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To be fair, there's not really a generalist bow user. They're probably the most diverse weapon type in the game in the game. You have physical dps, elemental dps, off-field dps, healers, shielders, venti, childe barely even using his bow attacks, etc. compare that to claymore where almost all of them are hard carries.
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# ? Oct 18, 2021 16:23 |
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# ? May 24, 2024 23:32 |
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The issue is their BP weapon is weird. Alley Hunter is awesome as it has a damage substat and an off field damage passive but it's weapon banner only.
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# ? Oct 18, 2021 16:33 |
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Huh, I guess Aloy really is the first bow user whose entire kit is worth leveling. Everyone else has a talent you can leave at 1 and not feel bad about it. Except Tartaglia, but we all know about his quirks. Attack: Diona/Venti/Sara Skill: Ganyu Burst: Fischl/Yoimiya Amber: Amber The thing is, Stringless would be a great general option for Aloy if not for the EM substat made with Fischl in mind (though it would work for melt). It's funny how Fischl also has another bow clearly designed for her. gandlethorpe fucked around with this message at 16:48 on Oct 18, 2021 |
# ? Oct 18, 2021 16:44 |
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Stringless is for Venti! Making mitternicht's waltz as well as compound bow is very strange though, two weapons exclusively for a niche nobody plays (you could say the same of crescent pike + dragonspine spear tbqh).
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# ? Oct 18, 2021 16:51 |
you can always run her as a melt nuke and enjoy that sweet EM which makes me realize i have never tried this on bomber Amber, oops
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# ? Oct 18, 2021 16:59 |
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No Wave posted:Stringless is for Venti! Making mitternicht's waltz as well as compound bow is very strange though, two weapons exclusively for a niche nobody plays (you could say the same of crescent pike + dragonspine spear tbqh). Crescent pike is still good for using XL as a phys carry in early and midgame.
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# ? Oct 18, 2021 17:11 |
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I just run Sacrificial Bow on Aloy. It's very satisfying to double up on the grenade.
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# ? Oct 18, 2021 17:25 |
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Pope Urbane II posted:Crescent pike is still good for using XL as a phys carry in early and midgame. Is it just the weapon, or is it somehow particularly good on Xiangling? Does she have better normals than other polearm users? edit: oh yeah she's free
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# ? Oct 18, 2021 17:36 |
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Redmark posted:Is it just the weapon, or is it somehow particularly good on Xiangling? Does she have better normals than other polearm users? she attacks really fast so she can use the passive pretty well to lay on extra damage. She was the OG phys carry for newbies who were looking for an upgrade from their barebones "have traveler smack thing with sword" comps.
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# ? Oct 18, 2021 17:45 |
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Redmark posted:Is it just the weapon, or is it somehow particularly good on Xiangling? Does she have better normals than other polearm users? Crescent pike scales really well with fast/multihit attacks.
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# ? Oct 18, 2021 17:59 |
the other thing was that she had 2-hit and 4-hit attacks in her combo, and each individual hit of those attacks would trigger the additional damage passive. which then benefitted from phys% bonuses/shred and could also crit but between phys falling off and future polearm characters not having designs nearly as catered to the Pike, it wasn't such a huge deal anymore
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# ? Oct 18, 2021 18:00 |
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My lvl 80 C5 XL is still using a Crescent Pike. Should I replace it with The Catch?
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# ? Oct 18, 2021 18:27 |
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Boat Stuck posted:My lvl 80 C5 XL is still using a Crescent Pike. Should I replace it with The Catch? depends on what you're using her for, if you're still relying on her as a physical DPS, then no, but xiangling's optimal use case is as a pyro off-field DPS, in which case the Catch is much, much better.
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# ? Oct 18, 2021 19:42 |
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RareAcumen posted:More people should post their teapot's, because it's nice to look at them but I am absolutely terrible at in game decorating for everything. my teapot is just the 6 fields, smithy building, alchemy table, and then enough dogs to hit the furniture cap it's only like 5 dogs.... mihoyo please reduce the dogs' capacity cost
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# ? Oct 18, 2021 20:14 |
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RPATDO_LAMD posted:my teapot is just the 6 fields, smithy building, alchemy table, and then enough dogs to hit the furniture cap And in every room And in every one of the outdoor sub-areas Load rooms up with cats. Load fields up with dogs. Companions can pound sand as soon as they've given me their gifts for building them fountains and poo poo.
