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PerniciousKnid
Sep 13, 2006
My GM style is high schooler desperately winging his book report.

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Farg
Nov 19, 2013
my gm style is the best one

Countblanc
Apr 20, 2005

Help a hero out!
me too

OpenlyEvilJello
Dec 28, 2009

Halloween Jack posted:

I used to work in a law library and a great deal of my job was throwing away old reference books that have been made obsolete by Westlaw and LexisNexis. Tons of that stuff. Literal tons.

I can't imagine using a physical case reporter in this day and age, for example. S.W.3d is only like 20 years old and it already has 600-some volumes.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

PerniciousKnid posted:

My GM style is high schooler desperately winging his book report.

90s Cringe Rock
Nov 29, 2006
:gay:
mine is bad

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
I wanna point out this particular time it came up wasn't someone being pompous. I asked the GM what the theme and goal of the game was and whether I should lean more into the wackiness the pitch could go for or if we should play it straight.
I then got deja vu when I realized everyone who has ever ran D&D for me has said pretty much the exact same thing.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Decisions, in real life and RPGs: a) they matter, b) they aren't constrained, c) their consequences are predictable. You get to pick two.

MadDogMike
Apr 9, 2008

Cute but fanged

Hostile V posted:

If only Jesus Built My Hotrod inspired White Wolf.

Spend two Vitae to ding-a-ding dang your ding-a-long-ling-long.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Hostile V posted:

If only Jesus Built My Hotrod inspired White Wolf.

Isn't that just the weirder Mage supplements?

Nehru the Damaja
May 20, 2005

For real I'm dying to get another group. I'm gonna run a D&D game next year and the one I'm in is going to explode because of a clash of two personalities. I'd really like to get something going but I can't find a group in Denver that's playing anything fun. CoC group flaked out. Shadowrun group flaked out. Can't find anything other than D&D.

Is there anywhere I can look other than the SA thread, local gaming reddit, and Meetup? I'd really like to play something other than D&D, but even just a D&D group that's chill and fun would be acceptable at this point.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Nehru the Damaja posted:

For real I'm dying to get another group. I'm gonna run a D&D game next year and the one I'm in is going to explode because of a clash of two personalities. I'd really like to get something going but I can't find a group in Denver that's playing anything fun. CoC group flaked out. Shadowrun group flaked out. Can't find anything other than D&D.

Is there anywhere I can look other than the SA thread, local gaming reddit, and Meetup? I'd really like to play something other than D&D, but even just a D&D group that's chill and fun would be acceptable at this point.

Check the official discord for a game that's fun for you?

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Picturing early 90s weird bands inspiring White Wolf and loving the idea a of a clan with a detachable penis. ST now referred to exclusively as the MC 900 Foot Jesus.

SkyeAuroline
Nov 12, 2020

Speaking of weird 90s, the playtest packet for the new Tribe 8 edition is live now.

PerniciousKnid
Sep 13, 2006

hyphz posted:

Decisions, in real life and RPGs: a) they matter, b) they aren't constrained, c) their consequences are predictable. You get to pick two.

Decisions and RPGs

pog boyfriend
Jul 2, 2011

hyphz posted:

Decisions, in real life and RPGs: a) they matter, b) they aren't constrained, c) their consequences are predictable. You get to pick two.

i have decided to pick all 3 choices because i believe my decisions arent constrained :dukedog:

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

pog boyfriend posted:

i have decided to pick all 3 choices because i believe my decisions arent constrained :dukedog:

one weird trick, dieties and GMs hate him!

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
What I mean is that if the consequences are predictable and it matters, then the choice is usually a no brainer and not interesting to make.

“If you break this crystal then demons will be released and destroy everyone you love, but if you disenchant it then you’ll be hailed as heroes” isn’t really an interesting decision.

Zorak of Michigan
Jun 10, 2006


Depends where you are in the game.

pog boyfriend
Jul 2, 2011

hyphz posted:

What I mean is that if the consequences are predictable and it matters, then the choice is usually a no brainer and not interesting to make.

“If you break this crystal then demons will be released and destroy everyone you love, but if you disenchant it then you’ll be hailed as heroes” isn’t really an interesting decision.

play pathologic 2 real quick and come report back op. cheers

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

pog boyfriend posted:

play pathologic 2 real quick and come report back op. cheers

Computer games where you can replay to take both decisions don’t count. Play Bioshock Infinite :)

hyphz fucked around with this message at 07:19 on Nov 19, 2021

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

hyphz posted:

What I mean is that if the consequences are predictable and it matters, then the choice is usually a no brainer and not interesting to make.

