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Leperflesh
May 17, 2007

My company charges its customers for support, lol. Imagine if your game cost $50, and also a $10/yr subscription for support, which just gives you the right to file a ticket and ask for help, but doesn't guarantee that the product will do what you wanted it to, it just guarantees that someone will respond to your ticket in some way.

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Hypnobeard
Sep 15, 2004

Obey the Beard



Leperflesh posted:

My company charges its customers for support, lol. Imagine if your game cost $50, and also a $10/yr subscription for support, which just gives you the right to file a ticket and ask for help, but doesn't guarantee that the product will do what you wanted it to, it just guarantees that someone will respond to your ticket in some way.

I would 100% pay for that, tbh.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Hypnobeard posted:

I would 100% pay for that, tbh.

“There isn’t an official answer for the situation you describe. Speak with your GM.”

(I’m pretty sure WotC support have had that on Macro since 4e)

90s Cringe Rock
Nov 29, 2006
:gay:
Support? Oh, you mean that thing the fans do on the forum.

CitizenKeen
Nov 13, 2003

easygoing pedant
I don't think editing would minimize "support". I don't like talking to enterprise tech support, but boy-howdy do I love talking on forums about games.

I'd be curious if there is a reasonably crunchy game that has a not-insignificant number of engaged fans that doesn't have a forum/Discord/subreddit filled with people asking questions about rules corners.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
The very nature of RPGs invites questions and ambiguities in a way that other games never will. Even perfectly written books from a technical perspective aren't going to fix that and don't help in the way that it would say a board game or tabletop minis combat game. Even RPG books have to be inclusive in what players can do, not exclusive, but RPG players will want to do any and everything which can't possibly be covered by any amount of writing or clarity.

Leperflesh
May 17, 2007

Yeah, that's quite fair. And I was really only even addressing technical editing; copyediting, like, fixing typos and grammatical errors, just falls into the category of product polish or whatever. And it's quite clear that customers of RPG products are forgiving of copy errors, at least when it comes to purchasing.

If I was making an RPG product and I had some extra money to spend on it, I'd probably be best-served spending it on artwork, in terms of ROI. Especially, cover artwork.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Leperflesh posted:

If I was making an RPG product and I had some extra money to spend on it, I'd probably be best-served spending it on artwork, in terms of ROI. Especially, cover artwork.

Oh, absolutely. I'm pretty certain that the main reason my Vault material sold so well was that I shelled out to get really good covers (to the point that at least once I got included in a sale of official material, apparently because somebody couldn't tell the difference).

I stopped paying for original internal art after the first one because including it did not make a difference and it would have taken a year or more to break even.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Leperflesh posted:

Yeah, that's quite fair. And I was really only even addressing technical editing; copyediting, like, fixing typos and grammatical errors, just falls into the category of product polish or whatever. And it's quite clear that customers of RPG products are forgiving of copy errors, at least when it comes to purchasing.

Those typos and grammatical errors can be expensive!

https://www.bbc.com/worklife/article/20180723-the-commas-that-cost-companies-millions

shimmy shimmy
Nov 13, 2020

I love the context of this article.

"Companies, watch out! If you don't pay attention to commas, you might have to actually pay your employees for their unpaid overtime!"

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

shimmy shimmy posted:

I love the context of this article.

"Companies, watch out! If you don't pay attention to commas, you might have to actually pay your employees for their unpaid overtime!"

Yeah, it was a great case.

Desfore
Jun 8, 2011

Confirmed at least one furry on the Smash team

The Oxford comma strikes again!

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
https://www.kickstarter.com/projects/gigamechgames/scp-the-roleplaying-game

I'm a little fuzzy on creative commons. Does that mean that someone can make a game using all the content people put up on the SCP wiki for free?

LatwPIAT
Jun 6, 2011

Dr. Clockwork posted:

I'm a little fuzzy on creative commons. Does that mean that someone can make a game using all the content people put up on the SCP wiki for free?

Yes, provided they attribute it properly and publish it under a CC-BY-SA license that ensures other people can, in turn, make a game (or book, or whatever) using all the (SCP-derived) content put into the SCP game, free of charge.