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# ? Oct 18, 2021 20:16 |
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The problem for me of raising Ayaka to level 80 is I need Azhdaha’s challenge reward to raise talents past level 6. Man gently caress that boss. Though I guess it’s telling me to invest more in shield characters.
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# ? Oct 18, 2021 20:31 |
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I've done the math recently and even if I get every character that uses him and 9/9/9 all of them I don't need any more childe boss mats (Childe has fewer characters that use him vs wolf/andrius and we werent getting boss mats for long before golden house released). It feels weird to skip a boss, especially my favorite one, but it's looking like it's time.
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# ? Oct 18, 2021 20:33 |
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theblackw0lf posted:The problem for me of raising Ayaka to level 80 is I need Azhdaha’s challenge reward to raise talents past level 6. u can always get on discord and ask for a carry from goons. I can solo Azdaha with Ganyu, even on ice infusion, for instance, and some goons have C2 Zhongli to give you big boy shields too. Or they can bring a kokomi/qiqi and power heal through the damage for the "use no shields" achievement on Azdaha.
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# ? Oct 18, 2021 20:35 |
No Wave posted:I've done the math recently and even if I get every character that uses him and 9/9/9 all of them I don't need any more childe boss mats (Childe has fewer characters that use him vs wolf/andrius and we werent getting boss mats for long before golden house released). It feels weird to skip a boss, especially my favorite one, but it's looking like it's time. BILLETS
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# ? Oct 18, 2021 20:35 |
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Is it resource positive to use 60 resin boss fights? I’ve been skipping them since they added the fifth.
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# ? Oct 18, 2021 20:35 |
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kater posted:Is it resource positive to use 60 resin boss fights? I’ve been skipping them since they added the fifth. for artifacts and ascension pieces, no. But if you need boss mats, its impossible to get them elsewhere, so the resin efficiency is whatever value you attach to the drops. Bosses for billets/solvents is kind of expensive at 60 resin, though, due to the low drop chance, even at WL8. There's a lot of stuff you could do with that extra 60 resin.
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# ? Oct 18, 2021 20:37 |
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Albedo is planned to see a re-release fairly soon and since Itto looks pretty fun and I'm swimming in gems for the moment I'm thinking about mono-Geo teams which will use Itto and Gorou. Albedo's name has come up frequently for team comps and I know literally nothing about him. What's his deal? Is he good? How does he work with geo comps specifically? Hypothetically, if I have other Geo options to stick with the new Geos coming out is Albedo going to be worth gems?
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# ? Oct 18, 2021 20:40 |
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kater posted:Is it resource positive to use 60 resin boss fights? I’ve been skipping them since they added the fifth. I think weekly bosses are worth doing at 60 if you want to accelerate your gemstone acquisition rate, not very worth it otherwise (ofc always do them if you still want to the 7/8/9/10 talent mats). No Wave fucked around with this message at 20:44 on Oct 18, 2021 |
# ? Oct 18, 2021 20:42 |
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It's worth watching the "no hit solo kaeya azdaha fight" video to get an idea of how to avoid taking any damage even without shields. Then again, shield characters/generators aren't exactly uncommon so it shouldn't hurt much to just slam one in your bossing team if that fight consistently gives you trouble. And my long-term teapot goal is a bamboo grove full of boars. Only got 5 so far, but there's not much I can do about the salesman's inventory.
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# ? Oct 18, 2021 20:43 |
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If you're stressed about the bosses, just do the level 80 versions. I don't think the differences in rewards are that high between the 80 and 90 versions. I've gotten billets and plenty of materials doing the 80 ones.
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# ? Oct 18, 2021 20:45 |
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But skipping bosses means fewer chances at billets
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# ? Oct 18, 2021 20:46 |
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The one benefit to rolling for Albedo and skipping out on 2.4 (who is probably Shenhe) is that they're making his possible BiS sword a welfare item.