“If you break this crystal then demons will be released and destroy everyone you love, but if you disenchant it then you’ll be hailed as heroes” isn’t really an interesting decision.
That could still be made an interesting scenario with a meaningful choice. The GM would say "If you break the crystal demons will be unleashed and destroy your enemies. They're demons though, people and places you love will be threatened as well -or you can disenchant it to remove the power and be viewed as heroes -but then you still have to deal with that other threat."
The lack of constraint could be letting the players ask "what if I..." or "Hey, this is pretty powerful right? Could we use it as a battery? That way demons don't get out but it still powers a super artifact to help with our foes?"

Coolness Averted fucked around with this message at 09:24 on Nov 19, 2021

My Lovely Horse
Aug 21, 2010

The crystal holds a mortal soul, breaking will release it while disenchanting will annihilate it, and the soul is *checks backstory notes* Gimli McBeardface's long lost second cousin's

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



hyphz posted:

Computer games where you can replay to take both decisions don’t count. Play Bioshock Infinite :)
Pathologic 2 contains many more than two decisions. You should try it, it suits your disposition

Runa
Feb 13, 2011

Thirding the Pathologic 2 recommendation, tbh

Apropos of anything else to do with the discussion, it's a hell of a game.

pog boyfriend
Jul 2, 2011

hyphz posted:

Computer games where you can replay to take both decisions don’t count. Play Bioshock Infinite :)

aside from me recommending pathologic 2 because i always do that going so far as to probate people to make sure the lepers colony sees it, i recommended the game because it has very complex decisions with no clear best answer. there is actually nothing at all preventing you from writing similar problems in ttrpgs

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

pog boyfriend posted:

aside from me recommending pathologic 2 because i always do that going so far as to probate people to make sure the lepers colony sees it, i recommended the game because it has very complex decisions with no clear best answer. there is actually nothing at all preventing you from writing similar problems in ttrpgs

I did look it up and it does look pretty awesome, so thanks for the recommendation :)

The trick is that when you can replay, you experience decisions in a whole different way, in that you can actively see what difference they make by playing both sides and treat it as an experiment. Whereas in an RPG, a "very complex decision with no clear best answer" can just feel like inevitable failure when bad stuff happens later on.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
If bad poo poo happens no matter what you do, it's really just the GM roping people into playing his own misery porn.

This is fine, if it's the game (i.e. Call of Cthulhu, Heart), but loads of people play TTRPGs as a form of escapism. Even if you're used to playing with veteran groups who've done all of that before, there's still a huge draw in getting new loot, going up levels, and being hailed as a hero.

pog boyfriend
Jul 2, 2011

nobody is saying you arent allowed to play shallow but gratifying games where the choices are "kill ten thousand people OR dont" where you technically have the choice but choose not to do that. i am just saying you can make more complex narrative choices available and have a satisfying experience. you can even do both in the same campaign, or even the same session

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
A key thing is that choices and options should make things more interesting. If they're not, what's the point? And don't be afraid to make up curveballs on the fly.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

pog boyfriend posted:

nobody is saying you arent allowed to play shallow but gratifying games where the choices are "kill ten thousand people OR dont" where you technically have the choice but choose not to do that. i am just saying you can make more complex narrative choices available and have a satisfying experience. you can even do both in the same campaign, or even the same session

You can, but it seems very difficult to do. I mean, the example I always think of is when I was a player in Curse of Strahd (I haven't actually read the module so I don't know how this is managed)

Situation: we have visited a town where the Mayor is trying to "keep the people happy" by constantly throwing festivals. Unfortunately, they still hate them, so he's made them mandatory and started punishing people for "malicious unhappiness". He's obviously a terrible mayor, but the second most qualified mayor is a lady who's an open ally of Strahd. Is it better to have a terrible Mayor who's trying to help in a misguided way, or a better mayor who's working with the bad guy?

How it actually landed at the table: whatever we do is wrong, either the town suffers or the whole area suffers and it's our fault, so we can't really care.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Or you could try to think of a third option? Or to ameliorate how bad one of those two choices is?

