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Canasta_Nasty
Aug 23, 2005

It's bold as hell and I'm sure the initial implementations will have tons of jank, but I'm glad they're trying it. HOI style fronts would have been a "safe" but unsatisfying compromise. I think it's obvious they had hit a dead end in the design space with ordering individual units around. There are just so many military situations in the Victorian era that individual units can't even approximate without complex rules around attrition and domestic political consequences depending on where troops are from and where they're deployed.

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Zeron
Oct 23, 2010
Systems should be scaleable to the point where you enjoy playing even the worst nation in the game, the UK. Moving individual armies worked well for most nations, but it sucked for really big ones and really small ones (rip invading Russia). Imagine facing war on the homefront and a dozen colonial ventures and it -not- being a huge hassle of naval invasions and ferrying troops across the world individually. It acted like an attention tax that limited your diplomatic options, avoiding wars solely cause the micro would be a pain.

feller
Jul 5, 2006


CharlestheHammer posted:

Oh I wasn’t talking about me

:rolleye:

CrypticTriptych
Oct 16, 2013
I am extremely okay with not needing to check every twenty seconds whether I need to rotate in the 82nd Fusiliers to relieve the 81st Fusiliers during some colonial bush war, or else risk Playing Suboptimally. Looking forward to the coming dev diaries to find out more about the details.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I loved everything I read in that dev diary, and I'm eagerly waiting for next week so I can try to get some idea of whether the concrete designs measure up to the outlined aspirations.

Pakled
Aug 6, 2011

WE ARE SMART
I didn't think they'd actually do it, but I'm excited to see how they make it work. I've never found moving armies around the map to be a particularly engaging part of Paradox games anyway, I've always found the nation-building (or in the case of CK, the characters) to be far more compelling. A different war system that's made for this era of world history is exactly what this game needed.

OddObserver
Apr 3, 2009
This feels like it could fit the diplomatic system very well since both it and the abstracted military system need to be able to evaluate the ability of a country to project power --- if you can't actually send more than 500 troops somewhere you probably shouldn't be able to threaten them into vassalization either, nor should you be able to send your entire army to South America from Poland without a considerable naval investment.

meatbag
Apr 2, 2007
Clapping Larry
If naval warware includes named battleships thats all I need. Make combat a pure diceroll, fine, I just need to know that my navy has better names than the others.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Ardryn posted:

I'd be shocked if there wasn't a purely cosmetic layer of formations ramming into each other and explosions along the frontlines.

No little 3d boats and soldiers would mean no opportunity to add unique unit models as a feature in DLCs, so I feel like they'll probably add them as a cosmetic layer at least.

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


Every dev post about V3 makes it sound better and better. It's like Wiz reached into my brain and made it my dream game.

I'm also kind of excited because what is being written shapes up to be a pretty good Cold War game with just a change in scenario. Even the Great Powers being a variable number (so you force it down to 2) is great, and abstract fronts that drain resources slowly is a pretty good way to model Guerilla warfare.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

Echoing posts on having combat be transparent. Abstraction is fine so long as there’s visibility into battles, rolls. I want to see the body count of Antietam live, etc, to know how my preparation (technology, morale) is stacking up to the enemies in a satisfying way that can also help me learn what decisions to make next.

Demiurge4
Aug 10, 2011

The technology level of European powers is going to be a big factor in colonial wars, think the Zulu's charging into a gun line. What'll be interesting is the level of control you can exert, because having a governor present with a small army probably isn't going to translate into a ton of resources unless you actively do a colonialism.

What I'm really excited about is how the new war system impacts the American Civil War and also whether or not I can turn historically poor countries into world powers. I want to try this with Haiti or Brazil/Argentina.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
It's going to be interesting to play a GSG where you can't just win every war based on better tactical prowess.

Edit:

They had to close the DD thread on the Paradox forums because it got too many posts too quickly :v:

This is even more controversial than Hyperspacegate

RabidWeasel fucked around with this message at 10:43 on Nov 5, 2021

Gort
Aug 18, 2003

Good day what ho cup of tea
Like, they still have like three separate other games on the go where you get to order units about. If you're that enamoured of making pixel men walk from Norfolk to Kent, those game lines didn't go away.

