: a sociology specialist. Someone who sees past the individual pieces of the game (crafting costs, gathering item rarity, level-up pace, etc.) and looks for things like perverse incentive, interplayer friction that can be avoided, and so on. Nobody ever seems to think for even a moment "what will the players actually end up doing once they're in this game?" That doesn't necessarily mean blocking off fun things they find (like Blizzard is wont to do) but just thinking, even briefly, if people are going to be doing really off the wall poo poo just to get by. Is it necessarily a great idea for the PVE players to let people skin poo poo you kill? Wouldn't it have been slightly better to tie that to the PVP flag perhaps? That is a rare example of a PVP game where the PVE players actually have a griefing advantage.

I still think the game is pretty chill but it's kind of like Fallout 76 - wander around, ignore other people, gather poo poo, craft poo poo. I think at some point Amazon is going to decide what kind of game they want this to be. I feel they didn't release it because it was a complete, or near-complete, experience, but because it mostly works well, and they wanted it to hit the market after all those delays.

Gone Fashing
Aug 4, 2004

KEEP POSTIN
I'M STILL LAFFIN

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Pandaal posted:

Also I just want to say this wherever it’s relevant. FFXIV has, by far, the worst quests I’ve ever had to slog through in any game I’ve ever played so I can’t take folks who rave about that garbage seriously when it comes to searching crates and collecting bear asses.

That said yeah the quests, and the questing system, do need work.

It's an unpopular opinion but I agree with you on this. I enjoy FFXIV for what it is, and what it is is a FF anime with delivery quests and the occasional dungeon blocking off each episode. The story is fun, mostly coherent, often funny, and I enjoy it while I'm doing it. But the quests along the way are just dismal hops between dioramas where NPCs vanish from existence because they're gonna "meet" you somewhere. Still looking forward to Endwalker very much, because there will be entirely new areas to stand on a purple sparkle and wait.

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU

Scruffpuff posted:

The corruption spires are the most interesting thing in the game and at least on my server literally nobody interacts with it. I'm still wondering if keeping those rifts in check keeps the invasion events from occurring and possibly downgrading settlements, and I may never know, because nobody does them ever.

This is really surprising to hear - on my server (Brobdingdong) these portals are cleared constantly. They are a really amazing source of azoth, town rep, gear crates, and overall xp. There is almost constantly a 10-20 man group per faction running them, especially in the high level zones. The XP scaled decently well for a large group since even if you don’t get kill XP, as long as you do any damage to the portals final objective you will get xp for the clear. I do them mostly for azoth - you can spend like 45 mins with a big blob zerging then down and basically cap out from that alone. They’re also a somewhat decent pvp content generator, as we almost always run them flagged up and sometimes you’ll clash with a group from the opposing factions doing the same.

I don’t believe they have any impact on the invasions.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

causticBeet posted:

This is really surprising to hear - on my server (Brobdingdong) these portals are cleared constantly. They are a really amazing source of azoth, town rep, gear crates, and overall xp. There is almost constantly a 10-20 man group per faction running them, especially in the high level zones. The XP scaled decently well for a large group since even if you don’t get kill XP, as long as you do any damage to the portals final objective you will get xp for the clear. I do them mostly for azoth - you can spend like 45 mins with a big blob zerging then down and basically cap out from that alone. They’re also a somewhat decent pvp content generator, as we almost always run them flagged up and sometimes you’ll clash with a group from the opposing factions doing the same.

I don’t believe they have any impact on the invasions.

I picked a bad server then :( I really enjoy those portals and often times I have to take my low damage tank class and spend way too much time clearing them out solo, and I can count on one hand the number of times even one other person showed up.

And I have no idea what my server name is because every server in this game was named by a cat walking across the keyboard.

J
Jun 10, 2001

Nfcknblvbl posted:

Why is salt and sugar so dang rare? I've opened thousands of chests, and found so little. The trading post sells these ingredients for 100 coin each minimum.

Some of those cooking ingredients that come from chests are territory specific. Anything that seems exceedingly rare is probably only dropping from one territory.

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

I'll not stand for anyone talking badly about FFXIV so pray return to the waking sands with that kind of talk, ok?

quote:

I think companies that make MMOs should really hire an additional position that none of them seem to hire: a sociology specialist

I mean, they could just read the book Raph Koster wrote or just read one of his many, many essays he's written about this stuff. If they had things like weapon's max durability degrading still they could easily have a market in the game going. But as you say, it's a problem with the game not really knowing what it needs to be.

I'm still just confused why things like the 20v20 pvp are locked to level 60. Is it just a balance thing?

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.

Cannon_Fodder posted:

I'm not enjoying melee in this game.

