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wuffles
Apr 10, 2004

The emmis were suspenseful and just punishing enough. Also the counter to escape being super hard makes you feel really good when you pull it off. I was having trouble breaking the head armor on one of them (attempting in a poor location was the main reason), and I pulled off the counter 5 times in a row. That felt really cool even if getting caught was from less-than-good gameplay.

The most challenging thing about them is when you enter the zone for the first time and you don’t have a map and don’t know where to go. Once you know where you have to go, you just out-run them by bee-lining to the exit you need. Helps you can pull up the map and plot your route.

I think if you wanted to increase the difficulty/suspense of the emmi zones without being overly punishing, don’t let the map/minimap work in them until the central unit is dead.

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Bust Rodd
Oct 21, 2008

by VideoGames
Finally got my OLED upgrade!!



So far so good! Pretty wild that I can turn my phone into a WIFI hotspot and download Dread and my saves and just get right to gaming without even going home first!

I don’t quite know how to describe it, but the OLED feels more like a phone and less like a toy than my previous switch.

virtualboyCOLOR
Dec 22, 2004

wuffles posted:

The most challenging thing about them is when you enter the zone for the first time and you don’t have a map and don’t know where to go. Once you know where you have to go, you just out-run them by bee-lining to the exit you need. Helps you can pull up the map and plot your route.

This is actually super easy.

1) Go the opposite of the side you enter
2) If an emmi sees you just play ring around to platform until the AI gets confused
3) you start over where you enter so if you get anxiety just consider the first entrance practice


EMMIs were interesting and fun but I wish there were a few that lurked the whole world.

abelwingnut
Dec 23, 2002


how's the shin megami tensei series? i see there's a new one coming out, and that led me to seeing smt3. is smt3 worth playing? are these all related somehow?

WHY BONER NOW
Mar 6, 2016

Pillbug

virtualboyCOLOR posted:

EMMIs were interesting and fun but I wish there were a few that lurked the whole world.

This would stink. Who wants to be exploring a metroid world and trying to figure out where to go/how to get an upgrade when suddenly an emmi comes and you have to drop what you're doing and run away

Like in RE2 when Mr. X shows up, the first couple times you're scared but before long you just sigh and roll your eyes

virtualboyCOLOR
Dec 22, 2004

WHY BONER NOW posted:

This would stink. Who wants to be exploring a metroid world and trying to figure out where to go/how to get an upgrade when suddenly an emmi comes and you have to drop what you're doing and run away

Like in RE2 when Mr. X shows up, the first couple times you're scared but before long you just sigh and roll your eyes

did it make you mad

An Actual Princess
Dec 23, 2006

Bust Rodd posted:

Finally got my OLED upgrade!!



So far so good! Pretty wild that I can turn my phone into a WIFI hotspot and download Dread and my saves and just get right to gaming without even going home first!

I don’t quite know how to describe it, but the OLED feels more like a phone and less like a toy than my previous switch.

your sticker is off center and it's killing me

lunar detritus
May 6, 2009


abelwingnut posted:

how's the shin megami tensei series? i see there's a new one coming out, and that led me to seeing smt3. is smt3 worth playing? are these all related somehow?

Imagine a pokemon game that takes itself way too seriously.

WHY BONER NOW
Mar 6, 2016

Pillbug

virtualboyCOLOR posted:

did it make you mad

?

hatty
Feb 28, 2011

Pork Pro

Bust Rodd posted:


I don’t quite know how to describe it, but the OLED feels more like a phone and less like a toy than my previous switch.

I think it’s because the back is made of metal instead of smooth plastic. It feels like the back of the gameboy micro

cheetah7071
Oct 20, 2010

honk honk
College Slice

abelwingnut posted:

how's the shin megami tensei series? i see there's a new one coming out, and that led me to seeing smt3. is smt3 worth playing? are these all related somehow?

Nocturne is very good but they aren't related story wise

AlphaKeny1
Feb 17, 2006

abelwingnut posted:

how's the shin megami tensei series? i see there's a new one coming out, and that led me to seeing smt3. is smt3 worth playing? are these all related somehow?

smt is really good but it can be much more difficult than a regular jrpg

none of them are related

if you've heard of persona, smt is the base game that persona spun off of. except smt is way more distilled for dungeon crawling and battles and is more like demonic pokemon.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


My other half just hit perfection in Stardew and is looking for something new to play. How would My Time At Portia compare?

Edit: nevermind she slam bought it since it's $7.50 right now

Len fucked around with this message at 22:52 on Oct 23, 2021

WHY BONER NOW
Mar 6, 2016

Pillbug

100YrsofAttitude posted:

What games are you enjoying still a year after their release?

