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DownItGoes posted:A plant in 10 colours, criticism/advice welcome. It's nice. The pot shading is maybe a little too noisy? Maybe try some dither patterns to see if that cleans it up a bit and helps describe the curvature of the pot.
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# ? Jul 14, 2021 11:33 |
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# ? May 21, 2024 14:10 |
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https://twitter.com/FrancisCoulombe/status/1416870333798395906?s=20 Another pixel shack starts soonish, this should be a real fun one.
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# ? Jul 18, 2021 23:41 |
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This was my entry this week. I've been doing tons of tiles for the last while so a little animation helps break things up.
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# ? Jul 19, 2021 07:38 |
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https://twitter.com/FrancisCoulombe/status/1424498879651778568?s=20 Ain't no party like a monster party.
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# ? Aug 9, 2021 00:01 |
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This was a bit rushed, especially the loop at the end, but it was fun to work on.
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# ? Aug 9, 2021 23:49 |
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Glad this thread full of incredible talent was linked from the game dev thread! <3 I'm jealous of the skills going on here!
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# ? Aug 10, 2021 23:30 |
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Scarodactyl posted:
I had a very long drag of a day, letting this run on my second monitor to help me chill out.
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# ? Aug 11, 2021 01:39 |
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Scarodactyl posted:
Oh hell yeah! That's some good art.
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# ? Aug 12, 2021 10:28 |
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Scarodactyl posted:
Stuff like this needs suggested soundtracks that it syncs to.
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# ? Aug 13, 2021 12:19 |
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Thanks! It's time for the next one, Heroes of the Lance https://twitter.com/FrancisCoulombe/status/1427042294641872898 It's always fun, I highly recommend it. The stream is here: https://twitch.tv/frankiepixelshow should start up soon.
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# ? Aug 16, 2021 00:56 |
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Hi pixel art thread When I was 15 I was really into making pixel art, but I just traced things like concept art from strategy guides lmao. This is all that I have left from that era of my life, i had to log into a photobucket account from 2003 to find these Almost 2 decades later I got into actual traditional drawing but recently I'm wanting to do pixel art stuff again. So I've been sketching a low-effort little 64x64 creature every day for a while now: And I've done some avatar-sized landscape pixel art painting... things. 4x size: (I legitimately question whether these count as "pixel art" because I drew them in procreate with a stylus. They were drawn with 1px brushes and at 180x180, but I had the advantage of blending modes, layering, pressure-sensitive opacity, etc ) Anyway I have a question and I'm not sure if this is the best thread for it but I don't know where else would be better; as a project for myself and to get used to what it takes to create the art for a videogame, I'd like to find a game with 2d static tiles (like a Roguelike maybe, no animations) that has easy integration of custom tilesets and create a custom tileset for it. I've been leaning toward ToME for a bunch of reasons: It allows tiles any size up to 120x120 and I like larger sizes, it has kind of bad base art that I don't like the style of, and I've played it a lot. But the scale of it is absurd; there are nearly 12,000 sprites (modular pieces) for the player character tile, 3000 terrain tiles, and ~1500 monster/npc/object tiles. Are there any other games that anyone in here can think of with easily-moddable 2d art that an amateur can take on by themself? deep dish peat moss fucked around with this message at 23:58 on Aug 25, 2021 |
# ? Aug 25, 2021 23:48 |
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You could make a nethack tileset without too much trouble. Not exactly the same thing, but a very common thing you see posted is Minecraft reworks, both the textures and whatever you call the 2d elements.
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# ? Aug 29, 2021 09:29 |
deep dish peat moss posted:(I legitimately question whether these count as "pixel art" because I drew them in procreate with a stylus. They were drawn with 1px brushes and at 180x180, but I had the advantage of blending modes, layering, pressure-sensitive opacity, etc ) IMO it counts because "pixel art" refers to the result, not the process.
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# ? Aug 29, 2021 10:11 |
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a7m2 posted:IMO it counts because "pixel art" refers to the result, not the process. First post disagrees with you, and indicates these would not be pixel art (though they're nice low resolution digital paintings)
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# ? Aug 29, 2021 14:27 |
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Yeah, that isn't really pixel art in a traditional sense. It's nice and fun work though. I forgot to post about the pixel shack this week. It was (still is technically, not 'over' until tomorrow evening) A Nightmare on Elm Street on NES https://twitter.com/FrancisCoulombe/status/1431457814787018754?s=20 I am still using these to practice animation so mine is a bit conceptually tenuous.
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# ? Aug 30, 2021 04:10 |
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Gonna go ahead and double post because I am still amazed at how much better TheJDude made this: https://twitter.com/UltraJDude/status/1432370021875863553?s=20
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# ? Aug 31, 2021 00:41 |
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poo poo I only noticed I haven't posted any of my art itt this year? Here's a few things from the summer. The game has been taking up so much of my time... Most of the pixelling I'm doing atm is like a single tile I realised I needed late or the side of a button or whatever, which is hard to show off
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# ? Aug 31, 2021 13:14 |
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Shoehead posted:poo poo I only noticed I haven't posted any of my art itt this year? Those look really good, I really like the Lady and Shark.
