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There should have been a counter opportunity somewhere in the final boss air phase or something
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# ? Oct 12, 2021 21:37 |
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# ? May 29, 2024 10:37 |
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It definitely felt weird to me that the horizontal sweep wasn't counterable.
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# ? Oct 12, 2021 21:40 |
Feels Villeneuve posted:the main problem i had with the final boss was the second phase which is just a drag since i had trouble finding openings to do damage. it's really attritional too, unless i'm missing something it didn't have any openings for counter heals. The thing about the second phase is that it's fairly easy to avoid damage. if he is charging up his beam in any direction other than diagonal, start screw attacking around him in a circle. if he does anything else, hit the crouch slide and go in either direction. no counters, no rapid melee, none of that. I had a few attempts where I got through untouched just because it's so telegraphed.
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# ? Oct 12, 2021 21:41 |
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final boss yeah it's not hard, it's just long and attritional. the challenge is more to find practical openings to missile him while screwattacking around the machine gun attacks also both of his Big Ball o Energy attacks can heal you if you powerbomb it
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# ? Oct 12, 2021 21:43 |
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lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think.
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# ? Oct 12, 2021 21:56 |
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Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. Something must have triggered there. That guy hits hard, but he does not hit that hard.
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# ? Oct 12, 2021 22:03 |
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Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. just get good lol???
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# ? Oct 12, 2021 22:06 |
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i cant help but to wonder if samus hates the speed booster puzzles as much as i do
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# ? Oct 12, 2021 22:07 |
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Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. I, uh, don’t think that’s supposed to happen? cuntman.net posted:i cant help but to wonder if samus hates the speed booster puzzles as much as i do Samus already figured them out and is waiting for your slow rear end to catch up
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# ? Oct 12, 2021 22:14 |
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Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. That's definitely a bug.
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# ? Oct 12, 2021 22:16 |
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Only thing I can think of is you turned around right before the hit maybe it was like, backstab bonus damage. Is that on hard or normal?
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# ? Oct 12, 2021 22:16 |
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he's very strong
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# ? Oct 12, 2021 22:17 |
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Feels Villeneuve posted:final boss yeah it's not hard, it's just long and attritional. the challenge is more to find practical openings to missile him while screwattacking around the machine gun attacks I found very easy openings even when going around him with his 360 shot by dashing at the peak above him which brought me out of screw attack mode, turning and getting 1-2 missile locks for storm missiles up his rear end. Multiple times I've definitely gone through most or all of phase2 without being touched, but easily getting plenty of hits in. Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. You can still shoot storm missiles while jumping, screw attacking or anything. It's your fault for standing there and getting backstabbed like a chump.
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# ? Oct 12, 2021 22:17 |
Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. Backstabs do more damage, obviously
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# ? Oct 12, 2021 22:17 |
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Finally started playing this, am stuck on Kraid because I have to claw hand to charge, move, aim, and shoot simultaneously. And then sometimes she just refuses to duck, making me take a giant hit. I didn't have any issues really at all thus far, but with having to avoid so much, I'm finally hitting a wall. Note that I may have gotten there two early since I only have two energy tanks. However, it annoys me because I know the pattern and should be able to beat him easily but can't because of the control layout (as reference, I speedrun Fusion and Zero Mission for fun, so I'm not new to the series) and my hands literally hurt after a few tries.
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# ? Oct 12, 2021 22:18 |
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Darko posted:Finally started playing this, am stuck on Kraid because I have to claw hand to charge, move, aim, and shoot simultaneously. And then sometimes she just refuses to duck, making me take a giant hit. I didn't have any issues really at all thus far, but with having to avoid so much, I'm finally hitting a wall. I guess I don't get this complaint because you don't need to claw hand. The weak points can he shot directly. Admittedly I play Devil May Cry so this is like Baby Mode compared to the hell that is Nero
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# ? Oct 12, 2021 22:26 |
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yeah if you're having issues using the missiles there during the second phase, just spam your blaster at him
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# ? Oct 12, 2021 22:29 |
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Blaziken386 posted:lategame boss spoilers: hey whats a reasonable amount of damage. is it 6 full energy tanks, maybe? is that reasonable, do you think. Hard mode?
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# ? Oct 12, 2021 22:30 |
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Finally beat the game, 11 hours, took waaaaay too many backtrack breaks. Looking forward to trying a faster run now that I know the general feel of things and that "just keep going forward until you have the screw attack" is pretty much the best course of action completion-wise. Final boss owns, story developments own, game owns.
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# ? Oct 12, 2021 22:33 |
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Darko posted:Finally started playing this, am stuck on Kraid because I have to claw hand to charge, move, aim, and shoot simultaneously. how the hell are you holding your controller. stop it
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# ? Oct 12, 2021 22:41 |
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Yeah I don’t know how your hand is positioned but it can’t be optimal
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# ? Oct 12, 2021 22:44 |
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Darko posted:Finally started playing this, am stuck because I have to claw hand to charge, move, aim, and shoot simultaneously. What the hell are you claw gripping? Both index fingers over L1 and R1, your right thumb over both the jump and shoot buttons, and your left thumb on the left stick.