It's funny how much fun I would derive out of the copies of DKC 1+2 I had as a kid, when I had no games and no budget to supply this hobby. Today, while I enjoy games and am by no means trying to complete games for the sake of it, it's true I rarely revisit a game once having finished it.

There's just so much to play!

So it's nice that even well over a year later I'm getting a huge sense of satisfaction playing Streets of Rage 4, the DLC of which, continues to be amazing. Such a slick game. I'm also happy I was able to break my Hades and Stardew Valley addictions. Not because they're bad games, but because I intend to play others now finally. Though I figure if I were to boot them up it'd be all over for me yet again.

They have the staying power of an FTL, which is still not on the Switch unfortunately.

Games I've gone back to:

I play Enter the Gungeon in spurts with long gaps between, but that's a dang good game
Same with Into the Breach, I've played the poo poo out of that one, never got good
Darkest Dungeon gets picked up once in a while...now that I've mentioned it, maybe I'll play a bit tonight, haha

I picked up Mario Rabbids and played through it a second time about six months ago
I plan to play through Steamworld Quest again at some point, just haven't gotten around to it
Megaman X collection is easy to pick up and breeze through when the mood suits me. Same with pretty much any of the games I like on the NES/SNES online. I should play through Lolo again some time...
Some day I'll go through Metroid Dread again, for sure

spiritual bypass
Feb 19, 2008

Grimey Drawer

Len posted:

My other half just hit perfection in Stardew and is looking for something new to play. How would My Time At Portia compare?

Edit: nevermind she slam bought it since it's $7.50 right now

It's cool but get ready to grind

Stux
Nov 17, 2006

FFXIV Porn posted:

he's a white noise contrarian who can be safely ignored at all times :)

this

alf_pogs
Feb 15, 2012


KingSlime posted:

Meh the music is the least of the problems, I really can't stomach playing any GTA games in 2021. I remember loving them back in the day but open world games aren't a novelty anymore and the gameplay was always kind of jank even back then

I dropped Red Dead redemption 2 about 10 hours in because it's just not fun to play. The world was gorgeous but it's such a painful slog and missions play like terrible ps2 era action sequences technical limitations and all

i agree with this for RDR2, it drove me mental, but the older GTAs (especially 3 and VC) were more lenient with how you finished objectives. 'get to dot on time' and 'kill dot' were about as guided as it got. the strict dotted-line navigation only really came in with GTA 4.

also JANK! is half the fun of older games for me these days but then i'm a MDickie's Wrestling Empire kinda guy

virtualboyCOLOR
Dec 22, 2004

pretty much all GTA games (except for the 2D ones) are incredibly bad with terrible controls

they were a novelty for their time but should remain in the past

rockstar was making incredibly boring games since gta 3 until RDR2

Stux
Nov 17, 2006

but rdr2 is the most boring game ever produced

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

100YrsofAttitude posted:

What games are you enjoying still a year after their release?

It's funny how much fun I would derive out of the copies of DKC 1+2 I had as a kid, when I had no games and no budget to supply this hobby. Today, while I enjoy games and am by no means trying to complete games for the sake of it, it's true I rarely revisit a game once having finished it.

There's just so much to play!

So it's nice that even well over a year later I'm getting a huge sense of satisfaction playing Streets of Rage 4, the DLC of which, continues to be amazing. Such a slick game. I'm also happy I was able to break my Hades and Stardew Valley addictions. Not because they're bad games, but because I intend to play others now finally. Though I figure if I were to boot them up it'd be all over for me yet again.

They have the staying power of an FTL, which is still not on the Switch unfortunately.

Skyrim, Minecraft Dungeons (well, it was kind of a break for 6 months). Might try and go through Gone Home, since I've heard it's like another favourite of mine, Hotel Dusk

virtualboyCOLOR
Dec 22, 2004

Stux posted:

but rdr2 is the most boring game ever produced

exactly

100YrsofAttitude
Apr 29, 2013




Rupert Buttermilk posted:

Skyrim, Minecraft Dungeons (well, it was kind of a break for 6 months). Might try and go through Gone Home, since I've heard it's like another favourite of mine, Hotel Dusk

It's a good. It's nowhere as interactive, but there's a mystery that requires you to put the pieces together to understand. Obra Dinn is far more interactive even if again different from Hotel Dusk.

