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ArfJason
Sep 5, 2011
Am2r ftw.

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Roth
Jul 9, 2016

b_d posted:

have you played AM2R? if not, you should add it to the list

Back when it first came out, yeah. A lot of it has faded to memory, but I remember largely having a good time with it.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔

IGgy IGsen posted:

I beat Castlevania Circle of the Moon and Harmony of Dissonance. I played the latter before and I beat it again today. Aria of Sorrow is next, can't wait.

I'm on a bit of a Metroidvania kick lately so I've been playing quite a few of them. I got this whole list and everything.
Hell yeah. I've bought the Collection because I'm on the same kick, already up to the Walljump in Circle. I've dabbled in it twice but always lost interest at some point despite generally liking it, this time I'll beat it for sure, and I really want to try those extra modes. Got a lot of cards already, I think they upped the drop rate? Good stuff.

IGgy IGsen
Apr 11, 2013

"If I lose I will set myself on fire."

Simply Simon posted:

Hell yeah. I've bought the Collection because I'm on the same kick, already up to the Walljump in Circle. I've dabbled in it twice but always lost interest at some point despite generally liking it, this time I'll beat it for sure, and I really want to try those extra modes. Got a lot of cards already, I think they upped the drop rate? Good stuff.

I'm not sure they upped it, I barely got any on my playthrough. But you get a password (Use "Fireball" as your name) after beating the game that gives you all card, so I just decided to play around a bit with them before calling it quits. There's some pretty fun combos in there, maybe I'll go back and do a full run with all the cards. Out of all the GBA Vanias this is the one I didn't beat before. But it's pretty good. I still think Harmony of Dissonance is a pretty big step up, if only for the fact that you can endlessly dash and slide and it feels fast and good. Though I understand why a lot of people are down on that one.

Also, I accidentally sequence broke and went through an area that you need a specific upgrade for without that upgrade. I skipped two whole areas that way... though I did go back and finished them anyway. Love that the game lets you do that. But it was REALLY difficult and took me quite a few tries.

Evil Eagle
Nov 5, 2009

Kongming posted:

You should play the other, better, silent hill games that came out before that one.

Perhaps. I really enjoyed this one though, escort quest and all

16.1) Silent Hill 4: The Room (Best Ending)

lets hang out
Jan 10, 2015

27. Voice of Cards: The Isle Dragon Roars

Bicyclops
Aug 27, 2004

Athletic World
lol. i can see how this would have been fun with the power pad. i had to use gamefaqs to look up the controls and i had a little trouble at first. then i set up my number pad as the power pad, made a little guy with my index and middle fingers, and made him run or jump. i thought it would be kind of a straight olympic games kind of thing, but it's actually more about dodging obstacles (in one you run through a temple with hieroglyphics on the walls and have to dodge bats, run up ramps, drop down from ledges, etc.) it's essentially a very simple platformer you would have controlled with your legs. i don't think they really figured it out, but it's cool for a first effort. if you take away the gimmick then the game kind of sucks though.

gamifying exercise is one of those things that feels like it should have already been more lucrative at some point if it ever could be. wii fit took off for awhile, but it was kind of a flash in the pan. i often wonder why there isn't a treadmill out there that has a little screen and some kind of mach rider like game, but i guess the sensors for telling what your body is doing besides running would be expensive and that it'd easy for people to injure themselves dodging or jumping or w/e. probably it would just end up like that daniel kaluuya episode of black mirror anyway.

Section Z
this was unexpectedly cool! i expected it to be a platformer for some reason, but it's a shmup. the powerup system is sort of a simple version of gradius's, but all the powerups are hidden in specific places. B shoots to the left and A shoots to the right, and firing in both directions is important. instead of "one hit and you die," you start with energy, which is your health (you can also get a shield). you get more maximum health when you beat most bosses, but it does NOT recover when the max goes up or even when you lose a life to an OHKO. the only ways to get energy back are some rare drops from enemy formations that give you 3 back or to find some secret rooms that give you 2 - 15 back (by the end you have about 90, so, basically, it's the most precious resource). the game has 59 "sectors", and at the end of most of them, you have a choice of two doors. sometimes a door takes you backwards, and some doors are locked until you defeat a mini-boss in one of the sectors, so there are times you have to cycle back to levels. this part of it was an interesting twist, and i guess it's NOT in the arcade version. it feels like an intentional choice - when you're playing at home, you can write down where the doors go and get better as you go, but it doesn't feel like they're cheating you out of quarters. the bosses were tough (i had 7 energy left at the end when i beat it).

it was cool to play a shmup that has a little bit of an exploration aspect. for the time when this was released, i think it's a hidden gem.

