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moist turtleneck posted:purple level razor wire on this level is so funny Battlefield One looking good
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# ? Oct 25, 2021 17:30 |
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# ? Jun 3, 2024 13:06 |
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On the deck thing the game actively confuses the issue by making a big deal of your first card always being your starter card, as if it's unique in that regard.
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# ? Oct 25, 2021 17:44 |
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Mendrian posted:On the deck thing the game actively confuses the issue by making a big deal of your first card always being your starter card, as if it's unique in that regard. Yeah for a long time I thought that was a character trait and not an actual card. Pretty sure I didn't change my cards enough after Act 1 for it to be different, so I was like well, I guess Doc starts with these shoes.
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# ? Oct 25, 2021 17:46 |
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Blowjob Overtime posted:Yeah for a long time I thought that was a character trait and not an actual card. Pretty sure I didn't change my cards enough after Act 1 for it to be different, so I was like well, I guess Doc starts with these shoes.
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# ? Oct 25, 2021 18:05 |
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WhiteHowler posted:I've never not used the Combat Knife as my starter card, to the point that when I created a new deck last session, I forgot to put it in there and was very confused and then disappointed. If it helps unless you're running a specific build it's probably more of a trap card later on, as you lose out on the ability to shove.
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# ? Oct 25, 2021 18:21 |
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Yeah the knife in a precise stab and I've learned to miss the more general use the shove offers.
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# ? Oct 25, 2021 18:36 |
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I don't care for the knife, not only because you lose the shove but because you gain, what, a couple of ridden killed during reloads and a few bullets saved on incidentals while traversing a level? It's just not worth the opportunity cost of a card.
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# ? Oct 25, 2021 18:44 |
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Jack B Nimble posted:I don't care for the knife, not only because you lose the shove but because you gain, what, a couple of ridden killed during reloads and a few bullets saved on incidentals while traversing a level? It's just not worth the opportunity cost of a card. I haven't found the shove to be critical so far. I tend to run shotguns, so nearby groups of ridden, or even specials that get in too close aren't as much of a threat as if I were using a rifle or something.
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# ? Oct 25, 2021 18:57 |
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If you shoot the Ogre at the the end of act 1 with the howitzer it straight up one shots him and the game gives you a trophy for it. It’s pretty rad.
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# ? Oct 25, 2021 18:58 |
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I like combat knife because I always have that card for 2 health on melee kill, which lets me get health back while I reload somehow
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# ? Oct 25, 2021 19:03 |
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I've been trying out Nightmare solo and have made it to the ferry stage - the agility/stamina cards I never used in veteran are really good. Probably never gonna get outta act 1 though it really is total nonsense ha
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# ? Oct 25, 2021 19:05 |
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One important thing I don’t think the game communicates at all is that getting grabbed by a sleeper will spawn a horde. And not a little pissy horde like getting barfed on does. It’s just as bad as scaring crows or setting off an alarm. I feel like every team should have someone playing as Karlee and staying behind her so she can warn everyone of sleepers, alarms and other specials that are incoming.
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# ? Oct 25, 2021 19:12 |
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lol monkey paw curls https://trello.com/b/sXUnAzpW/community-back-4-blood
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# ? Oct 25, 2021 19:13 |
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moist turtleneck posted:lol monkey paw curls roblox "oof"
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# ? Oct 25, 2021 19:18 |
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moist turtleneck posted:lol monkey paw curls This is hilarious
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# ? Oct 25, 2021 19:24 |
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You realize this means the optimal strategy is to have only one person with this card, and when you want to switch attachments, you do a conga line of weapon swapping with that person. It's asinine, they should just make it a normal ability (and, again, get rid of broken attachments).
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# ? Oct 25, 2021 19:36 |
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Only if it turns out weapon mods make that much of a difference that you'll want to swap them out that often, which doesn't happen on veteran. Not sure about nightmare but I also don't like punching myself repeatedly in the testes, so
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# ? Oct 25, 2021 19:38 |
The utility of the knife might be an aim thing (as in console vs PC aim) because playing on PC I probably have a 95% success rate with hitting it, and it's always a one hit kill on at least medium difficulty. That's better than most of the starting weapons.