Life staff/ice gaunt is way more my speed. I tried the tanky specs earlier (hatchet/2h axe, 2h axe/2hmace) and they didn't really satisfy at all. :(

You might also try musket/spear or rapier/ice. They both play with controlling space

Gone Fashing
Aug 4, 2004

KEEP POSTIN
I'M STILL LAFFIN

Scruffpuff posted:

I picked a bad server then :( I really enjoy those portals and often times I have to take my low damage tank class and spend way too much time clearing them out solo, and I can count on one hand the number of times even one other person showed up.

And I have no idea what my server name is because every server in this game was named by a cat walking across the keyboard.

lol it took me several days to be able to remember what my server was called

Nfcknblvbl
Jul 15, 2002

J posted:

Some of those cooking ingredients that come from chests are territory specific. Anything that seems exceedingly rare is probably only dropping from one territory.

So who's holding on all the salt?

Edit: Only Brightwood or Everfall, that's just plain nuts considering it's an ingredient used in a lot of recipes.

Nfcknblvbl fucked around with this message at 20:05 on Oct 12, 2021

BadLlama
Jan 13, 2006

Nfcknblvbl posted:

So who's holding on all the salt?

Edit: Only Brightwood or Everfall, that's just plain nuts considering it's an ingredient used in a lot of recipes.

Brightwood drops salt and then I think one other place.

Phoix
Jul 20, 2006




Nfcknblvbl posted:

So who's holding on all the salt?

Edit: Only Brightwood or Everfall, that's just plain nuts considering it's an ingredient used in a lot of recipes.

Wait until you need loads of eggs. Cooking anything but the standard healing food is a nightmare.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc

Lorem ipsum posted:

You might also try musket/spear or rapier/ice. They both play with controlling space

Solid advice. I'm going to train up that lvl 15 alt to do something with this. I watched a guy tear rear end through a corrupted site with rapier/life staff, so maybe this can work well.

BadLlama
Jan 13, 2006

I like that cooking is complicated and has rare mats it will be something that you might actually be able to make at max level and sell for good money for awhile.


Also is there some rule I am missing with socketing weapons? I have a weapon with an open socket, I buy gem and try to install it but it says it is not compatible, I have put this same exact gem in the same exact type of weapon before...

Nfcknblvbl
Jul 15, 2002

BadLlama posted:

Also is there some rule I am missing with socketing weapons? I have a weapon with an open socket, I buy gem and it say it is not compatible, I have put this same exact gem in the same exact type of weapon before...

I had this same problem when I tried putting a cut amber gem that was too high level for my weapon. I put a slightly lower level gem in successfully.

J
Jun 10, 2001

BadLlama posted:


Also is there some rule I am missing with socketing weapons? I have a weapon with an open socket, I buy gem and try to install it but it says it is not compatible, I have put this same exact gem in the same exact type of weapon before...

If the weapon has the "chain fire/ice/whatever" perk on it that seems to interfere with being able to put one of the damage conversion gems in the socket.

BadLlama
Jan 13, 2006

Nfcknblvbl posted:

I had this same problem when I tried putting a cut amber gem that was too high level for my weapon. I put a slightly lower level gem in successfully.

I bought different levels of the same gems to test exactly this and it still wouldn't work.

J posted:

If the weapon has the "chain fire/ice/whatever" perk on it that seems to interfere with being able to put one of the damage conversion gems in the socket.

Hmm maybe this is it, need to check on it when I next get on.

theguybro
Dec 16, 2012

Don't hate the player, hate the game.

Ort posted:

Relax man I’m not dismissing anyone. I’m just saying my opinion and experiences in those games, and how this game aligns with my expectations for things I’d like to see in an MMO.

Please stop jumping all over people super aggressively when their opinion isn’t the same as yours.

His response to your original post should tell you all you need to know laffo

CuddleCryptid
Jan 11, 2013

Things could be going better

Cannon_Fodder posted:

Solid advice. I'm going to train up that lvl 15 alt to do something with this. I watched a guy tear rear end through a corrupted site with rapier/life staff, so maybe this can work well.

Why alt? You can just train on your main account, it doesn't hamper you in any way

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Phoix posted:

Wait until you need loads of eggs. Cooking anything but the standard healing food is a nightmare.

You mean you sound like running a circuit of the same two ruins for 8 eggs in 30 minutes?

gently caress any good cooking food. I’ll farm something else and buy that poo poo.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc

CuddleCryptid posted:

Why alt? You can just train on your main account, it doesn't hamper you in any way

Alts get free respecs through 20 so I can play with it a bit more.

My higher level character is Focus-based and I'd like to try something Dex based.

Demon Of The Fall
May 1, 2004

Nap Ghost

BadLlama posted:

I bought different levels of the same gems to test exactly this and it still wouldn't work.

Hmm maybe this is it, need to check on it when I next get on.

I had this issue too, trying to put an amber gem into a weapon that had a perk for void damage.

