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secretly best girl posted:You never played Valdis Story, clearly. Never heard of it! goferchan posted:That's a pain in the rear end, but missable sidequests are definitely something I associate with Dark Souls Fair point. I thought the metroidvania influences would be stronger, though. Ah well. I'll get back to Blasphemous in a while, cooling off from my irritation with Total Annhilation (such a good RTS) and more the Void Rains Upon Her Heart.
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# ? Oct 19, 2021 03:55 |
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# ? Jun 4, 2024 05:18 |
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StrixNebulosa posted:Never heard of it! Good game but if you hate missable side quests you're going to have issues with it.
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# ? Oct 19, 2021 03:57 |
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Just finished up Mighty Goose, and it was...ok. Not saying it was bad or anything, but let's just say I'm glad I got to play it on Gamepass. I'm new to the Gamepass thing, but it has really let me find a lot of gems (particularly indie ones like ScourgeBringer) that I kicked myself for missing: gems so brilliant I find myself buying another copy on Itch/Steam to show my appreciation. Mighty Goose, unfortunately, felt very forgettable and half-baked. Again, I wouldn't say it was bad: probably my fault for seeing so much twitter footage of it beforehand and getting hype, thinking it was gonna be gold, only to wind up with bronze. It does have some cool moments to it, particularly some of the vehicle sections and some of the bosses, that provide some wild and cuh-ray-zee spectacles. For the most part, though, those moments are few and far between, and the game just has you going through the same flat levels fighting the same few types of enemies in very similar formations, over and over. When the game wasn't being boring with its levels or forgettable token upgrade system, muted/missing sounds or barebones story that relies too much on goofy non-sequiturs, it was either being overly frustrating from its inconsistent checkpoint system, bad feeling default gun, terrible enemy telegraphs/bullets hidden underneath way too many explosions and special effects, wonky hitboxes, and random slow-mo kicking it at the worst times, or it was being overly easy with it constantly dispensing opportunities to go 'mighty', aka go invincible and cheese your way through encounters/bosses with no effort. After beating the all-too short Mighty Goose, I didn't have the heart to go through the new game plus for it: tried one level, saw it didn't do anything significantly different and quit. Contrast to my trip through Jet Lancer which was very worth the 2nd run (I'd do it even if they didn't lock the true ending behind it). Maybe I'm being overly harsh to an indie game or some such thing: I will admit that perhaps I do have a slight bias against games where I get the feeling they sell themselves completely on the goofy, memey art but don't have solid gameplay to back it up. This isn't the worst offender in that case, as it was still decent, and I suppose a good example of the power of Gamepass in providing opportunities to try these oddities: they ain't all gonna be gems after all! FutureCop fucked around with this message at 04:16 on Oct 19, 2021 |
# ? Oct 19, 2021 04:09 |
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ultrafilter posted:Good game but if you hate missable side quests you're going to have issues with it. More specifically: rewards are tied to your rank on a boss, which you have to reload to replay, no practice mode. Taking too long on certain quests leads to NPCs or possibly entire villages dying. There are definitely missable bosses. Etc.
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# ? Oct 19, 2021 04:13 |
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I had a good time with Outriders, I wished I waited for it to come out on gamepass because we all knew it would eventually but eh. Bring a friend if you can.
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# ? Oct 19, 2021 04:16 |
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Haven't read this thread in a few dozen pages, I assume others gotta be posting about how good The Riftbreaker is. I just got a warning of a huge wave about to attack... And they're spawning all right next to my giant indefensible Battery Farm at the edge of the map that I cannot build a Fence around. poo poo poo poo poo poo. Set up as many towers as I can before the attack begins... And then they went in the complete opposite direction, attacking a much more poorly fortified corner of my base - but the rocks form a natural chokepoint lmao. Look at all their stupid bug eyes in the dark waiting to be burned to a crisp. Not always in the mood to play this game, and I usually can't play for hours at a time but when I do play drat this is a good game.
