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drat they brought back the Boreal Outrider Knight from Dark Souls 3 and didn't even have the decency to give you an elevator shaft to lure him down
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# ? Nov 10, 2021 17:37 |
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# ? May 23, 2024 16:19 |
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multijoe posted:How do you they keep topping themselves? I know I should keep my expectations within reason but this genuinely looks like a GOAT game The only reason I'm not insanely bummed about the delay is I probably wouldn't have been able to take the original day off. They're the only ones that have ever made games that I'll take the day off for.
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# ? Nov 10, 2021 17:38 |
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Magic looks really fun in this and I really like how it looks like you can assign sorcery-based weapon arts to weapons. I really love that as a concept and I think it's going to make playing a spellblade or mystic knight-type character a lot more fun than it usually is. The equivalent of Homing Soul Arrow/Homing Soulmass apparently being a weapon art is really interesting, for example. I can't wait to see what other sorcery or faith weapon arts there are. Can't wait to see this game's take on the Moonlight Greatsword because c'mon you know it's there Also do any of the videos go over what Arcane does?
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# ? Nov 10, 2021 17:40 |
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It's Luck. e: Other big stat thing would probably be that Strength is what determines carry weight.
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# ? Nov 10, 2021 17:41 |
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The game looks amazing but From really need to update the Hud. It clashes with the quality art direction.
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# ? Nov 10, 2021 17:46 |
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I'll be honest, I don't think I've liked the look of the HUD (specifically the HP/stamina meter section) in a single Souls game except for Bloodborne, so I've already made my peace with it
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# ? Nov 10, 2021 17:47 |
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ghouldaddy07 posted:The game looks amazing but From really need to update the Hud. It clashes with the quality art direction. HUD/Menu is placeholder for network test.
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# ? Nov 10, 2021 17:53 |
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Flint_Paper posted:Can't believe I'm finally going to buy an NFT same op
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# ? Nov 10, 2021 17:59 |
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don't really care much about the videos but hearing that powerstancing is back is huge
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# ? Nov 10, 2021 18:00 |
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Concurred posted:don't really care much about the videos but hearing that powerstancing is back is huge
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# ? Nov 10, 2021 18:11 |
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PS4 or GTX1050 PC
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# ? Nov 10, 2021 18:15 |
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Concurred posted:don't really care much about the videos but hearing that powerstancing is back is huge Okay now I'm hyped.
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# ? Nov 10, 2021 18:22 |
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anothergod posted:PS4 or GTX1050 PC According to leaked system info the ps4 will only be 30fps, and you'll probably be able to play at low settings on a 1050 around 50-60FPS if DS3 and Sekiro are any indication. My kid played both at low (but still nice looking) settings and was right around 50-60.
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# ? Nov 10, 2021 18:34 |
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I bet the PS4 version will have jacked up frame pacing like every other FROM game on the console, so go with PC
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# ? Nov 10, 2021 18:35 |
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Concurred posted:don't really care much about the videos but hearing that powerstancing is back is huge WHAT! Praise the
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# ? Nov 10, 2021 18:43 |
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Yeah, the PC will better even with a 1050. I have a 1070 and run DS3 maxed out at 3440 ultrawide (with INI hack). PS4 non-pro is too limiting.
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# ? Nov 10, 2021 18:45 |
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ymfah has an Elden Ring video too https://www.youtube.com/watch?v=yxzZ6oS8MQA
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# ? Nov 10, 2021 19:22 |
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delete this thread now that gameplay videos are coming out
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# ? Nov 10, 2021 19:24 |
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The ymfah video shows off miracles and they look extremely sick
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# ? Nov 10, 2021 19:28 |
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God it looks really loving good haha. drat. I wasn’t expecting to be happy about every last single thing.
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# ? Nov 10, 2021 19:33 |
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the large and great great and large club club can finally return
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# ? Nov 10, 2021 19:34 |
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Anyone who got accepted for the network test can play the main menu and title music of Elden Ring right now!
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# ? Nov 10, 2021 19:40 |
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The horse looks absolutely busted lol
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# ? Nov 10, 2021 19:40 |
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Colonel Whitey posted:The horse looks absolutely busted lol don't worry I hear they're making them hotter in the full release
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# ? Nov 10, 2021 19:43 |
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Amusing that a Faith build lets you go full Pokemon trainer and heal your summons so they can keep blasting dudes for you. That's legitimately a new way to play these games and I wonder how well it will work.