The point of having different games for different time periods is that you can represent the time periods better with different mechanics.

chadbear
Jan 15, 2020

The new front system sounds great. Has the NATO counters crowd already complained about the possible lack of NATO counters on the map?

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Gort posted:

Like, they still have like three separate other games on the go where you get to order units about. If you're that enamoured of making pixel men walk from Norfolk to Kent, those game lines didn't go away.

The point of having different games for different time periods is that you can represent the time periods better with different mechanics.

Yeah it's weird that some people just want 5 different versions of EU in different time periods but with the same gameplay (because warfare is fundamentally broken in favour of the player and the AI always loses, so the non-warfare parts of the game aren't actually that important)

Gort
Aug 18, 2003

Good day what ho cup of tea

chadbear posted:

The new front system sounds great. Has the NATO counters crowd already complained about the possible lack of NATO counters on the map?

I wonder what the most inappropriate use of NATO symbols in a wargame is. Has someone tried using them for the Battle of Megiddo in 1479 BC?

Panzeh
Nov 27, 2006

"..The high ground"
There have been cardboard ancients games that tried to use nato symbols.

Danann
Aug 4, 2013

Invent NATO symbols for the ancient past and the far future.

Panzeh
Nov 27, 2006

"..The high ground"
Honestly i'm pretty pro-nato symbols and wouldn't mind them being there for vicky 3 in whatever ui they use for allocating forces but we'll see.

Vagabong
Mar 2, 2019

RabidWeasel posted:

Yeah it's weird that some people just want 5 different versions of EU in different time periods but with the same gameplay (because warfare is fundamentally broken in favour of the player and the AI always loses, so the non-warfare parts of the game aren't actually that important)

Yeah, this change to fronts has been the first thing to get me really excited for V3, because all the complexity at the backend doesn't amount to much if you can use the same warfare tricks every time to break the game over your knee. Hell, if they do it right, this might be the first Paradox game where attrition actually works as intended rather than as a micro tax on the player and something they have to turn off for the A.I; and the mid/end game might present an actual challenge instead of just a mopping up of an A.I that cannot effectively oppose you.

TwoQuestions
Aug 26, 2011

Demiurge4 posted:

The technology level of European powers is going to be a big factor in colonial wars, think the Zulu's charging into a gun line. What'll be interesting is the level of control you can exert, because having a governor present with a small army probably isn't going to translate into a ton of resources unless you actively do a colonialism.

What I'm really excited about is how the new war system impacts the American Civil War and also whether or not I can turn historically poor countries into world powers. I want to try this with Haiti or Brazil/Argentina.

I hope there's an achievement for subjugating France as Haiti.

OddObserver
Apr 3, 2009
^^^^^
Now that would be appropriate reparations.

Danann posted:

Invent NATO symbols for the ancient past and the far future.

Someone here on SA has sketched a "Horse Archer" counter once upon the time.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
You could turn places like Haiti into GPs in the previous Vickys. I kinda want it to be harder. Doable, yes, but make me curse the great powers instead of ascending to their ranks by virtue of having good painters.

oscarthewilde
May 16, 2012


I would often go there
To the tiny church there

Vagabong posted:

Yeah, this change to fronts has been the first thing to get me really excited for V3, because all the complexity at the backend doesn't amount to much if you can use the same warfare tricks every time to break the game over your knee. Hell, if they do it right, this might be the first Paradox game where attrition actually works as intended rather than as a micro tax on the player and something they have to turn off for the A.I; and the mid/end game might present an actual challenge instead of just a mopping up of an A.I that cannot effectively oppose you.

hard agree one of the biggest problems i've had with Paradox games the last few years is the huge attention paid to customization and role-playing (the ever-expanding designers in HOI4, ship-designer and nation-building in Stellaris). I get what they're going for and I respect that they're giving each player the space to decide for themselves how they want to fight battles and play the game, but these systems drain a lot of attention of the player for very little gain. Two weeks after each new patch or DLC some hardworking redditor will have found the new optimal meta and after that these systems really are just fodder for suboptimal play (though fortunately the AI is bad enough that you can easily win even if you don't follow the optimal meta. Simultaneously, I don't think the AI is actually capable of making use of these systems, and might even lead to the AI failing, looking at you HoI4 with AI nations having dozens of interchangeable divisions). Moving a step back from this kind of meaningless decisionmaking towards a more macro decisionmaking process might just be what the doctor ordered. Feeling more and more excited for Vicky!