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


Isn’t this the third SCP RPG that’s been kickstarted in the past year?

JMBosch
May 28, 2006

You're dead.
That's your greatest weapon.

Lumbermouth posted:

Isn’t this the third SCP RPG that’s been kickstarted in the past year?

This one seems to be a new edition of the one that was released... 5 months ago?
https://www.kickstarter.com/projects/zombiemouse/scp-the-tabletop-role-playing-game/posts

Thanlis
Mar 17, 2011

JMBosch posted:

This one seems to be a new edition of the one that was released... 5 months ago?
https://www.kickstarter.com/projects/zombiemouse/scp-the-tabletop-role-playing-game/posts

It's gonna be hilarious if Giga Mech is just doing a Creative Commons licensed version of the other game all on their own.

Eastmabl
Jan 29, 2019
https://icv2.com/articles/news/view/49655/french-board-game-company-iello-ends-ties-iello-usa

Arivia
Mar 17, 2011

Since it's not mentioned in the article itself, here's the BGG page with the games Iello makes: https://boardgamegeek.com/boardgamepublisher/8923/iello

Some big names on there.

Kai Tave
Jul 2, 2012
Fallen Rib
https://twitter.com/PaizoWorkers/status/1456298317273460748

quote:


As Paizo announced yesterday afternoon, two Paizo vice presidents have been elevated to newly-created executive leadership roles within the company. This sudden change in leadership occurred within 48 hours of the UPW announcing its existence, but prior to the decision to publicly recognize the union. The UPW was unable to comment on the matter until the change was announced publicly.

While we bear the two individuals in question no ill will, it is incredibly difficult to see this move as anything other than a continuation of questionable practices, and antithetical to the stated concerns of the Paizo workers. In the public press release the UPW issued on October 14th, one area of concern referenced was “a pattern of inconsistent hiring practices”, and this sudden and unusual elevation of vice-presidents into increased leadership roles represents a continuation of that pattern. One of these vice-presidents is also exempt from the long-standing (and still active) rule that all U.S. employees must move to Washington without financial assistance from the company.

When pressed by employees, management responded with an internal memo indicating that this change has been made to add more expertise and voices to the leadership team, which was a new designation for what had previously been known as the executive team.

We respectfully call on Paizo leadership to answer the following questions:
    How do these executive leadership positions affect the individuals’ job descriptions and day-to-day responsibilities?
    Do these positions come with additional power to hire, fire, or discipline employees?
    What additional compensation has been offered to these individuals?
    How were these individuals chosen for these positions, and what qualified them for this designation over other managerial employees within the company, not to mention outside of the staff?
    This is a drastic change to the makeup of Paizo’s leadership, but nobody outside the team was told anything about it prior to the original internal announcement. How long had these plans been in the works? Is it your position that company staff should not be afforded the right to learn about such significant changes in company structure before they are made official?
    Given the concerns already raised regarding a lack of diverse points of view represented on the leadership (formerly “executive”) team at Paizo, what new perspectives do you believe these individuals bring to the table that were previously lacking?
    What other personnel changes are you currently considering making without first consulting with affected employees or posting opportunities publicly?

Thank you,

United Paizo Workers

EverettLO
Jul 2, 2007
I'm a lurker no more


This is separate to them promoting friends, but I can't help but feel that Paizo's management is secretly relieved that the union has given them a handy scapegoat when they inevitably fail at bringing in the kind of revenue they made in 2010-2015.

Kai Tave
Jul 2, 2012
Fallen Rib

EverettLO posted:

This is separate to them promoting friends, but I can't help but feel that Paizo's management is secretly relieved that the union has given them a handy scapegoat when they inevitably fail at bringing in the kind of revenue they made in 2010-2015.

Oh I have no doubt in my mind whatsoever that Paizo management, to say nothing of tons of other people, are going to pounce on the first opportunity they can to vilify the union.

moths
Aug 25, 2004

I would also still appreciate some danger.



Capitalizing on the goodwill from a forming union to promote two executives is almost comically amateur hour.

