Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Pryce
May 21, 2011

deep dish peat moss posted:

My problem with leveling in both MMOs and ARPGs is that everything that happens before max level is inconsequential. Any loot you find will be objectively worse than loot you will find in 30 minutes when you're a level or two higher, any skill build you plan out and implement will be replaced a few hours later with more skill points, nothing has a lasting impact on your character and everything you do will be replaced ASAP. It's like a time tax on a new character before you can start participating in the fun parts of the game with it. So because of that there's absolutely nothing engaging about any of it. I don't want to even look at gear that drops before max level because time spent contemplating its stats is time spent slowing down the leveling process for no tangible gain.

I mean, I do agree with you for the most part, but at the same time you can just keep expanding that metaphor all the way through the endgame gearing process. "What's the point of loot I find if I just replace it later?" is sort of the core of any loot-based RPG. Seeing gear rarity change and numbers go up are....why we play these games.

I agree the leveling should be more fun and more engaging instead of just a waste of time, but I think the argument should be more about the quality of the content, not "I need to constantly replace my gear". Cause that's an entire genre you're throwing out the window.

Adbot
ADBOT LOVES YOU

Scoss
Aug 17, 2015
Does anyone have a good sense of how much damage Support characters do relative to pure DPS?

I'm planning on playing a Paladin first and while I understand very clearly that their primary role is for buffs and control, it has been surprisingly hard to get any concrete sense of exactly how much less damage they do. I could guess anywhere between 10-80% of a full DPS based on the way people talk about it. I couldn't see any real disparity at all from the random classes I tried at low level.

I know Gunlancers are more explicitly damage oriented but I wonder how they fall into that question as well, given that they still offer great team utility.

Gearman
Dec 6, 2011

Just popping in to say that I really enjoyed the beta, and I'm looking forward to playing a whole bunch when it finally releases in March. I do wish the starter thing hadn't been cut wholesale and instead gave you the option to go through it or skip it entirely and start at level 10, but either way I'm not entirely bothered by it. Game seems fun, even though killing baddies gives you basically zero xp, which makes me all the more comfortable rolling a support class like a bard or Gunblade on release.

Spuckuk
Aug 11, 2009

Being a bastard works



Scoss posted:

Does anyone have a good sense of how much damage Support characters do relative to pure DPS?

I'm planning on playing a Paladin first and while I understand very clearly that their primary role is for buffs and control, it has been surprisingly hard to get any concrete sense of exactly how much less damage they do. I could guess anywhere between 10-80% of a full DPS based on the way people talk about it. I couldn't see any real disparity at all from the random classes I tried at low level.

I know Gunlancers are more explicitly damage oriented but I wonder how they fall into that question as well, given that they still offer great team utility.

From reading about a bit, Gunlancers do similar damage to any other DPS, and the two 'support' classes do around 80% of what a pure DPS class does at endgame.

I said come in!
Jun 22, 2004

I enjoyed doing all of the side quests and leveling. Beta was fun and im not at all being patient for the full release.

Mjolnerd
Jan 28, 2006


Smellrose

Spuckuk posted:

From reading about a bit, Gunlancers do similar damage to any other DPS, and the two 'support' classes do around 80% of what a pure DPS class does at endgame.

I think the Korean version has a 1minute DPS meter vs targeting dummy mode. I'm really curious to see how close it really is. If it is only 80% of a full DPS class, then drat i may actually play a support! I just assumed it was much much lower.

Nate405
Oct 21, 2002


It sounds like this game rewards you for having alts, but at some point you have to decide which class is your main that you're funneling your time-gated resources into. How soon after hitting 50 do you get to that point? Can I just sit on my resources for a few weeks while I decide? Does it matter if the first class I get to 50 ends up being an alt?

Sintor
Jul 23, 2007

Nate405 posted:

It sounds like this game rewards you for having alts, but at some point you have to decide which class is your main that you're funneling your time-gated resources into. How soon after hitting 50 do you get to that point? Can I just sit on my resources for a few weeks while I decide? Does it matter if the first class I get to 50 ends up being an alt?

It's pretty hard to say until we know if the accelerated material rates are staying. Their community manager indicated the rate of acquisition was way too high in beta, but who knows where it lands in retail. Earlier in the thread it was mentioned that some of the KR catch-up systems are in place, but where you catch up TO won't be live yet, which creates kind of a weird scenario.