Thirsty Dog
May 31, 2007

Ort posted:

On one hand I get the “missions and quests are repetitive” complaint, but on the other hand I don’t really care. All MMOs are the same dumb questing. FFXIV is especially awful with the kill 3 or collect 3 things, Guild Wars has the same quest types everywhere for renown hearts. It’s just a means to get you out in the world killing things.

I also prefer a more hands-off story in an MMO that uses the world, the little notes lying around, etc and lets me kind of take it in on my own terms, rather than awful story (WoW, GW2) or story I can’t escape (FFXIV). In this game I’m just exploring a really cool looking world, find a note and I’m like “oh poo poo that’s what’s happening here? Rad.” Then go back to the super fun combat.

Like I do get the complaints from people who come in expecting this to be the next great PVE MMO but it is really just the kind of game I’ve been wanting in the MMO space for a really long time. Hopefully for many others, too.

Here's the thing: both GW2 and WoW have the "world story" stuff by the bucket load. There's tons of environmental storytelling, and in both games some of the best writing comes in the little interactions out in the world, or in side quests. GW2 isn't just about the renown hearts, or even the living story stuff: each zone has its own story, and many of the plot beats are explained during dynamic events that you are taking part in. Yes, both games have an abundance of quests that are kill/collect quests, but they also develop characters, have cool cutscenes, have the world actually changing (phasing in WoW, dynamic/meta events in GW2), etc.

All MMOs are fairly repetitive once you boil them down, but you have to be incredibly reductive to consider New World to be the same as GW2 or WoW. Its quest system would have been considered rudimentary when WoW released back in the day - it's barely fit for purpose here, and making out that the competitors don't have the same sort of storytelling is just flat out wrong.

It's one thing to like a particular style, it's another to pretend that the questing and storylines in New World are anything other than the barest of bare bones.

Cutedge
Mar 13, 2006

How can we lose so much more than we had before

What I don't understand is that the game at some level is supposed to be that the corrupted are fighting against the humans, right? So as the humans build up their towns, shouldn't the corrupted get more aggressive? Is that portrayed only in the amount of corrupted portals? I know there are invasion events but it would be rad if it was reflected more in the game world, and was a lot more difficult to keep your towns safe so it became a gameplay loop of "defend from corrupted" and "other factions are trying to take over your land"

It kind of suffers from the same fault that Conan Exiles had, which is that the "purge" / "invasion" mechanic is just not frequent or significant enough.

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.

Thirsty Dog posted:

Here's the thing: both GW2 and WoW have the "world story" stuff by the bucket load. There's tons of environmental storytelling, and in both games some of the best writing comes in the little interactions out in the world, or in side quests. GW2 isn't just about the renown hearts, or even the living story stuff: each zone has its own story, and many of the plot beats are explained during dynamic events that you are taking part in. Yes, both games have an abundance of quests that are kill/collect quests, but they also develop characters, have cool cutscenes, have the world actually changing (phasing in WoW, dynamic/meta events in GW2), etc.

All MMOs are fairly repetitive once you boil them down, but you have to be incredibly reductive to consider New World to be the same as GW2 or WoW. Its quest system would have been considered rudimentary when WoW released back in the day - it's barely fit for purpose here, and making out that the competitors don't have the same sort of storytelling is just flat out wrong.

It's one thing to like a particular style, it's another to pretend that the questing and storylines in New World are anything other than the barest of bare bones.

I am saying that, to me, those environmental storytelling pieces are what I like and I don’t give a poo poo about cutscenes and character development 90% of the time I play. I am saying that, to me, I prefer the storytelling type that this game uses and I don’t give a gently caress about the window dressing on the lovely MMO quests every MMO has. Not sure why this is such a hard thing for people to understand but here we are.

I am not saying those other games are bad, I enjoy them. But the aspects of them that are not present in this game aren’t really important to me. I am enjoying this game and trying to share a positive perspective in the thread so someone reading maybe doesn’t think everyone who plays it doesn’t like it.

Ort fucked around with this message at 21:47 on Oct 12, 2021

BadLlama
Jan 13, 2006

I wish the job board functioned more like the job board thing in Anarchy Online.

Also they should make this game more like AO.

FileNotFound
Jul 17, 2005


BadLlama posted:

I wish the job board functioned more like the job board thing in Anarchy Online.

Also they should make this game more like AO.

AO weapons, New World Engine.

MMO of the decade.

bird.
Jun 20, 2010

one thing i like about the town project board is it is real easy to log in, check it, see if there's anything that is cheap on trading post to turn in, turn it in, and close the game periodically while doing other stuff and passively get levels. my MB standing is now well ahead of my actual level from this lmao

theguybro
Dec 16, 2012

Don't hate the player, hate the game.