Kid Icarus is next.

big deal
Sep 10, 2017

Bicyclops posted:

gamifying exercise is one of those things that feels like it should have already been more lucrative at some point if it ever could be. wii fit took off for awhile, but it was kind of a flash in the pan. i often wonder why there isn't a treadmill out there that has a little screen and some kind of mach rider like game, but i guess the sensors for telling what your body is doing besides running would be expensive and that it'd easy for people to injure themselves dodging or jumping or w/e. probably it would just end up like that daniel kaluuya episode of black mirror anyway.

ring fit adventures seemed to do pretty well. i don't know how it compares to wii fit in terms of sales or usage, but anecdotally it was a big hit and supposedly pretty effective.

Tokyo Sexwale
Jul 30, 2003

1. Persona 4
2. SMT III - Nocturne
3. FFIV Pixel Remaster

I enjoyed it, although I didn't 100% the bestiary and will likely have to start over for all the one-shot dungeons that stop being available. Arrows that never run out give you an amazing edge, Rosa does a ton of damage in the last area against most things with the best arrows. So far all the pixel remasters have been pretty good, and I'll definitely be checking out 5 when it comes out next week. The re-done music is great too.

Bicyclops
Aug 27, 2004

Tokyo Sexwale posted:

So far all the pixel remasters have been pretty good, and I'll definitely be checking out 5 when it comes out next week.

oh, no way, i'd forgotten how soon that was coming. gonna have to take an NES break for that. it'll be interesting to see if they change anything, the bestiary will be hell to fill out otherwise.

Regy Rusty
Apr 26, 2010

Voice of Cards: The Isle Dragon Roars

Fungah!
Apr 30, 2011

Regy Rusty posted:

Voice of Cards: The Isle Dragon Roars

how was it?

Regy Rusty
Apr 26, 2010

Fungah! posted:

how was it?

A bit disappointing. The story is fairly fun but it doesn't go as weird of a place as I thought it would based on some of the early quirks of the narrator. And the combat is so utterly braindead easy that the parts between the story bits are extremely boring. It does get challenging right at the end so the last two bosses are pretty cool, but overall it's not great.

mbt
Aug 13, 2012

am2r 100%


incredible. what theyve done for a free fangame is insane. getting some of these shinesparks off is the highlight of my day

That Little Demon
Dec 3, 2020
The Last Story - good game, it should have become a franchise for nintendo imo

Food Boner
Jul 2, 2005
Bowser's revenge - nice short little addition, was great tearing it up in an open world with all my 3d world skills

Bicyclops
Aug 27, 2004

Kid Icarus
this is one of the few that i've played so far that i had already beaten (the others were super mario bros and donkey kong). modern reviews of it say it doesn't hold up well, but i think i disagree. yes, it has some slowdown when the screen gets crowded and parts of it are frustrating, but it's a great platformer with a lot of ideas, kickass music and a unique theme. the idea of having to climb the level so you create your own bottomless pits as you go is neat, and having the more traditional side-scrolling levels breaks things up. the dungeons at the end of each world are really cool - i'd forgotten you can actually get a map and everything. then of course the last level turns into a scrolling shooter, so there's just a lot of variety without it ever feeling like you're playing a different game. i also like that you can use the hearts you get to buy stuff and you can win big, game-changing upgrades from challenge rooms. the game is juuuust long enough that it doesn't overstay it's welcome.

there are a couple of things i didn't like: 1) the bosses kind of suck. they look cool, but every one of them just kind of flails around in an easy-to-dodge way and has a ton of hit points, so you just spend forever jumping around them and shooting. castlevania has way better designed bosses. 2) the little dudes who can steal your upgrades if they bump into you are bullshit. gently caress that. 3) this room, which basically sends you back through the dungeon over and over again if you're not really good with your timing:



i do think this probably would have been better with a battery save rather than a password system - i just think that once you put dungeons in something, you gotta be able to save.

i have a trio of Tecmo games next, but one of them is solomon's key, which i think people like?

welcome
Jun 28, 2002

rail slut
Solomon's Key rules but it starts getting unreasonably hard like ten levels in and there's fifty levels. Up + A + B at the game over screen to continue.

