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Frank Frank
Jun 13, 2001

Mirrored

DrBouvenstein posted:

In Hades, that mini-boss room in Asphodel with the witches can gently caress right of. I only seen to get that room on runs without any Athena boons or even the shield as my weapon.

Don't be shy about using your summons on rooms like that. They're more useful there than in the boss fights for the most part.

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Capital Letdown
Oct 5, 2006
i still cant fix red text avs someone tell me the bbcode for that im an admin and dont know this lmao
I have found the jellyshroom and gotten a few pieces of magnetite, left a beacon at the entrance. For now I am going to bring my sub and my robot suit over cause it looked like there was some good drilling there.

Thank you for the assistance everyone!

Edit: also found plans for a water treatment site so I am hoping that my water woes are over. Kinda wish I had picked the no hunger/thirst mode.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I hate to say it but I think Mario 64 has finally aged out of playability for me, after playing through Galaxy twice there's just too much jank with the controls and camera for me to have fun. It was a phenomenal, groundbreaking game, but it's just been surpassed too much all around. I'm not too surprised, I was just hopeful after listening to a gaming podcast where everyone reviewing it was like "12/10 still the best, has not aged at all".

Weirdly my one current-day praise is that the swimming is somehow better than Galaxy because the camera loving stays behind you :arghfist:

OutOfPrint
Apr 9, 2009

Fun Shoe
I'm enjoying Deathloop, but the guns sound like puffs of warm air. It's been a while since I played a gun focused game with such wimpy sounding guns.

Frank Frank
Jun 13, 2001

Mirrored

Capital Letdown posted:


Thank you for the assistance everyone!

Edit: also found plans for a water treatment site so I am hoping that my water woes are over. Kinda wish I had picked the no hunger/thirst mode.

It’s a huge help. Those water bottles it makes give you 50 instead of whatever the bladderfish ones bottles give you (I missed the purified water thing).

The drawback is that it consumes an immense amount of power. I couldn’t keep two of them running with 2 bioreactors and 6 solar panels.

I found escape pods 4 (scary) and 6, made the level 3 moth dive module and the level 1 cyclops dive mod. I circled back to the mountain island, dodged a ghost leviathan and picked up some stuff I missed.

I think my next move is to go to the border of one of those scary places and set up a scanning station to figure out what to do next. I would really like to finish the stasis rifle and find the shield module for the SS Shrieking Seamonster.

bewilderment
Nov 22, 2007
man what



OutOfPrint posted:

I'm enjoying Deathloop, but the guns sound like puffs of warm air. It's been a while since I played a gun focused game with such wimpy sounding guns.

Believe it or not there's a lore reason for the guns to kinda suck. The game doesn't call it out explicitly so I'm puttin it in spoilers.

The game is set in the Dishonored universe after the death of the Outsider. The old guns in Dishonored used whale oil as a propellant and you get to see an example right at the end of Deathloop. The new guns are lovely because they don't have a good handle on gunpowder yet.

An Actual Princess
Dec 23, 2006

Captain DIEgiene posted:

I hate to say it but I think Mario 64 has finally aged out of playability for me, after playing through Galaxy twice there's just too much jank with the controls and camera for me to have fun. It was a phenomenal, groundbreaking game, but it's just been surpassed too much all around. I'm not too surprised, I was just hopeful after listening to a gaming podcast where everyone reviewing it was like "12/10 still the best, has not aged at all".

Weirdly my one current-day praise is that the swimming is somehow better than Galaxy because the camera loving stays behind you :arghfist:

mario 64 is still the best 3d platformer ever made. i play it at least once a year and it still holds up. odyssey is the only one that remotely compares

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



FFXIV Porn posted:

mario 64 is still the best 3d platformer ever made. i play it at least once a year and it still holds up. odyssey is the only one that remotely compares

:wrong:

(besides the aging issue, the Galaxies turn out to do everything I want most from the series in a way I find way more enjoyable)

Randalor
Sep 4, 2011



OutOfPrint posted:

I'm enjoying Deathloop, but the guns sound like puffs of warm air. It's been a while since I played a gun focused game with such wimpy sounding guns.

I found all of them kind of quiet, except the single-shot rifle, that one was LOUD. Which is weird, because it seems to be the one that actually draws the least amount of attention while seeming to be a 1 hit kill on anything that isn't Julianna.

John Murdoch
May 19, 2009

I can tune a fish.

DrBouvenstein posted:

In Hades, that mini-boss room in Asphodel with the witches can gently caress right of. I only seen to get that room on runs without any Athena boons or even the shield as my weapon.