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# ? Oct 19, 2021 04:17 |
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FutureCop posted:Just finished up Mighty Goose, and it was...ok. Not saying it was bad or anything, but let's just say I'm glad I got to play it on Gamepass. I'm new to the Gamepass thing, but it has really let me find a lot of gems (particularly indie ones like ScourgeBringer) that I kicked myself for missing: gems so brilliant I find myself buying another copy on Itch/Steam to show my appreciation. Mighty Goose, unfortunately, felt very forgettable and half-baked.
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# ? Oct 19, 2021 04:20 |
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Commander Keene posted:I think so, but you may need to change the extension. DuckStation has a built-in memory card manager though. Well... I spent 2 or 3 hours trying to open the save in duck emulator. I used memcardrex and the tool in the emu. Tried a lot of things. One clue I found said maybe pcsxr's simulated bios doesn't make good save files? I loaded with another bios instead in the same program, which wouldn't read the same save card. Presumably the emulator's save states (that is, not the PS memory cards) are not compatible between programs. Is there anywhere that's good to ask about things like this? I might have to admit I'm SOL at this point. The game is really cool, but it's not exactly the kind of game where you'd want to play the first six hours twice. Pcsxr is a bad program. Zero of the features work other than the actual emulation, so I can't use the savestates or change the resolution or anything, plus it crashes fairly often. The cutscenes in vandal hearts ii are sometimes over 20 minutes, which doesn't seem necessary, and sometimes with combat it will be a long time between when you can save. Oh, 1999!
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# ? Oct 19, 2021 04:25 |
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FutureCop posted:Just finished up Mighty Goose, and it was...ok. Not saying it was bad or anything, but let's just say I'm glad I got to play it on Gamepass. I'm new to the Gamepass thing, but it has really let me find a lot of gems (particularly indie ones like ScourgeBringer) that I kicked myself for missing: gems so brilliant I find myself buying another copy on Itch/Steam to show my appreciation. Mighty Goose, unfortunately, felt very forgettable and half-baked. Out of curiosity, what, other than ScourgeBringer, grabbed you?
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# ? Oct 19, 2021 05:20 |
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CharlieFoxtrot posted:lol if you ever used cover i didn't i used the pseudo-mass effect vanguard class, that doesn't make it not an utterly generic 3rd person cover looter shooter
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# ? Oct 19, 2021 05:25 |
secretly best girl posted:You never played Valdis Story, clearly. I'm just happy to see someone else mention this game. I liked it and thought it was going to be a Bigger Deal but I think Hollow Knight or something else very similar came out right after and permanently jacked that spotlight.
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# ? Oct 19, 2021 05:31 |
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it was one of those games where they kept patching it when people weren't playing it the way they wanted.
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# ? Oct 19, 2021 05:35 |
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Valdis Story's actually a bit older, it's from 2013/2014 I think... the main thing is it's got stun locking on attacks which I wasn't a fan of when I played through it because there's a lot of platforming and it's annoying to get hit with a projectile mid jump and then you just stop and sink like an anchor. also when I played it back then they launched without an actual ending and they had comic book panels depicting what part of the ending might look like lol
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# ? Oct 19, 2021 05:39 |
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The 7th Guest posted:Valdis Story's actually a bit older, it's from 2013/2014 I think... the main thing is it's got stun locking on attacks which I wasn't a fan of when I played through it because there's a lot of platforming and it's annoying to get hit with a projectile mid jump and then you just stop and sink like an anchor. Yeah, it launched in a really incomplete state. When you started it showed like four playable characters... but only one was actually useable, with the rest "coming soon". It just felt rough around the edges back then, I'm sure it's more complete now. I think that was before Early Access was a thing? Or at least when it was very limited, not available to all developers.
