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marshmallow creep posted:Intelligence being the Dexterity to Faith's Strength is definitely a way to do magic. Isn't that how it was in DS3? And pyromancer was the magical version of a quality build?
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# ? Nov 11, 2021 17:46 |
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# ? May 28, 2024 14:48 |
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Blind Rasputin posted:If one thing is crazy clear, From Soft has silenced the critics saying their game needs an “easy difficulty” mode. The game can be made easier (go full ranged magic, use summons and +/- coop) or harder (commit to full melee build) as the player sees fit. Be who you want to be. All ways of being are playing the game the right way. That’s significantly more nuanced and intelligent than an easy difficulty button in a settings menu. Just saw a video where someone straight up clowned on Margit the Fell in about two minutes using the spirit wolves so you're definitely onto something here. Provided they don't nerf magic before release.
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# ? Nov 11, 2021 17:47 |
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https://youtu.be/vJpqBpZACkg Peeve posted this vid that goes over a lot of the finer details of them game. Things like stat scaling, co-op and invasion mechanics, weapon movesets, etc. If you wanted non-spoiler details (just dont watch the gameplay footage later in the video) He says the blue sentinel mechanic is toggled on and off in the menu. So not a ring it seems. Which is good news.
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# ? Nov 11, 2021 17:54 |
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How much are people gaining in their play throughs of the stress test in terms of spells and equipment? Is the content seemingly easy because you start with a pre-gen character that's over equipped for the area?
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# ? Nov 11, 2021 19:23 |
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Lexorin posted:How much are people gaining in their play throughs of the stress test in terms of spells and equipment? Is the content seemingly easy because you start with a pre-gen character that's over equipped for the area? Vaati fights a boss (the one used as a summon against Godrick in the gameplay preview) and behind the boss a room is unlocked with a sorceress who acts as a vendor but he says she likely wouldn't be there in the actual game so from that I'm guessing they're giving people a lot more than you'd have that early on release. One class starts with that giant dragon arm which seems totally busted to start with. Groovelord Neato fucked around with this message at 19:39 on Nov 11, 2021 |
# ? Nov 11, 2021 19:34 |
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are the npc/creature summons a one-use item or something you collect and have?
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# ? Nov 11, 2021 19:45 |
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I am excited to start playing as whatever class they have that starts basically naked.
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# ? Nov 11, 2021 19:45 |
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Item Getter posted:They went back to rings instead of a dedicated covenant item slot like it was in DS3 and BB? What I saw it is a ring graphically that is activated in the multiplayer menu, so it doesn't seem like you need to equip it: it is either on or off and you do that separate from gear.
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# ? Nov 11, 2021 19:46 |
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Cavauro posted:are the npc/creature summons a one-use item or something you collect and have? It's pretty much like a spell, you get a permanent item that lets you summon a specific enemy and using it costs FP. But they're only allowed in certain areas, there will be encounters and bosses where you can't summon spirits.
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# ? Nov 11, 2021 19:51 |
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Is there a PC special edition? I want physical stuff and be a PC boy
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# ? Nov 11, 2021 20:00 |
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After playing through ds3 last year with a friend I didn’t really have an interest in Elden ring, thought I was all souls’d out. I’m definitely getting this day 1 after watching some of these videos.
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# ? Nov 11, 2021 20:33 |
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There are plenty of videos out there now but this one has a nice succinct section on horseback fighting. https://www.youtube.com/watch?v=WzFR5HsPcng&t=533s Also a cool miracle: And it's a pity we'll never be able to do this to each other:
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# ? Nov 11, 2021 21:41 |
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acksplode posted:It's pretty much like a spell, you get a permanent item that lets you summon a specific enemy and using it costs FP. But they're only allowed in certain areas, there will be encounters and bosses where you can't summon spirits. You also only get one use of a summon until you reload at a bonfire, at least in the network test. Maybe you'll be able to increase summon ammo in the full game.
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# ? Nov 11, 2021 21:47 |
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A point is made in that last video that spells and miracles can be charged by holding r1 or l1. There are 3 levels of power that are available - all for the same fp cost. The trade-off seems to be only the wait while charging.
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# ? Nov 11, 2021 21:48 |
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Baggot posted:You also only get one use of a summon until you reload at a bonfire, at least in the network test. Maybe you'll be able to increase summon ammo in the full game. That's interesting. Makes it much less busted.
