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Crazy Achmed
Mar 13, 2001

Well, I guess we did demonstrate how good airstrikes can be not so long ago. I'd ask how they managed to blow up both of those ships in a single pass while it took about a million of our bombs to take out one of theirs, but then again we also got a 10% faith check in our favour. You win some, you lose some.

Anyway plot-wise, what is our motivation meant to be for all the faith stuff? Where is the player character getting the material for his speeches from? I mean, I haven't heard any rumours about this stuff we've said before, just the codex fragments making vague and nonspecific comments describing prophet/messiah-like figure as getting treated like crap. If there was anything about freezing darkness and hidden bunkers then I missed it, it sure seems to me as someone seeing everything the player knows like we're just making stuff up.

Crazy Achmed fucked around with this message at 12:03 on Oct 25, 2021

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silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

That Paladin looks to be one of the designs plagued by bad/outdated data in the design files, since the elevated hull shouldn't block guns. If you watch closely around 3:55 in ep26, when you install/uninstall a part like the ammo boxes the game re-calculates the ship's stats and when you mouseover the 2A37 turrets the firing arc preview shows they are suddenly not blocked anymore.

You can buy (but not sell) hull/fuel/armor bits faster by rightclicking the part that costs 2/4/8/16 bits. Or if your mouse is dying and intermittently fails to register RMB inputs like mine, there's the option to kludge an autohotkey macro to spam rightclicks.

El Spamo
Aug 21, 2003

Fuss and misery
I just found out that my redesigned Navarin is now purchaseable at the start of the game.
Not sure when that happened, but now I want to see if I can get the D-80 wielding Lightnings to be available at the outset too though it's not too hard to upgrade those in-game.

TheGreatEvilKing
Mar 28, 2016





Crazy Achmed posted:

Well, I guess we did demonstrate how good airstrikes can be not so long ago. I'd ask how they managed to blow up both of those ships in a single pass while it took about a million of our bombs to take out one of theirs, but then again we also got a 10% faith check in our favour. You win some, you lose some.

Anyway plot-wise, what is our motivation meant to be for all the faith stuff? Where is the player character getting the material for his speeches from? I mean, I haven't heard any rumours about this stuff we've said before, just the codex fragments making vague and nonspecific comments describing prophet/messiah-like figure as getting treated like crap. If there was anything about freezing darkness and hidden bunkers then I missed it, it sure seems to me as someone seeing everything the player knows like we're just making stuff up.

One wave of 8 planes and ours are less armored.

Arcvasti
Jun 12, 2019

Never trust a bird.

Crazy Achmed posted:

If there was anything about freezing darkness and hidden bunkers then I missed it, it sure seems to me as someone seeing everything the player knows like we're just making stuff up.

Well the freezing darkness is just due to the nuclear winter from the nuclear war down south. The leap he's making is that the nuclear reactor in Khiva is suddenly even more valuable, as a source of energy and heat that doesn't depend on the sun. Whether it was originally meant as a bunker is unclear, but it could definitely be used to power one.

All the religious language is just an add-on to those facts, although it is ambiguous whether Mark actually believes that he is a prophet or is just choosing the words that he thinks will keep his forces together.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Well, it does seem like he gets to keep trying until he wins.

TheGreatEvilKing
Mar 28, 2016





Mark IS the only guy who can read the qodas.

SIGSEGV
Nov 4, 2010


As far as he knows, there might be others who can and shut up because it isn't to their liking.



It's part of why the Prince's "just bullshit a translation that benefits us" idea is really, really bad. Maybe it's a magic skill in which case it's not a good idea to gently caress with it, or it's not and in which case there might be a dozen others who would do a credible number turning it around. It might work on the short term and basically aim to create a cult around Mark, which would be helpful as a desperation move actually.

Veloxyll
May 3, 2011

Fuck you say?!

Arcvasti posted:

Well the freezing darkness is just due to the nuclear winter from the nuclear war down south. The leap he's making is that the nuclear reactor in Khiva is suddenly even more valuable, as a source of energy and heat that doesn't depend on the sun. Whether it was originally meant as a bunker is unclear, but it could definitely be used to power one.

