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picked up leaf blower revolution - pretty simple, no clicking, but good automation and prestiges feel good too
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# ? Oct 20, 2021 04:43 |
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# ? Jun 6, 2024 05:55 |
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Increlution progress update: I now have the first chapter fully automated. Not doing everything there could make for faster and better runs... But is it even a idle game if I don't stubbornly push forward with sub-optimal play?
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# ? Oct 20, 2021 10:15 |
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https://www.jagex.com/en-GB/news/5tC3Qr/jagex-announces-partnership-to-publish-melvor-idle
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# ? Oct 21, 2021 14:23 |
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Toshimo posted:https://www.jagex.com/en-GB/news/5tC3Qr/jagex-announces-partnership-to-publish-melvor-idle Oh, so that’s what’s going on. There was a notification the other day that it was moving from web to steam and would cost $10. I didn’t want to fuss with running it through steam so I just closed it out. If you haven’t played in a while, they are developing it actively and it’s more interesting than it was when first posted here. Probably worth $10?
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# ? Oct 21, 2021 14:28 |
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Chakan posted:Oh, so that’s what’s going on. There was a notification the other day that it was moving from web to steam and would cost $10. I didn’t want to fuss with running it through steam so I just closed it out. If you haven’t played in a while, they are developing it actively and it’s more interesting than it was when first posted here. Probably worth $10? Also, if you already have a cloud save (whether you played via web or mobile), or bought no-ads on mobile, or bought the steam version, you'll have access to the full game as well.
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# ? Oct 21, 2021 15:31 |
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Banemaster posted:Increlution progress update: I now have the first chapter fully automated. I think the progression system makes "optimal" a moving target, I had all of chapter 1 automated to get through it as fast as possible but now that I'm at chapter 3 I'm doing it slower to get more generation levels for the harder stuff later on.
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# ? Oct 21, 2021 22:31 |
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How did ya'll set up the automators for chapter 1? I'm still unlocking them.
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# ? Oct 21, 2021 22:37 |
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If you're at the point where you're still unlocking them, definitely set wood and stone gathering to low so they automatically get queued if you run out while building something. The only other stuff I automated was to get the wood and stone huts built ASAP, the food requirements were always changing so I just did those manually.
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# ? Oct 21, 2021 22:56 |
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Progress Knight is interesting and could be pretty fun but imo it suffers from a fundamental problem. You only progress if your skills/jobs gain a higher level than their previous max level. Levels are largely based on how many things you have running in the shop, which then becomes the benchmark for progress for all future runs. Probably works fine for someone that can sit and actively play but you can't really idle and gain any progress in this game. There is an argument to be made that you could level one of the early skills to have it level faster to in turn unlock your main skill faster on your next run but progress grinds to a halt fairly fast unless you keep triggering the store items. I might be missing something fundamental here; maybe you unlock store automation as your progress more?
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# ? Oct 22, 2021 11:02 |
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Safari Disco Lion posted:How did ya'll set up the automators for chapter 1? I'm still unlocking them. Mine are usually at: Low: Construction resources Regular: Exploration High: Food ingredients, Construction Top: Food This makes sure that everything that has long term benefit will be done before leaving the area. It might not be useful but it maximises the run length and minimizes manual management.
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# ? Oct 22, 2021 12:51 |
I'm thinking it's pretty valid to just set everything at the same level and high enough it's automatically attempted and not manage more from there; the highest options are attempted first anyway, and since food/ingredients always comes before constructions which always comes before exploration, you'll get that same effective prioritization without having to do anything more.
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# ? Oct 22, 2021 13:43 |
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Ignatius M. Meen posted:I'm thinking it's pretty valid to just set everything at the same level and high enough it's automatically attempted and not manage more from there; the highest options are attempted first anyway, and since food/ingredients always comes before constructions which always comes before exploration, you'll get that same effective prioritization without having to do anything more. But why not skip picking 10 berries.
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# ? Oct 22, 2021 13:44 |
pixaal posted:But why not skip picking 10 berries. Extra farming experience. Also it shaves a little off the cooked fish spending on the spider fight, which means less spending on the wolf fight, which means less time gathering food right before you travel away from being able to get any more. Also it takes maybe an extra few seconds to pick 'em total before you're off the island where now you get grain/bread/cake faster.