Eastmabl
Jan 29, 2019
This... is some take.

https://jacobinmag.com/2021/11/dd-ttrpgs-gygax-arneson-peterson-games-capitalism/

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Wow, Gygax's dreams were stolen from him. Harsh. I wish that cameras took pictures of words being said so that reverent photo of him in 1999 could include a speech bubble with like "I've always been on the cutting edge of considering the Cherokee a type of vermin" or whatever horseshit was making up that gently caress's slow motion death rattle.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Yeah that really reads as "I read a book and it was pretty good but I want to talk about what it doesn't talk about because I have a platform where I can".

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Jacobin writer posted:

...Disney’s gatekeeping of their products to maximize profit has made them vast amounts of money, but it’s torn out the heart and soul that once marked those products.
Holmes, Disney was a contractor for the US military-industrial complex (in WWII, to be fair, which I believe we may critically support.) He built Disneyland in the 50s. It was always corporate.

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

Hostile V posted:

Yeah that really reads as "I read a book and it was pretty good but I want to talk about what it doesn't talk about because I have a platform where I can".

Especially in that it kind of glosses over the fact that almost everyone at TSR was comically inept at running a business. This isn't really a case of "Oh, these humble artists' dreams were crushed because they cared more about art than profit" it's "These guys really wanted to monetize the thing they invented but were really bad at it"

Nessus posted:

Holmes, Disney was a contractor for the US military-industrial complex (in WWII, to be fair, which I believe we may critically support.) He built Disneyland in the 50s. It was always corporate.

It's especially weird to choose Disney as your example given this line a few paragraphs on...

quote:

These are all specific problems of capitalism: comics, movies, hobbies, and games exist in formerly self-described socialist states, but were considered the property of the people, not just commodities controlled by already wealthy investors.

...Because the animation industry, even the medium of animation as a whole, was born from a capitalist industry. I'm not saying this is a GOOD thing, but there was never any sort of utopian, socialist golden age where animation was owned by the people but was then stolen by wealthy investors and businessmen: It began as an extension of the film industry in the early 20th century and has always been for-profit.

KingKalamari fucked around with this message at 02:20 on Nov 8, 2021

That Old Tree
Jun 24, 2012

nah


Those last few paragraphs are loving amazing. What a bizarre article.

Arivia
Mar 17, 2011

KingKalamari posted:

Especially in that it kind of glosses over the fact that almost everyone at TSR was comically inept at running a business. This isn't really a case of "Oh, these humble artists' dreams were crushed because they cared more about art than profit" it's "These guys really wanted to monetize the thing they invented but were really bad at it"

I think you’re talking about the article but a huge part of the Game Wizards is Jon Peterson doing archival hands-on research into TSR’s reports and business publications. Peterson’s books are great because he applies actual academic rigor to researching the poo poo that went into early tabletop RPGs. I haven’t been able to read my copy closely yet but I know some of Peterson’s conclusions differ from common ideas, like stuff around Gygax’s time in California. The big thing is that he backs it up with actual source material.

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack
Yeah, I was 100% referring to the article. I haven't read the book in question but assume it's at least as thorough as most other histories of the hobby, but the article writer seems to have readily skipped past some pretty significant details in order to fit his half-formed brainfart of an article.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
Jacobin is pretty bad these days. Feels like 25% of the articles are surface level pop culture critiques like that, which require misreading the artifact or basically just going on a tangent. Another 25% are "this electoral minor victory signals the inevitable triumph of the working class," paired with follow up pieces as post mortems for why that minor electoral victory lead to nothing a few years later.

It feels especially bizarre because like only 4 years ago they were heavily critiquing the way the left and liberals had retreated into that exact same focus on pop culture following Trump's victory.

Coolness Averted fucked around with this message at 02:32 on Nov 8, 2021

Absurd Alhazred
Mar 27, 2010

by Athanatos

Hostile V posted:

Yeah that really reads as "I read a book and it was pretty good but I want to talk about what it doesn't talk about because I have a platform where I can".

At most "I skimmed a book", more likely "I read some of the cover blurbs and extrapolated".