All the religious language is just an add-on to those facts, although it is ambiguous whether Mark actually believes that he is a prophet or is just choosing the words that he thinks will keep his forces together.

Well, this just got a whole lot more Frostpunk

Crazy Achmed
Mar 13, 2001

I guess I didn't really expect cold or dark to be something people cared about much since the planet is a desert hellhole anyway due to previous nuclear war (most of the instrument panels seem to have rad meters on them - mS/hr, right?), and also there's so much in the way of petrochemicals everywhere that attaching rocket boosters to everything is just what you do. Like if you decomissioned one or two heavy cruisers, that'd probably power a gas fired power plant for quite a while?
Although I guess the lack of sunlight would destroy any agriculture that the desert was capable of, so maybe now things are more messed-up than usual.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Crazy Achmed posted:

I guess I didn't really expect cold or dark to be something people cared about much since the planet is a desert hellhole anyway due to previous nuclear war (most of the instrument panels seem to have rad meters on them - mS/hr, right?), and also there's so much in the way of petrochemicals everywhere that attaching rocket boosters to everything is just what you do. Like if you decomissioned one or two heavy cruisers, that'd probably power a gas fired power plant for quite a while?
Although I guess the lack of sunlight would destroy any agriculture that the desert was capable of, so maybe now things are more messed-up than usual.

Yeah mSv is a unit of Absorbed Equivalent Dose which is the radiation number that most closely correlates to long-term health problem from chronic exposure. And when you're landing there's a "Roentgens/hr" meter on the screen which measures Exposure which is a different physical expression of radiation effects more relevant to immediate question of "do we need to GTFO right now to not die of acute radiation sickness?"

And the radiation numbers aren't there just for pure fluff reasons, like they increase significantly (and some of the the skull-and-crossbones hazards get replaced with radiation symbols) when/if you manage to shoot down and salvage a nuclear-armed ship without destroying its missiles during the fight. Or if you nuke someone at point-blank range and send in a crew to search the wreckage while the mushroom cloud is still raining fallout all over them.


edit: also typical numbers shown in-game are on the order of "0.9uSv/h" which is something like ~10000x the background radiation levels on Earth.

silentsnack fucked around with this message at 17:22 on Oct 26, 2021

Antistar01
Oct 20, 2013
I'm glad I've been able to see Highfleet via this LP. I absolutely adore the atmosphere, visuals, sound and UI in this game, but it seems like it has a learning curve that is more like a cliff. Maybe it's not so bad when you're actually playing it and you can feel your way a bit more, but from the LP it feels like you need to already be intimately familiar with all the game's mechanics - and especially the AI - to be able to get anywhere. E.g. with all the deadly games of cat and mouse played via ELINT and radar and radio and etc.

I'm not sure I'd enjoy actually playing the game enough for it to be worthwhile to learn all that, unfortunately. I mean, anything's possible. It wouldn't be the first time I've thought a game was too complex and intimidating to play, but then got into it via watching LPs. Stuff like Silent Storm, Factorio and Cataclysm: Dark Days Ahead - which I got so into that I even contributed to it. (In the form of one of its tilesets.) I freaking love those games now.

As it is though, Highfleet kind of... makes me want a different game with the same setting.

On that note (sort of), as soon as I saw the trailer for Highfleet it gave me Hammerfight vibes, and sure enough, it's by the same guy. Beyond the obvious with the side-on floating airship combat, some of the UI animations are pretty similar, even using some of the same sound effects.

Anyone else here played Hammerfight? It's pretty unique; you control the aircraft with your mouse, basically like a mouse cursor. The aircraft have giant melee weapons attached to them that you swing around via physics like an (often literal) ball and chain, trying to bat other aircraft or flying creatures out of the sky. It's quite out there, and similarly atmospheric.

Looks like it's actually free now? If anyone decides to try it (and I like it a lot, personally), one piece of advice I'd give is to ignore its mouse speed calibration thing; it'll set the sensitivity way too low. If anything, you'll probably want to increase your mouse sensitivity to play it.