Ort posted:

I am saying that, to me, those environmental storytelling pieces are what I like and I don’t give a poo poo about cutscenes and character development 90% of the time I play. I am saying that, to me, I prefer the storytelling type that this game uses and I don’t give a gently caress about the window dressing on the lovely MMO quests every MMO has. Not sure why this is such a hard thing for people to understand but here we are.

I am not saying those other games are bad, I enjoy them. But the aspects of them that are not present in this game aren’t really important to me. I am enjoying this game and trying to share a positive perspective in the thread so someone reading maybe doesn’t think everyone who plays it doesn’t like it.

How dare you think for yourself and have a different opinion?!

BadLlama
Jan 13, 2006

Yup, logged in and my Axe has Chain Fire on it, bought a fire Gem and it works but wont slot any other gem.

Just heads up bros that this is a thing.

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


bird. posted:

one thing i like about the town project board is it is real easy to log in, check it, see if there's anything that is cheap on trading post to turn in, turn it in, and close the game periodically while doing other stuff and passively get levels. my MB standing is now well ahead of my actual level from this lmao

I just wish there was a thing that showed if you had the items in storage in another town or not. It would be a really small quality of life change that would be nice

bird.
Jun 20, 2010

Cutedge posted:

I'm still just confused why things like the 20v20 pvp are locked to level 60. Is it just a balance thing?

big streamers who got power-leveled via their viewers getting mad about low levels killing them in beta

Ad by Khad
Jul 25, 2007

Human Garbage
Watch me try to laugh this title off like the dickbag I am.

I also hang out with racists.
I do have a lot of salt but it really helps that going from the 1400 luck food to the 1700 luck food stops needing salt to make, the 1700 harvesting food is actually really easy on the mats

30.5 Days
Nov 19, 2006

causticBeet posted:

I’ve been flagged up for the last 2 days and the only fights I’ve found have been one dude 15 levels below me who got 2 shot and then some people with poor aiming skills who were trying to camp the Everfall gates with muskets (they were bad and I killed them). Also a few 50+ lifestaff/hatchet gamers who I would hit once or twice and then promptly run away from.

Doing a mix of quests including PvP faction missions, so I’m in the areas that I would expect to see people flagged. I think we’re already at the point where unless they’re running a zerg to push influence, even the “PVPers” aren’t flagging up.

I really hope they either add PvP servers or zones eventually. I think the combat is just good enough at being Walmart dark souls that it’s pretty fun both in small settings and zergs, but it seems like almost no one flags.

I played flagged in one of the betas, back when there was level scaling and people understood the game a little less and had a really good time, even as someone who doesn't normally pvp and lost a lot. I don't think a pvp server could work in this game, tbh, because after playing in the beta and having a good time I realized that the vast majority of people being unflagged was something that made the game work. There's a maximum number of reds per square mile a game can have and still be functioning, and it's around the population density of your average rust server. Running into reds periodically but also being swarmed by blues was part of the charm of the beta.

The problem is I think the maximum red density falls as the number of reds who can give you a decent fight falls, and so large zergs and massive level disparities dropped the sustainable number of flagged people and now pvp sucks. Re-adding level scaling would help, but it wouldn't help the number of people who explicitly flag up to do zergs. I don't see what can be done about it, really.

Fried Sushi
Jul 5, 2004

Ort posted:

I am saying that, to me, those environmental storytelling pieces are what I like and I don’t give a poo poo about cutscenes and character development 90% of the time I play. I am saying that, to me, I prefer the storytelling type that this game uses and I don’t give a gently caress about the window dressing on the lovely MMO quests every MMO has. Not sure why this is such a hard thing for people to understand but here we are.

I am not saying those other games are bad, I enjoy them. But the aspects of them that are not present in this game aren’t really important to me. I am enjoying this game and trying to share a positive perspective in the thread so someone reading maybe doesn’t think everyone who plays it doesn’t like it.

FWIW I agree completely, story is the least important aspect of an MMO to me, so doing the same basic repetitive tasks in New World isn't really bothering me, its essentially the same as running dailies in other mmos. As long as the moment to moment gameplay is enjoyable it doesn't feel grindy to me, I killed Tequatl 100s of times in Guild Wars 2 and still enjoyed it cause the pushing of buttons was still fun, same here in New World. So far at least.

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2DCAT
Jun 25, 2015

pissssssssssssssssssssssssssssssssss ssssssss sssssssssssssssssss sssssssssssssssssssssssssssssssssss ssssss ssssssssssssssssssssssssssss sssssssssssssss

Gravy Boat 2k
My plan is to get to 60, obtain a full set of faction gear, and then just wait and hope that Amazon figures out the direction of the game once I do so (amd that the direction is good). I'm still having fun messing around in the game, even though it's hard for me to fully explain why

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