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The Door Frame posted:Also, am I bad at video games or is the gap between difficulty levels enormous? The gap between the first and second difficulty is huge. My brothers and I played through the first and after 2 levels decided it was way too easy and we should restart at veteran. We moved back to the easier mode pretty quickly. I watched someone try nightmare and they stepped outside to a bunch of zombies with acid blood in the starter hallway.
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# ? Nov 5, 2021 06:50 |
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# ? Jun 3, 2024 17:23 |
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I feel like a lot of the difficulty on higher levels stems from being able to actually kill your teammates. RIP to whatever poor bastard steps in front of me when I'm using a barrett, because I will NOT learn trigger control.
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# ? Nov 5, 2021 08:16 |
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SmallpoxJenkins posted:RIP to whatever poor bastard steps in front of me when I'm using a barrett, because I will NOT learn trigger control. Are you me?
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# ? Nov 5, 2021 08:26 |
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Corbeau posted:Are you me? If you also routinely got booted from Hardcore COD matches because you would always shoot a teammate in the back of the head because they always stepped in front of you the moment you shot at an enemy, then yes.
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# ? Nov 5, 2021 08:47 |
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We've been stuck for three nights on the checkpoint in Ch 3 that starts at the cabins by the lake. With 3 or 4 players the game is just relentless with special spawns. the second, sometimes even the first levels can be insanely tough and often really cheap. We haven't made it to the last part with a full team. With two bots getting to the last level before the checkpoint isn't too bad, but I'm convinced the last part where you have to load the supplies into the truck is drat near impossible with bots. They are utterly useless. I am at the point where I despise the part where you take the little tram over the lake. It's not even that it's very hard it just reminds me of how many times I have done that stupid level and also it semi frequently bugs out and just knocks me off the tram into the lake out of nowhere. It's just such an unfun, badly designed section.
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# ? Nov 5, 2021 08:48 |
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SmallpoxJenkins posted:I feel like a lot of the difficulty on higher levels stems from being able to actually kill your teammates. the perk that negates friendly fire while you crouch is a godsend for those of us that are friendly fire inclined.
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# ? Nov 5, 2021 08:50 |
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Scruffpuff posted:I find it hard to explain exactly what I don't like about the new specials without wading into the waters of "Oh I just want L4D again." I want to enjoy the game for what it is, but ultimately some comparisons are unavoidable. I kinda love this game and this is actually my biggest issue with it. The sound design is so lacking compared to other games of the genre. Less people would give a gently caress if it had proper musical stingers to direct them in what they should do. Currently its a lot of confusion and unless your group has put in time to learn, it'll poo poo on you. The Door Frame posted:Also, am I bad at video games or is the gap between difficulty levels enormous? Absolutely gigantic. They should have had a recruit, soldier, veteran, nightmare I think.
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# ? Nov 5, 2021 11:23 |
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Yeah I'd like one extra difficulty with no friendly fire Also I'd like a slightly different hitmarker when it's a teammate shooting me
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# ? Nov 5, 2021 12:15 |
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Friendly fire is almost just a "Card tax" because half of my team just takes the Down in Front card on veteran.
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# ? Nov 5, 2021 12:23 |
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veni veni veni posted:We've been stuck for three nights on the checkpoint in Ch 3 that starts at the cabins by the lake. With 3 or 4 players the game is just relentless with special spawns. the second, sometimes even the first levels can be insanely tough and often really cheap. We haven't made it to the last part with a full team. With two bots getting to the last level before the checkpoint isn't too bad, but I'm convinced the last part where you have to load the supplies into the truck is drat near impossible with bots. They are utterly useless. In case you don't know: you can just run/jump through the lake without triggering tram. It's quicker and seems to spawn way less enemies than the tram ride.
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# ? Nov 5, 2021 14:36 |
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Schnitzler posted:In case you don't know: you can just run/jump through the lake without triggering tram. It's quicker and seems to spawn way less enemies than the tram ride. LMAO why didn't this occur to me, I've seen people fall off and run alongside plenty of times!