Veloxyll
May 3, 2011

Fuck you say?!

Antistar01 posted:

I'm glad I've been able to see Highfleet via this LP. I absolutely adore the atmosphere, visuals, sound and UI in this game, but it seems like it has a learning curve that is more like a cliff. Maybe it's not so bad when you're actually playing it and you can feel your way a bit more, but from the LP it feels like you need to already be intimately familiar with all the game's mechanics - and especially the AI - to be able to get anywhere. E.g. with all the deadly games of cat and mouse played via ELINT and radar and radio and etc.

I'm not sure I'd enjoy actually playing the game enough for it to be worthwhile to learn all that, unfortunately. I mean, anything's possible. It wouldn't be the first time I've thought a game was too complex and intimidating to play, but then got into it via watching LPs. Stuff like Silent Storm, Factorio and Cataclysm: Dark Days Ahead - which I got so into that I even contributed to it. (In the form of one of its tilesets.) I freaking love those games now.


I am definitely in the "Playing this game would make me rage" camp too. Phosphor is doing very well to stick with it. Especially when he got Sayedi Specialed in return last video.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.
I am quite certain that if I bought the game, I would quit in frustration pretty quickly. Just as I did with Hammerfight.
If the game ever gets independently adjustable difficulty settings for campaign and combat, then I would probably snap buy it.

Crazy Achmed
Mar 13, 2001

Veloxyll posted:

I am definitely in the "Playing this game would make me rage" camp too. Phosphor is doing very well to stick with it. Especially when he got Sayedi Specialed in return last video.

Me too.

From what we've just seen in the last handful of videos, I feel like the game is pushing us to transition ASAP from just the mothership with raiding parties to a central fleet with specialised ships - radar/electronic warfare, antiaircraft/antimissile ships and scouts as well as the carriers, tankers and fighting ships we've seen already. What other niches are there? Aside from "great big hulking bruiser" that the sevastopol seems to be turning into.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

VictualSquid posted:

I am quite certain that if I bought the game, I would quit in frustration pretty quickly. Just as I did with Hammerfight.
If the game ever gets independently adjustable difficulty settings for campaign and combat, then I would probably snap buy it.

The key to Hammerfight is to turn up the mouse sensitivity. The default sensitivity is basically designed to inflict RSIs and also makes the game kick you very, very hard. Making the mouse more sensitive directly affects your ability to twirl, from whence all power flows in the sky.

I say this as someone who picked up Hammerfight after finishing Highfleet and good lord do I love Hammerfight now.

kw0134
Apr 19, 2003

I buy feet pics🍆

Crazy Achmed posted:

From what we've just seen in the last handful of videos, I feel like the game is pushing us to transition ASAP from just the mothership with raiding parties to a central fleet with specialised ships - radar/electronic warfare, antiaircraft/antimissile ships and scouts as well as the carriers, tankers and fighting ships we've seen already. What other niches are there? Aside from "great big hulking bruiser" that the sevastopol seems to be turning into.
I feel like you don't have enough hulls to specialize beyond the divide between direct combat ships -- which have their own niches depending on playstyle and resources -- and non-combat support ships. Like you can jam all your ELINT stuff on the tankers/carriers, and your aircraft can cover a lot of the rest. There might be a space for a dedicated AWACS/CIWS/Aegis air defense boat, but not sure how effective it is versus having your own organic air cover or simply not being where the enemy missile/airstrike was aimed, especially if they come in massed.

TheGreatEvilKing
Mar 28, 2016





A Fenek in a strike group goes a surprisingly long way. Sprints are great!

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.
Lightnings do fall off in use eventually, but that's more a sign that it's time to buy some Intrepids and Gladiators from yard sale cities.

Xenoborg
Mar 10, 2007

I haven’t been impressed with AA guns ability to stop planes or missiles. A few sprints and a small FCR on skylarks is pretty nice though.