My guess would be, in direct answer to your question, that it will be less important in our release unless they dial advancement back to the stone age. You may not have to care about your first couple 50s until T2/T3 are actually released.

Ochowie
Nov 9, 2007

Sintor posted:

It's pretty hard to say until we know if the accelerated material rates are staying. Their community manager indicated the rate of acquisition was way too high in beta, but who knows where it lands in retail. Earlier in the thread it was mentioned that some of the KR catch-up systems are in place, but where you catch up TO won't be live yet, which creates kind of a weird scenario.

My guess would be, in direct answer to your question, that it will be less important in our release unless they dial advancement back to the stone age. You may not have to care about your first couple 50s until T2/T3 are actually released.

I’d add that it depends on how long we’ll stay in T1. In the ideal case, you level your main first and start funneling immediately but if we stay in T1 a while then I don’t think it will matter.

Zotix
Aug 14, 2011



I'd probably try to figure it out before release. As soon as you're 50 at at Vern I believe, you'll open up the end-game loop. Once you start that loop you start collecting resources limited by daily activities. The more alts you have, the more of these resources you can acquire and trade between characters. The sooner you pick a main, the sooner you can use these resources in upgrading your gear, which means you can push harder content on that character.

The big thing that the main does is gets you access to things like great jewellry, and engraving related resources. These end up being huge power spikes. The alt's provide the armor enhancing resources.

https://www.youtube.com/watch?v=1QkacBH4mu8 Is a decent video that loosely explains some of the gear progression end-game. It doesn't explicitly outline how alts will play into it, but they generally are there to feed equipment evolution materials to the main as well as generate gold through performing dailies and such.

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice

Zotix posted:

I'd probably try to figure it out before release. As soon as you're 50 at at Vern I believe, you'll open up the end-game loop. Once you start that loop you start collecting resources limited by daily activities. The more alts you have, the more of these resources you can acquire and trade between characters. The sooner you pick a main, the sooner you can use these resources in upgrading your gear, which means you can push harder content on that character.

The big thing that the main does is gets you access to things like great jewellry, and engraving related resources. These end up being huge power spikes. The alt's provide the armor enhancing resources.

https://www.youtube.com/watch?v=1QkacBH4mu8 Is a decent video that loosely explains some of the gear progression end-game. It doesn't explicitly outline how alts will play into it, but they generally are there to feed equipment evolution materials to the main as well as generate gold through performing dailies and such.

Jesus, there's almost an overwhelming amount of stuff you can do at endgame.

Zotix
Aug 14, 2011



poemdexter posted:

Jesus, there's almost an overwhelming amount of stuff you can do at endgame.

The basics daily gameplay loop is about an hour per character. Collecting all the collectibles and completing the adventurer atlas, islands, life skills etc will take up a good amount of season 1 time.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Zotix posted:

The basics daily gameplay loop is about an hour per character.

So if you're maintaining a stable of alts, when are you gonna find time to actually play the content you're building up your main for?

Zotix
Aug 14, 2011



Jabor posted:

So if you're maintaining a stable of alts, when are you gonna find time to actually play the content you're building up your main for?

That's baked into the rotation. However, when you get into Phase 2/3 where the more elaborate raids come into play you'll need to factor more time in.

Or start cutting out some of the alts. I'm also not sure how the more elaborate raids work as if they are daily vs weekly.

Zotix fucked around with this message at 05:06 on Nov 18, 2021

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice
I’ll probably just play one character and progress slowly through the seasons so I don’t rush to hit max everything and then don’t have anymore carrot to keep me going.

FireWhizzle
Apr 2, 2009

a neckbeard elemental
Grimey Drawer




man there sure are a lot of experienced lost arker's posting here!

most will burn out if they try to full alt, which has the downside of them quitting so don't do that imo

e: lol sa's search doesnt wildcard wrap

FireWhizzle fucked around with this message at 13:39 on Nov 18, 2021

Hra Mormo
Mar 6, 2008

The Internet Man
Tying progression to dailies and then also doing those dailies on your alts but not to build up and play said alts but just to funnel to your main so you don't fall behind is starting to make this game sound like it's NEET it or quit it.

Or I guess whale it, if the western release cash shop decides to go that way.

