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zedprime posted:I think that's a problem of the mixed story metaphor. Are we sending white cube hashes or Dyson sphere power home? Or both? But they can just handwave that away by saying 'oh yeah the majority of power is being sent home, that's just your share of the output'
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# ? Sep 30, 2021 13:50 |
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# ? Jun 12, 2024 18:41 |
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I believe that that exact thing is said in the text of the game. It should probably be represented mechanically somehow, even if just as a stat you can look at.
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# ? Sep 30, 2021 14:14 |
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Alkydere posted:"Check the time. 8 o'clock is suddenly 9 o'clock. Ah, what a productive 25 hours." I can’t tell if their editor/scriptwriter’s English has improved or if the VA got to give some input on editing the script, but landing a solid joke like that is a big improvement.
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# ? Sep 30, 2021 15:05 |
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Sage Grimm posted:Achievements are enabled, get to flurrying through a handful of them on your current saves! Logged into my crazy person save for the achievements to see what would happen. Instantly got 36 of them (out of 100) and 75% of the milestones. I should have all the milestones and a bunch more of the achievements, but it looks like you gotta trigger a bunch of them again for the game to notice - which makes complete sense. There's some good achievements to plan a game around with some speedrun or RP value.
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# ? Sep 30, 2021 15:27 |
Chadzok posted:I have a lot of confidence in this team, everything they've done so far has been top notch. The blueprints system is incredible and even the integration of the achievements into the game UI is something that a lot of games could learn from. They also seem to be maintaining an impressive development pace towards full release. The game already feels pretty complete but combat will be a good excuse for a second playthrough. Can't wait! The achievements tab looks really cool, but it being first in the stats tab is kind of annoying. Every time I want to see if I'm doing ok with production I have to click away from the achievements tab to go to production. It's a minor complaint though, it looks really nice.
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# ? Sep 30, 2021 18:50 |
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I wonder where the combat will land of the scale of Factorio “Turn them off because it’s loving rage inducing” to Satisfactory “Oh yeah I guess there’s enemies”
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# ? Sep 30, 2021 18:54 |
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drunken officeparty posted:I wonder where the combat will land of the scale of Factorio “Turn them off because it’s loving rage inducing” to Satisfactory “Oh yeah I guess there’s enemies” I think that'd best fit into the current gameplay loop, but they are super ambitious so who knows what the heck they'll try.
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# ? Sep 30, 2021 19:11 |
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drunken officeparty posted:I wonder where the combat will land of the scale of Factorio “Turn them off because it’s loving rage inducing” to Satisfactory “Oh yeah I guess there’s enemies” playing factorio as a tower defense kind of game is the best way to play it you're neglecting the ammo belt logistics mechanic of the game! it's one of the best parts
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# ? Sep 30, 2021 19:16 |
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Khorne posted:I could see them going for an opt-in combat by default. In the video they outright say it's like Factorio where you can turn it on/off and set the difficulty.
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# ? Sep 30, 2021 19:44 |
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Marzzle posted:playing factorio as a tower defense kind of game is the best way to play it I would just ring my base with double thick concrete walls, put towers every 10 or 15 blocks apart and have a giant belt going around the entire perimeter of the base filled with t1 (and later t2) ammo. Then ignore the biters as they come a crashing.
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# ? Sep 30, 2021 23:04 |
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Winged Orpheus posted:I don't remember exactly what my setup was, but I did something similar. My solution was to have new battery construction and empty battery reclamation both feed into the charging loop inputs, prioritizing the used battery feed. This meant that used batteries got brought in for charging first, and new batteries only entered the network if there was space for them on the conveyers. It's fine if new battery production backs up, it's not fine if empty batteries get backed up (as you've discovered) Oh this makes a lot of sense. I need to feed the new batteries in at one point by belt, not by tower. That way discharging the full batteries will always have priority, and won't get backed up by a ship topping off the storage for empties just to get them in the system. Thanks.
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# ? Oct 1, 2021 00:53 |
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this game still getting updates isn't it?
