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Lammasu posted:10 years and you can finally loot a body. And so many people don't find this unusual. This is the kind of emergent gameplay I’ve been waiting for
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# ? Nov 11, 2021 21:00 |
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# ? Jun 5, 2024 13:38 |
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Mozi posted:I mean... yes? That's the whole reason this place exists at all, is that people found Jeff K and Leonard Crabs funny. I was here for the
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# ? Nov 11, 2021 21:01 |
I joined for Eve Online and then played it for like 2 weeks before giving up. Still here though.
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# ? Nov 11, 2021 21:15 |
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trucutru posted:Without mechanics to prevent lots of players in the same place large shards with lots of players on the same place won't be possible. Ah, but you see, this is exactly what CIG intended and said they would be doing all along! Don't know why anyone is surprised by this. - actual responses in that thread on Spectrum
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# ? Nov 11, 2021 21:59 |
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Khanstant posted:isn't this growth extremely predictable, at least for the time being? like we also have some abstract or maybe actual math idea of how much more numbers chips in 5 years should be handling It's a mystery as ancient as time itself. Just look at how difficult it was back in the '90s: In particular… An absolute idiot in 1993 reminiscing about 1990 posted:For us to pull this off in software, we know we had to make some risky assumptions. First, that the power-to-price ratio of PCs would continue to decline, thereby delivering affordable PCs of adequate speed to our target market. Second, and more importantly, that the same forces that had created a demand for Wing Commander — those power-hungry 386 owners — would generate a demand for games that exploited the next generation of PCs, the 486. Especially since, at the time when the game in question was conceived of and this “risky assumption” was made, 486es was not next-gen — they were already out and established in the market, and the actual next-gen Pentium processor had already been announced. Coincidentally, by the time that manual page was written, the Pentium itself had been released, making 486s not just not next-gen, but last-gen.
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# ? Nov 11, 2021 22:38 |
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The Titanic posted:Here's a good scene where Chris Roberts shows his knowledge. More like Rear End User...
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# ? Nov 11, 2021 22:50 |
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We're ready for our mocap, Mr Crobbler
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# ? Nov 11, 2021 23:14 |
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I love how CR is convinced that he was the first person to think that Gouraud shading and texture mapping could be used in gaming. But I think I love even more that he can't draw the obvious conclusion when he 1) has the idea first (in his imaginary world, but still) 2) has an advanced stage demo showcasing the idea and 3) the competition sees the demo and beats him to release despite his headstart. Now if you'll excuse me, I'll have to wipe the tears of laughter off my face and keyboard. Strike Commander: an industry-shattering flight simulator...
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# ? Nov 11, 2021 23:37 |
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Has anyone suggested that Star Citizen servers run on Starlink satellites? As in, literally have the servers on the satellites themselves? If not, I feel like this is an excellent line of bullshit to get the Citizens hyped up about.
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# ? Nov 11, 2021 23:52 |
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Sammus posted:Has anyone suggested that Star Citizen servers run on Starlink satellites? As in, literally have the servers on the satellites themselves? Cooling will be easy!
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# ? Nov 12, 2021 00:22 |
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FishMcCool posted:I love how CR is convinced that he was the first person to think that Gouraud shading and texture mapping could be used in gaming. Just to quote myself from a post, long long ago: Tippis posted:Note how he goes on about goraud-shaded polygonal models as if they were so insanely advanced it couldn't really be done yet. …and also from a different post: Tippis posted:Hardware-wise, we had a generation shift with the Sega Mega CD, Atari Jaguar, 3DO, Amiga CD32, and — perhaps most interestingly — the Sega Model 2 system. It is interesting because of one particular feature: its hardware-accelerated texturing and shading, supporting among other things… Gouraud shading of polygonal models. No matter how much Chris wants to strut his stuff over the '91 CES demo, no, Sega did not look at what some niche-genre dev on PC did and invented custom hardware to do the same thing in the year and a half between the expo and the system release. This was a parallel process that was happing industry-wide, all at the same time because the time was right.
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# ? Nov 12, 2021 00:23 |
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Sammus posted:Has anyone suggested that Star Citizen servers run on Starlink satellites? As in, literally have the servers on the satellites themselves? Some Citizens could probably even talk themselves into believing that the satellites would be offered to Star Citizen for free, since the amazing worldwide demand for this game would give Starlink so much great publicity. (Not to mention the fact that actually launching things into space takes far, far less time, money, and effort than making Star Citizen does!)
