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Baron von Eevl posted:Which halo was it where they made the pistol not the best weapon in the game? 2? 3? 2. They made it a bit better again in 3 cause people got mad.
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# ? Oct 15, 2021 22:09 |
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# ? Jun 8, 2024 02:13 |
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The Halo 2/3 version of the Halo 1 pistol is the battle rifle. The Halo 2 pistol takes 13 headshots to kill a player and holds 12 bullets per mag The Halo 3 pistol is technically better than that but somehow feels worse. Halo 3 also has the automag which feels awesome even if it isn’t Halo 1 pistol good skasion fucked around with this message at 22:37 on Oct 15, 2021 |
# ? Oct 15, 2021 22:33 |
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1 has the best campaign (yes, including that level) and 3 has the best multiplayer imo.
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# ? Oct 15, 2021 22:51 |
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My biggest problem with Halo multiplayer (I tried to get into Halo 3 MP) was that it was supposed to be an arena shooter in the smaller maps but: -You carry only two weapons -Melee does a lot of damage -You move so drat slow and feel floaty -Xbox Live community I rather play nowadays UT 99 or 2K4 with bots than that. And 2k4 had better big maps with vehicles.
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# ? Oct 15, 2021 22:56 |
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Guillermus posted:My biggest problem with Halo multiplayer (I tried to get into Halo 3 MP) was that it was supposed to be an arena shooter in the smaller maps but: There’s a universe where 2K4 style arena multiplayer with vehicles became the de-facto multiplayer mode for the most popular games instead of CoD and I wish I could visit. It’s a shame that Battle Royal has to be CoD style combat but with more power ups - the format would actually fit an old school Quake/Unreal Arena style nicely I feel.
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# ? Oct 15, 2021 23:11 |
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Solaris 2.0 posted:There’s a universe where 2K4 style arena multiplayer with vehicles became the de-facto multiplayer mode for the most popular games instead of CoD and I wish I could visit. I think it's mostly due to those games and Halo being more controller friendly. A boomshoot battle royal is a good idea.
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# ? Oct 15, 2021 23:17 |
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Solaris 2.0 posted:It’s a shame that Battle Royal has to be CoD style combat but with more power ups - the format would actually fit an old school Quake/Unreal Arena style nicely I feel. Ubisofts Hyper Scape tried to do BR with more arena shootery mechanics but it bombed extremely hard despite a huge marketing push Every attempt to bring back anything resembling arena shooters is cursed to have 5 players within a month of launch
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# ? Oct 16, 2021 00:08 |
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Making an arena shooter in the sense of “game where skills from Quake/UT are transferable” is doomed to fail (or if you want to think about it this way, it’s fated to find its level at a small community of players rather than a huge growing one) because all the insanely good Quake/UT vets will stomp new players right out of the game. Tribes has the same curse where the player base of any Tribes-like is too good for new people to pick up the game, Ascend almost managed to break out of this and then failed for other reasons. You end up with this small cursed fanbase that has 15 years of skills built up in these games but can’t use them on anything new. Halo has the notable advantage (from an economy of scale point of view) of being easy and fun to play even if you suck. This is also a kind of cursed fanbase mind, since the ease of use leads to legendary levels of immaturity of Halo community. Though I guess all shooters kind of have that
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# ? Oct 16, 2021 00:33 |
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Matchmaking could help with that. I mean there are people really good at Halo that can destroy new players too.
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# ? Oct 16, 2021 00:41 |
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SeANMcBAY posted:I mean there are people really good at Halo that can destroy new players too. Totally, but the ratio of good people:entire community is different.
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# ? Oct 16, 2021 00:46 |
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Remember that 2k4 map that ends with you driving into the goat man's anus?
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# ? Oct 16, 2021 00:48 |
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# ? Oct 16, 2021 00:58 |
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skasion posted:I played H4 this year for the first time since release and I’ve already re-forgotten most of it. I don’t know it’s not like people aren’t spending 10,000+ hours into Warzone and Apex and getting god-like good. As another goon said Matchmaking would help. But it’s a gameplay style no one wants to play anymore. I don’t know the reasons but people just love the semi-realism and, I guess, “tactical” nature of modern shooters
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# ? Oct 16, 2021 01:09 |
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9/11 happened and modern military shootmans shortly became the cultural zeitgeist, overtaking WW2 shootmans and Quake/Unreal abstract arena shootmans
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# ? Oct 16, 2021 01:19 |
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The United States posted:9/11 happened and modern military shootmans shortly became the cultural zeitgeist, overtaking WW2 shootmans and Quake/Unreal abstract arena shootmans Medal of Honor Allied Assault came out 4 months after 9/11. COD4 came out almost 6 years after that.
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# ? Oct 16, 2021 01:26 |
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The United States posted:9/11 happened and modern military shootmans shortly became the cultural zeitgeist, overtaking WW2 shootmans and Quake/Unreal abstract arena shootmans 2004, a year notable for happening before 2001.