ThaumPenguin
Oct 9, 2013

I wonder if these various drastic changes will affect which countries are the best "starters" for new players

Like maybe Belgium will be way more tricky now on account of the ethnic and religious divide

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ThaumPenguin posted:

I wonder if these various drastic changes will affect which countries are the best "starters" for new players

Like maybe Belgium will be way more tricky now on account of the ethnic and religious divide

I was thinking this too. Feels like there might not be any countries where you can just kind of tick over and do your own thing; GPs are going to be getting pulled into stupid regional diplomatic disputes, and minor states are going to inevitably be getting diplomatically bullied by their neighbours

Triple A
Jul 14, 2010

Your sword, sahib.
The most likely country to be the tutorial country would either be USA or Brazil. USA because they have extremely strong potential to be an industrial might and a world power; Brazil has the rubber monopoly and a lot of neighbors to practice war with.

Agean90
Jun 28, 2008


Brazil was tutorial land in Vicky 2 and I suspect we'll be the one for it in Vicky 3 since it still has the relative isolation and the fact that its still the biggest country in south america

Wiz
May 16, 2004

Nap Ghost

Agean90 posted:

Brazil was tutorial land in Vicky 2 and I suspect we'll be the one for it in Vicky 3 since it still has the relative isolation and the fact that its still the biggest country in south america

It does start out fighting two rebellions in Victoria 3 (that were ongoing in 1836 historically) so maybe not the best tutorial country.

Agean90
Jun 28, 2008


Wiz posted:

It does start out fighting two rebellions in Victoria 3 (that were ongoing in 1836 historically) so maybe not the best tutorial country.

time for my fall back of the FRCA! Time to look a how it's doing in this time period!

dead gay comedy forums
Oct 21, 2011


Agean90 posted:

Brazil was tutorial land in Vicky 2 and I suspect we'll be the one for it in Vicky 3 since it still has the relative isolation and the fact that its still the biggest country in south america

tbqf a lot of the clusterfuck of the early empire wasn't present in V2 and/or happened before 1836, but Brazil definitely should be way tougher than it was, especially during the regency for Pedro II

some of the poo poo that went down:

- the Balaiada, a popular uprising in the state of Maranhão that took over several parts of the province that also supported more than three thousand fugitive slaves;

- Sabinada, a liberal uprising in Salvador (former political center of Brazil), against the imperial government

- the Malian Revolt, the greatest slave uprising in the history of Brazil, led by enslaved Muslims and some Yorubá followers that scared the gently caress outta people

- the Farroupilha, or war of tatters, where the state of Rio Grande do Sul tried to separate from Brazil, influenced by the successes of Argentina and Uruguay during the Cisplatine War

and more!

dead gay comedy forums
Oct 21, 2011


Wiz posted:

It does start out fighting two rebellions in Victoria 3 (that were ongoing in 1836 historically) so maybe not the best tutorial country.

jesus loving christ Wiz

edit: completely beaten and anticipated, complete pro A+ move

Davincie
Jul 7, 2008

im just gonna start as the ottomans like i do in every paradox game, nothing bad ever happens to those guys

ThaumPenguin
Oct 9, 2013

Wiz posted:

It does start out fighting two rebellions in Victoria 3 (that were ongoing in 1836 historically) so maybe not the best tutorial country.

Based on the current plans for the game, which countries do you yourself think might turn out to be decent starters? Sweden maybe?

Wiz
May 16, 2004

Nap Ghost

ThaumPenguin posted:

Based on the current plans for the game, which countries do you yourself think might turn out to be decent starters? Sweden maybe?

Sweden, Belgium, USA are probably the most solid newbie countries.

dead gay comedy forums
Oct 21, 2011


belgium is going to be a crash course on how to manage two militant nationalities and their interest groups into not destroying one another

then you get the socialists and they band together to gently caress them up

Enjoy
Apr 18, 2009

ThaumPenguin
Oct 9, 2013

Wiz posted:

Sweden, Belgium, USA are probably the most solid newbie countries.

Good to know, that gives me plenty of time to overcome my crippling indecision :toot:

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Elias_Maluco
Aug 23, 2007
I need to sleep
Time is manay

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