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Son of Thunderbeast posted:I heard it's going to be elder scrolls style level scaling, yeah. They want you to theoretically go anywhere from the beginning, so the more you level up the monsters will be stronger and have more hp Thats not true lol
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# ? Nov 4, 2021 16:16 |
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# ? May 27, 2024 04:09 |
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I swear it's true, my uncle who works at FROM told me
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# ? Nov 4, 2021 16:18 |
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Son of Thunderbeast posted:I swear it's true, my uncle who works at FROM told me Oh poo poo. Quick, ask him about velvet veil and bb2
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# ? Nov 4, 2021 16:19 |
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Bloodborne 2 will be a mobile gacha game
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# ? Nov 4, 2021 16:21 |
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Vikar Jerome posted:Oh poo poo. Quick, ask him about velvet veil and bb2 He's not working on VV but he was on the Bloodborne 2 team when it got cancelled in favor of this Bloodborne gaiden type story https://www.youtube.com/watch?v=AvDQGmCeiTk
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# ? Nov 4, 2021 16:21 |
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Oh drat I really dislike the look of that crafting system
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# ? Nov 4, 2021 16:26 |
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skasion posted:Oh drat I really dislike the look of that crafting system The traditional grid of items divided by type, just select what you want and how many with no crafting animations... seems fine
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# ? Nov 4, 2021 16:30 |
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one weird tip for map dislikers is to not open the map
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# ? Nov 4, 2021 16:44 |
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lookin like Dark Souls in a field, which sounds pretty fun to me.
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# ? Nov 4, 2021 16:48 |
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I am hype
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# ? Nov 4, 2021 16:48 |
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The jumping is gonna mess with my head, I've spent too much time treating knee-high barriers like they're towering walls. It's gonna take me like 6 hours to get it into my head that I can just jump over to a spot.
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# ? Nov 4, 2021 16:50 |
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tote up a bags posted:one weird tip for map dislikers is to not open the map sounds fake
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# ? Nov 4, 2021 16:50 |
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acksplode posted:The jumping is gonna mess with my head, I've spent too much time treating knee-high barriers like they're towering walls. It's gonna take me like 6 hours to get it into my head that I can just jump over to a spot. In DS2, on the path to Drangleic castle, there's an item on a corpse draped over a chest-high wall, so I assumed it was unreachable. I looked for alternate routes that would get me up on top of the wall or coming down the hill on the other side of it so I could reach the corpse but couldn't find one. I made 3 new characters and on each one I'd briefly look for a way to reach the item before giving up and moving on to Drangleic. On my fourth character I just walked up to the item on the wall and took it Jumping's gonna mess with my head
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# ? Nov 4, 2021 16:54 |
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Caesar Saladin posted:lookin like Dark Souls in a field, which sounds pretty fun to me. it's even got a king in it
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# ? Nov 4, 2021 16:58 |
breath of the souls
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# ? Nov 4, 2021 16:58 |
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Looks like you can get that huge fuckin dragon head the boss uses as a weapon. Fashion looks sick too, love that mage's getup
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# ? Nov 4, 2021 17:22 |
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welp I think I'm going to stop reading this thread. gonna hold off on watching gameplay and getting spoiled as long as possible. see you on the other side
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# ? Nov 4, 2021 17:22 |
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Seems the gameplay is going to be very dynamic
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# ? Nov 4, 2021 17:23 |
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Son of Thunderbeast posted:I heard it's going to be elder scrolls style level scaling, yeah. They want you to theoretically go anywhere from the beginning, so the more you level up the monsters will be stronger and have more hp idk if they ever talked about scaling enemies in any interviews. I hope not. I wanna go to the endgame areas off the bat so i can get murdered. Tho i think they did mention some areas being gated off in the beginning?