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# ? Oct 16, 2021 01:29 |
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I mean I guess "people stopped playing unreal tournament 2k4 after 9/11" isn't necessarily untrue
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# ? Oct 16, 2021 01:32 |
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Thinking it over that might tie into how Team Fortress 2 has managed to maintain a strong healthy playerbase in spite of being only slightly younger than the last truly relevant Arena style shooters like Unreal Tournament 2k4 and sharing a lot of the DNA with that subgenre as well That factor is right in the game's name in fact, that TF2 is a Team oriented game, alongside the fact that all of TF2's game modes* involve objectives that aren't inherently oriented around who can shoot who better, it obviously helps in accomplishing the objectives but the fact that you don't have to be an outright god to contribute definitely helps in making it more appealing to someone new *well besides Arena but that mode was never particularly popular and isn't even officially supported by Valve anymore anyways
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# ? Oct 16, 2021 01:36 |
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I would argue that the "realistic" (as in movie level realism) first person shootmans received a boost, including WW2 shootmans, but the shift took place over a number of years. So the abstract arena shootmans didn't die but it peaked with UT2KX and was clearly in major decline by UT3. Meanwhile all the major WW2 shootman franchises made the shift from WW2 to modern military one by one, with Battlefield in 2005, then COD in 2007, then MOH in 2010.
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# ? Oct 16, 2021 02:13 |
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I'm enjoying Rekkr so far. The crank shotgun is very fun. The puzzles in episode 2's secret level went way over my head, though. I had to use a console command to give myself health because going into the next map with 8 health would have been a bad time.
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# ? Oct 16, 2021 02:38 |
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drrockso20 posted:*well besides Arena but that mode was never particularly popular and isn't even officially supported by Valve anymore anyways
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# ? Oct 16, 2021 02:43 |
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Mill Village posted:I'm enjoying Rekkr so far. The crank shotgun is very fun. The puzzles in episode 2's secret level went way over my head, though. I had to use a console command to give myself health because going into the next map with 8 health would have been a bad time. There is an incredible map in Set... 3 I think that basically single handedly justified my playing that whole mod and as soon as I get a new computer capable of running Rekkr I'll probably buy it even though I didn't like it that much in mod form.
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# ? Oct 16, 2021 02:45 |
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The United States posted:9/11 happened and modern military shootmans shortly became the cultural zeitgeist, overtaking WW2 shootmans and Quake/Unreal abstract arena shootmans
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# ? Oct 16, 2021 04:47 |
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Is the Halo Assault Rifle the worst in FPS history?
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# ? Oct 16, 2021 05:10 |
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Volte posted:Which WW2 shootmans came out before 9/11? Medal of Honor? There were only a few. PC-wise, the biggest names weren't full games but mods: Day of Defeat and War in Europe for Half-Life, which both came out in 2000. The biggest name full game was probably Hidden & Dangerous from 1999. The MMOFPS WWII Online was released in late spring of 2001. Return to Castle Wolfenstein's MP test would hit the internet 5 days after 9/11. Otherwise, the WW2 games on the market at the time were the trio of bargain bin releases WW2:GI (On the build engine) from 1999 and ValuSoft's WW2: Normandy and Iwo Jima from early 2001.
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# ? Oct 16, 2021 05:27 |
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Yeah that's a good point I didn't even consider mods and tactical games like Hidden & Dangerous.Volte posted:Which WW2 shootmans came out before 9/11? Medal of Honor? Obviously there are a bunch of smaller WW2 games like the build engine one or the eurojank Mortyr or the lithtech Elite Forces and a bunch of those valusoft bargain bin turret ones which only barely count as FPS games. Assepoester fucked around with this message at 05:35 on Oct 16, 2021 |
# ? Oct 16, 2021 05:31 |
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Mordja posted:Is the Halo Assault Rifle the worst in FPS history? Doom 3. That's the standard answer for worst [weapon] in FPS history.
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# ? Oct 16, 2021 05:32 |
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Mordja posted:Is the Halo Assault Rifle the worst in FPS history? Deus Ex. Edit: My favorite part was discovering that part of the reason for increased survivability in the latter half of the game is that the enemies switch from pistols to the assault rifle.
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# ? Oct 16, 2021 05:40 |
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The United States posted:I would argue that the "realistic" (as in movie level realism) first person shootmans received a boost, including WW2 shootmans, but the shift took place over a number of years. So the abstract arena shootmans didn't die but it peaked with UT2KX and was clearly in major decline by UT3. Meanwhile all the major WW2 shootman franchises made the shift from WW2 to modern military one by one, with Battlefield in 2005, then COD in 2007, then MOH in 2010. It's movies. Medal of Honor existed and was solid, but after Saving Private Ryan, Allied Assault's entire marketing was basically "play the visceral beach scene" which was an amazing technical achievement. This was also my and my friend's takes for RTCW, whose demo is just a beach invasion that invokes Saving Private Ryan too. There was big follow up of war movies, especially WW2. As time moves on there's a push for revisiting Vietnam that kinda peaks out in 2002. Vietnam isn't "modern" but the arsenals and military approaches are much closer to modern mil shooters. You There's also a push for movies showcasing the Middle East, Three Kings in 1999, and Rules of Engagement in 2000. Black Hawk Down comes out after 9/11 (set in Somalia) and by 2007 you've got Jarhead, Hurt Locker, Generation Kill and just an absolute poo poo ton of military propaganda on TV. The Clancy games are probably the only ones who beat the trend? Ghost Recon is 2001 and R6 is like 1998? But frankly nothing out was as good as what IW was making in the CoD series and their decision to make a modern shooter instead of like a Vietnam follow up is probably incredibly influential at hitting the cultural zeitgeist at the perfect moment.
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# ? Oct 16, 2021 05:41 |
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Mill Village posted:I'm enjoying Rekkr so far. The crank shotgun is very fun. The puzzles in episode 2's secret level went way over my head, though. I had to use a console command to give myself health because going into the next map with 8 health would have been a bad time. I love the bright blue water, it reminds me of the Witchaven games which always looked super bright in magazine reviews but turned out to be clunky, frustrating messes to actually play. Helps that REKKR is fun as well
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# ? Oct 16, 2021 07:36 |
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Tippis posted:Doom 3. I like the Doom 3 one. Feels better than the shotgun imo. I always hated how weak the one in Halo feels. You’d empty an entire mag just to knock an elites shields off.
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# ? Oct 16, 2021 07:55 |
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SeANMcBAY posted:I like the Doom 3 one. Feels better than the shotgun imo. The phrase “damning with faint praise” comes to mind.
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# ? Oct 16, 2021 09:59 |
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Not exactly an 'early FPS', but I guess it's kinda related (because my tastes are defined by them) Now that Destiny 2 is on Gamepass PC, I'm using the chance to play the Forsaken campaign. I only have played the base game on release. And man, I really, really would like to take the art assets of D2, and make a totally different game. Because it has nice graphics, backgrounds, animations, special effects, gunplay, sounds... but I don't like anything gameplay related. If I could, I would change -difficulty system (overall difficulty and options) -weapon system (numbers and types) -ammo system -health system -power progression -coop options -respawn system So yeah, basically everything. I guess current Destiny fans would hate me, though. They have the core to make a great FPS, but instead they did a farming game disguised as FPS.
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# ? Oct 16, 2021 21:51 |
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Destiny and Warframe both fall into that camp for me. Enough there to make a good game but it’s buried in a bunch of poo poo I don’t like
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# ? Oct 16, 2021 22:05 |
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I tried Warframe 3 or 4 times over the years (I dig the aesthetic a lot, so I wanted to like it!), and yeah, both Destiny and Warframe are the same type of game, in that regard. Then again the famously addictive Diablo 2 bored me after a week, so I guess I'm not really compatible with these games. Turin Turambar fucked around with this message at 22:17 on Oct 16, 2021 |
# ? Oct 16, 2021 22:06 |
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Yeah, gunplay has always been Destiny's fallback and there have been periods when it was the only appealing part of the game. Literally everything else about it has ranged from decent to godawful over the life of the franchise, sometimes cycling more than once. But the franchise did survive, which tells you just how polished that gunplay is
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# ? Oct 16, 2021 22:07 |
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I am very pro-Warframe but if you're not interested in an MMO then it's a hard sell, the action is tight and the movement is incredible but it's still an MMO with all the negatives and repercussions that connotates
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# ? Oct 16, 2021 22:39 |
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A part of me wants to try Destiny 2 despite it not really being my type of game, but I will admit, I have no idea how I'd even begin to try to get into it. What I was reading seemed confusing enough, even before they started to remove content.
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# ? Oct 16, 2021 23:12 |
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You’re in luck because I just did it! You download the client, make a character and then follow the New Light campaign. That’s it! Once you’ve finished that (or before if you want) you can go off and do all the free stuff in it. There’s a few single player missions from each expansion to try and loads of multiplayer stuff. I’ve been having fun with it the last few weeks. It’s fun with friends or with a podcast. The shooting in it feels amazing and I think it looks great on the new consoles. Feels really nice at 60fps and with the 105FOV
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# ? Oct 16, 2021 23:24 |
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# ? Jun 8, 2024 02:13 |
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Destiny 2 was fine back when I did play it, but I'm probably never going to bother again between how huge the game is in terms of hard drive space it takes up and their rear end backward idea to try and combat how bloated it's gotten by cutting content out of the game
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# ? Oct 16, 2021 23:32 |