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# ? Oct 22, 2021 13:52 |
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Ignatius M. Meen posted:Extra farming experience. Also it shaves a little off the cooked fish spending on the spider fight, which means less spending on the wolf fight, which means less time gathering food right before you travel away from being able to get any more. Also it takes maybe an extra few seconds to pick 'em total before you're off the island where now you get grain/bread/cake faster. I'm on wolf pack and make it to chapter 2 without eating anything I get on the boat with 20 cooked fish and rabbit almost want to turn fish off too. Like life decay under 1. There's probably enough construction options opening up in chapter 2 that I can turn stone cart off too. It's pretty drat slow. Though the digging from the stone is nice. Basically by the time I'm eating a berry or apple I already have herring and cake making them completely worthless as they'll be eaten first and the later items are more time efficient because they give so much more health and only fire when you are able to get the full amount. pixaal fucked around with this message at 13:57 on Oct 22, 2021 |
# ? Oct 22, 2021 13:54 |
If you wanna speedrun the game sure, but combat especially suffers if you're not gathering all the food types you can just prior to the fight and it's fiddly to optimize a lot. I'm about at chapter 3 (haven't made it to the bandit ship yet) and the wolf pack isn't reasonable without stacks of herrings/bread/cake/boar for a while. e: by this I mean if you try that fight with only say, boar, you're not gonna have the practical health regen to finish it, and you might run out if you try just cake and boar.
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# ? Oct 22, 2021 14:02 |
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Ignatius M. Meen posted:If you wanna speedrun the game sure, but combat especially suffers if you're not gathering all the food types you can just prior to the fight and it's fiddly to optimize a lot. I'm about at chapter 3 (haven't made it to the bandit ship yet) and the wolf pack isn't reasonable without stacks of herrings/bread/cake/boar for a while. Well yes, but bringing apples of berries there isn't going to be useful. If you mean the stone cart that is probably why I can't remove it. Maybe my strategy is wrong? That's why I'm posting group work makes quick work of problems.
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# ? Oct 22, 2021 14:20 |
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Ineptitude posted:Progress Knight is interesting and could be pretty fun but imo it suffers from a fundamental problem. Yea that's my problem with it and it just grinds to a halt and isn't that much fun anymore. It's either you obsessively play and watch the numbers slowly go up or you idle and never progress.
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# ? Oct 22, 2021 14:50 |
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Is Increlution only on Steam or is there a browser version out there somewhere?
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# ? Oct 22, 2021 14:54 |
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Klungar posted:Is Increlution only on Steam or is there a browser version out there somewhere? It's steam there's like 1-2 days of content free as a demo and $3 with a note that the price will probably go up as the content goes up that promises 90 hours of unpaused gameplay. You can't start another loop and they last like 30 minutes so that's a good bit of content. The demo claims to have 7 hours of play time unpaused, I got about 15 hours while doing other things and checking in on it every so often. That puts $4 at 180 hours or so, which is about a month of WFH background game. (and there's still updates coming)
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# ? Oct 22, 2021 14:59 |
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pixaal posted:It's steam there's like 1-2 days of content free as a demo and $3 with a note that the price will probably go up as the content goes up that promises 90 hours of unpaused gameplay. You can't start another loop and they last like 30 minutes so that's a good bit of content. The demo claims to have 7 hours of play time unpaused, I got about 15 hours while doing other things and checking in on it every so often. That puts $4 at 180 hours or so, which is about a month of WFH background game. (and there's still updates coming) Yeah, just can't run steam on my work laptop, so browser only for me. Thanks for the info.
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# ? Oct 22, 2021 15:15 |
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pixaal posted:Well yes, but bringing apples of berries there isn't going to be useful. If you mean the stone cart that is probably why I can't remove it. Just my opinion, but Im fairly certain your strategy is correct if you want to play purely optimally. I cleared all the content while it was in beta, up through the end of Act 3. Basically time spent on gathering food is just going to lead to you reaching later points with a higher health loss per second. If you can skip food you basically should, even in terms of the earlier jobs providing exp you can spend the same amount of time on a later job of the same variety and get the same exp but a much better food.
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# ? Oct 22, 2021 15:19 |
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Keeping everything on is the lazy way. It is also amusing to be eating berries at late chapter 2, and cooking 100 fishes per second.
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# ? Oct 22, 2021 15:58 |
Banemaster posted:Keeping everything on is the
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# ? Oct 22, 2021 16:08 |
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Where do you see the chapters in Increlution? I have killed the octupus and are on to the coconut place. Is that still chapter 1?
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# ? Oct 22, 2021 16:31 |
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Hryme posted:Where do you see the chapters in Increlution? I have killed the octupus and are on to the coconut place. Is that still chapter 1? the raft is the end of chapter one, click cog wheel > Automation each one is grouped by chapter you may have mistaken them for page numbers.