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# ? Nov 11, 2021 23:10 |
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AnEdgelord posted:I think From has kinda changed the tone of Miracles in this game. They seem to be going for less of a "holy cleric" vibe with lots of golden light and more of a "animist shaman" vibe with a lot of channeling animal (and dragon) spirits. There might be many different types of flavors. A lot of the spells we're seeing look far more like pyromancy than miracles, with fireballs and earth attacks, but there's also healing spells and golden light spells that look more holy. However, the Prophet's armor is FAR less 'traveling cleric' and far more 'insane prophet,' so the whole flavor might be changing in total.
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# ? Nov 11, 2021 23:25 |
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Bananasaurus Rex posted:The blue bro covenant seems to have returned. You can summon players that have a certain ring equipped when invaded. Thankfully sounds like they fixed bluing coming from DS3 - host now actively selects to bring in blues instead of auto. With how invasions work for solo hosts now, will probably be the way impromptu fight clubs are set up, at least at first. I am hoping still for some more diverse and intricate covenants that affect multi-player/PVP in Elden Ring. Kinda like Vilebloods & Executioners in BB maybe? DS3 felt a bit unfinished in that regard, considering how Mound Makers ends up just being a normal invader 99% of the time instead of a wild card, and how there were needlessly 2 blue covenants. Still a bit bummed about no natural solo Host invasions. Outside of the clear issue of uber twinking in the first parts of DS3, I thought it was mostly fixed with the invasion priority system almost always having you invade co-opers or ganks. Mind, I'm still going to invade co-opers regardless, I just like variety and feel like a little something is lost from potential experiences. I kinda get why they'd chose not to do it with the open world and steed travel though. Thundercracker posted:I want the Moonlight Greatsword to exist but be impossibly heavy because it's really meant for an Fixed this statement to my liking
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# ? Nov 12, 2021 00:06 |
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AnEdgelord posted:I think From has kinda changed the tone of Miracles in this game. They seem to be going for less of a "holy cleric" vibe with lots of golden light and more of a "animist shaman" vibe with a lot of channeling animal (and dragon) spirits. well yes they're called incantantions now, not miracles, and there's a lot of different 'schools' of both sorceries and incantations, though there's more variety in incantations so far. each of the different schools have their own symbol which is seen when casting the spell, and on the spell's icon. the incantation schools are based on who they're taught by according to the lore: -Maidens of the Finger Reader - traditional DS miracles including healing etc. -Fire Monks - traditional DS pyromancies -Dragon Communion - spells manifesting dragon heads to attack -Three Fingers - only one spell seen so far that uses the 'yellow flame of frenzy' -Gurranq, the Beast Clergyman - only one spell seen so far (Beast Claw) which is an earth-based attack sorceries so far are a little less direct & all based upon 'glintstone', with the different schools just mentioning who discovered or uses the spells, but there seems to be Raya Lucaria Academy which discovered and teaches traditional DS basic sorceries, and then four others from different schools: -Carian Piercer (the magic sword attack) is 'used by enchanted knights who served the Carian royal family' -Meteorite is 'used by a great white king with stone skin' and its description also mentions 'the Eternal City, now lost in ruin underground' -Magic Bubble is 'used by wretches who dwell in underground ruins' and is described as 'ancient' -Briars of Sin was 'discovered along with red glintstone by those exiled to the north for their crimes' and is described as 'aberrant' and 'reviled by the academy'
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# ? Nov 12, 2021 00:53 |
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huh posted:
Ahhh imagine PVP mounted duels. With lances.
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# ? Nov 12, 2021 01:32 |
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https://www.youtube.com/watch?v=rBnr8GUofQE you can see all the magic here. there are some weapon skills related to carian sorcery too.
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# ? Nov 12, 2021 02:50 |
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Cream-of-Plenty posted:Has this been posted yet? This boss looks absolutely bizarre: https://i.imgur.com/5PJGU3K.mp4
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# ? Nov 12, 2021 03:30 |
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# ? Nov 12, 2021 03:51 |
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lih posted:well yes they're called incantantions now, not miracles, and there's a lot of different 'schools' of both sorceries and incantations, though there's more variety in incantations so far. each of the different schools have their own symbol which is seen when casting the spell, and on the spell's icon. lih posted:https://www.youtube.com/watch?v=rBnr8GUofQE Its interesting that the edgy magic in this is blood magic as opposed to the dark magic we saw in the Souls games. I'm very curious about the "schools" and wonder if that is just going to be a flavor thing to differentiate types of spells from each other within Sorceries and Incantations or if there will some sort of mechanical delineation. Perhaps different catalysts interact differently with different schools or something. Hard to tell at this point but still very interesting.