You're setting this up to be a tautological choice of "if there are no interesting options, then there are no interesting options" which actively requires everyone involved to be working on making this a problem.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Just like, talk to the Mayor and maybe smack him around a bit til he realises he's not making things better, or at least that making happiness mandatory means adventurers will come to smack him around. Or promote a third party candidate. (insert contemporary politics jokes here)

Absurd Alhazred
Mar 27, 2010

by Athanatos
You're also not really sticking to this:

hyphz posted:

Decisions, in real life and RPGs: a) they matter, b) they aren't constrained, c) their consequences are predictable. You get to pick two.

You're bringing up a situation where b) is false (the choices are constrained) but you still can't get both of the other two to be true. Did you mean "pick one"?

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

hyphz posted:

You can, but it seems very difficult to do. I mean, the example I always think of is when I was a player in Curse of Strahd (I haven't actually read the module so I don't know how this is managed)

Situation: we have visited a town where the Mayor is trying to "keep the people happy" by constantly throwing festivals. Unfortunately, they still hate them, so he's made them mandatory and started punishing people for "malicious unhappiness". He's obviously a terrible mayor, but the second most qualified mayor is a lady who's an open ally of Strahd. Is it better to have a terrible Mayor who's trying to help in a misguided way, or a better mayor who's working with the bad guy?

How it actually landed at the table: whatever we do is wrong, either the town suffers or the whole area suffers and it's our fault, so we can't really care.

This feels like yet another case of you extrapolating problems at your table into being problems endemic to the medium. By your own admission you don't know how the problem is actually presented in the module, so from your perspective it's just as likely it was a case of your GM poorly setting up the situation.

pog boyfriend
Jul 2, 2011

hyphz posted:

You can, but it seems very difficult to do. I mean, the example I always think of is when I was a player in Curse of Strahd (I haven't actually read the module so I don't know how this is managed)

Situation: we have visited a town where the Mayor is trying to "keep the people happy" by constantly throwing festivals. Unfortunately, they still hate them, so he's made them mandatory and started punishing people for "malicious unhappiness". He's obviously a terrible mayor, but the second most qualified mayor is a lady who's an open ally of Strahd. Is it better to have a terrible Mayor who's trying to help in a misguided way, or a better mayor who's working with the bad guy?

How it actually landed at the table: whatever we do is wrong, either the town suffers or the whole area suffers and it's our fault, so we can't really care.

in your strahd example the dm may have played it wrong because the baron is a genuinely effective force against strahd and fully willing to help the party if they stay on his good side, and wachter genuinely cares for the people because she believes strahd is a benevolent dictator.

so, peep game: have you tried convincing the baron there are better ways to promote happiness? have you tried defeating both the baron and the wachter? have you tried convincing wachter she is wrong about strahd? have you tried getting the baron and wachter to work together? have you tried deposing the baron and selecting another person as the burgomeister? have you tried going around vallaki making people genuinely happy so the baron does not have to resort to tyranny?

in ttrpgs you do not have dialogue trees where you pick one of two options out of a menu

ninjoatse.cx
Apr 9, 2005

Fun Shoe
Have all of the towns folk really hate the PCs for interloping, and make them deal with why the town is so bummed out all of the time (a cult of an evil god has taken route, and they've been extorting all of the townsfolk for their money and worship).

Asterite34
May 19, 2009



ninjoatse.cx posted:

Have all of the towns folk really hate the PCs for interloping, and make them deal with why the town is so bummed out all of the time (a cult of an evil god has taken route, and they've been extorting all of the townsfolk for their money and worship).

Well since they said this was in Curse of Strahd the likely root of everyone's unhappiness is "we live in shithole Barovia," so it might be kind of an arduous journey to fixing that.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Asterite34 posted:

Well since they said this was in Curse of Strahd the likely root of everyone's unhappiness is "we live in shithole Barovia," so it might be kind of an arduous journey to fixing that.

Yea, I'm not sure we could have much leverage over someone who thought that Barovia as-is was fine. But as you say, I hadn't read the adventure, so I don't know if they were pulling some daft resolution thing like the FFG Star Wars adventure where the PCs are asked to basically resolve the Israeli/Palestine conflict by suggesting that everyone be nice to each other and rolling high. :)

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Absurd Alhazred
Mar 27, 2010

by Athanatos

hyphz posted:

Yea, I'm not sure we could have much leverage over someone who thought that Barovia as-is was fine. But as you say, I hadn't read the adventure, so I don't know if they were pulling some daft resolution thing like the FFG Star Wars adventure where the PCs are asked to basically resolve the Israeli/Palestine conflict by suggesting that everyone be nice to each other and rolling high. :)

I need to hear more about this. :allears:

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