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# ? Nov 5, 2021 14:38 |
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drat I always figured that would spawn more, that's crazy
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# ? Nov 5, 2021 14:45 |
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Jack B Nimble posted:Friendly fire is almost just a "Card tax" because half of my team just takes the Down in Front card on veteran. This is a good point, I've noticed a few cards like this. It reminds me of the backwards design in some F2P games, where they design the game, then put in a problem, then sell the item that removes that problem. So far the card system seems to have a 50/50 design. Half of the cards let you make a cool build, the other half help you cope with the poo poo the higher difficulties throw at you.
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# ? Nov 5, 2021 14:57 |
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moist turtleneck posted:drat I always figured that would spawn more, that's crazy
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# ? Nov 5, 2021 15:05 |
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SettingSun posted:It's like a topic that you'd hear in one of those commentary bubbles in L4D. "We created this cool ferry event [editor's note: it was not cool] but the players eventually figured out that they didn't need to take the ferry at all. It was easier for them to ford it since the encounter spawns were tied to the ferry." So they either skipped playtesting, or did playtesting and ignored feedback. Was Blizzard hired on as a consultant?
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# ? Nov 5, 2021 15:09 |
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If anything I figured the water would slowly harm you since anything deeper than three feet kills you instantly
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# ? Nov 5, 2021 15:14 |
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Jack B Nimble posted:Friendly fire is almost just a "Card tax" because half of my team just takes the Down in Front card on veteran. This is one of those cards that I kind of wish was a group card. Although the only person in my group that uses it is the melee guy, who just crouches and lets us all blast the gently caress out of him for free horde clears. I really wish that card would disable the "STOP SHOOTING ME" soundbyte that plays when someone shoots you for no damage. Really counterintuative.
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# ? Nov 5, 2021 15:50 |
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I ran a melee deck that eschewed the friendly fire card and I didn't really notice missing it. That is likely for two reasons: the deck stacked damage resistance, health, and HP on kill so I could take any hit, and/or my team carefully shot around me. The card is still probably worth a spot in the deck regardless.
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# ? Nov 5, 2021 16:06 |
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Friendly fire sucks anyway, I dunno why it had to be a thing here, in the game where you shoot a lot of human silouhettes in the dark and fog, or in tiny alleyways and rooms.
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# ? Nov 5, 2021 17:48 |
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I'm having a lot of fun quick playing into recruit and having new people freak the gently caress out as I go into unstoppable melee mode with the more advanced cards
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# ? Nov 5, 2021 17:55 |
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Schnitzler posted:In case you don't know: you can just run/jump through the lake without triggering tram. It's quicker and seems to spawn way less enemies than the tram ride. I assumed it would ramp up the spawns. I'll have to do that. Similarly the combine part isn't that hard if you don't activate it. Most of the parts that let you use a toolkit to make it a bit easier seem like a total waste of supplies. It's is funny cause if you use the toolkit, the tram goes much faster, but it's the exact same speed as just jumping through the water. You can keep up the whole time.
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# ? Nov 5, 2021 21:32 |
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I laughed at the new thread title but there was a deep pain behind it
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# ? Nov 5, 2021 21:34 |
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ShootaBoy posted:Friendly fire sucks anyway, I dunno why it had to be a thing here, in the game where you shoot a lot of human silouhettes in the dark and fog, or in tiny alleyways and rooms. It doesn't help that a number of the mutations' attacks basically require you to shoot directly at your friends anyway.
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# ? Nov 5, 2021 21:46 |
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moist turtleneck posted:If anything I figured the water would slowly harm you since anything deeper than three feet kills you instantly This is what I thought, touching that water would insta-kill you if the tram didn't reach it's scripted break zone
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# ? Nov 5, 2021 21:48 |
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Rotten Red Rod posted:It doesn't help that a number of the mutations' attacks basically require you to shoot directly at your friends anyway. ...or that once you're maybe halfway through a level, every character in the team is so covered in blood, ash, and vomit that they're hard to distinguish at a glance from a zombie.