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# ? Nov 12, 2021 03:58 |
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lih posted:
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# ? Nov 12, 2021 04:21 |
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AnEdgelord posted:Its interesting that the edgy magic in this is blood magic as opposed to the dark magic we saw in the Souls games. I'm very curious about the "schools" and wonder if that is just going to be a flavor thing to differentiate types of spells from each other within Sorceries and Incantations or if there will some sort of mechanical delineation. Perhaps different catalysts interact differently with different schools or something. Hard to tell at this point but still very interesting. the briars of sin spell description says it relies on faith for its power (but from what i've seen it only has an int requirement? not 100% on this though so i'm going to check for myself during the network test) so that could be one possible mechanical difference. we know there's also going to be some spells that rely on arcane (which is just the equivalent of luck from DS3) for scaling or equip requirements, but we haven't seen any yet. i expect we might see these having their own school of sorceries or incantations too.
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# ? Nov 12, 2021 04:28 |
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All the magic looks boring, who's got a video showcasing some sick archer builds? e: as someone who always got the most playtime out of co-op in souls games, I just watched some videos and I'm happy to announce that this is the best souls game yet. deep dish peat moss fucked around with this message at 04:44 on Nov 12, 2021 |
# ? Nov 12, 2021 04:31 |
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If the elden ring wiki is any indication, nobody's found any caestūs or equivalents yet 1/10 literally unplayable enjoy your garbage game for babies
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# ? Nov 12, 2021 04:35 |
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Unless the caestus does a silly amount of poise damage and has an extended hitstun then it's not going to be worth squat.
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# ? Nov 12, 2021 04:37 |
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maybe if you're a scrub
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# ? Nov 12, 2021 04:39 |
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i wouldn't expect the weapon classes found so far to be the definite list that's going to be in the final game, just a subset of it
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# ? Nov 12, 2021 04:42 |
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I'm really enjoying how weird From is going with the bosses, it's so good.
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# ? Nov 12, 2021 04:43 |
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my build is going to exclusively use the snake shield that can be uncoiled and used as a whip
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# ? Nov 12, 2021 04:44 |
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Well this is pretty much everything I wanted from a gameplay/design standpoint so far. Wonder if we get a house/base to decorate or build up.
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# ? Nov 12, 2021 06:54 |
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A Sometimes Food posted:Well this is pretty much everything I wanted from a gameplay/design standpoint so far. Still yet to discover what the ~walking bell tower~ is for.
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# ? Nov 12, 2021 09:48 |
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the vibe I’m getting from enemy design and new spells and weapons is that there’s ‘no wrong answers’
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# ? Nov 12, 2021 10:48 |
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AnEdgelord posted:I think From has kinda changed the tone of Miracles in this game. They seem to be going for less of a "holy cleric" vibe with lots of golden light and more of a "animist shaman" vibe with a lot of channeling animal (and dragon) spirits. The miracle focused network test class is called Prophet and is literally rocking a penitent monk aesthetic. Miracles are definitely broader but I’m not really seeing animism just yet.
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# ? Nov 12, 2021 11:25 |
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first test session in 20mins ?
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# ? Nov 12, 2021 11:40 |
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Animist religions had prophets too, so I don't know what that has to do with anything. The ancient celtic religion had animist aspects to it, so it would be thematically appropriate for Elden Ring. The miracles shown so far cover a few different schools. There's typical healing and support stuff, there's pyromancy (which seems to be rolled into miracles now?), and there's dragon and beast channeling-esque stuff too. One of the miracles is literally called "beast claw" where you manifest a giant beast claw to do a 5-way spread attack (it looks like a pretty sweet spell). I wouldn't be surprised to see more of that.
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# ? Nov 12, 2021 11:42 |
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Seems they activated the servers slightly early, I got like three minutes of gameplay in before the clock struck the hour and the servers absolutely melted. Impossible to log in now. But that is what a network test is for, of course.
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# ? Nov 12, 2021 12:04 |
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# ? May 28, 2024 14:48 |
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ymgve posted:Seems they activated the servers slightly early, I got like three minutes of gameplay in before the clock struck the hour and the servers absolutely melted. Impossible to log in now. But that is what a network test is for, of course. playing on a ps4 pro - feels awful like bloodborne still hyped for this though
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# ? Nov 12, 2021 12:05 |