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MorningMoon posted:Still on my first playthrough, past the area that unlocked with the grapple beam. Game still loving rules. But also It took SonicMega a few tries, but they did that puzzle in a cool way. https://clips.twitch.tv/ConsiderateJollyPotPMSTwin-45Q784AOX9dFbPIW
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# ? Oct 27, 2021 08:15 |
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# ? May 29, 2024 08:28 |
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amigolupus posted:It took SonicMega a few tries, but they did that puzzle in a cool way. Yeah, that was basically how I did it. https://twitter.com/SamFaustus/status/1447809717586128897?s=20
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# ? Oct 27, 2021 08:26 |
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I Am Just a Box posted:Or if you don't feel like waiting, get speedy. This is how I did it. I’m glad to see I wasn’t the only one who came up with that strat.
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# ? Oct 27, 2021 12:24 |
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Sam Faust posted:Yeah, that was basically how I did it. tbh, I did it this way even with cross bombs because of how finicky the cross bombs can be sometimes
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# ? Oct 28, 2021 02:42 |
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Washington State’s Department of Agriculture is using EMMIs to hunt murder hornets.
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# ? Oct 28, 2021 04:01 |
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drat that boss in Ferenia after bypassing (and dying a million times to) the scanning EMMI is turning out to be, for me, a total fart to fight. It flies around too fast and has a shell on it that gives immunity if attacked from the wrong direction, which is really easy to find myself doing because it flits around the screen so much shooting its stupid purple blasts. I know this is an old-school game and that's great and I'm loving that about it but at the same time I really would love having an options screen that lets me enable boss healthbars so that I know exactly how well I'm doing. People don't want that? Absolutely fantastic we got you covered; don't tick the box.
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# ? Oct 28, 2021 05:08 |
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Cactus posted:drat that boss in Ferenia after bypassing (and dying a million times to) the scanning EMMI is turning out to be, for me, a total fart to fight. It flies around too fast and has a shell on it that gives immunity if attacked from the wrong direction, which is really easy to find myself doing because it flits around the screen so much shooting its stupid purple blasts. Optional Strategy: It is pretty easy to charge a shinespark by starting outside his room, and run inside, get the boost, and store it. You can spark into him just as he flies in and take a good chunk of his HP away - I'm not sure exactly how much (someone here probably knows) - but I would guess around 75% of his hp disappears with a shinespark. He is a bit of a slog otherwise, unless you were sequence breaking to have out of order items.
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# ? Oct 28, 2021 05:17 |
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ROJO posted:Optional Strategy: It is pretty easy to charge a shinespark by starting outside his room, and run inside, get the boost, and store it. You can spark into him just as he flies in and take a good chunk of his HP away - I'm not sure exactly how much (someone here probably knows) - but I would guess around 75% of his hp disappears with a shinespark. He is a bit of a slog otherwise, unless you were sequence breaking to have out of order items. Is that where you dash and press down and then shoot up to the ceiling? I never even considered that to be a boss fight option... edit: I don't have a "shinespark" ability if it isn't that, does that mean I accidentally sequence broke somewhere? I think I accidentally got the x-ray ability early right after getting flash shift, because I did a bit of an obscure-looking shift to get it and then hours later the main path took me through that section and everything was already collected. Cactus fucked around with this message at 05:32 on Oct 28, 2021 |
# ? Oct 28, 2021 05:24 |
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Cactus posted:Is that where you dash and press down and then shoot up to the ceiling? I never even considered that to be a boss fight option... Shine sparks are built into the speedbooster. Get a speed boost going, then crouch. This stocks the spark. As long as the spark is there, you can jump without pressing in any directions to start the shinespark. During that small delay before you go flying, you can input a direction to choose where the spark goes.