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# ? Oct 19, 2021 05:45 |
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Begemot posted:Yeah, it launched in a really incomplete state. When you started it showed like four playable characters... but only one was actually useable, with the rest "coming soon". It just felt rough around the edges back then, I'm sure it's more complete now. The original Kickstarter wanted $8k, which seems hilariously low, and they ended up with a little under $50k. People really wanted Metroidvanias on PC in the early 2010s and got super hyped up for anything that even remotely resembled it. Rogue Legacy was also 2013 and had quite a lot of hype for it. Going by release date there's a few games from that time I kind of have memory of being discussed in order of release ARES Extinction Agenda Insanely Twisted Shadow Planet Guacamelee Strider Valids Story Ori and the Blind Forest Axiom Verge Salt and Sanctuary Hollow Knight 2/24/2017 Bloodstained 5/24/2018 As you hit 2018 you're getting like 2/3rds of the "metroidvania" games listed on steam compared to all previous years. pentyne fucked around with this message at 06:02 on Oct 19, 2021 |
# ? Oct 19, 2021 05:53 |
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Yeah Valdis Story is an ancient metroidvania by today's standards but I also think it was never going to be a super popular one because it's just too hard and mechanically fiddly.DatonKallandor posted:Microsoft nuked the existing controller standard and replaced it with their (at the time) new xbox standard. Pretty obviously to push people into buying xbox pads that "just work", despite the fact that they would have also "just worked" if they had made them use the already existing standard. repiv posted:The existing "standard" was barely a standard, there was a common API for sending gamepad events to a game but no consistent definition of what those events actually mean. Is button15 the X button? Dpad left? L3? Who knows, better just ask the user to manually map everything. Stux posted:except it nails them down specifically to only whats on an xbox controller, removing half the number of axes, limiting total button count to 10, and removes the ability for other controllers to be easily compatible. it also means things standard on every controller but the xbox controller, like gyro support, is completely lacking. there was nothing stopping them from having windows map that stuff sensibly w directinput and handle the naming internally. in fact the main limitation w directinput that everyone ran into was specific to how they made the 360 pad driver handle everything rather than a problem with the standard. the move to xinput was purely to make their own controllers the default by being the only ones natively compatible. It's a good and useful standard, mind you. It's made supporting gamepads so much easier across windows, linux, android, etc. But still. Assepoester fucked around with this message at 06:16 on Oct 19, 2021 |
# ? Oct 19, 2021 06:13 |
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TitusGroen posted:Out of curiosity, what, other than ScourgeBringer, grabbed you? From Gamepass, it's too early for me to have a big list as I'm only just starting my journey through it, tasting the various indies and such. ScourgeBringer was definitely one that surprised me in that it was a game that looked like it was just another random-generated room-based roguelike thingy that there are so many of and therefore, it wasn't high on my list of priorities. And while it is still that same ol' roguelite gamey game, Gamepass letting me try it and seeing how good the combat flowed really impressed me. Games I've tried so far on Gamepass were The Ascent - Cool combat at times, and definitely an impressive city to look at, but felt like the game was constantly getting in its own way with bad RPG mechanics, empty backtracking, confusing sidequests/navigation, etc ScourgeBringer - Super cool, stylish, flowing combat that you can get into that killing trance with, very satisfying feedback and feels good to get more skilled Going Under - Quirky and unique art style and a good attempt at Dead Rising-esque improvisational combat, but just seemed to get a bit stale and combat felt very wonky and floaty (though it could just be the weird 'arm-flailing inflatable person' animations tricking me) Neon Abyss - so bland I barely gave it a chance even with Gamepass, maybe I'll revisit as perhaps I wasn't fair Wolfenstein The Old Blood - a pleasant surprise after I didn't like New Order: probably because this one cut to the chase and kept the pace up with more action, less cinematics Dandy Ace - still early into it, seems like a decent Hades-esque game, combat is fast and I like the setups you can work together with cards either being used as abilities or amplifying them Mighty Goose - As 7th Guest said, a C+/B- Metal Slug clone Now that I look at it, I seem to be having a bit off a 50/50 split so far. Makes sense though since I suppose I'm using Gamepass to play games I'm unsure about (and usually unsure about for good reason). If I were to recommend some choice lesser-known games I've played