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# ? Oct 25, 2021 19:42 |
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dogstile posted:Only if it turns out weapon mods make that much of a difference that you'll want to swap them out that often, which doesn't happen on veteran. Not sure about nightmare but I also don't like punching myself repeatedly in the testes, so MOST weapon mods don't matter to me for the most part, except for mag attachments with +reload speed. That can turn an LMG from a powerful but unweidly weapon to a neverending bullet hose. ... Well, it would matter, except I always run with Admin Reloads and Two Is One on my LMG build anyway. I suppose in the end the sights are the thing that matter the most to me as iron sights and sniper scopes are a pain to use. The main issue I see the devs are trying to avoid is everyone raiding every purple weapon they find for the attachments, slowing the game down. But that's gonna happen anyway if they make it a card, it'll just be even more of a pain to coordinate. Rotten Red Rod fucked around with this message at 19:48 on Oct 25, 2021 |
# ? Oct 25, 2021 19:44 |
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Yeah, that's mostly where i'm at. I like having some form of actual sight and everything else is secondary because my cards make up for the rest. I actually think its the dev's going "ugh, fine" but putting it in a way that teaches people that attachments really aren't that big of a deal. The actual problem i've got is that it's basically grab a purple scar or get a lower gun with an attachments to bring the damage up to purple scar.
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# ? Oct 25, 2021 19:48 |
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Yeah the only other thing I really look for is a silencer for my medic build. Otherwise I'll just roll with whatever. I might swap an attachment if I see a really good one (some of those gold ones are great) but if it's a problem I haven't already solved with my deck, relying on attachments isn't gonna cut it.
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# ? Oct 25, 2021 19:51 |
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i just grab whatever weapon mod that isent a scope and increases stuff without looking too hard
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# ? Oct 25, 2021 20:10 |
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several hopups allege to provide +10% movement speed which is twice as much as you get from the cards i have.
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# ? Oct 25, 2021 20:25 |
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Grapplejack posted:Also does the deck tutorial ever mention that your deck is in order? I only learned that after a friend told me but I always thought it was random, hence it being a deck. When the game auto launches into the "deck tutorial video", the voiceover briefly mentions it. That is also the only time I've seen it referred to ingame.
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# ? Oct 25, 2021 20:27 |
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moist turtleneck posted:lol monkey paw curls This is terrible news. Removing attachments was one of our group's greatest fears after the beta, since it would entirely defeat the purpose of attachments in adding variation to the otherwise simple loot system, and we were ecstatic that the devs didn't cave on release. Now this is potentially even worse if it turns out to be worth a card slot, as people will have to fight with the inventory interface (which is emphatically not designed to be used this way) to have one person tinker with the entire group's guns. I hope they add some loving abysmal malus to the card to make it not worth taking, or have it literally only function inside the saferoom so it at least doesn't disrupt flow mid-level. God I hate the general public. No interest in having choices, just incoherent frothing over not having all the shinies at once.
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# ? Oct 25, 2021 20:30 |
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I don't understand all the discussion about rarity and attachments it's not like I need a scope or a barrel on my fuckin axe This game is fun as hell with a solid melee deck. Why use a gun when I can turn into a blender and kill a tall boy in two hits of a hatchet
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# ? Oct 25, 2021 20:30 |
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Chasiubao posted:I don't understand all the discussion about rarity and attachments it's not like I need a scope or a barrel on my fuckin axe This game is fun as hell with a solid melee deck. Why use a gun when I can turn into a blender and kill a tall boy in two hits of a hatchet Because I can't touch melee in this game without remembering how much better Vermintide 2 melee combat feels.
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# ? Oct 25, 2021 20:31 |
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okay this one is a gripe for me so many games made nowadays are based on how it looks on monitor The Outer Worlds was straight up not legible on a TV unless you walked right up to it to look at menus (they did deal with this pretty quickly at least) Separate question: does the card that gives people health when someone goes down a stackable card? like can you get 75 health if someone goes down if 3 people have the card?
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# ? Oct 25, 2021 20:35 |
Corbeau posted:This is terrible news. Removing attachments was one of our group's greatest fears after the beta, since it would entirely defeat the purpose of attachments in adding variation to the otherwise simple loot system, and we were ecstatic that the devs didn't cave on release. Now this is potentially even worse if it turns out to be worth a card slot, as people will have to fight with the inventory interface (which is emphatically not designed to be used this way) to have one person tinker with the entire group's guns. I hope they add some loving abysmal malus to the card to make it not worth taking, or have it literally only function inside the saferoom so it at least doesn't disrupt flow mid-level. Glad your group likes it, happy you want them to make something optional useless so you can continue feeling smug that you don't want to use the option.