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# ? Oct 28, 2021 05:28 |
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Cactus posted:Is that where you dash and press down and then shoot up to the ceiling? I never even considered that to be a boss fight option... Yeah that's it. It shouldn't be needed though. A good general boss fight strategy is just to just focus on learning how to not die first and foremost. Once you're good at not getting hit then you can start working in what damage you can where you can. This isn't super metroid where you can ignore mechanics and tank hits while you pump missiles into the boss. A lot of bosses where I died 20+ times on my first playthrough, I can absolutely clown on now like it's nothing. The only thing that changed is that I learned how not to get hit, the damage comes later. That specific boss is a real pain though, but luckily it has a really small health pool so it goes down pretty quick once you get a few good hits in. Take your time and don't take unnecessary hits.
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# ? Oct 28, 2021 05:32 |
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Oh wow is it multi-directional? I could only get it to go directly up or down.quote:A good general boss fight strategy is just to just focus on learning how to not die first and foremost. Once you're good at not getting hit then you can start working in what damage you can where you can. This isn't super metroid where you can ignore mechanics and tank hits while you pump missiles into the boss. A lot of bosses where I died 20+ times on my first playthrough, I can absolutely clown on now like it's nothing. The only thing that changed is that I learned how not to get hit, the damage comes later. Yeah I know it's like every game with bosses, I'm just impatient and want to get it dead. Cactus fucked around with this message at 05:40 on Oct 28, 2021 |
# ? Oct 28, 2021 05:33 |
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Cactus posted:Yeah I know it's like every game with bosses, I'm just impatient and want to get it dead. For what it's worth I think that's the only boss I gave up on trying to survive and decided to just attrition it down, though I can't really recommend that. I never really got the knack for avoiding the swarm of little black dots it shoots out. It's HP pool is small enough to accept a few hits there though. I'd say it's one of the hardest bosses in the game, albeit extremely cheesable though shine sparking or a sequence breaks.
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# ? Oct 28, 2021 05:50 |
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I'm sure I'll muddle through tomorrow once I've slept on it. Despite my whining I actually like the pacing that the difficulty of this game encourages. If I play for too long I run into one of several roadblocks. It's either an EMMI region that tries my patience untill I press B, or it's a boss, or it's just simply not knowing where I'm supposed to go next, so I quit for the day and come back tomorrow or the next. It's extending the length of the game without it feeling like I'm playing through loads of padding or side-stuff. Great game design. Frustrating bosses, but they're all beatable so far.
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# ? Oct 28, 2021 06:05 |
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Cactus posted:Oh wow is it multi-directional? I could only get it to go directly up or down. Here's a good speedbooster/shinespark tutorial: https://www.youtube.com/watch?v=hefdYCA0Vg8
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# ? Oct 28, 2021 06:15 |
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cheeky gatling strat: https://www.youtube.com/watch?v=cIleQU85efE&t=5882s
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# ? Oct 28, 2021 06:54 |
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Cactus posted:I know this is an old-school game and that's great and I'm loving that about it but at the same time I really would love having an options screen that lets me enable boss healthbars so that I know exactly how well I'm doing. People don't want that? Absolutely fantastic we got you covered; don't tick the box. Whats strange to me is how Nintendo has the "hey you died 10 times, want us to just give you invincibility for this stage?" option for games and the one time I sort of wanted to let them do that in this game, its not here at all. Or yeah, even a health bar so I knew just how much more I had to survive before victory would have been nice.
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# ? Oct 28, 2021 10:42 |
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Cactus posted:I know this is an old-school game and that's great and I'm loving that about it but at the same time I really would love having an options screen that lets me enable boss healthbars so that I know exactly how well I'm doing. People don't want that? Absolutely fantastic we got you covered; don't tick the box. Funnily enough that IS an option built into the game. You can only enable it by modding the game's config.ini via Switch hacking, though Check the AIManager tab
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# ? Oct 28, 2021 11:31 |
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I'm really confused, I walked into the boss fight with the Robot Chozo in Ghavoran unprepared and died, so I went back to the refill station. When I went back to the room (After dying the first time and respawning outside of its room!) it was marked as beaten, just wasn't in the room anymore and replaced by regular enemies. Anyone else had a glitch like this?