that are on Gamepass that might be passed up otherwise, I'd highlight: Children of Morta - nice hack-and-slash game which does that whole neat 'story progression through repeated deaths treated as canon' thing that Hades does (could be passed up due to slow/boring start and lack of satisfying feedback, also weird ending) Curse of the Dead Gods - incredibly satisfying roguelite ARPG with awesome Dark Souls-esque top-down combat that is challenging but fair, along with interesting risk management through curses, light/dark, greed kills, etc (could be passed up due to lack of story, hard difficulty, and being yet another roguelike) Hypnospace Outlaw - combines that cool detective aspect from games like Obra Dinn/Gone Home with the hacking/fake OS appeal from games like Uplink, very cool to see the story come together piece-by-piece through scraps (could be passed up just from being such a weird genre and maybe thought of being too memey/referential/cringy with the whole early internet vibe) FutureCop fucked around with this message at 06:50 on Oct 19, 2021 |
# ? Oct 19, 2021 06:36 |
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there are games that are leaving gamepass at the end of the month that I'd recommend to people: Celeste - a modern platforming classic Carto - a cute puzzle game about rearranging the world map in order to satisfy certain goals or to free up a path to progress Unruly Heroes - admittedly I only played the first level but it seemed neat, a journey to the west ish platformer by former Rayman Origins/Legends people (also has a very UbiArts-style look and feel) Eastshade - a calm and casual open world walking simulator with a painting mechanic, and lots of characters and quests to take I still have to play Knights and Bikes, which is also leaving at the end of the month. It looks very cute and wholesome but I kept putting it off.. I assumed that Double Fine publishing it would mean it'd stay on Gamepass but since that happened prior to the Microsoft acquisition I guess not also the Five Nights at Freddy's games are leaving but who cares
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# ? Oct 19, 2021 06:52 |
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I've been getting into Ender Lilies. Really nice atmosphere, good soundtrack. The difficulty spike after second boss the witch seems pretty brutal. I'm level 25 or so and all the enemies in the Catacombs take me out in seconds. I've mostly been using the big hammer guy as standard and the whirlwind attack, but I think I may have to go back to Umbral knight because Gerrod doesn't one-shot enemies here anymore. The parry is kinda hard to get right. Do people use the knight or the item? Seems like only the former does a counter, though.
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# ? Oct 19, 2021 10:02 |
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CharlieFoxtrot posted:lol if you ever used cover I refuse to ever use cover in video games because I feel that it is the coward's way In other, possibly related news, I'm not very good at most cover shooters
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# ? Oct 19, 2021 13:58 |
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2 really good games releasing in 3 hours: Inscryption - a creepy fusion of a card game and The Room-environment puzzles from the creator of Pony Island https://www.youtube.com/watch?v=RN5GSIWIN1k&t=11s War Mongrels - new generation Commandos that seems as good as Desperados 3 or Shadow Tactics if it's not even more polished. https://www.youtube.com/watch?v=2qzA-8EDZPE https://www.youtube.com/watch?v=i3LwAapIoI8
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# ? Oct 19, 2021 14:03 |
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War Mongrels looks cool, thanks for the heads up. Bummed I missed that demo but I'll have to keep an eye on it.
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# ? Oct 19, 2021 14:13 |
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explosivo posted:War Mongrels looks cool, thanks for the heads up. Bummed I missed that demo but I'll have to keep an eye on it.
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# ? Oct 19, 2021 14:29 |
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Palpek posted:War Mongrels - new generation Commandos that seems as good as Desperados 3 or Shadow Tactics if it's not even more polished. Super looking forward to War Mongrels. I've been dying for more Shadow Tactics / Desperados since playing both last spring.
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# ? Oct 19, 2021 14:47 |
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Palpek posted:2 really good games releasing in 3 hours: The store page and trailers for War Mongrels are remarkably short on details, but I think you are fighting against the Nazis, right? The protagonist of the trailer and multiple party members seem to have served in the Wehrmacht until 1944 though, when the war is already most definably lost for them though, so I'm not sure what you're going to be doing. Switching sides to make Germany lose slightly faster? Did their conscience coincidentally kick in as defeat became obvious?