Shyfted One
May 9, 2008
Rented Smash from the library and the World of Light is a lot of fun except I have no idea what I'm supposed to be doing with the currency, if I should be saving food for 4 star spirits, or which spirits are true trash and not used for anything else aside from turning into cores.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I actually have a separate Smash question... How do you use spirits outside of World of Light? At one point, I'll say 'Allow Spirits' and I see one by my character but I can't seem to find a way to customize which spirit I want to use. Can you?

Bust Rodd
Oct 21, 2008

by VideoGames
San Andreas and Vice City were not boring video games, they were absolutely insane, over the top, bombastic pieces of media that spurred a national conversation about how video games were

enojy
Sep 11, 2001

bass rattle
stars out
the sky

abelwingnut posted:

how's the shin megami tensei series? i see there's a new one coming out, and that led me to seeing smt3. is smt3 worth playing? are these all related somehow?

SMT3 is a great game, but the remaster is pretty bare bones, and the game is starting to show its age. It came from a time when third party 3D gaming was still a little rough, and the SMT games have never been known for being mechanically impressive games (in the non-combat gameplay, anyway.)

However, not only do the SMT games never really follow any continuity outside of its monster cast (who act as more of a baseball card collection than a story prop), they're all actually the same exact game given an entirely new coat of paint approximately every 7 years. You can hop right into the new one coming out and not miss a thing. There may be nods to previous games, but almost certainly nothing important to know going in. It's very much Pokemon for adults who like a good edgy Japanese post-apocalypse story about gods and men.

Stux
Nov 17, 2006

enojy posted:

the game is starting to show its age

wrong

Barreft
Jul 21, 2014

Dread's one of the best games of the year, and ppl are whining over the EMMIs lol

Violet_Sky
Dec 5, 2011



Fun Shoe

Barreft posted:

ppl are whining

videogames.txt

mandatory lesbian
Dec 18, 2012
The emmis are my fav part of the game. Im usually pretty slow in rooms but they force me to go fast and make blind jumps and i like that tension

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.
There are valid criticism of the EMMIs but I very rarely see them tbh.

Takoluka
Jun 26, 2009

Don't look at me!



Bleck posted:

There are valid criticism of the EMMIs but I very rarely see them tbh.

The only one I can think of is that sometimes, the spawn RNG messes you up in areas with water. Beyond that, there should be a permadeath mode with three guaranteed get-out-of-EMMI-free QTEs and that's it for the whole game.

16-bit Butt-Head
Dec 25, 2014
nintendo... nintendo 64

American McGay
Feb 28, 2010

by sebmojo

16-bit Butt-Head posted:

nintendo... nintendo 64
I'm a bit miffed my $60 N64 controller won't be here for the launch of N64 games. Hoping at least it will show up by Friday so I can play some Mario Party with it and spin that stick with my palm for pure nostalgia.

16-bit Butt-Head
Dec 25, 2014

American McGay posted:

I'm a bit miffed my $60 N64 controller won't be here for the launch of N64 games. Hoping at least it will show up by Friday so I can play some Mario Party with it and spin that stick with my palm for pure nostalgia.

im hoping the n64 controller is as authentic as possible... i want that stick wear out and give me painful blisters for old times sake...

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.

Takoluka posted:

The only one I can think of is that sometimes, the spawn RNG messes you up in areas with water. Beyond that, there should be a permadeath mode with three guaranteed get-out-of-EMMI-free QTEs and that's it for the whole game.

Here're some others, in my opinion. Spoilered just in case.

- Part of the tension that comes from the SA-X is the idea that it can appear anywhere - obviously if you've played Fusion you know where it's scripted to appear, but that first time, it scares the hell out of you when it does. Contrast that with the EMMIs, where the game tells you in every possible fashion that, hey, this next area is going to be one where an EMMI appears, so be ready for that. And then puts where it is on the map. And then gives you an audio cue so you know whether it's in the same room as you and how far away it is. And a visual to let you know where it's looking. They undercut how tense these encounters can actually be in basically every way that they could.

- The other thing about the SA-X was that the entire game was building to an eventual confrontation with it, and every other time you encounter it, it is invincible. There's nothing you can do and no way for you to stop it - it is very clear that your only choice is to run. The EMMIs, meanwhile, start with you almost immediately destroying one thanks to an arbitrarily temporary power-up, and then cycles you through this process - you run away from them until you fight the big brain (which is another disappointment - a team that has played Metroid 2 and produced a remake of Metroid 2 should know by now that nobody is a fan of "fight the same boss multiple times") and then you destroy them. They don't feel intimidating and they don't feel powerful - knowing that you are fully capable of destroying them but are simply not allowed until the Specific Time makes your eventual triumph over them overshadowed by the tedium of the process.