Most weapons have an easy response to the spam (basically either spam attack or spam special to clear the projectiles, or like you said the shield can just do its thing). But even so, it's one of the most variable fights in the game for me. Either I hard counter it and clear it with absolute ease or it turns into a complete nightmare with no real middle ground.

I think a big problem is that even if you can avoid 99% of the damage, doing so is boring because it takes a while to weather the storm, then get a couple of hits in on them, then repeat.

DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.

Captain DIEgiene posted:

:wrong:

(besides the aging issue, the Galaxies turn out to do everything I want most from the series in a way I find way more enjoyable)

Galaxy is a pretty great game in general; great controls, cool ideas, slightly-more-interesting-than-a-usual-mario-game's story. But the level design is, at times, hot trash, and I end up disliking the game overall in comparison to 64. Some of the early levels that are more open-world are cool and fun, but as the game goes on and the levels get more and more linear, I end up being bored by it.

Honestly I still think the movement (not including the camera, obviously) in 64 is pretty flawless, as are Sunshine's and Galaxy's. When I play mario games made after Galaxy, they all seem to control like hot garbage. My biggest pet peeve is that wall jumping is backwards in modern mario games.

Frank Frank
Jun 13, 2001

Mirrored
Hey for those of you who were stuck in Subnautica like me, I just figured something out that the game doesn't tell you about the radio signals that help you find new places:

Build every structure's blueprint you find even if you don't need them! I think that the radio signals you receive are directly tied to the structures you build.

Example: I had no idea what to do so I built a thermal generator (which I didn't really need) just because it was weird-looking. The moment I built it, I received a distress beacon from Lifepod 2 (I haven't gotten a radio signal in ages) which directed me to a new boneshark-infested area with ancient floaters holding up tiny underwater islands. While screwing around down there, I found a giant wreck that contained:
Grapple arm fragments, propulsion cannon arm fragments, stasis rifle fragments and a whole mess of other stuff. If you go, pack your repulsion "gently caress off bonesharks" cannon because there are a lot of them but now I can finally go exploring deeper. I'm going to build the rest of the junk I haven't built yet to see if it triggers any new radio signals.


I will now stop posting Subnautica stuff until I inevitably get stuck again.

Shiroc
May 16, 2009

Sorry I'm late

DontMockMySmock posted:

Galaxy is a pretty great game in general; great controls, cool ideas, slightly-more-interesting-than-a-usual-mario-game's story. But the level design is, at times, hot trash, and I end up disliking the game overall in comparison to 64. Some of the early levels that are more open-world are cool and fun, but as the game goes on and the levels get more and more linear, I end up being bored by it.

Honestly I still think the movement (not including the camera, obviously) in 64 is pretty flawless, as are Sunshine's and Galaxy's. When I play mario games made after Galaxy, they all seem to control like hot garbage. My biggest pet peeve is that wall jumping is backwards in modern mario games.

The movement in Mario 64 drove me completely bonkers because it is super precise in ways that every platform game afterwards realized not to be. Stuff like that Mario doesn't turn on a point if you're running and try to turn around and instead will loop slightly, which super frustrating on narrow platforms or that there is absolutely no air control at all. So many of the later levels are absolute hells of precise platforming and wonky camera. The early levels where you can just jump and run freely still feel great.

Owl Inspector
Sep 14, 2011

DrBouvenstein posted:

In Hades, that mini-boss room in Asphodel with the witches can gently caress right of. I only seen to get that room on runs without any Athena boons or even the shield as my weapon.

That room is funny because it’s completely trivial if you have Athena and typically a nightmare if you don’t

Frank Frank
Jun 13, 2001

Mirrored

Gay Rat Wedding posted:

That room is funny because it’s completely trivial if you have Athena and typically a nightmare if you don’t

Hermès 3rd+ dash makes it pretty easy too (or just wait for them to bunch you and use a summon). Ares’ doom attacks/Zeus’ special works well too if you’re not going to reflect and dash around instead.

Last Celebration
Mar 30, 2010
Range in general does good with it too, but even with a strong melee build you just kinda have to accept that you’re gonna be turtling for a good while or just gonna facetank some damage to get it over with.

Cleretic
Feb 3, 2010
Probation
Can't post for 38 hours!
I think the thing that ages Mario 64 more than anything is that it didn't take very long for 3D platformers to start making the stages make some form of aesthetic sense. Crash Bandicoot figured out 'okay let's set these in forests and the like and now it's basically just Donkey Kong', Banjo-Kazooie came around and actually gave every level some structure and centerpieces that made consistent aesthetic and visual sense, even the later Mario platformers clearly tried to maintain some semblance of visual consistency and realism.