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# ? Nov 10, 2021 19:45 |
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Son of Thunderbeast posted:don't worry I hear they're making them hotter in the full release Good, stay tuned for my erotic fanart
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# ? Nov 10, 2021 19:45 |
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Mulva posted:Amusing that a Faith build lets you go full Pokemon trainer and heal your summons so they can keep blasting dudes for you. That's legitimately a new way to play these games and I wonder how well it will work. Oh drat that sounds like it will make for a really fun run. Someone made a pokemon mod for DS3 where you captured and summoned enemies to fight for you. You only did 1 damage so you had to solely rely on your summons to kill things. It looked kinda neat, but a bit cumbersome.
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# ? Nov 10, 2021 19:49 |
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I want to know more about the range of what sorceries do. Faith seems to do everything you could want it to--multiple damage types, multiple ranges (melee, near-range projectiles, far-ranged strikes, AoE), buffs, healing, you name it. So far sorcery seems a lot more limited, or at least the sorceries that people are showing off in these videos seem more limited. Do any of them have a damage type other than magic?
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# ? Nov 10, 2021 19:50 |
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Interesting to note that summons are only available in certain areas and are disabled for certain bosses, and I think also disabled in multiplayer?
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# ? Nov 10, 2021 19:50 |
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Colonel Whitey posted:Interesting to note that summons are only available in certain areas and are disabled for certain bosses, and I think also disabled in multiplayer? Disabled in co-op makes sense. But kinda sad that you cant gank invaders with your summon buddies.
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# ? Nov 10, 2021 19:53 |
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Also it looks like an actual "rogue" build might be workable now that there's stealth and various other stealth tools like sleep arrows. That's pretty fun.
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# ? Nov 10, 2021 19:53 |
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Son of Thunderbeast posted:don't worry I hear they're making them hotter in the full release lol
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# ? Nov 10, 2021 19:55 |
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oh my loving god, it looks even better than I thought it would. I feel the hype hype hype
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# ? Nov 10, 2021 20:26 |
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The change to flasks is..simply awesome. I watched Skillup’s video and totally agree with him. Usually the flaks mechanic makes leaving a bonfire feel like an expedition of attrition: go as far as you can before running out of flasks, then go back or maybe get to the next bonfire. Elden Ring? Killing packs of enemies or a difficult enemy grants flask refills. Literally a keep going, keep fighting, keep exploring mechanic. He says it dramatically increases uptime and in this open world type game, it’s truly made perfect. loving awesome.
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# ? Nov 10, 2021 20:37 |
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Colonel Whitey posted:Interesting to note that summons are only available in certain areas and are disabled for certain bosses, and I think also disabled in multiplayer? Yeah that's kind of a copout. It's an interesting mechanic that they'd have to really work to balance properly... So they didn't, and it pretty much amounts to a static gimmick for very specific circumstances. Dark Souls is no stranger to gimmick fights, of course, but I was hoping they'd do more with it than that. Blind Rasputin posted:The change to flasks is..simply awesome. I watched Skillup’s video and totally agree with him. Usually the flaks mechanic makes leaving a bonfire feel like an expedition of attrition: go as far as you can before running out of flasks, then go back or maybe get to the next bonfire. Oooh I like that. Rotten Red Rod fucked around with this message at 20:43 on Nov 10, 2021 |
# ? Nov 10, 2021 20:38 |
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Blind Rasputin posted:The change to flasks is..simply awesome. I watched Skillup’s video and totally agree with him. Usually the flaks mechanic makes leaving a bonfire feel like an expedition of attrition: go as far as you can before running out of flasks, then go back or maybe get to the next bonfire. This actually was the case in DS1 and 3 at least but you’d only ever come across it once or twice and without knowing because the refill criteria were 1) too high 2) never explained
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# ? Nov 10, 2021 20:48 |
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I've watched enough. gently caress I cant wait
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# ? Nov 10, 2021 20:54 |
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bows1 posted:I've watched enough. gently caress I cant wait I just watched a bit of Vaati's vidya and I would like this game very much.
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# ? Nov 10, 2021 21:06 |
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Aidan_702 posted:This actually was the case in DS1 and 3 at least but you’d only ever come across it once or twice and without knowing because the refill criteria were 1) too high 2) never explained I thought that mechanic had something to do with the multiplayer? Like when people did some task in their game nearby your location, you'd get a free estus drink.
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# ? Nov 10, 2021 21:10 |
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# ? May 23, 2024 16:19 |
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I didn’t totally love the look of the first area, it has this washed out brownish yellow tinge that I find kind of unappealing. Going by the gameplay preview there will be a nice variety to the locales so it’s a pretty minor complaint and I think the game overall looks great.
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# ? Nov 10, 2021 21:12 |