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# ? Oct 25, 2021 20:41 |
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CoolCab posted:several hopups allege to provide +10% movement speed which is twice as much as you get from the cards i have. "Hopup"? Like the airsoft thing? Corbeau posted:This is terrible news. Removing attachments was one of our group's greatest fears after the beta, since it would entirely defeat the purpose of attachments in adding variation to the otherwise simple loot system, and we were ecstatic that the devs didn't cave on release. Now this is potentially even worse if it turns out to be worth a card slot, as people will have to fight with the inventory interface (which is emphatically not designed to be used this way) to have one person tinker with the entire group's guns. I hope they add some loving abysmal malus to the card to make it not worth taking, or have it literally only function inside the saferoom so it at least doesn't disrupt flow mid-level. Yeah I kinda agree. I think they should just let you disable attachments (or even just the scope) without removing them, and MAYBE let you swap them between your primary and secondary (since you technically can do that anyway when you find a spare attachment). And just get rid of broken attachments entirely. moist turtleneck posted:Separate question: does the card that gives people health when someone goes down a stackable card? like can you get 75 health if someone goes down if 3 people have the card? A quick check on reddit seems to suggest that Inspiring Sacrifice DOES in fact stack...! Someone needs to test to confirm for sure. Rotten Red Rod fucked around with this message at 20:58 on Oct 25, 2021 |
# ? Oct 25, 2021 20:55 |
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Rotten Red Rod posted:"Hopup"? Like the airsoft thing? no idea, it's what bangalore from apex calls gun parts
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# ? Oct 25, 2021 20:58 |
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game bretty good so far
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# ? Oct 25, 2021 20:58 |
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Admiral Joeslop posted:Glad your group likes it, happy you want them to make something optional useless so you can continue feeling smug that you don't want to use the option. If this was a different game with private loot, I wouldn't give a poo poo - but I don't get to opt out. If any of my teammates decides to pick up the card, I am straight-up hurting the team if I don't make use of their ability. And that sucks.
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# ? Oct 25, 2021 21:00 |
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CoolCab posted:no idea, it's what bangalore from apex calls gun parts Lol, oh yeah, I forgot about that. It's a term used in airsoft guns (a hop-up device puts spin on the BB so it flies further) but it has absolutely nothing to do with real guns. So either Respawn didn't know it was only an airsoft thing, or did know and just liked how it sounded as a future slang term for "weapon mod". Corbeau posted:If this was a different game with private loot, I wouldn't give a poo poo - but I don't get to opt out. If any of my teammates decides to pick up the card, I am straight-up hurting the team if I don't make use of their ability. And that sucks. I mean, sure, it's dumb that it's gonna be a card, but it's not THAT bad. Technically you already can micromanage your team's mods by switching them around every time you find a spare mod you can swap between. With the card I figure the way most people will play it is calling out "hey I left a good scope on the ground here" more often and whoever wants it will grab it. Rotten Red Rod fucked around with this message at 21:11 on Oct 25, 2021 |
# ? Oct 25, 2021 21:03 |
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waiting for the hotfix where hoffman tries to do the slide and hits the tie downs on the hood and goes ow ow ow ow https://i.imgur.com/KbcZT4o.gifv https://i.imgur.com/dCV3sSy.gifv
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# ? Oct 25, 2021 21:27 |
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Well, i guess you don't need to have cards to get through veteran, just took two people with new cards through act one, with a melee and a medic build keeping them afloat. God i hope they rework the pukers to something less annoying. Least favourite part of this game is it spawning multiple's of those.
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# ? Oct 26, 2021 01:08 |
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Corbeau posted:This is terrible news. Removing attachments was one of our group's greatest fears after the beta, since it would entirely defeat the purpose of attachments in adding variation to the otherwise simple loot system, and we were ecstatic that the devs didn't cave on release. Now this is potentially even worse if it turns out to be worth a card slot, as people will have to fight with the inventory interface (which is emphatically not designed to be used this way) to have one person tinker with the entire group's guns. I hope they add some loving abysmal malus to the card to make it not worth taking, or have it literally only function inside the saferoom so it at least doesn't disrupt flow mid-level. What are you talking about? You don't have to do a goddamn thing to other group member's guns. If they want the high zoom removed from their AA12 or loving whatever, then they can run that card themselves. You are making this thing that isn't a problem, into a problem for no real reason.
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# ? Oct 26, 2021 07:45 |
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moist turtleneck posted:okay this one is a gripe for me i thought i was just getting old because nothing but subtitles was readable to me
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# ? Oct 26, 2021 08:17 |
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SmallpoxJenkins posted:What are you talking about? The idea of making it a card vs the basic functionality it should have been in the first place is dumb as hell, but I'd still take it over the ridiculous system they have in place. I never thought I'd see someone so passionate about enjoying that every shotgun has a loving sniper scope on it lol E: not you, but the person you quoted.
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# ? Oct 26, 2021 09:13 |
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# ? Jun 3, 2024 13:06 |
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You guys are running AA-12's without the ADS removing cards? On a serious note though, I run my shotguns with scopes because i never ADS and they increase weakspot damage.
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# ? Oct 26, 2021 09:49 |