Cao Ni Ma
May 25, 2010



If you want to no life and try for region firsts on raids go ahead. Most people will not have to run alts if they play the game casually.

I said come in!
Jun 22, 2004

poemdexter posted:

Jesus, there's almost an overwhelming amount of stuff you can do at endgame.

Yeah one of the blesses and curses of getting an MMORPG that has already been out for like 3+ years.

washow
Dec 1, 2007

Here you go, op :toot:
https://www.youtube.com/watch?v=6WCYs8lQgAI

Iron man in action

Zotix
Aug 14, 2011




I dunno what class that was that I watched.

I will say Berserker on RU fuckin slaps. There's on ability that when upgraded nearly 1 shots bosses.

washow
Dec 1, 2007

Here you go, op :toot:

Zotix posted:

I dunno what class that was that I watched.

I will say Berserker on RU fuckin slaps. There's on ability that when upgraded nearly 1 shots bosses.

It's scouter with the transform engraving. Their main focus is to maximize the iron man mode. So they use like 3 normal skills which fully charges their gauge and then transform. It looks pretty amazing as they can just non-stop dps for full duration.

Just started one on RU and this thing is way more fun than I thought. Big aoe and good damage while leveling.

Gearman
Dec 6, 2011

Holy poo poo that owns. I was going to stick to supports but that looks fun as hell. Guess I'm going to have to start putting together a list of alts.

Cao Ni Ma
May 25, 2010



Might take a while for us to get scouter though, its not a release class but who knows, Sorceress was the last advance class added in korea and rumors are that it might hit western launch.

Orange DeviI
Nov 9, 2011

by Hand Knit
Berserker is the best class anyway

Cao Ni Ma
May 25, 2010



Also the korean version will probably show off the 6th class soon and her 3 advance classes. The same way people datamined the website for info on the sorc on the western release the koreans found the specialist there and they have a coming live stream event.

The datamined advance classes are:

Alchemist
Weather Artist (Shaman?)
Yingyangshi (Daoist or Onmyoji?)

I think her brush might be used in more than one advance class since I can see her using it on both weather artist and yinyangshi

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Alchemist could be really dope, almost as dope as ink magic with a giant brush weapon.

Thinking
Jan 22, 2009

I find the combat in the game really fun and satisfying and that made levelling really easy and fun in the beta. I was playing scrapper and punching things though, the other classes didn’t seem as good

Mjolnerd
Jan 28, 2006


Smellrose

Thinking posted:

I find the combat in the game really fun and satisfying and that made levelling really easy and fun in the beta. I was playing scrapper and punching things though, the other classes didn’t seem as good

Combat in the game is fantastic!

Unfortunately my G key was pressed more than QWERASDFZX combined during the leveling process.

Cao Ni Ma
May 25, 2010



I bound G to one of my mouse buttons to spare me the carpal tunnel

Cease to Hope
Dec 12, 2011
For WW launch, Sorceresses are in, Summoners are out. https://twitter.com/playlostark/status/1466455207324401665

Cao Ni Ma
May 25, 2010



They dont mention it but summoner is getting reworked in korea I think, which is why they probably removing her from the western release and replacing with sorc. Its a class that was really underperforming.

Hra Mormo
Mar 6, 2008

The Internet Man
Real shame it couldn't make it to the beta, sorc is the kind of class I really wanted to try and imagine I would've liked in this particular game.

Cease to Hope
Dec 12, 2011
Sorc wasn't in the beta!

Azubah
Jun 5, 2007

Lame, I liked throwing horses at mobs.

Hellioning
Jun 27, 2008

I desired to play a summoner, bleh.

Pragmatica
Apr 1, 2003
clearly we need another beta

:pray:

DurosKlav
Jun 13, 2003

Enter your name pilot!

No point when its coming out Jan 3rd! (I dont really believe this rumor, but I want to hope.)

Pragmatica
Apr 1, 2003

DurosKlav posted:

No point when its coming out Jan 3rd! (I dont really believe this rumor, but I want to hope.)

dont play with my heart, duro

:cheeky:

(i hope the rumor is true!)

Adbot
ADBOT LOVES YOU

I said come in!
Jun 22, 2004

Right now Steam says March 21, 2022, but unsure if that is just a placeholder. January 3 would be so nice!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply