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Natural 20 posted:I believe the conjecture from Prime is that the Chozo disappeared from Tallon IV because they reached enlightenment and let go of their corporeal forms before the Phazon dragged them back. Yeah, the impression I got from the lore is that the chozo hit a certain point in their spiritual practices and once a large number of chozo started becoming bird-buddhas everyone else started seeking enlightenment to join their friends and family. That meant stuff like central government collapsed and left more worldly chozo that tried to get everything ready for their absence on various worlds before attaining enlightenment as well. I wonder if Samus Aran is part of the effort by the Chozo to 'tidy up' after themselves. Shes dealt with a bunch of problems the Chozo left behind unresolved as they vanished, from mother brain, to the sealed leviathan seed on tallon IV, to the Metroids and X parasites. Given how strong their seers are, its not unreasonable.
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# ? Oct 15, 2021 00:32 |
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# ? May 15, 2024 03:22 |
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Pharohman777 posted:I wonder if Samus Aran is part of the effort by the Chozo to 'tidy up' after themselves. Shes dealt with a bunch of problems the Chozo left behind unresolved as they vanished, from mother brain, to the sealed leviathan seed on tallon IV, to the Metroids and X parasites. Given how strong their seers are, its not unreasonable. "The seers say to leave that missile pack there. No, other side of the crumbling blocks. That way there's a chance the Hunter will miss them and die to the next obstacle. Weeds out unsatisfactory timelines."
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# ? Oct 15, 2021 01:29 |
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Rosalie_A posted:Some general combat tips that might be helpful and not immediately intuitive. I'm putting these in a spoiler block in case you'd rather not read them now, but they're here if you feel you want them: It sounds like they took a lot from the Metroid 2 remake. There's a break even point about half way through in M2:SR where you go from horribly weak to a walking death machine. It's rather jarring, and I hope they did better on the power curve here.
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# ? Oct 15, 2021 03:32 |
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pointlessone posted:It sounds like they took a lot from the Metroid 2 remake. Samus is extremely squishy here, and certain minibosses will slap away 6 energy tanks of health in a single hit.
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# ? Oct 15, 2021 06:14 |
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This is a lot of spoilers, we should probably stop.
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# ? Oct 15, 2021 07:01 |
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Eh even if we give good advice we won't see it until like 10 videos ahead because Nat20 always records a hell of a lot in advance.
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# ? Oct 15, 2021 07:37 |
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Bruceski posted:"The seers say to leave that missile pack there. No, other side of the crumbling blocks. That way there's a chance the Hunter will miss them and die to the next obstacle. Weeds out unsatisfactory timelines."
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# ? Oct 15, 2021 07:43 |
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# ? Oct 16, 2021 01:13 |
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this lp has been fun to watch, but as someone who's beaten it multiple times in the name of speedrunning attempts, there are multiple times in this video where i'm just like "no!! what are you doing!! aaaaa!!!!" but i think that happens with every blind LP, lol do your best, guys! i'm rooting for you, even when internally screaming
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# ? Oct 16, 2021 05:08 |
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So is every EMMI going to have an item to pick up, I wonder?
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# ? Oct 16, 2021 05:47 |
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Quackles posted:So is every EMMI going to have an item to pick up, I wonder? Unsure if it would really be a spoiler, but to be safe...Yes, they all have Samus's abilities.
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# ? Oct 16, 2021 08:13 |
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Those are absolutely small Mother Brains. Teenager Brains maybe? First EMMI was just blast, this second was overheat then blast, are there any bets on what the last will require? Samus absolutely drained the Omega cannon and then the Spider Grip out of Brain and EMMI like she was a Metroid. Which makes sense. Adam must be missing Samus, he keeps wanting her back on the ship E: Auntie Brains, as they're Mother Brain younger sisters. Omobono fucked around with this message at 10:01 on Oct 16, 2021 |
# ? Oct 16, 2021 09:47 |
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Auntie Brain sounds like an Addams Family character.Blaziken386 posted:this lp has been fun to watch, but as someone who's beaten it multiple times in the name of speedrunning attempts, there are multiple times in this video where i'm just like "no!! what are you doing!! aaaaa!!!!"
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# ? Oct 16, 2021 11:37 |
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One thing that I begrudgingly loved about the first real EMMI fight is that once I figured it out, once I had everything laid out ready to kick its rear end.... it decided THEN was the time to not follow the same path it did every other time and snuck up behind me. Basicaly at 12:40 in the video, imagine waiting for like 5 seconds expecting that jerk to drop down and then "NOTHING PERSONNEL KID" So the moral of the story is: don't go into that over the shoulder camera mode until you're damned sure you know where EMMI is coming from.
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# ? Oct 16, 2021 14:45 |
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Belated happy birthday! This is where I tap out of this LP though. Something about the idea of melee counters in when you have a plasma cannon rubbed me the wrong way such that I didn't get a copy of M2R and seeing this as a descendant of that turned me off conceptually. The first couple episodes were enough to convince me this is a game I'm going to play and I'd rather do it blind, so thanks for literal years of entertainment, and I'll catch y'all in the next LP.
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# ? Oct 17, 2021 06:57 |
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I didn't think I'd watch Natural 20 LP another Metroid game after the disaster that was Super Metroid, but this is quite fun so far. It helps that I haven't played Dread myself. Apart from the EMMI's and the tiny Mother Brains, the enemies have been very generic so far. I wonder when this picks up.
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# ? Oct 17, 2021 10:06 |
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I will say that I really do struggle with the controls in Metroid. They're completely logical, don't get me wrong. But I have so much difficulty with just remembering I can aim with L and also that missiles aren't their own button, but a toggle on R. My brain is hard wired to jump and fire at a target I see in the air. Also I'm so much worse at Metroid jumping.
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# ? Oct 17, 2021 11:15 |
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Natural 20 posted:I will say that I really do struggle with the controls in Metroid. They're completely logical, don't get me wrong. But I have so much difficulty with just remembering I can aim with L and also that missiles aren't their own button, but a toggle on R. My brain is hard wired to jump and fire at a target I see in the air. Keep in mind possibly every other poster in this thread probably played Metroid games semi-frequently from age 8 on. It's not really surprising if you don't have the same muscle memory for it most of the people commenting on your videos do. Bremen fucked around with this message at 22:28 on Oct 17, 2021 |
# ? Oct 17, 2021 22:24 |
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Natural 20 posted:Also I'm so much worse at Metroid jumping. Reminder
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# ? Oct 18, 2021 02:00 |
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David Jaffe (the God of War director) showed his entire rear end by getting stuck on stream and needing a watcher’s help, then made a video later calling the game a sacred cow with poo poo design… Because he couldn’t find the shootable ceiling in the first area.
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# ? Oct 18, 2021 17:04 |
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girl dick energy posted:David Jaffe (the God of War director) showed his entire rear end by getting stuck on stream and needing a watcher’s help, then made a video later calling the game a sacred cow with poo poo design… Irrelevant has-been desperate for attention - More at 11. Edit: Seriously though, the man is a hypocrite. Even ignoring the fact that there was WAY more hidden poo poo in the old God of War games, he somehow puts Shantae on a pedestal despite the fact that it does the same thing as Dread. TaurusOxford fucked around with this message at 17:43 on Oct 18, 2021 |
# ? Oct 18, 2021 17:41 |
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I have now finished this game and return to follow the LPs. It's pretty good! (And thankfully didn't justify any fears I had after the debacle of Other M.) Dread feels a lot more "actiony", for lack of a better word, to me than past Metroid games, and I died a lot more in this one (even if you don't count EMMI) than I remember doing in Super/Fusion/ZM/AM2R. Something about this game's combat style just didn't click with me for most of my playthrough, and I'm hoping I'll have more fun and struggle less on a second playthrough.
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# ? Oct 18, 2021 22:14 |
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# ? Oct 18, 2021 22:41 |
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Bremen posted:Keep in mind possibly every other poster in this thread probably played Metroid games semi-frequently from age 8 on. It's not really surprising if you don't have the same muscle memory for it most of the people commenting on your videos do. in super metroid i bonk my head on everything, all the time
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# ? Oct 18, 2021 22:50 |
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Blaziken386 posted:personally, the only other metroid I've completed is Samus Returns, because it's the only other one where Samus controls decently Play the GBA games. Samus started getting her more snappy movement post-Super, especially with Zero Mission.