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# ? Nov 4, 2021 17:24 |
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Colonel Whitey posted:Looks like you can get that huge fuckin dragon head the boss uses as a weapon. Fashion looks sick too, love that mage's getup Earlier in the co-op fight against the mounted forest boss you can see the co-op partner using a spell that causes a dragon head like that to shoot a fireball out, too. Man I wonder if that’s going to be a dragon covenant thing?
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# ? Nov 4, 2021 17:28 |
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I imagine if they did do scaling it wouldn't just be "enemy HP = X * player level" or whatever like in Skyrim. I imagine it would be more like world progression where harder enemies spawn after you've progressed a certain amount.
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# ? Nov 4, 2021 17:30 |
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Volte posted:I imagine if they did do scaling it wouldn't just be "enemy HP = X * player level" or whatever like in Skyrim. I imagine it would be more like world progression where harder enemies spawn after you've progressed a certain amount. That'd be pretty much hold BotW did it. Which I didn't hate. Though that game used a lot more pallette swaps.
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# ? Nov 4, 2021 17:33 |
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Virginia Slams posted:Seems the gameplay is going to be very dynamic Can't wait for the mod that allows me to drive around the map in my 2016 Honda Accord.
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# ? Nov 4, 2021 17:36 |
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oh sure another copy-paste souls boss? whatever
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# ? Nov 4, 2021 17:38 |
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Caesar Saladin posted:Dark Souls in a field Verticality will get me stuck, and jumping will get me killed so much. The rest will keep me hard for years.
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# ? Nov 4, 2021 17:47 |
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i hope you can give the horse armor
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# ? Nov 4, 2021 17:49 |
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CYBEReris posted:i hope you can give the horse armor
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# ? Nov 4, 2021 17:50 |
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CYBEReris posted:i hope you can give the horse a cool hat
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# ? Nov 4, 2021 17:50 |
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I'm very curious about the summons. They look cool and fun, but I wonder how strong they will be. Will a pure summoner build be possible?
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# ? Nov 4, 2021 17:53 |
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Son of Thunderbeast posted:oh sure another copy-paste souls boss? whatever one does not simply drive into Lothric
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# ? Nov 4, 2021 17:55 |
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i can't believe its going to have login rewards and seasonal events
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# ? Nov 4, 2021 17:57 |
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CYBEReris posted:i hope you can give the horse armor "I offer you an accord."
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# ? Nov 4, 2021 17:58 |
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I hope you can get different types of horses and that one horse is those loving ice stags from dark souls 2 dlc.
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# ? Nov 4, 2021 18:00 |
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Cowcaster posted:i can't believe its going to have login rewards and seasonal events Souls fundamentalists mad at improvements that bring the game into this century, film at 11
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# ? Nov 4, 2021 18:03 |
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wonder if they put out a proper upload of the video... the youtube stream looked terrible
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# ? Nov 4, 2021 18:03 |
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Qmass posted:wonder if they put out a proper upload of the video... the youtube stream looked terrible Yup: https://www.youtube.com/watch?v=Tw-zJ3bAg08
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# ? Nov 4, 2021 18:06 |
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Bananasaurus Rex posted:That'd be pretty much hold BotW did it. Which I didn't hate. Though that game used a lot more pallette swaps. It's kind of how Bloodborne and Sekiro did it too, at least in a few places.
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# ? Nov 4, 2021 18:08 |
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Bananasaurus Rex posted:That'd be pretty much hold BotW did it. Which I didn't hate. Though that game used a lot more pallette swaps. Slight correction: BOTW’s enemy scaling wasn’t based on progression. It was exclusively based on kills. The more the kill, the faster the world scales with you. As you progress you happen to kill stuff along the way so things level up with you.
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# ? Nov 4, 2021 18:10 |
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The spells in this game look sick as heck. Well, the whole game really looks sick as heck
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# ? Nov 4, 2021 18:14 |
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# ? May 27, 2024 04:09 |
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so cool that every game is open world with static repetitive combat scenarios with beacons to light fragments to collect and Unlockables
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# ? Nov 4, 2021 18:15 |