Fungah!
Apr 30, 2011

welcome posted:

Solomon's Key rules but it starts getting unreasonably hard like ten levels in and there's fifty levels. Up + A + B at the game over screen to continue.

this. game is real cool though

Spoderman
Aug 2, 2004

kid icarus is really good & definitely a top nes game. from what i noticed people only started saying bad things about it once emulators came out because if you only play fifteen minutes of it before moving onto another rom you downloaded, it doesn’t really seem like anything special. it gets better the further in you get

Bicyclops
Aug 27, 2004

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:

That Little Demon
Dec 3, 2020
Mighty Bomb Jack owns

Punished Chuck
Dec 27, 2010

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmao

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmfao

Fungah!
Apr 30, 2011

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmao

Pablo Nergigante
Apr 16, 2002

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



Lol

welcome
Jun 28, 2002

rail slut

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



That Little Demon posted:

Mighty Bomb Jack owns

In Training
Jun 28, 2008

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



Lol

Spoderman
Aug 2, 2004

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmao

symbolic
Nov 2, 2014

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmao

Arrhythmia
Jul 22, 2011

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lol

Sub-Actuality
Apr 17, 2007

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmao

That Little Demon posted:

Mighty Bomb Jack owns

heehee
Sep 5, 2012

haha wow i cant believe how lucky we got to win :D

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



lmao

mbt
Aug 13, 2012

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



Lmao

big deal
Sep 10, 2017

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



Bicyclops
Aug 27, 2004

looking like i'm not going to finish Rygar today so this is the last one for the week, probably.

Mighty Bomb Jack
checked and i got the worst ending, apparently, but i did finish it. the appeal of this is that it's deceptively complicated. it makes you feel like you're playing a platformer in which you can jump really high and fly. easy! but really, despite the scrolling, what you're playing is more like an old school arcade game in which what you have to do is learn how the enemies move, and they have crazy patterns. one thing can turn into a different thing, and each type moves differently (the parrots follow you but mostly stay high, the flies chase you, etc.). the high jump is actually a liability a lot of the time, because it means you slowly travel the whole screen while a bunch of things whizz by trying to kill you. i didn't really get the hang of it until the last level, when i discovered that jumping in random spots can unlock things, make blocks disappear, etc. you can play like i did and just make a mad rush to the finish, but you won't get a very good score (or ending) and then, suddenly, you're going to be lost at the end of the game when the only way forward is unlocking all the secrets in a room. staying in a room is hard because the bad guys keep generating and, generally, turn into harder types. it's cool, it just trolls you into thinking it's a different game.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~

Bicyclops posted:

i have absolutely no idea what the hell i'm doing in Mighty Bomb Jack, but i thought i was doing okay anyways until like four levels in this suddenly happened, lol:



good

ArfJason
Sep 5, 2011
Metroid Prime (Primehack aka WASD+Mouse):


It was pretty good but theres a lot of little things. Like how once you get the ice beam most combat is freeze+rocket, how the scan logs are a pace break so you can read "DO NOT TOUCH THE CORRUPTED ROOM. PUNISHABLE WITH DECACYCLE OF PUNISHMENT"x20, how the visors are a bit annoying since they're often just used to make things invisible to the other visors, the color coded metroids at the end suck balls, and a lot of fights revolve around waiting for an opening (jetpack pirates, most bosses, especially metroid prime itself), not to mention they just dont let you figure stuff out because every time you do something the camera slowly pans to show you what the switch you pressed activated, etc. Wait at elevators, wait at doors for the areas to load, wait at the boss, wait at the scan visor to activate the elevator, wait for the chozo ghosts to spawn, wait for the camera pan. It also feels a lot more rigidly structured than super, and the only sequence breaks seem to come from glitches and exploits.

Despite all that, i cant really think of many other FPSes that are on an interconnected world that progressively unlocks more areas via skills and movement upgrades (the one that has a direct stated influence from metroid prime is Supraland and aside from that im drawing a blank). Playing this in 2002 must have been mindblowing and i still cant believe it came out that early.

Another interesting thing was playing with mkb and seeing how much of the game is centered around controller and autoaim: a lot of enemies have very rapid movement, which coupled with all your guns being projectiles (thank god for plasma beam being fast) makes hitting some of them easier without locking on, like chozo ghosts, and others that have insanely small hitboxes a serious task without the autoaim, like the turrets or the bugs that pop up from underground to fire at you then burrow down again.

Also i really liked the glitchy creepy music used in the crater site which echoes metroid 1's final area and the music for the final metroid prime fight. idk why they gave it a face but whatever.

Major Isoor
Mar 23, 2011

lmao, I think we might need this to appear for Jeff Bezos :D

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mycophobia
May 7, 2008

Major Isoor posted:

lmao, I think we might need this to appear for Jeff Bezos :D

lmfao

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