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# ? Nov 3, 2021 14:42 |
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star eater posted:this game still getting updates isn't it? It got one just last week, albeit a smallish one. quote:[Version 0.8.22.9331]
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# ? Nov 3, 2021 14:51 |
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Learning that I could rotate miners off of the 90 degree snaps had a small but noticeable increase to my production on some worlds.
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# ? Nov 9, 2021 23:29 |
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The big reason Factorio's combat doesn't work is that it's a tower defense minigame without the terrain restrictions (e.g. chokepoints) that separate tower defense from having to build a big repetitive defensive wall around everything
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# ? Nov 10, 2021 11:22 |
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I've put in over 200 hours into this game after getting it on a whim a month ago and it's seriously amazing to me - right now I'm working on trying to construct two maximum sized spheres in different system to approach a 4TW generation and it's still fun somehow.
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# ? Nov 10, 2021 14:31 |
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Microcline posted:The big reason Factorio's combat doesn't work is that it's a tower defense minigame without the terrain restrictions (e.g. chokepoints) that separate tower defense from having to build a big repetitive defensive wall around everything Turn water and cliffs all the way up - now you've got your chokepoints, and the logistics/layout component of the game just got a lot more interesting
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# ? Nov 10, 2021 15:23 |
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They seriously need to redesign the sphere design screen. Unintuitive and nitpicky as poo poo.
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# ? Nov 11, 2021 04:13 |
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GD_American posted:They seriously need to redesign the sphere design screen. Unintuitive and nitpicky as poo poo. Copy and paste WHEN
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# ? Nov 11, 2021 04:19 |
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GD_American posted:They seriously need to redesign the sphere design screen. Unintuitive and nitpicky as poo poo. This is one of the reasons why I stopped my most recent save. I, at most, want to have to interact with the sphere design screen like two times. It's not in a good spot. Also I really want to be able to save designs. Don't know if there is a mod that does something like that but I'd hope at some point you can do it natively.
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# ? Nov 11, 2021 04:21 |
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If they wanted to be really lazy for a temporary solution, even just some pre-made full sphere designs would be really appreciated with the current system. I don't give a poo poo about making my own design all that much, I just want to catch this loving star in a titanium alloy monstrosity. Let me quickly plop down a bunch of targets to shoot my very expensive rockets at.
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# ? Nov 11, 2021 04:56 |
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Manyorcas posted:If they wanted to be really lazy for a temporary solution, even just some pre-made full sphere designs would be really appreciated with the current system. Yeah, the design is a cool option but it is not what I would call a sensible default.
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# ? Nov 11, 2021 14:20 |
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star eater posted:this game still getting updates isn't it? it's been quiet lately but i assume that's because they're busy working on the combat update which will be a big one
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# ? Nov 12, 2021 09:37 |
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New patch! https://store.steampowered.com/news/app/1366540/view/3151952246094822838 There's a bunch of images that include explanation so this is best read online, but if someone really needs the text I'll post it.
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# ? Nov 19, 2021 16:40 |
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Aaannd of course the Foundation mod broke (or maybe the mod manager?). Hopefully it'll be fixed soon.
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# ? Nov 19, 2021 17:19 |
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Has anyone used the co-op mod, Nebula?
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# ? Nov 19, 2021 17:48 |
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A Wizard of Goatse posted:Turn water and cliffs all the way up - now you've got your chokepoints, and the logistics/layout component of the game just got a lot more interesting Off topic, but: I only played Factorio with biters off for the longest time, then I tried it this way as a baby step and it's good. I also set my resource deposits to be average sized, but with max reserves and spread far apart, to incentivize setting up fortified rail outposts. Seriously, give it a chance if you haven't tried biters in awhile.