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# ? Oct 18, 2021 20:46 |
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Meiteron posted:Albedo is planned to see a re-release fairly soon and since Itto looks pretty fun and I'm swimming in gems for the moment I'm thinking about mono-Geo teams which will use Itto and Gorou. Albedo's name has come up frequently for team comps and I know literally nothing about him. What's his deal? Is he good? How does he work with geo comps specifically? Hypothetically, if I have other Geo options to stick with the new Geos coming out is Albedo going to be worth gems? Its just that his E has constant duration and applies damage agnostically. Thats it. He does damage while your carry can do damage as well. If Itto ends up being good you'll want him to increase the parties total damage output. If Itto is bad then he'll still be solid damage because of his new weapon and gear set and you'll want to run him with Ning.
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# ? Oct 18, 2021 20:47 |
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The billet drop rate looks like 12%. I'm not that eager to skip bosses, I don't mind using all monday resin+the weekly transient on it, plus I still like getting gemstones as I want to level every character to 80/90. But it's something for me to keep in mind.Tae posted:The one benefit to rolling for Albedo and skipping out on 2.4 (who is probably Shenhe) is that they're making his possible BiS sword a welfare item.
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# ? Oct 18, 2021 20:50 |
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Albedo is an off field dps with a low cooldown, low energy burst, who generates a lot of particles. Hes geo fischl only his burst actually does good damage. He's the only geo character who fills this role at the moment.
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# ? Oct 18, 2021 20:50 |
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theblackw0lf posted:The problem for me of raising Ayaka to level 80 is I need Azhdaha’s challenge reward to raise talents past level 6. He forced me to build Zhongli and now I'm spoiled in overworld if I don't have him lol
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# ? Oct 18, 2021 20:53 |
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silvergoose posted:BILLETS Also hoarding dream solvents so you can more quickly juice up new characters who use new boss mats.
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# ? Oct 18, 2021 21:09 |
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Is there even anyone besides Albedo who can make use of that sword? Maybe Kaeya? What a choice for a free event weapon.
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# ? Oct 18, 2021 21:13 |
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Maybe it could be useful for Geo MC in a tri-geo Gorou team? I'm not sure if the damage would be worth it from just base defense + Gorou buff though.
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# ? Oct 18, 2021 21:18 |
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Come to think of it, Albedo having the highest* DEF in the game is funny because he barely spends time on field for the main purpose of the stat to matter. *I guess technically Noelle's is higher once her ascension stat is calculated gandlethorpe fucked around with this message at 21:23 on Oct 18, 2021 |
# ? Oct 18, 2021 21:20 |
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yeah, i figure def is just going to be a "geo stat" primarily going forward, so albedo has it to scale with different team buffs from other geo characters
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# ? Oct 18, 2021 21:22 |
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As someone that's been running Albedo the last couple weeks coincidentally before the leaks, it's really annoying and bad how many times his skill does not work and he just doesn't exist.
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# ? Oct 18, 2021 21:27 |
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Endorph posted:Albedo is an off field dps with a low cooldown, low energy burst, who generates a lot of particles. Hes geo fischl only his burst actually does good damage. He's the only geo character who fills this role at the moment. Basically this. Going into the specifics, Albedo's kit leans on his skill, which sets down a Geo construct flower. When an enemy takes damage while they're within a certain distance of the flower (the radius is roughly 2-3 steps wider than a Bennett burst—pretty substantial), the flower deals AoE Geo damage near said enemy (based on Albedo's DEF stat). This proc has a 2 second cooldown. When it hits, it also has a 67% chance to generate a Geo elemental particle. The advantages of this skill are:
Albedo's burst deals an initial hit of damage; then, if his construct is on the field, it deals 7 hits of AoE damage. Each hit is located near one of up to 7 enemies within the construct's usual proc radius. If there are less than 7 enemies within the proc radius, the remaining hits spawn randomly within it. The burst costs 40 energy and has good multipliers (the initial hit is roughly equivalent to Hu Tao's burst at low HP), but its damage is entirely ATK-based unless you have Albedo at C2+, so his overall damage suffers a bit from split-scaling.
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# ? Oct 18, 2021 21:38 |
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The geo constructs being inconsistent is one of my biggest hang-ups about whether to roll or not.
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# ? Oct 18, 2021 21:38 |
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# ? May 24, 2024 23:32 |
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Man Tsurumi’s quest line was really great. Almost as good as Kazami’s. Why can’t the main stories be this good? (Though I did think Inazuma’s Archon Quest was the strongest of the three so far).
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# ? Oct 18, 2021 21:41 |