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# ? Oct 18, 2021 22:56 |
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Zero Mission is still my recommended entry into the series for new players, and not even because of where it fits in the timeline (though that does make it an easier sell). It’s just a very good game.
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# ? Oct 18, 2021 23:08 |
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judging by how this LP is going, im going to guess nat is going to take more tries on the first real boss than all the hollow knight bosses combined
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# ? Oct 19, 2021 00:20 |
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Yeah, getting comfortable with l-aim is mandatory by midgame, at the latest.
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# ? Oct 19, 2021 01:57 |
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Fun fact: going into one of those scripted sequences where you get to fire off all your missiles pretty much always gives you a bunch of missiles for initiating it anyway. No need to save up for them, just fire away!
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# ? Oct 19, 2021 02:19 |
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CRIP EATIN BREAD posted:judging by how this LP is going, im going to guess nat is going to take more tries on the first real boss than all the hollow knight bosses combined That was the first real boss.
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# ? Oct 19, 2021 05:19 |
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That icky monster door to the boss is the creepiest goddamn thing in the game so far imo
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# ? Oct 20, 2021 10:02 |
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Bifauxnen posted:That icky monster door to the boss is the creepiest goddamn thing in the game so far imo I'm glad this was brought over from Fusion.
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# ? Oct 20, 2021 12:50 |
I almost wish I still had my Samus avatar.Marluxia posted:Also whoever designed the map fill in system here is a war criminal and deserves a special place in hell.
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# ? Oct 20, 2021 13:51 |
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Bifauxnen posted:That icky monster door to the boss is the creepiest goddamn thing in the game so far imo It's a fantastic rendition of the standard boss door
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# ? Oct 20, 2021 16:09 |
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I don't think the eye doors in super provided any sort of heal, just a 3 missile sponge.
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# ? Oct 20, 2021 20:16 |
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# ? Oct 20, 2021 23:33 |
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One of the first things said about Phantom Cloak was that it muffled your sound.
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# ? Oct 21, 2021 03:56 |
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The EMMIs have two ways of detecting you. The first is that blue cone in front of them, and if they see you with it things turn red, the doors lock, and they start chasing you. The second is the big yellow circle that they only emit intermittently. Think of the later as a radar, if they use it and you're in range (which is usually most of the room) it'll make little pings over you and the EMMI will know something is there and come looking - it won't actually set off the alarm, though. The phase cloak will hide you from either, but since the "radar" pulse is basically impossible to predict it's mostly useful for the vision cone. If you see the EMMI coming you can use the cloak to hide (especially if you can't easily run), and if it does the radar and you see it ping off Samus you can also use it, but be sure to move as well because it will usually run right over to where you were, and the cloak won't protect you from the EMMI actually touching you. The actual melee counter timing is meant to be, while not impossible, so difficult not even the best players can do it reliably (which would basically trivialize the EMMIs), so it's basically just a desperate measure to try when you're out of better options.
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# ? Oct 21, 2021 05:02 |
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Bremen posted:The second is the big yellow circle that they only emit intermittently. Think of the later as a radar, if they use it and you're in range (which is usually most of the room) it'll make little pings over you and the EMMI will know something is there and come looking - it won't actually set off the alarm, though. That's not actually how the radar thing works. EMMIs will detect Samus if she moves within a certain range of them without Phantom Cloak up. That yellow circle is the radius of their motion sensor.
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# ? Oct 21, 2021 05:10 |
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# ? May 15, 2024 03:22 |
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Bremen posted:The actual melee counter timing is meant to be, while not impossible, so difficult not even the best players can do it reliably (which would basically trivialize the EMMIs), so it's basically just a desperate measure to try when you're out of better options. Yeah, I think I've seen it mentioned elsewhere that the timing windows for the two counter opportunities (one for the grab, one for the stab) are both insanely short and also slightly randomized so that you can't reliably react to the animations to escape. You basically have to either get insanely lucky or not get caught to begin with, which can become frustrating given how much the game expects you to lean on the melee counter both for killing random poo poo while exploring or during boss fights.
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# ? Oct 21, 2021 16:00 |