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# ? Oct 22, 2021 16:34 |
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Aha thank you
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# ? Oct 22, 2021 16:51 |
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Ineptitude posted:Progress Knight is interesting and could be pretty fun but imo it suffers from a fundamental problem. It does start fun, but the way the math and mechanics works, you're correct that there's a fairly hard-cap to the game progress. I did a quick variable swap and even with TONS of resources, you'll still hit the point where it approaches a near-stop. It's true for the original and the expanded branch. If anyone can confirm: similar issue with Resource Grid? The City block seems impossibly expensive, even with the game running at an unrealistically high burn rate?
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# ? Oct 22, 2021 19:31 |
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I heard universal paperclips has a prestige mechanic now? Is it... good??
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# ? Oct 22, 2021 20:00 |
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Ignatius M. Meen posted:If you wanna speedrun the game sure
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# ? Oct 22, 2021 20:10 |
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Cobalt60 posted:If anyone can confirm: similar issue with Resource Grid? The City block seems impossibly expensive, even with the game running at an unrealistically high burn rate? Yes. It was a very large increase over the previous step, and compared to the slower increase in the dust it was going to take far too long for me to be interested in running it anymore. So I closed it. It was pretty cool up until then, but it started to drag out in a way that was much less fun to start and check in on. Someone up thread also said the City block was the last one for now, so it's a safe place to feel like you've completed the game.
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# ? Oct 22, 2021 20:34 |
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I also gave up on Resource Grid before getting to the later upgrades. The costs were just too much. Ended up just cheating to see the endgame. Yeah, City is probably the last upgrade. There's also Planet Essence but that just might be dev thing right now.
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# ? Oct 22, 2021 21:29 |
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Nea posted:I heard universal paperclips has a prestige mechanic now? Is it... good?? no. game goes slightly faster
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# ? Oct 22, 2021 22:12 |
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RE: Increlution Is the whole game essentially linear, in the way it's been through the end of the demo? Like, there's no branching or choice or strategy or anything?
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# ? Oct 22, 2021 22:49 |
Cobalt60 posted:RE: Increlution There are choices, and branches, but they converge after however long. Strategy is there if you're trying for 'optimal', but you'll be fiddling with stuff every so often to get that and I can't be bothered when they get this long.
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# ? Oct 22, 2021 22:53 |
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Roger that thanks. I think NGU spoiled me for the genre. People are liking Melvor Idle on Steam?
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# ? Oct 23, 2021 00:39 |
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Yeah, what idle games are folks really feeling right now? I've been meaning to get into one again.
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# ? Oct 23, 2021 02:05 |
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Increlution pixaal posted:the price will probably go up as the content goes up that promises 90 hours of unpaused gameplay Cobalt60 posted:RE: Increlution I think it's a fun addition to the genre, but from where I'm at in Chapter 3 it the early part of the game where you don't do anything is getting longer and longer, and the end part where you choose what skill to grind is pretty much the same. I really don't need it to go to Chapter 20 or whatever with the protagonist waking up in more and more contrived resource-deprived situations.
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# ? Oct 23, 2021 02:27 |
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Nea posted:Yeah, what idle games are folks really feeling right now? I've been meaning to get into one again. Bitburner has started getting regularly updates again if you're into coding and puzzle-like idlers. With enough tinkering you can automate almost everything and truly everything after certain resets. Evolve Idle is 'close' to getting a big 1.2 update if you ever tried that. Those are my two currently.
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# ? Oct 23, 2021 02:38 |
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Sivart13 posted:Increlution Well, to some extent all idle games are some kind of abstract resource optimization problem with the nouns and themes being interchangeable. There's gonna be some minor spoilers here for the first part of the game, and so don't read this if you don't want to know minor things. If you're on the fence about whether or not to play/pick it up then this might be interesting, though. What's there seems creative enough so far, but I also hope the dev decides to get weird with it sooner rather than later. The portion I've played so far feels somewhat linear because of the theming, but the game mechanics seem like they would be a good fit for more complicated scenarios. Even in the first chapter, though, there's some really interesting tension created by the order you choose to do stuff and your skills shifting the ratios for things over time. It feels more responsive than some other idle games because of this. A good example of this is the apples. They replace berries, and so if you rush to them too early it can hurt you because you'll be wasting a ton of time gathering them. When to build the carts is another decision that works the same way. Always building the wooden cart first on my early runs screwed me over because increasing the inventory limits caused a lot of things to take 1.5x as long which meant that when I got around to actually building a thing I was racing against the clock more. I guess eventually you skill up enough to make certain early game things trivial, but that's kind of nice because it frees up your brain a bit for trying to optimize the later sections. Game good! Probably worth $2.99 even outside of whatever gets added in the future. It's real neat.
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# ? Oct 23, 2021 03:26 |
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# ? Jun 6, 2024 05:55 |
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Unironically the best part of increlution is the splits timer.
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# ? Oct 23, 2021 05:35 |