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VegasGoat
Nov 9, 2011

30.5 Days posted:

Wait... the survival game whose main innovation is time-limited missions comes out in 2 weeks, and they don't yet have rewards for completing the time-limited missions?

At this point it seems pretty much par for the course that anything by Dean Hall will never be finished. There's DayZ standalone... enough said. Stationeers it's been almost 4 years and it's still beta and full of bugs. There's no way Icarus is released in any kind of completed state.

VegasGoat fucked around with this message at 16:08 on Nov 21, 2021

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ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

I'm shocked that a handful of ambiguous "beta weekends" didn't fix the game that was 45% done when they pushed its release date back a second time.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I really want to reiterate that the only "on the ship" ui is mission select. There's nothing to do on the actual ship. Imagine 7 days to die but every time you die you arrive somewhere in a drop pod. There is no on the ship gameplay at all.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
is the "alien planet" really just earthlike environments with poo poo like bears and wolves?

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

Flesh Forge posted:

is the "alien planet" really just earthlike environments with poo poo like bears and wolves?

Yes.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Perpetually amazed that Icarus is actually as bad as it looks, lol.

MarcusSA posted:

I’d say probably but not any more.

I watched quite a few play throughs and the game seems to be pretty hard core but the AI is (was?) absolutely poo poo and the areas are pretty linear.

It’s only $6 but if you are on the fence watch a few YouTube videos and it will sway you one way or the other.
I wouldn't call it linear, but the main story area is smaller than it first appears. Still huge, but not as big as like, the Forest, by a long shot.
But the free DLC, Spirits of Amazonia, introduces a whole new map and that thing is both massive and wide-open, discarding the first map's more structured and segmented feel. Plus there's a lot more to do there. And it's free! You'll probably get bored of the game before you finish all its content, tbh.

MarcusSA
Sep 23, 2007

Vib Rib posted:

Perpetually amazed that Icarus is actually as bad as it looks, lol.

I wouldn't call it linear, but the main story area is smaller than it first appears. Still huge, but not as big as like, the Forest, by a long shot.
But the free DLC, Spirits of Amazonia, introduces a whole new map and that thing is both massive and wide-open, discarding the first map's more structured and segmented feel. Plus there's a lot more to do there. And it's free! You'll probably get bored of the game before you finish all its content, tbh.

Ok I didn’t realize that! All the videos I watched were before that. Imo then it’s definitely worth the $6 no question.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I have not tried it but I also think that if you play Survival mode (basically the sandbox) you can travel between all the maps? That's about what I've read, anyway.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
Where were all of the "icarus is bad" people, before I bought it like an idiot?

packetmantis
Feb 26, 2013
Should have listened to Daedalus.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

redreader posted:

Where were all of the "icarus is bad" people, before I bought it like an idiot?

You missed a whole thing like, last month :shrug:

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

redreader posted:

Where were all of the "icarus is bad" people, before I bought it like an idiot?

I casually follow this thread, had no idea what Icarus was, and still knew it was not good.

Actually fun to read this thread like this because I can aggregate the ~feel~ of games before they release, when, and after the glow is gone to get a much more real take on them.

Oenis
Mar 15, 2012
I haven't played very many of these survival games, but I did have a pretty good time with the base building in Valheim. Now that the Icarus hype is dead or slowly dying, are there any other upcoming games to look forward to that can provide a similar experience?

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

Oenis posted:

I haven't played very many of these survival games, but I did have a pretty good time with the base building in Valheim. Now that the Icarus hype is dead or slowly dying, are there any other upcoming games to look forward to that can provide a similar experience?

I'm glad you asked! I was about to ask the thread if they played "Myth of Empires" which appears to scratch that particular itch:

https://store.steampowered.com/app/1371580/Myth_of_Empires/

Has anyone had a chance to play?

Arven
Sep 23, 2007
I just started playing it. It's pretty janky and I can't decide if I like it or not.

