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I always remember being confused by the bit in Monkey Island where it pretends you died and pops up a 'reload, restore or quit' screen. Until I realised later it was a jab at Sierra games.
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# ? Jun 10, 2024 15:03 |
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normal brain: you can't die in monkey island true gamer brain: you can die in monkey island by staying underwater for ten real time minutes
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First adventure game was Broken Sword. Twenty years later, it's still my favorite. Also, I remain convinced than Dan Brown played it and stole wholeheartedly when writing Angels and Demons and The Da Vinci Code. Except that Broken Sword was both more charming and smart with the concept.
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Sakurazuka posted:I always remember being confused by the bit in Monkey Island where it pretends you died and pops up a 'reload, restore or quit' screen. Until I realised later it was a jab at Sierra games. That one and the joke where you look down the tree stump in the forest and it asks you to insert disk 38 or something legitimately got me as a kid. I was so used to Sierra games that I was convinced that I had hosed something up and couldn't win the game now.
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Lol yeah, that one got me because I originally played the Amiga port which you couldn't install by default so you actually had to constantly swap the 15 disks it came on.
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Speaking of adventure games, I have one I'd like to track down that I vaguely remember playing on my old school computers in the mids 90s. It had an ancient egypt theme I think? You were definately exploring some sort of pyramid. The first puzzle was feeding a hamburger to a vulture so it didn't kill you.
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Secrets of the Pyramids: https://www.mobygames.com/game/win3x/secrets-of-the-pyramids/screenshots/gameShotId,409000/
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Sakurazuka posted:Lol yeah, that one got me because I originally played the Amiga port which you couldn't install by default so you actually had to constantly swap the 15 disks it came on. I think that the original Amiga port came on 4 disks and was installable. We had it on our Amiga 2000, taking a big chunk out of its 20-megabyte hd.
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Dunno what Amiga my friend had, prrrobably a 500 Plus in 1991-ish but it was definitely before he bought the 1MB HD! Might have been MI2 on 15 disks though.
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Most likely. The floppy swapping was silly even in Monkey Island 1 and having an actual hard drive made everything feel zippy back then.
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chglcu posted:Secrets of the Pyramids: https://www.mobygames.com/game/win3x/secrets-of-the-pyramids/screenshots/gameShotId,409000/ That's definately it, thanks!
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that game is permanently seared into my memory because the demo on club kidsoft cd(s) featured a gruesome sierra death to bats complete with pixelated blood. also the "Movie" part in the demo really abruptly ended with a still image of the pharaoh in mortal fear as he dies.
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CYBEReris posted:that game is permanently seared into my memory because the demo on club kidsoft cd(s) featured a gruesome sierra death to bats complete with pixelated blood. also the "Movie" part in the demo really abruptly ended with a still image of the pharaoh in mortal fear as he dies. hello fellow Club Kidsoft rememberer
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CYBEReris posted:that game is permanently seared into my memory because the demo on club kidsoft cd(s) featured a gruesome sierra death to bats complete with pixelated blood. also the "Movie" part in the demo really abruptly ended with a still image of the pharaoh in mortal fear as he dies. https://www.youtube.com/watch?v=O3f_9zWrS_4 Bat-ter luck next time, Harold!
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The Chad Jihad posted:Trying again: Ancient 3D flying thing with big blocky polygons, like starfox or LHX attack helicopter. The player flew a wedge-shaped ship around and shot at other wedge--shaped ships. There were pyramid-looking bases on the map, and if an enemy ship hovered above the pyramid for a bit it would capture it and you would lose if enough of them got captured. Not terminal velocity Thunderstrike? https://www.youtube.com/watch?v=mwdH7e8o8kw I was struggling to remember the name of this game myself a few months ago. Played it a lot back on my old 286 when having 256 whole colours in VGA was absolutely amazing.
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So I know this isn't technically on topic, but I figure that people posting here would probably be best equipped to help me out with this. I'm looking for games with "variable" equipment slots. Basically any game with an equipment system that can change over the course of a playthrough such due to gaining losing appendages or permanent transformation. Anything from Spore to Elona+ is useful. Bonus points if you didn't feel frustrated dealing with game's UI. Trying to get a list of games together I can use as reference.
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SweetBro posted:So I know this isn't technically on topic, but I figure that people posting here would probably be best equipped to help me out with this. I'm looking for games with "variable" equipment slots. Basically any game with an equipment system that can change over the course of a playthrough such due to gaining losing appendages or permanent transformation. Anything from Spore to Elona+ is useful. Bonus points if you didn't feel frustrated dealing with game's UI. Trying to get a list of games together I can use as reference. CDDA and DCSS are both cult roguelike games that do exactly this - the player can mutate in different ways that change what armor and weapons can be used
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SweetBro posted:So I know this isn't technically on topic, but I figure that people posting here would probably be best equipped to help me out with this. I'm looking for games with "variable" equipment slots. Basically any game with an equipment system that can change over the course of a playthrough such due to gaining losing appendages or permanent transformation. Anything from Spore to Elona+ is useful. Bonus points if you didn't feel frustrated dealing with game's UI. Trying to get a list of games together I can use as reference. Dwarf Fortress, Rimworld, Caves of Qud, IVAN too probably? A lot of roguelikes that would fit the bill. Space Station 13. I wouldn't say any of those have good interfaces, though. My Q: what was that indie RPG series on Steam that's vaguely in the vein of SMT but the entire point of it is to find synergies between the myriad of different mechanics to break the game in half over your knee (because if you don't, the enemies will do the same to you)?