- If the EMMI can automatically detect you when you obtain the Hyper Beam or whatever it's called, why does it not just pursue you into the room where you fight the brains, which is a big straightaway and thereby probably the best place to shoot it? If they're too smart to walk into that room because you have the advantage, why does the rest of the encounter with them involve them walking into your bullet spray for an interminable period of time before dying? It feels very forced for not much fun.

- If Samus' energy draining abilities let her absorb energy from machines, why do we even have to wait to fight them? Why doesn't she just grab one and, hey, job's done*? Why does the energy drain work on it after it's destroyed, when it presumably has no energy left with which to function? *note that this eventually straight up happens, and when she does so, the corresponding brain is shown to also die. If it works this way, why don't the EMMIs shut down when the brain is destroyed?


I don't know, maybe these are nitpicky, but the EMMIs are my least favorite part of an otherwise really great game.

BigDumper
Feb 15, 2008

Takoluka posted:

The only one I can think of is that sometimes, the spawn RNG messes you up in areas with water. Beyond that, there should be a permadeath mode with three guaranteed get-out-of-EMMI-free QTEs and that's it for the whole game.

I agree Nintendo should have added a permadeath mode for you and the 4 other weirdos who would actually want something like that

Waffle!
Aug 6, 2004

I Feel Pretty!


Do y'all think the GTA collection will be on a cart? I don't have enough space to download the whole thing.

I thought the Emmis were scary the first time you encounter them, but after they kill you a few times it's just another obstacle to get around.

e: \/ Dope :cheers:

Waffle! fucked around with this message at 02:42 on Oct 24, 2021

abelwingnut
Dec 23, 2002


Waffle! posted:

Do y'all think the GTA collection will be on a cart? I don't have enough space to download the whole thing.

I thought the Emmis were scary the first time you encounter them, but after they kill you a few times it's just another obstacle to get around.

yep.

--

Rockstar Games has provided a release date for Grand Theft Auto: The Trilogy - The Definitive Edition. It is being released both digitally and physically.

The digital version will be released on November 11 and the physical edition will arrive December 6.

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Barreft
Jul 21, 2014

Bleck posted:

Here're some others, in my opinion. Spoilered just in case.

- Part of the tension that comes from the SA-X is the idea that it can appear anywhere - obviously if you've played Fusion you know where it's scripted to appear, but that first time, it scares the hell out of you when it does. Contrast that with the EMMIs, where the game tells you in every possible fashion that, hey, this next area is going to be one where an EMMI appears, so be ready for that. And then puts where it is on the map. And then gives you an audio cue so you know whether it's in the same room as you and how far away it is. And a visual to let you know where it's looking. They undercut how tense these encounters can actually be in basically every way that they could.

- The other thing about the SA-X was that the entire game was building to an eventual confrontation with it, and every other time you encounter it, it is invincible. There's nothing you can do and no way for you to stop it - it is very clear that your only choice is to run. The EMMIs, meanwhile, start with you almost immediately destroying one thanks to an arbitrarily temporary power-up, and then cycles you through this process - you run away from them until you fight the big brain (which is another disappointment - a team that has played Metroid 2 and produced a remake of Metroid 2 should know by now that nobody is a fan of "fight the same boss multiple times") and then you destroy them. They don't feel intimidating and they don't feel powerful - knowing that you are fully capable of destroying them but are simply not allowed until the Specific Time makes your eventual triumph over them overshadowed by the tedium of the process.

- If the EMMI can automatically detect you when you obtain the Hyper Beam or whatever it's called, why does it not just pursue you into the room where you fight the brains, which is a big straightaway and thereby probably the best place to shoot it? If they're too smart to walk into that room because you have the advantage, why does the rest of the encounter with them involve them walking into your bullet spray for an interminable period of time before dying? It feels very forced for not much fun.

- If Samus' energy draining abilities let her absorb energy from machines, why do we even have to wait to fight them? Why doesn't she just grab one and, hey, job's done*? Why does the energy drain work on it after it's destroyed, when it presumably has no energy left with which to function? *note that this eventually straight up happens, and when she does so, the corresponding brain is shown to also die. If it works this way, why don't the EMMIs shut down when the brain is destroyed?


I don't know, maybe these are nitpicky, but the EMMIs are my least favorite part of an otherwise really great game.

touch grass

also i'm old so i thought touch grass meant smoke weed. so smoke weed and play. relax.

Also delete all your social medias, you'll thank me 5 years from now

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