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# ? Nov 12, 2021 00:31 |
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Lol pretty much all backers are now "of course we were expecting regular instanced shards, that was always the plan. To me everything they described is what I understood they were going for". what happened to CIG's never-seen-before dynamic server meshing? oh, it was always regular instances, that have taken about a decade to create.
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# ? Nov 12, 2021 00:53 |
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cirus posted:Cooling will be easy! Imagine the selling points: It’s all in the Cloud!* Server Meshing!** Faster servers than anything on earth!*** *Literally! **Starlink satellites are meshed! ***Relative to the ground speed of the racks at an Amazon server farm.
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# ? Nov 12, 2021 01:05 |
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NEW MEDICAL GAMEPLAY* *reskins a laser gun, copies the weapon.calculateDamage function and swaps all the '-' for '+'
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# ? Nov 12, 2021 01:25 |
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star citizen: full life consequences It really gets me how that trailer shows a bunch of people getting one-shot and then MEDICAL GAMEPLAY how many hours of medical gameplay do you need before you return to the fight to get one shot again
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# ? Nov 12, 2021 02:12 |
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i logged into the verse' i spent a little over an hour trying to take off my medical gown to put on my nipplejet suit and helmet only to realize the window i need to de-equip someting was bugged out and didn't exist and my items were in a global container on a different planet that could be summoned into a box in my hands didn't work, gave up, alt f4'ed forever
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# ? Nov 12, 2021 02:54 |
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text editor posted:NEW MEDICAL GAMEPLAY* How long have they been naming updates?
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# ? Nov 12, 2021 03:15 |
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I don't remember them naming any of them previously, this seems like a new thing.
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# ? Nov 12, 2021 04:51 |
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https://thumbs.gfycat.com/PoisedEnchantedBoubou-mobile.mp4
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# ? Nov 12, 2021 05:17 |
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Wow wtf... Every rooster I've ever known was a complete bastard.
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# ? Nov 12, 2021 05:24 |
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Sammus posted:**Starlink satellites are meshed! Much like star citizen; starlinks meshing is tier 0.
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# ? Nov 12, 2021 08:10 |
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cirus posted:Cooling will be easy! Isn’t cooling in space hard because there isn’t an easy place to dump energy?
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# ? Nov 12, 2021 08:35 |
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https://www.youtube.com/watch?v=5jyE46u8Qrw I gave this a watch. These guys have been... very practical so far. They're revamping all the dumbass systems like holy poo poo.
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# ? Nov 12, 2021 08:47 |
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LASER BEAM DREAM posted:Isn’t cooling in space hard because there isn’t an easy place to dump energy? In a vacuum you need a medium. You could handwave it and dump heat it into a red hot disk, or photons, or some kind of radiation.
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# ? Nov 12, 2021 08:53 |
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LASER BEAM DREAM posted:Isn’t cooling in space hard because there isn’t an easy place to dump energy? Indeed. That's also one of the reasons why there's no stealth in space, since heat can be detected, anything you do will generate heat, and it'll take you ages to fully dissipate it even if you go "cold" after a burn (while the enemy has likely tracked your burn, and is accurately simulating where you are now while "in stealth"). Breaking radiators is good fun in Children of a Dead Earth and every space sim fan should play it. But of course, CoaDE doesn't have dogfighting, trading or medical gameplay...
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# ? Nov 12, 2021 09:06 |
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FishMcCool posted:I love how CR is convinced that he was the first person to think that Gouraud shading and texture mapping could be used in gaming. I liked Strike Commander back in 1993 But I don't remember being thrilled about the gameplay or graphics. Comanche, on the other hand, was awesome in that respect. What I liked about Strike Commander was the atmosphere - the cutscenes, the music, the story with your crew. Yeah, it was formulaic, but 1993 was before the internet, so as a fourteen-year-old, I didn't realize that. Same goes for Wing Commander I and II. The story and the atmosphere were good at that time. I guess Chris Roberts had the advantage of having a few good ideas in a very small industry back in the days. If he joined gaming development today, he'd probably stay obscure.
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# ? Nov 12, 2021 10:01 |
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LASER BEAM DREAM posted:Isn’t cooling in space hard because there isn’t an easy place to dump energy?