FMguru
Sep 10, 2003

peed on;
sexually

Absurd Alhazred posted:

At most "I skimmed a book", more likely "I read some of the cover blurbs and extrapolated".
The author, Leonard Pierce, lost his writing gig at the AV Club a decade ago because he submitted a review for a book that hadn't even been published yet.

https://comicscomicsmag.com/?p=7363
https://www.leonardpierce.com/blog/2010/11/07/comical-books/

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

FMguru posted:

The author, Leonard Pierce, lost his writing gig at the AV Club a decade ago because he submitted a review for a book that hadn't even been published yet.

https://comicscomicsmag.com/?p=7363
https://www.leonardpierce.com/blog/2010/11/07/comical-books/
lol. lmao, perchance.

Impermanent
Apr 1, 2010
He's a nice guy in person imo. There's outside context to that review story that doesn't absolve him but does make him more sympathetic.

Absurd Alhazred
Mar 27, 2010

by Athanatos

FMguru posted:

The author, Leonard Pierce, lost his writing gig at the AV Club a decade ago because he submitted a review for a book that hadn't even been published yet.

https://comicscomicsmag.com/?p=7363
https://www.leonardpierce.com/blog/2010/11/07/comical-books/

Wow. Just wow.

potatocubed
Jul 26, 2012

*rathian noises*
Reading the comments from the editor on that Leonard Pierce thing seems to say that he was assigned a review of a book that didn't exist yet, and decided to make up a review rather than go back to his editor and say 'you're not getting a review of this because it's not finished'. And I can't help but feel that in a healthy workplace the latter would always be the better option.

Warthur
May 2, 2004



KingKalamari posted:

Yeah, I was 100% referring to the article. I haven't read the book in question but assume it's at least as thorough as most other histories of the hobby, but the article writer seems to have readily skipped past some pretty significant details in order to fit his half-formed brainfart of an article.
I have read the book (review here if you want a full breakdown) and the Jacobin article author seems to be taking entirely the wrong conclusions from it, to the point where they clearly either didn't read it or went in with preconceptions which they refused to allow annoying stuff like "facts" to undermine.

In particular, the idea that TSR under Gygax was this indie punk rock outfit and they didn't go corporate until that mean ol' Lorraine Williams took over is just flat-out wrong on the face of it. They went corporate before the 1970s were done. More or less everything people blame Williams for is in fact a factor which was already in play before she showed up. (Even the Buck Rogers thing comes down to a slice of family nepotism, and that was much less flagrant than the familial nepotism the Blumes did because the Buck Rogers connection actually gave TSR a product line with a very recognisable IP they could exploit; if Williams hadn't offered TSR use of the Buck Rogers licence, people would criticise her for that too.)

You can make more of an argument that Arneson got screwed by TSR commodifying D&D. But it's pretty evident in retrospect (both from stuff in Game Wizards and the research Peterson did in Playing At the World) that Arneson wasn't that good of a communicator of ideas and without Gygax actually doing the hard labour of turning Arneson's vague notes and his gameplay format into something which other people could actually pick up and run a game with. Confusing though OD&D was, it was apparently an exemplar of clarity compared to Arneson's jottings, and Arneson had a long-running tendency to just show up to a creative project with very incomplete notes and then expect a creative partner to turn them into an actual book for him and there is no particular reason to think his D&D design notes differed at all in this respect.

(In addition, Arneson ended up in the position he was in partially because he willingly signed agreements handing over various rights to TSR and then felt bad about that - and he pursued his legal claims on the basis of an interpretation of IP which, if the courts had actually backed it, would have had a disastrous chilling effect on the industry, because it would have meant that every RPG in existence would owe Arneson some form of royalties by using his central creative concept.)

Warthur fucked around with this message at 11:19 on Nov 8, 2021

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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Warthur posted:

In particular, the idea that TSR under Gygax was this indie punk rock outfit and they didn't go corporate until that mean ol' Lorraine Williams took over is just flat-out wrong on the face of it.

if I'm not mistaken this is even exactly the "pop/word-of-mouth" history that was prevalent throughout the community that people have been struggling to disprove for a long time.

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