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# ? Oct 12, 2021 22:52 |
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you should be nice to the lobster people imo
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# ? Oct 12, 2021 22:53 |
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16-bit Butt-Head posted:you should be nice to the lobster people imo This is the exact opposite lesson I have learned from the Metroid series.
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# ? Oct 12, 2021 22:56 |
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DelphiAegis posted:You can still shoot storm missiles while jumping, screw attacking or anything. It's your fault for standing there and getting backstabbed like a chump. Lastdancer posted:Only thing I can think of is you turned around right before the hit maybe it was like, backstab bonus damage. Is that on hard or normal? that said, I just beat the final boss on hard mode, and none of his attacks did anywhere near that much damage. because, y'know, he's actually balanced well.
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# ? Oct 12, 2021 23:02 |
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Caved and looked up a speed block solution
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# ? Oct 12, 2021 23:12 |
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I just finished the last boss after dozens of tries and had that one magical attempt where I nailed every dodge, slide, parry and lock-on and it felt loving fantastic. This game rules, Raven Dad pretending to be a computer is incredible, and I loved the green lights on Samus' suit getting longer and longer like a Metroid's fangs growing. Gonna spend the next week walking around my house making EMMI beeping noises.
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# ? Oct 12, 2021 23:15 |
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Okay so just tell me one thing straight. I keep seeing speed booster blocks that can't be straightforwardly broken because there's no space to get up to speed. Do the intended methods for these involve drastically extending your shinespark state past normal by keeping it after sparking like you can in earlier Metroids, or am I missing some kind of upgrade I just haven't gotten to yet?
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# ? Oct 12, 2021 23:27 |
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Hyper Crab Tank posted:Okay so just tell me one thing straight. I keep seeing speed booster blocks that can't be straightforwardly broken because there's no space to get up to speed. Do the intended methods for these involve drastically extending your shinespark state past normal by keeping it after sparking like you can in earlier Metroids, or am I missing some kind of upgrade I just haven't gotten to yet? The former, there's no upgrade that affects the Speed Booster. Biggest things to keep in mind; Wall jumping preserves the speed boost state Sliding into a 1 tile area preserves the speed boost state Spinesharking into a slope preserves it
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# ? Oct 12, 2021 23:32 |
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Zore posted:The former, there's no upgrade that affects the Speed Booster. also - the speed boost doesn't work like a sprint, where you need to be already moving before pressing L3. you can "prime" the boost by pressing L3 at a dead standstill, and then start running immediately after
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# ? Oct 12, 2021 23:36 |
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Whew, finally pulled it off. 100% items, and 11:02:54. I unlocked everything in the gallery but only one ending picture. I don't think I'm good enough to handle a hard mode run considering how badly I was getting my rear end kicked on normal.
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# ? Oct 12, 2021 23:42 |
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Hyper Crab Tank posted:Okay so just tell me one thing straight. I keep seeing speed booster blocks that can't be straightforwardly broken because there's no space to get up to speed. Do the intended methods for these involve drastically extending your shinespark state past normal by keeping it after sparking like you can in earlier Metroids, or am I missing some kind of upgrade I just haven't gotten to yet? Speedboost being preserved by walljump is a big one - some of them seem to require you to play metroid pinball to get your boosted rear end in the right spot. I'm only aware of two puzzles (at least based on how I did them) that require you to preserve you boost by sparking into a slope to chain multiple sparks together.
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# ? Oct 12, 2021 23:45 |
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Should I really still have 6 energy tanks or so by the X-Chozo? I did two laps of the rest of the map. It feels weird always having three hits to die then losing in the cutscene poke lol
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# ? Oct 12, 2021 23:46 |
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ugh okay i beat the water boss and now i don't know where to go. i saw in the thread you don't get an item for this but i've looked everywhere and have no idea where to go next (i beat the 2nd chozo soldier as well)
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# ? Oct 12, 2021 23:57 |
Starting hard mode now, and an early cutscene reminded me Did anyone ever find out the significance of the blue butterfilies?
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# ? Oct 12, 2021 23:57 |
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CuddleCryptid posted:Starting hard mode now, and an early cutscene reminded me I am reasonably sure it's a "this way is progress" indicator
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# ? Oct 12, 2021 23:58 |
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RBA Starblade posted:I am reasonably sure it's a "this way is progress" indicator I figured the same thing
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# ? Oct 13, 2021 00:01 |
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EightFlyingCars posted:how the hell are you holding your controller. stop it To hold down my beam which takes more HP than missiles, I'm holding down a button while simultaneously screwing with two other buttons. Means my hand is clinched constantly due to finger position and ends up hurting.
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# ? Oct 13, 2021 00:12 |
Yeah, sorry, this last boss is loving unreal. I've been through all three phases and it just takes loving forever, with nowhere near enough margin for error when you have to restart the fight over and over after losing the battle of attrition in phase 3. I'll just youtube the ending slides and call it a day. Great game right up until the last 1% of the content.
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# ? Oct 13, 2021 00:13 |
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# ? May 29, 2024 10:37 |
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Final boss is one of the game’s highlights imo
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# ? Oct 13, 2021 00:27 |