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# ? Nov 19, 2021 18:14 |
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It's good Factorio gives you options. i feel the biters and fun of setting up towers with ammo belts with armored rail cars flying mortars around the map is a lot of fun and adds some nice tension to the game that would otherwise be a little too dry. But it can be finnickly annoying and frustrating too early (especially if you use mods). a good compromise is to set the world parameters so it's a slower initial build-up enemy threat if you find it overwhelming too early. Similarly I find Satisfactory just a little too sterile and boring, but DSP is actually extremely good even without and I hope whatever they do is given options and a good integration (i.e. hostile solar systems you have to opt-into seems like a solid idea). Another game that just came out is The Riftbreaker. It doesn't have expansive industrial-sim supply chain stuff. rather more your typical setting up mining outposts and resource-guzzling colonialization of local fauna and flora, but it does have a good combat/tower defense with zillion of towers and fueling them/walls-gates/teleports/base-building and power system capturing some elements of Factorio combat but more engaging. Kind of a hybrid of those hero wave survival where you've got a mech you can deck out, tower defense and wall turtling, and RTS base-building (sans having units to produce). It's on Xbox Game Pass for PC if you wanted to check it out.
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# ? Nov 19, 2021 21:36 |
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I played the everliving gently caress out of this game and stopped right around when blueprints came out. Have there been any huge changes or could I pick it right back up? Also, how's the optimization improving?
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# ? Dec 8, 2021 20:18 |
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zoux posted:I played the everliving gently caress out of this game and stopped right around when blueprints came out. Have there been any huge changes or could I pick it right back up? Also, how's the optimization improving? They added some minor things. Nothing major. Blueprints is pretty much the major change since you probably last played. Should probably be able to pick it right back up. Optimization is still real good. Unless you're building a multi-layer dyson sphere I can't imagine it gets too bad. In my crazy game the only place that sucks for performance is the system with the sphere in it and it has 4-5? layers now. Can't remember it's been months since I've played.
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# ? Dec 8, 2021 20:23 |
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There’s an optimization mod for Dyson Shells out too now, brought my save game size from 15 gigabytes to less than two with much better performance while in-system.
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# ? Dec 8, 2021 20:26 |
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Soulfucker posted:There’s an optimization mod for Dyson Shells out too now, brought my save game size from 15 gigabytes to less than two with much better performance while in-system. heck yeah
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# ? Dec 8, 2021 20:36 |
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Soulfucker posted:There’s an optimization mod for Dyson Shells out too now, brought my save game size from 15 gigabytes to less than two with much better performance while in-system. OK honestly I'm a bit surprised now at how DSP stores Dyson Shells in saves. Like it seems to just store a straight up copy of every detail of the sphere, when you can get way, way smaller save files by being smart about it. All you need to do is save enough data to regenerate the shell when the save is loaded. So just the orbit, and the details of each placed main node: which other nodes it is linked to, how many structure points and shell points they have, and maybe even an RNG seed so the shell propagates in the same way every time. That way each shell would take a few KB each, instead of the hundreds of MB a large shell can require now.
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# ? Dec 11, 2021 16:37 |
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Didn’t they do a change that had a massive impact on save size related to Dyson spheres? Must not have done enough…
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# ? Dec 11, 2021 18:14 |
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BadMedic posted:OK honestly I'm a bit surprised now at how DSP stores Dyson Shells in saves. Like it seems to just store a straight up copy of every detail of the sphere, when you can get way, way smaller save files by being smart about it. yeah what's it doing, storing like, every single sail's position or something
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# ? Dec 12, 2021 04:57 |
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Shipon posted:yeah what's it doing, storing like, every single sail's position or something Their save size fix was using basic compression It'd remove some sense of wow I just filleded that bit while I watch up close but they desperately need to track progress of larger elements and visually represent that instead of individually filled elements.
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# ? Dec 12, 2021 07:00 |
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zedprime posted:
Oh wow, I figured they actually did something to what was saved. Nice.
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# ? Dec 12, 2021 14:50 |
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Started a new save game. This time I'm going for the main bus scheme, and I gotta tell you, so far its really made life a lot easier for me even on the starting planet.
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# ? Dec 12, 2021 16:12 |
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zedprime posted:Yes. At least every possible frame and surface element is tracked as being possible and filled or not. they could easily just store the numbers in the nodes and generate the sails on the fly, no?
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# ? Dec 13, 2021 00:30 |
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# ? Jun 12, 2024 18:41 |
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Shipon posted:they could easily just store the numbers in the nodes and generate the sails on the fly, no?
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# ? Dec 13, 2021 01:15 |