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# ? Oct 20, 2021 13:22 |
did some posters
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# ? Oct 24, 2021 13:03 |
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Those are awesome!
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# ? Oct 25, 2021 13:27 |
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exmarx posted:did some posters They look superb.
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# ? Oct 25, 2021 14:30 |
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I've been very busy lately with alot of stuff, so I'm just gonna show off the most interesting things. And also I did this mod for Rivals of Aether, which I am very proud of! https://www.youtube.com/watch?v=XUiA1wZWUwo https://steamcommunity.com/workshop/filedetails/?id=2650595821 Diabetes Forecast fucked around with this message at 03:51 on Nov 13, 2021 |
# ? Nov 13, 2021 03:46 |
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Diabetes Forecast posted:I've been very busy lately with alot of stuff, so I'm just gonna show off the most interesting things. Those are some really nice stuff. How long did that street scene take you?
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# ? Nov 13, 2021 13:57 |
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bessantj posted:Those are some really nice stuff. How long did that street scene take you? the street scene is from my game, it's more of a screenshot of the tilemap than anything. I honestly couldn't tell you how long it took though. grand majority of that tileset I did last year, I just finally got around to replacing the ugly buildings and adding shadow layers and trees sometime 2-3 months ago.
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# ? Nov 13, 2021 22:02 |
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I really like the sidewalks in particular. Nice subtle work.
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# ? Nov 13, 2021 22:09 |
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Diabetes Forecast posted:the street scene is from my game, it's more of a screenshot of the tilemap than anything. Looks good, looks lived in.
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# ? Nov 13, 2021 22:50 |
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Been a while since I last did any pixel work that wasn't just fudging game assets slightly.
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# ? Dec 31, 2021 00:03 |
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Shinmera posted:Been a while since I last did any pixel work that wasn't just fudging game assets slightly. Very nice!
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# ? Dec 31, 2021 15:13 |
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Shinmera posted:Been a while since I last did any pixel work that wasn't just fudging game assets slightly. That looks cool.
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# ? Dec 31, 2021 15:18 |
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Would anyone mind to critique my first walk cycle? Here's the sheet if that helps. Thank you~
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# ? Jan 4, 2022 04:27 |
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# ? Jan 7, 2022 13:36 |
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Wow. Gorgeous
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# ? Jan 7, 2022 13:43 |
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Bean posted:Would anyone mind to critique my first walk cycle? I think as a first attempt its fantastic, instead of actually trying to explain a few things, I've done a real quick and dirty few minor changes on it here: - Frame 4 and 8 had the neck line shifting up, shoulders have been brought up to match - The gut was kind of shifting out of sync, I made it a bit less...shifty - Shifted the shoulder forward 1px on frames 6 and 7 - Made the arm swing upwards a bit on frame 2 when its furthest back, before 1 2 and 3 had the arm doing a different shape but it didn't quite convey the movement - Pointed the toes towards the ground on frames 2 and 6 - I didn't do a great job of it - Sped it up a bit, but that was just to make it easier for me to see what needed changed motion wise
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# ? Jan 8, 2022 15:07 |
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# ? Jan 17, 2022 13:57 |
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I've got jobs doing pixel art at this point, which has been great since I quit my job 4 months ago, but I finally had some time to sit down and finish this animation. I was frankly never satisfied with it, so it feels good to finally smooth it out and give it more bounce/subpixelling. hopefully I can make more animations for her and finalize a Rivals of Aether character. Diabetes Forecast fucked around with this message at 08:49 on Jan 18, 2022 |
# ? Jan 18, 2022 08:35 |
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^^Congrats on the job! That looks so good. how long did it take you?
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# ? Jan 18, 2022 15:29 |
bessantj posted:That looks so good. how long did it take you? thanks – not sure how many hours, i worked on it on-and-off over a week.
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# ? Jan 20, 2022 07:28 |
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Thank you for the help. I took your suggestions and worked on it a whole bunch. I did change it to six frames, but it's now: I also have a front facing one: I'd love any critique you have
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# ? Feb 8, 2022 04:25 |
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Looking pretty good. You might as well try adding actual details and seeing how it looks. You can only go so far w/ blocking in! I tried converting an old tileset I was making to Aseprite's tiled editor. I kinda wish I wanted to make a platformer, but, yeah. Whoops.
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# ? Feb 8, 2022 19:17 |
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# ? May 21, 2024 14:10 |
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anothergod posted:Looking pretty good. You might as well try adding actual details and seeing how it looks. You can only go so far w/ blocking in! That looks pretty cool. Reminds me of Castlevania.
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# ? Feb 9, 2022 17:54 |