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MonkeyforaHead posted:My Q: what was that indie RPG series on Steam that's vaguely in the vein of SMT but the entire point of it is to find synergies between the myriad of different mechanics to break the game in half over your knee (because if you don't, the enemies will do the same to you)? Siralim? It owns.
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Jack Trades posted:Siralim? It owns. I have a real problem with that series and it's that the logo sometimes reminds me of the logo for Sirlin Games
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signalnoise posted:I have a real problem with that series and it's that the logo sometimes reminds me of the logo for Sirlin Games I can sympathize.
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Jack Trades posted:Siralim? It owns. That's the one, thanks. Not really my thing but I have a friend who's a huge nut for JRPGs who I somehow haven't recommended it to yet.
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I used to play an old hacking RPG and can't remember the name of it. It had a very Windows 3.1 interface to it and every hacking job had your avatar entering a random computer dungeon using programs like spells. The dungeon part felt a lot like Castle of the Winds. What am I thinking of?
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Manager Hoyden posted:I used to play an old hacking RPG and can't remember the name of it. It had a very Windows 3.1 interface to it and every hacking job had your avatar entering a random computer dungeon using programs like spells. The dungeon part felt a lot like Castle of the Winds. I was going to say Uplink but that has nothing to do with CotW
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stinky ox posted:Thunderstrike? Yeaaaah, this is it! Thank you that was driving me nuts off and on over the years
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Manager Hoyden posted:I used to play an old hacking RPG and can't remember the name of it. It had a very Windows 3.1 interface to it and every hacking job had your avatar entering a random computer dungeon using programs like spells. The dungeon part felt a lot like Castle of the Winds. Is it Decker?
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Manager Hoyden posted:I used to play an old hacking RPG and can't remember the name of it. It had a very Windows 3.1 interface to it and every hacking job had your avatar entering a random computer dungeon using programs like spells. The dungeon part felt a lot like Castle of the Winds. I have no idea what Castle of the Winds is, but did it look like this? ![]() If so, that would be Decker. (Here's a web version to play in your browser)
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HenryEx posted:I have no idea what Castle of the Winds is, but did it look like this? poo poo, I remember trying to play it as a kid and being very confused. Maybe I should give it another shot.
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Manager Hoyden posted:I used to play an old hacking RPG and can't remember the name of it. It had a very Windows 3.1 interface to it and every hacking job had your avatar entering a random computer dungeon using programs like spells. The dungeon part felt a lot like Castle of the Winds. Maybe it’s Decker? There’s a free web version if you go to the bottom of that page. ![]() Edit: derp
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Hey I think you’re thinking of Decker. Hope I haven’t been beaten yet
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Thanks everyone for the guesses Turns out it was a game called Decker
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Decker? I hardly knew 'er!
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SweetBro posted:So I know this isn't technically on topic, but I figure that people posting here would probably be best equipped to help me out with this. I'm looking for games with "variable" equipment slots. Basically any game with an equipment system that can change over the course of a playthrough such due to gaining losing appendages or permanent transformation. Anything from Spore to Elona+ is useful. Bonus points if you didn't feel frustrated dealing with game's UI. Trying to get a list of games together I can use as reference. doesn't nuclear throne do this as well? i never got very far in that game but i'm pretty sure you got some mutations after every boss.
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Yeah but they don't change what equipment you can use.
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oh i see. i didn't understand the request
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Play Nuclear Throne anyway because it loving owns.
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SweetBro posted:So I know this isn't technically on topic, but I figure that people posting here would probably be best equipped to help me out with this. I'm looking for games with "variable" equipment slots. Basically any game with an equipment system that can change over the course of a playthrough such due to gaining losing appendages or permanent transformation. Anything from Spore to Elona+ is useful. Bonus points if you didn't feel frustrated dealing with game's UI. Trying to get a list of games together I can use as reference. Caves of Qud was mentioned earlier, but I do want to draw specific attention to it. You can play as a mutant with the Extra Arms, Extra Legs, and Two-Headed mutations (or go in on antlers, stingers, horns, flaming hands, and others) that all affect what slots you have available for gear. You can acquire more mutations during play that cause you to randomly grow more limbs, get too close to a madpole and have it chew your face (and its associated face slot) off, kill the madpole, regenerate your face, then wear your dismembered face on top of your face. Also there's items like Helping Hands that give you two more hands at the cost of your back slot, you can be a cyborg that turns your legs into tank treads, etc. The SA thread for the game occasionally gets posts from people showing off their hilariously over-dense equipment lists due to all the extra extremities they have.
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Yeah, Qud is the only one I can think of that actually meets the specific criterion of "extra equipment slots." You can mutate eight tentacles in CDDA but as far as I know you still just have the two hands available to hold stuff.
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LISA: The Painful features amputation, but I can't remember if it affects equipment or what attacks you can use.
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# ? Jun 10, 2024 15:03 |
Uh relating to permanent transformation, there is Kenshi.
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