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# ? Oct 19, 2021 14:50 |
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^The trailer does say one of the guys was "drafted then deserted" soooo I'm going to assume you don't play as a Nazi...
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# ? Oct 19, 2021 14:56 |
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Darkrenown posted:The store page and trailers for War Mongrels are remarkably short on details, but I think you are fighting against the Nazis, right? The protagonist of the trailer and multiple party members seem to have served in the Wehrmacht until 1944 though, when the war is already most definably lost for them though, so I'm not sure what you're going to be doing. Switching sides to make Germany lose slightly faster? Did their conscience coincidentally kick in as defeat became obvious?
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# ? Oct 19, 2021 15:08 |
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Sab669 posted:Haven't read this thread in a few dozen pages, I assume others gotta be posting about how good The Riftbreaker is. Seems like most of the riftbreaker discussion is over in the management games thread. I finished the campaign the other day and overall really enjoyed the game. There are a few tedious and frustrating missions, and a few things that weren't explained well (cultivators, ), and some of the late game attacks have bad frame drops. I also think I had the final mission bug out on me which made it underwhelming compared to what I was expecting. But drat, the graphics and overall feel of the game is great. I love the base building and running around with the mech killing bugs and gathering stuff. There's enough depth to keep things interesting regarding base building choices but not too deep to be overwhelming like factorio. I'm going to be giving the survival mode a try on a higher difficulty to try and build a less spaghetti base than I did on my campaign playthrough.
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# ? Oct 19, 2021 15:12 |
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Palpek posted:That second video I posted has the starting story beats (at about 50 second mark). You start off controling 2 Wehrmacht soldiers that become deserters after they're ordered to commit attrocities on the Eastern Front. The demo had you killing strictly Nazis like in the Commandos. I don't know the next story beats from then on though, judging from the graphics on the Steam store there will be more characters added to the line-up presumably from Allied forces. Yeah, it's just it seems iffy they didn't notice any warcrimes going on until 1944 when it was very obvious they were losing is all. Since there's very little story details shown and it's by the Hatred devs I'm worried it's going to go in a weird direction. The gameplay looks interesting, but I'm going to hold off until there's some detailed reviews.
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# ? Oct 19, 2021 15:19 |
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Darkrenown posted:it's by the Hatred devs lol so much for that one
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# ? Oct 19, 2021 15:26 |
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J posted:Seems like most of the riftbreaker discussion is over in the management games thread. I finished the campaign the other day and overall really enjoyed the game. There are a few tedious and frustrating missions, and a few things that weren't explained well (cultivators, ), and some of the late game attacks have bad frame drops. I also think I had the final mission bug out on me which made it underwhelming compared to what I was expecting. But drat, the graphics and overall feel of the game is great. I love the base building and running around with the mech killing bugs and gathering stuff. There's enough depth to keep things interesting regarding base building choices but not too deep to be overwhelming like factorio. I'm going to be giving the survival mode a try on a higher difficulty to try and build a less spaghetti base than I did on my campaign playthrough. I haven't had any FPS issues, but I was fortunate enough to snag a 3070 last year. But yea the general 'feel' to the game is supreme, everything has such a good weight to it. I could happily just run around and mow down trees and mushrooms and punch rocks in that sandbox. And I was hoping there'd be like a NG+ mode because holy poo poo my home base is just a sprawling mess of containers and batteries and random buildings and no roads. No idea what the parameters are for Survival mode, but it sounds like it could be fun and I usually never do "post campaign content" like that in most games.
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# ? Oct 19, 2021 15:26 |
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Darkrenown posted:Yeah, it's just it seems iffy they didn't notice any warcrimes going on until 1944 when it was very obvious they were losing is all. Since there's very little story details shown and it's by the Hatred devs I'm worried it's going to go in a weird direction. The gameplay looks interesting, but I'm going to hold off until there's some detailed reviews. In the demo at least, one of them (played by Geralt) was a conscript from some slavic country I don't think exists anymore and seemed much more savvy to the whole thing, the other was a sheltered daddy's boy who was only ever used in propaganda until he ran out East near the end there. In the intro they both refuse to execute POWs and get drafted for, uh, "mine-clearing duty" where they make their escape. Tbh it mostly made me want to go back to Shadow Tactics which I then didn't do either.