Overall though the best defense is to never be the target of a plane or missile strike in the first place. Never do a non silent strike within range of a strike or tac group. Carrier groups don’t move and their planes have the same 2k range as yours, so once you find them with int you can put a range circle down for it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

T-7s with A2A missiles (which are effectively cheaper Sprints) are so useful as missile and plane defense that even if the T-7 Interceptor couldn't carry bomb loads it would still be worth having some around just for that purpose.

TheGreatEvilKing
Mar 28, 2016





Hitting the carrier groups with a screen of air to air t7s works too - vector in the t7s to preempt launches and then have your ships gun down the longbow.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Carriers launch nearly instantly while paused so you can scramble T-7s in time to intercept missiles or an air strike within visual range. So it's hard to lose the game to missiles and aircraft, as your strategic groups including your flagship can always have interceptors ready. Of course you can get overeager and launch all your T-7s in a strike, but the first time you get punished for that you'll quickly learn to keep some in reserve.

El Spamo
Aug 21, 2003

Fuss and misery
I need more carriers is what I'm hearing

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

TheGreatEvilKing posted:

Hitting the carrier groups with a screen of air to air t7s works too - vector in the t7s to preempt launches and then have your ships gun down the longbow.

Hitting carrier groups with a fast (>400km/h) frigate is even better because enemy carriers always seem to use the Longbow blueprint, and they don't launch fighters on the strategic map at player ships in visual range. So you can salvage their T7s from the wreckage if you disable the carrier before they finish launching. If you catch them landed you can snipe their bridge/ammo with a single 180mm AP round before they even start launching planes, or if they're flying you can get below on the left side and dump a-salvo-or-two of 100~130mm HE into the relatively exposed engine cluster and use proximity to clean up whatever fighters they launched at you in close combat.

Also if they're landed, since the Longbow is usually bigger than any of its escort ships, and generally none of the escorts have Sprints, it often takes 1~2 Kh15 missiles to convert a carrier fleet into a non-carrier fleet. Which is good since some of those fleets are labeled "AN" instead of the usual "A" which indicates they've got both an aircraft carrier and a nuclear missile carrier.



Or since in-game information is maybe the second most powerful weapon after knowledge that allows cheesy strategies to exploit AI behavior, if you know where the carrier is you can troll them by sending out a couple of LA29s to make them scramble fighters, then recall your own aircraft. They will send all available planes out to intercept but since they launch in a single group the T7s will be slowed down LA29 speed and never actually catch up, and they will all be armed exclusively with anti-aircraft missiles/guns and no anti-ship ordnance, so when they see your planes land then they have no valid targets and their only option is to return to their carrier; and then run out of fuel and poof out of existence, because you sent a detachment to blow up the mostly-defenseless carrier while this runaround was going on. :ghost:


TheDemon posted:

Carriers launch nearly instantly while paused so you can scramble T-7s in time to intercept missiles or an air strike within visual range. So it's hard to lose the game to missiles and aircraft, as your strategic groups including your flagship can always have interceptors ready. Of course you can get overeager and launch all your T-7s in a strike, but the first time you get punished for that you'll quickly learn to keep some in reserve.

The AI ships usually launch missiles in multiples of 2, so you need at least 4 T7s to reliably intercept both shots. That's another lesson you only really need to learn once.



edit: something I forgot to mention before when you were talking about needing a new ship, another undocumented UI quirk is that cities with 'mercenaries for hire' only have 4(?) slots to show ships you can buy, but there can be more mercenaries than slots (and Tarkhans and your landed ships can also take up space). So when you enter/exit Shipworks or exit/re-open the city screen it seems to reroll the locations of NPC ships and sometimes can give a different set.

silentsnack fucked around with this message at 21:55 on Oct 28, 2021

Amuys
Jan 2, 2017

Muuch Muuch

Veloxyll posted:

Well, this just got a whole lot more Frostpunk

Well if it this is actually a prequel to Hammerfight, the planet does survive and the Sayadis are still around.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

From what I've seen gladiators of either flavor are a lot easier to fight from below, but especially if you're using smaller wepaons. The "MRL" rocket variant dies instantly to 100mm AP if you hit the ammo, while the standard variant takes a little bit more effort, and the AK100 reloads fast enough you can swap to HE to set off their pallash.