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# ? Oct 28, 2021 11:35 |
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Tampa Bae posted:I'm really confused, I walked into the boss fight with the Robot Chozo in Ghavoran unprepared and died, so I went back to the refill station. When I went back to the room (After dying the first time and respawning outside of its room!) it was marked as beaten, just wasn't in the room anymore and replaced by regular enemies. Anyone else had a glitch like this? Do you think you could have killed it in the same frame when you died? It’s death animation takes a while and I do know this game tends to favor the player in the event of a “draw”
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# ? Oct 28, 2021 12:42 |
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Orange Crush Rush posted:Do you think you could have killed it in the same frame when you died? It’s death animation takes a while and I do know this game tends to favor the player in the event of a “draw”
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# ? Oct 28, 2021 13:16 |
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Tampa Bae posted:It's possible, I spawned outside the door with barely any health and I would've ended up dying to the red melee attack If you didn't have basically no health before you went in, that means you did kill it right before you died and you reverted to the health you had at the last checkpoint (ie the kill).
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# ? Oct 28, 2021 13:27 |
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This is an amazing EMMI defeat right here: https://www.youtube.com/watch?v=TdU7BfJevf0 HenryEx posted:Funnily enough that IS an option built into the game. You can only enable it by modding the game's config.ini via Switch hacking, though I’m glad they didn’t include boss health bars. Not necessary really at all, and makes the game better with surprises that you defeated the boss for the first time, instead of knowing when it will happen. Good Sphere fucked around with this message at 16:01 on Oct 28, 2021 |
# ? Oct 28, 2021 15:57 |
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After stewing for a while after beating it, I think I'm ready to say this may be the best metroid game. Super Metroid was better in the open exploration way, and in the (absence of) writing, but moment to moment, dread feels so good to play. Applying Bungie's 15 seconds of fun principle, Super frequently had annoying fiddly mechanics that slowed you down if you weren't speedrunner/expert skilled at knowing how they work, but dread just gives you a host of great ways to get around, aim shoot, and fight that only expand as you play. Dread is a masterclass in punishing you harshly for mistakes but teaching you to observe and improve and make you feel like a goddamn superman for beating bosses. And EMMIs, while not perfect stealth gameplay, do something else important. They switch up your mode of play in the middle which keeps you from getting bored. It gives you one more thing besides "I"m going from A to B and killing things that get in my way" and "Here's a challenging enemy that tests my limits to fight". At no point did I feel like the game was fighting me like I did with Fusion. At no point did I feel this "okay get on with it" like prime sometimes caused me to. I didn't get Samus Returns' "oh i'm being forced to use this mechanic" drag. I still miss some atmosphere. "Ominous" is oddly missing from my vocabulary thinking about moments from a game literally called "Dread" And I miss musical peaks. There's never a lower norfair/phendrana rifts moment where the game really drives home a musical moment with a melody that sticks with you. But dread's flawless mechanical execution is really something else. It reminds me of the near mythical story of Miyamoto ordering the Mario 64 team to not make anything else until they perfected the feel of Mario running around and jumping in 3d. Someone put great care into making this game feel nice. No wait, I can't make this first jump, I need a refund
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# ? Oct 28, 2021 16:26 |
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We can all agree proteus ridley is the best ridley fight in the series right
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# ? Oct 28, 2021 18:19 |
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WHY BONER NOW posted:We can all agree proteus ridley is the best ridley fight in the series right I'm a big fan of the Ridley showdown in Prime 1 myself.