But Mario 64? The only stage that plausibly looks like anything is Big Boo's Haunt. Everything is nonsense. It's all nonsense that's exceptionally good for platforming, but Bob-Omb Battlefield doesn't look like anything but 'a good first stage in a 3D platformer'.

Morpheus
Apr 18, 2008

My favourite little monsters
I disagree...to an extent. I feel like a lot of the levels started with a concept that was built around - they just didn't have the chops to make them looks as good as games that came later did. A big part is because it looks like they'd add a bunch of side areas and platforming puzzles afterwards which really muddied the overall design focus they were going for. Like, the first level is clearly structured around this king of the hill, the second a large tower to climb up, there's the desert level focussed on the pyramid, the snowman level, a level that's inside a clock, etc.

Some were certainly abstract and disjointed in the way you described, though - the ones that took place in the sky for example, or that fire level that's just a bunch of disparate platforms. The water one that involves raising and lowering the water is a weird one, since again it's a bunch of disconnected platforms but then within that level there's a small town that feels like would've made a more interesting basis for the level as a whole.

An Actual Princess
Dec 23, 2006

Cleretic posted:

I think the thing that ages Mario 64 more than anything is that it didn't take very long for 3D platformers to start making the stages make some form of aesthetic sense. Crash Bandicoot figured out 'okay let's set these in forests and the like and now it's basically just Donkey Kong', Banjo-Kazooie came around and actually gave every level some structure and centerpieces that made consistent aesthetic and visual sense, even the later Mario platformers clearly tried to maintain some semblance of visual consistency and realism.

But Mario 64? The only stage that plausibly looks like anything is Big Boo's Haunt. Everything is nonsense. It's all nonsense that's exceptionally good for platforming, but Bob-Omb Battlefield doesn't look like anything but 'a good first stage in a 3D platformer'.

It's a battlefield with bob-ombs on it. Wtf are you talking about.

Gaius Marius
Oct 9, 2012

The problem with M64 is the controls and camera are dogshit, and Spyro and Crash made it obsolete. It's nothing more than a interesting novelty now.

An Actual Princess
Dec 23, 2006

Gaius Marius posted:

The problem with M64 is the controls and camera are dogshit, and Spyro and Crash made it obsolete. It's nothing more than a interesting novelty now.

the controls are perfect lmfao. this thread gets wild

RareAcumen
Dec 28, 2012




I'm remembering a lot of mountains and some kind of wide area that can be mostly snow or sand or water like Dire Dire Docks or the pyramid. Whatever that cavern with all the doors and the Metal Mario ooze was. Like, what even is any Bowser stage? It's just a big obstacle course of nonsense in a void.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

FFXIV Porn posted:

the controls are perfect lmfao. this thread gets wild

it's not physically possible for a game to have perfect controls when the controller it's designed for is that n64 monstrosity

Cleretic
Feb 3, 2010
Probation
Can't post for 38 hours!

Morpheus posted:

I disagree...to an extent. I feel like a lot of the levels started with a concept that was built around - they just didn't have the chops to make them looks as good as games that came later did. A big part is because it looks like they'd add a bunch of side areas and platforming puzzles afterwards which really muddied the overall design focus they were going for. Like, the first level is clearly structured around this king of the hill, the second a large tower to climb up, there's the desert level focussed on the pyramid, the snowman level, a level that's inside a clock, etc.

Some were certainly abstract and disjointed in the way you described, though - the ones that took place in the sky for example, or that fire level that's just a bunch of disparate platforms. The water one that involves raising and lowering the water is a weird one, since again it's a bunch of disconnected platforms but then within that level there's a small town that feels like would've made a more interesting basis for the level as a whole.

Yeah, I should say that the levels aren't incoherent design-wise, they're just barely anything aesthetically. They're all instead built with more of an eye towards 'what would be fun to platform around', and by chance that happened to sometimes look like something, while other 3D platformers actually did try to go for some sort of aesthetic consistency to a level. Mumbo's Mountain might only make sense as a location by using cartoon logic, but at least all the elements believably look like something that would exist.

AngryRobotsInc
Aug 2, 2011

I've played a 3D platformer with tank controls and a nonfixed camera before, so basically any one without that has perfect controls by my standards.