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# ? Nov 5, 2021 21:54 |
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SmallpoxJenkins posted:This is what I thought, touching that water would insta-kill you if the tram didn't reach it's scripted break zone It's not scripted. It just tends to break at the end but we've had it break 1/4th of the way in after some unlucky enemy spawns.
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# ? Nov 5, 2021 21:56 |
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I'm fine with friendly fire being on, but there should be more of a buffer after shooting at an incapped teammates. It's hard to help anyone out without damaging them.
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# ? Nov 5, 2021 21:57 |
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The potential for friendly fire is integral to firearm-based teamwork games IMO.
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# ? Nov 5, 2021 22:00 |
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Wanderer posted:...or that once you're maybe halfway through a level, every character in the team is so covered in blood, ash, and vomit that they're hard to distinguish at a glance from a zombie. Our resident axe-crazy Holly player wears one of the really plain outfits, so her silhouette in particular ends up being a lot like a zombie's after a few seconds with a crowd, and our group's sniper domes her probably at least once a map as a result.
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# ? Nov 5, 2021 22:01 |
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Corbeau posted:The potential for friendly fire is integral to firearm-based teamwork games IMO. Agreed
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# ? Nov 5, 2021 22:04 |
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marshmallow creep posted:Our resident axe-crazy Holly player wears one of the really plain outfits, so her silhouette in particular ends up being a lot like a zombie's after a few seconds with a crowd, and our group's sniper domes her probably at least once a map as a result. Tbh Holly kind of drives me nuts. Our main Holly player bounced off the game and it's nice actually being able to shoot zombies without having a melee person I'm trying not to shoot in the way all of the time.
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# ? Nov 5, 2021 22:07 |
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I think that I'm the only player in our group who never takes Down in Front, but that's because I'm sniping. It's kind of hard to play point defense if you're crouching in the back of the group and can't see anything. The card is really good on melee (just crouch in a choke point and the whole team can go nuts) or on anyone with an automatic weapon (so you can crouch and spray any teammate getting mobbed).
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# ? Nov 5, 2021 22:18 |
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Placed the minigun in the doorway of the house in the T5 collect and drop off the research in the truck mission and ... tallboys and large specials cannot get past it making that mission so much easier.
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# ? Nov 6, 2021 00:52 |
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I'll have to try that. Ay tips for t-5 veteran would be appreciated. we are all just so sick of playing the levels leading up to it just to get slaughtered. The endless onslaught of enemies is just outrageous.
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# ? Nov 6, 2021 05:43 |
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Not sure if you're doing it already but T5 is a lot more enjoyable if you lay out a bunch of razor wire Don't jump off the deck, just throw razor wire down into the main area and keep going back to the vendor for more razor wire Also you can jump from the porch to a box and then onto the truck And this is definitely not required but we like to throw all the orange boxes at the front door until we have found them all and then we start taking them to the truck If you're in the house the whole time then the ogre seems to have trouble knowing you're there and will sometimes wander to the back of the house
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# ? Nov 6, 2021 12:20 |
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Got a new fun bug Ok my wife's account, the copper scavenger wall hacks don't work Same Xbox but for some reason that account can't see them through walls I've done multiple runs and even played as host and it doesn't highlight piles
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# ? Nov 6, 2021 13:36 |
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Well, that's baffling.
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# ? Nov 6, 2021 13:52 |
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I feel like I need to stop marking birds because theres always some doofus that goes out of their way to shoot them
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# ? Nov 6, 2021 14:10 |
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Turning the box off and on again somehow fixed the copper wallhack issue Either that or it hosed up because I had two profiles signed in and something happened when switching between them
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# ? Nov 6, 2021 14:35 |
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# ? Jun 3, 2024 17:23 |
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Where the gently caress is the exit to this goddamn library and why did the idiot shitbags making this game not put objective markers up for things like that I found it. It's the exit door hidden in a corner and not the one that's really obvious with EXIT over it and zombies wandering outside, that one doesnt open
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# ? Nov 6, 2021 16:50 |