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# ? Nov 12, 2021 10:12 |
no_recall posted:https://www.youtube.com/watch?v=5jyE46u8Qrw at least their dev's now know how to dogfight in aircraft simulator. this will help em balance star citizen
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# ? Nov 12, 2021 11:49 |
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no_recall posted:https://www.youtube.com/watch?v=5jyE46u8Qrw The move to Elite Dangerous 2014 flight model and systems picks up pace. Early days.
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# ? Nov 12, 2021 12:46 |
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LASER BEAM DREAM posted:Isn’t cooling in space hard because there isn’t an easy place to dump energy? Yeah I was being facetious since that's the kind of thing the citizens would tout as a selling point.
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# ? Nov 12, 2021 13:27 |
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So that's like 4 years of development on server technology. Man, imagine if they had actually planned any of this when they started development! They would have been done 5 years ago! Mirificus posted:[EDIT] My feeling is that the crypto mining thing is actually good for players. There are no games that actually use the horsepower of the current gen of GPU's beyond silly frame rates for benchmarking Exhibit #6000 of citizens revealing that they don't play games. With a 3090 you'll be getting very nice framerates in most things but there are plenty of examples where running something maxed out at 4k will get you just 'good' framerates. And that's the 3090. The mid-range and lower cards can struggle in 4k or even 1440p in certain games. I mean the whole theory of the post is stupid anyway, but it's just egregious how they make these declarations that are so obviously wrong.
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# ? Nov 12, 2021 15:44 |
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Star Citizen: You can't always get what you want. But you can wait for it. https://www.dailymotion.com/video/x85gwqh I am struggling with hosting today. Password is parp
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# ? Nov 12, 2021 17:44 |
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"are you a chocobo?" "i don't know, maybe" "lets try that!"
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# ? Nov 12, 2021 17:58 |
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Blackstone posted:I liked Strike Commander back in 1993 But I don't remember being thrilled about the gameplay or graphics. Comanche, on the other hand, was awesome in that respect. What I liked about Strike Commander was the atmosphere - the cutscenes, the music, the story with your crew. Yeah, it was formulaic, but 1993 was before the internet, so as a fourteen-year-old, I didn't realize that. Same goes for Wing Commander I and II. The story and the atmosphere were good at that time. while i played wing commander 1 on an amiga, my cousin then showed me wing commander 2 with speech, on his 486 66Mhz, Soundblaster and all hooked up to his storeo with giant loudspeakers. needless to say i was really really FLABBERGASTED I may mix up my timeline here, but that was also the time when we played virtua racing and daytona usa in the arcades and then i went home and there was the amiga. but the PC was something else, it was mighty cool. It was indeed a magical time then, the switch to PCs with the soundcards. So many games that came out then had this effect where I was stunned and i WANTED TO HAVE A PC TOO (like i said I may mix up some stuff here but there is a time where there was the old 16bit stuff, arcades, and then PCs and the 32bit consoles round the corner and that was an awesome time! that was my woodstock)
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# ? Nov 12, 2021 18:11 |
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Zazz Razzamatazz posted:Wow wtf... He's the Drizzzit of roosters.
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# ? Nov 12, 2021 18:20 |
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nawledgelambo posted:i logged into the verse' same tried to go to some place on the other side of the planet, ship decided that through the planet's core was the shortest route, died. i spawned in the hospital, but trying to get off the bed made stuck me to the floor, lying down and looking at my feet. couldn't do anything, could only fix it by quitting. then tried to do a mission, my ship blew up randomly on the way there, alt f4
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# ? Nov 12, 2021 18:46 |
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Pixelate posted:Star Citizen: You can't always get what you want. But you can wait for it. lol, and furthermore, lmao
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# ? Nov 12, 2021 20:43 |
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Zazz Razzamatazz posted:Wow wtf... maybe all they needed was a puppy all along
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# ? Nov 12, 2021 21:15 |
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# ? Jun 5, 2024 13:38 |
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LASER BEAM DREAM posted:Isn’t cooling in space hard because there isn’t an easy place to dump energy? It's fun to imagine legendary Visionary Chris Roberts harnessing the wisdom of that one physics class he sort of took when he was in school to team up with that weird Star Citizen megawhale to pitch a revolutionary new concept in cooling satellites: "Just cover it in fans. Like, everywhere you can fit one. AND THEN ADD MORE FANS."
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# ? Nov 13, 2021 01:56 |