Oxxidation
Jul 22, 2007

AngryRobotsInc posted:

I've played a 3D platformer with tank controls and a nonfixed camera before, so basically any one without that has perfect controls by my standards.

was it bubsy or croc

muscles like this!
Jan 17, 2005


The game Nongunz is on Game Pass and the basic gun you start with sounds really annoying. Especially for how much you have to shoot it to kill enemies.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Mario 64 is janky but the developers sorta realized it would be janky and made it a bit more forgiving as a result. Like the difficulty does ramp up but it's a gentle start and there's a lot of forgiveness in it.

Kaubocks
Apr 13, 2011

mario 64 is the citizen kane of dark souls

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Definitely a little thing, but I'm in Yakuza 0 and for whatever reason the timed training challenges don't end when you meet the objective. I had to stand around like a chump for a quarter of the time after I beat one, who on earth makes that design choice?

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

DrBouvenstein posted:

In Hades, that mini-boss room in Asphodel with the witches can gently caress right of. I only seen to get that room on runs without any Athena boons or even the shield as my weapon.

Hard agree

LIVE AMMO COSPLAY
Feb 3, 2006

Mario 64 recognises that the water stages are a little hard to navigate and uses coins to point out openings you have to swim through.

This is something Banjo-Kazooie mostly fails to include, to it's detriment.

BiggerBoat
Sep 26, 2007

Don't you tell me my business again.
Seems weird to bitch about how a 25 year old game controls TBH.

I remember buying an Alien game on the PS1 I think. Might have been Alien Resurrection or something and gently caress me I couldn't play it because of the dual shock controls which I think are standard now. Same thing with Timecop or Police Squad or whatever it was where you fly around the city in a hover car and at the time I just hadn't adapted to All Those Buttons that everyone has now committed to muscle memory.

John Murdoch
May 19, 2009

I can tune a fish.
That Alien game got poo poo on in reviews for having such a bad, unorthodox control scheme. :allears:

Frank Frank
Jun 13, 2001

Mirrored
Another bitch about Subnautica is that the game seems to be getting more unstable/jankier the further I get into it. None of this sort of thing happened in the beginning but I've seen seamonsters get stuck in walls, items fall through the world and the base building thing is weird as hell and sometimes bugs out/flat out doesn't work.

I ventured down into the lost river and set up a base next to a baby ghost leviathan that is super unhappy to have a neighbor. Took me 30 minutes to get it to gently caress off long enough to fit and build a moon pool. I finally got the shield module for the cyclops and the jump jet upgrade for the prawn suit and the green goo in the lost river hurts so now it's time to try and pilot the fat-rear end cyclops down there I guess. Curious to see how that goes vs the leviathan. At least I'm nowhere near as nervous around them anymore.

This game does itself no favors by scaring the everloving poo poo out of the player like an hour in when they invariably try to go to the aurora and that reaper pops up. It makes players not want to explore. Could have accomplished the same thing with a bunch of bone sharks or something.

Edit: It also crashes constantly.

Frank Frank has a new favorite as of 02:45 on Oct 31, 2021

RareAcumen
Dec 28, 2012




BiggerBoat posted:

Seems weird to bitch about how a 25 year old game controls TBH.

You'd think the controls would've been smoothed out somewhat in that time before they put it out for people to buy again 7 months ago but no.

oldpainless
Oct 30, 2009

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Ah but then you are no longer buying SM64.

Agents are GO!
Dec 29, 2004

I decided to ay the F.E.A.R. trilogy since I own it and it's spooky time. I finished the 1st one last night and started the second one today. They're lots of fun, but does Armacham hire people who got rejected from Umbrella, Black Mesa, and VaultTec? Seriously, the bad guys plans are really loving dumb. Like, "even if this works our exactly the way you planned it, it's still not great for you" level dumb.

Secondly, for a game that billed itself as an FPS/Horror hybrid, the first game did seem to have a very limited spooky-budget. "Jeez, Ron, you gotta cut some of this spooky stuff from the first 70% of the game or we won't have enough for the end!" Thankfully, the second seems to have a much bigger spooky-budget.

Crowetron
Apr 29, 2009

FEAR is really best approached as a game about spin-kicks that sometimes has ghosts in it rather than a horror game.

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John Murdoch
May 19, 2009

I can tune a fish.
I think some of the early jump scares are real fun, but they're jump scares so they only get one chance to land.

Though also I legitimately get a bit creeped out by poorly lit industrial areas in the middle of the night, psychically-controlled shock troopers and killer ghosts or not.

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