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# ? Oct 28, 2021 18:21 |
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For me, the top 3 is 1. The freefall fight with Meta Ridley at the start of Prime 3 2. Meta Ridley in Prime 1 3. Proteus Ridley
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# ? Oct 28, 2021 18:28 |
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despite everything, Other M’s Ridley fight was pretty drat fun
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# ? Oct 28, 2021 19:22 |
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Good Sphere posted:I’m glad they didn’t include boss health bars. Not necessary really at all, and makes the game better with surprises that you defeated the boss for the first time, instead of knowing when it will happen. neat analysis of the map design: https://www.youtube.com/watch?v=5pop-cc9kmY
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# ? Oct 28, 2021 20:53 |
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2D metroid has never had health bars for bosses but their absence is more noticeable in this game because the bosses don’t gradually turn red as they take damage
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# ? Oct 28, 2021 21:53 |
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Augus posted:2D metroid has never had health bars for bosses but their absence is more noticeable in this game because the bosses don’t gradually turn red as they take damage It's weird cause they did in Samus Returns for both the Metroids and Ridley, and Diggernaut broke apart as you inflicted damage. It's not a huge deal, but I actually like those sorts of details.
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# ? Oct 28, 2021 22:36 |
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Augus posted:2D metroid has never had health bars for bosses but their absence is more noticeable in this game because the bosses don’t gradually turn red as they take damage Nude, Mad, Red, Plasma Beam'd
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# ? Oct 28, 2021 22:38 |
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WHY BONER NOW posted:We can all agree proteus ridley is the best ridley fight in the series right Top 3 for me are honestly like, 1) Proteus Ridley 2) Meta/Omega Ridley (Prime 3) 3) Ridley (Other M) Other M has a lot of loving problems, but it does show some actual signs of life in the gameplay when fighting some of the bigger enemies/bosses, and the Ridley boss fight in that game is actually genuinely pretty awesome, and is the high point of that game's gameplay, imo (which is funny considering how loving *awful* and rightfully hated the cutscene leading into that fight is).
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# ? Oct 29, 2021 00:14 |
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XavierGenisi posted:Top 3 for me are honestly like, It's been... gently caress it's been literally a decade since I last played it, but I really liked the Phantoon postgame moment. Both in concept and the fight
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# ? Oct 29, 2021 00:20 |
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Honestly the ridley question should probably be divided between 2d and 3d categories. I feel like the 2d fights really lean more into it being a brutal slugfest while the 3d ones are a bit less frantic. Having said that, yeah proteus is #1 for 2d, but 3d is probably a tie between the elevator shaft fall in prime 3, and other m. I just replayed through other m recently and the ridley fight is pretty cool, though my main tactic was to hammer on the dpad and abuse sensemove
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# ? Oct 29, 2021 00:38 |
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Endymion FRS MK1 posted:It's been... gently caress it's been literally a decade since I last played it, but I really liked the Phantoon postgame moment. Both in concept and the fight what i remember about that postgame is that you couldn't get 100% item completion unless you went and did that it was one of the more rad parts of the game though
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# ? Oct 29, 2021 00:45 |
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My personal top 3 is something like: 1. Meta Ridley Prime 1 2. Metroid Queen Samus Returns 3. Proteus Ridley The Metroid Queen is maybe one of the best examples of a boss putting all of your skills to the test in the entire franchise, though the final boss of Dread might make this list pretty soon after giving Dread another playthrough (giving it a bit of breathing room before my hard 100%).
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# ? Oct 29, 2021 00:49 |
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I don't mind the EMMI sense of danger and urgency but I am not a big fan of the first major progression unlock being behind an animation that that took several seconds to resolve while you are being chased. I missed it entirely and got stuck and had to look it up which is a bad design imo. Still having a lot of fun but that was a poor choice
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# ? Oct 29, 2021 00:51 |
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Health bar chat. I'm struggling with Raven Beak once they fly, yes I know there is another phase after. It's like, are you just a bullet sponge? Do I have to shoot you for a half hour flawlessly dodging everything the whole time?
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# ? Oct 29, 2021 02:03 |
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Use storm missiles. He'll go down in under two minutes.
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# ? Oct 29, 2021 02:10 |
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# ? May 29, 2024 08:28 |
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Also that form is the one with the most HP.
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# ? Oct 29, 2021 02:14 |