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# ? Oct 19, 2021 15:38 |
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Darkrenown posted:it's by the Hatred devs
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# ? Oct 19, 2021 15:39 |
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Sab669 posted:I haven't had any FPS issues, but I was fortunate enough to snag a 3070 last year. But yea the general 'feel' to the game is supreme, everything has such a good weight to it. I could happily just run around and mow down trees and mushrooms and punch rocks in that sandbox. I'm only a couple hours in and loving it. But oh poo poo, my first base is my forever base? I assumed it was like Warcraft where you progress through maps, my layout is awful, I just built stuff as I needed it, wherever. Also I just lost about 1/3 of it because I wasn't paying attention, maybe I should restart.
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# ? Oct 19, 2021 15:40 |
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TeaJay posted:I've been getting into Ender Lilies. Really nice atmosphere, good soundtrack. I never really used any of the parries and just relied on constantly dodging through enemies, but my brother is near the end of the game and says the headless shield knight parry is extremely good for the whole game. The default item parry is weaker because it’s infinite. I never really used gerrod and used umbral knight + dark witch eleine for my primaries for a majority of the game. I also never unequipped guardian siegrid once.
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# ? Oct 19, 2021 15:51 |
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Aren't the developers Polish? So they probably hate the Nazis, if not necessarily for all the right reasons. Very few in the real-life Wehrmacht deserted, even those that had no love for Nazism, and even in 1945, so these fictional characters are actually showing a lot of commitment in that regard.
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# ? Oct 19, 2021 15:51 |
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Sloppy posted:I'm only a couple hours in and loving it. But oh poo poo, my first base is my forever base? I assumed it was like Warcraft where you progress through maps, my layout is awful, I just built stuff as I needed it, wherever. Also I just lost about 1/3 of it because I wasn't paying attention, maybe I should restart. You shouldn't really need to restart, just keep building out and sell and rebuild stuff to work better. I'm like 10 hours in an never restarted due to the same issues, it's just as easy to expand out and rework your stuff after you're settled with more space
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# ? Oct 19, 2021 16:04 |
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Sloppy posted:I'm only a couple hours in and loving it. But oh poo poo, my first base is my forever base? I assumed it was like Warcraft where you progress through maps, my layout is awful, I just built stuff as I needed it, wherever. Also I just lost about 1/3 of it because I wasn't paying attention, maybe I should restart. Riftbreaker is more like a "HUB system " kind of game. You'll be jumping back and forth between the zone containing first base (read: your Headquarters) and various different zones ("Outposts") on other parts of the planet.
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# ? Oct 19, 2021 16:16 |
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Phlegmish posted:Aren't the developers Polish? So they probably hate the Nazis, if not necessarily for all the right reasons. If they're Polish that makes a lot of sense. The official line is that nobody collaborated with the Nazis and if you mention that quite a few Polish Catholics were quite happy to get rid of their Jewish neighbours you are the real Nazi. Also, slavic conscripts? From what I remember there were volunteer forces and forced labour.
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# ? Oct 19, 2021 16:19 |
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# ? Jun 4, 2024 05:18 |
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Gay Rat Wedding posted:I never really used any of the parries and just relied on constantly dodging through enemies, but my brother is near the end of the game and says the headless shield knight parry is extremely good for the whole game. The default item parry is weaker because its infinite. Umbral knight + Eleine is a good combo. I like Gerrod as my default since he hits hard and his attack arc is so big. I haven't found any ancient soul to upgrade Umbral yet, though, even though he's a starter spirit. Now that I got Silva I'll probably use her out too. The aforementioned bossfight was pretty fun, just had to realize to stick close to her and shoot Eleine missilies for the last phase.
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# ? Oct 19, 2021 16:42 |