Also if you just let survivors die after every fight to tank your 'kindness' worldview into the ground and choose the violent/'force' options and otherwise go maximum rear end in a top hat, letting survivors die doesn't cause morale loss (only dangerous scavenging options) and your crew actually gain morale when you choose the sociopath event options like assassination and robbery. Might partly be due to being originally written in Russian but it seems the game really likes mocking you relentlessly when you try to play the nice guy, and rewarding you for being a jerk, or maybe it's intended to parallel all the themes about the Prophet getting shat on.


Figured out what it was that was making bombs/rockets not appear in the Supplies screen even if they're available to buy. If there's 180mm Proximity in stock, the heavy rockets are hidden because the prox shells take priority on the screen. Same goes for air-to-air missiles hiding 250kg bombs and 180mm Incendiary hiding the 100kg bombs. As before if you go into the 'my ammo' list you can still buy hidden ammo.

TheGreatEvilKing
Mar 28, 2016





Is there actually a use for the A-220, or is it there to get rolled by enterprising player ships?

El Spamo
Aug 21, 2003

Fuss and misery
If you're a real crack shot with leading it does some scary damage.
Can't hit anything faster than a gladiator though. Right messes up a cruiser

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The A-220 does enormous amounts of damage per gun in a wide area if it's used right. The problem is it still costs 4 ammo so you're probably better off with easier to use weapons and more of them.

It's also much easier to use if you have a bunch of them because they start firing in spreads, and if they're your only weapon on a ship you get a line indicating how your velocity will affect the curve of the rockets. I had an Archangel variant with 4 A-220s that did pretty good work in my first winning campaign, but it's still not as effective as stacked 100s or 130s generally.

Gun Jam
Apr 11, 2015
1. "Send one ship to duel!"
Clearly the Rooster.
You sure it's a duel invitation, not an "they're there, nuke 'em" trap?
2. Name for the Paladin - how about The Boxer?

Amuys
Jan 2, 2017

Muuch Muuch
Aaaa

Amuys fucked around with this message at 08:41 on Nov 9, 2021

Crazy Achmed
Mar 13, 2001

Hang on, so what happens if you side with Daud over Piotr? Like, he sounds like he wants to have the fleet turn around and reinforce the front lines back home, which is totally not where we've been going. Does it just end the game there, change the objective to getting back to Ur, or something else?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Crazy Achmed posted:

Hang on, so what happens if you side with Daud over Piotr? Like, he sounds like he wants to have the fleet turn around and reinforce the front lines back home, which is totally not where we've been going. Does it just end the game there, change the objective to getting back to Ur, or something else?

If you do that, Piotr shoots him in the head and makes it very clear that there is no going back.

Gun Jam
Apr 11, 2015

wiegieman posted:

If you do that, Piotr shoots him in the head and makes it very clear that there is no going back.
Ah, the illusion of choice.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Gun Jam posted:

Ah, the illusion of choice.

Just like in real life :smith:

Crazy Achmed
Mar 13, 2001

Well that seems like bullshit, given that we're the head of this army surely we could not take this kind of poo poo and have him locked up/thrown overboard/just cap him in the head ourselves when he's not looking? Assuming he hasn't already pulled a coup on us, that is. But given our rousing speeches to the masses, it kinda seems like we should still be the popular leader.

kw0134
Apr 19, 2003

I buy feet pics🍆

I get the impression Piotr does it to keep the duke's hands clean. Whatever happens, it'll be on his head.

TheGreatEvilKing
Mar 28, 2016





Note also the ships have radios. It's not like they couldn't have continued radioing all the ships in the fleet or told every dude on the Diana to tell everyone.

Its not even like this is a bad mission strategically, we've destroyed five strike groups and tied down possibly hundreds of ships that could have otherwise been sent down to the capital.

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Crazy Achmed
Mar 13, 2001

Well yeah, that's true I guess. Thinking about it more, I wonder whether it could have been fun gameplay-wise to offer a real choice where if you side with Daud, the goal suddenly becomes a race back south and an alternate boss fight/final confrontation.

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