It doesn't really have any real survival gameplay- you have to eat, but getting food is trivial. It's kind of like Ark meets Age of Conan with hints of Life is Feudal.

Jawnycat
Jul 9, 2015

VegasGoat posted:

Stationeers it's been almost 4 years and it's still beta and full of bugs.

I've been keeping an eye on stationeers cuz it's extremely my kinda game and it's been getting a small, but chunky update every single month since it released without fail, save for one month in the middle of the height of the pandemic. And the only bugs I've ever really noticed that have stuck around are ladders murdering you if they don't have enough clearance at the top and bottom, and advanced airlock monitors not slaving other monitors correctly.

Canuckistan
Jan 14, 2004

I'm the greatest thing since World War III.





Soiled Meat

Jawnycat posted:

the only bugs I've ever really noticed that have stuck around are ladders murdering you

That's the Dean Hall trademark. Kinda like swirls for Tim Burton or feet for Tarantino.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Azhais posted:

Not that I'm even vaguely inclined to spend more money buying yet another version of Skyrim, but is its survival mode anything?

It's kind of neat because it adds gameplay reasons to grow and cook food and stay at inns while travelling around. The most impactful change is that it deactivates fast travel and you can freeze to death in cold places. Food and beds are really plentiful though so there is never any survival type feeling to the game.

If you want a fun Viking survival experience try Valheim instead which is designed as a survival builder from the ground up.

VegasGoat
Nov 9, 2011

Jawnycat posted:

I've been keeping an eye on stationeers cuz it's extremely my kinda game and it's been getting a small, but chunky update every single month since it released without fail, save for one month in the middle of the height of the pandemic. And the only bugs I've ever really noticed that have stuck around are ladders murdering you if they don't have enough clearance at the top and bottom, and advanced airlock monitors not slaving other monitors correctly.

I'll admit I haven't played since the first year. My main issue was with multiplayer though since I was trying to play with a friend, and that was always a lot worse. The weirdest thing was when they came out with the dedicated server but it didn't have all the same features as hosting through the regular game did. The work they're doing right now is ripping out all the multiplayer code so they can redo it from scratch. That's how bad it was and apparently not any better now if they're taking such drastic action.

Anyway, it was mostly fun until FPS death, and if they actually complete this multiplayer refactor I'll definitely be jumping back in and trying to build a huge base again with friends.

Azhais
Feb 5, 2007
Switchblade Switcharoo

NoNotTheMindProbe posted:


If you want a fun Viking survival experience try Valheim instead which is designed as a survival builder from the ground up.

Not sure I'd really classify valheim a survival game, at literally no point was I ever short food or worried about temperature or any other environmental survival concerns. More of an arpg with food buffs.

quote:

It's kind of neat because it adds gameplay reasons to grow and cook food and stay at inns while travelling around. The most impactful change is that it deactivates fast travel and you can freeze to death in cold places. Food and beds are really plentiful though so there is never any survival type feeling to the game.

So it's basically frostfall?

https://www.nexusmods.com/skyrim/mods/11163

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Azhais posted:

Not sure I'd really classify valheim a survival game, at literally no point was I ever short food or worried about temperature or any other environmental survival concerns. More of an arpg with food buffs.
It's essentially the same as survival games it just reverses the food mechanic from punishing you if you don't eat food to empowering you if you do.


Yeah not as punishing though. Your stamina, health and mana are all tied to three survival conditions. Getting tired saps your max mana so you need to periodically sleep in a bed. Getting hungry saps your max stamina so you need to find food and eat it. Cold weather saps your max HP so you need to wear warm clothes and warm up around campfires when in colder regions.

After writing that I now realize that it really is just the inverse of Valheim food mechanics.

dogstile
May 1, 2012

fucking clocks
how do they work?
Valheim weather mattered exactly once. When you went into the mountains.

Food was needed but i basically just chucked everything on giant fire pits and was done for an hour, which seemed ideal tbh.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

dogstile posted:

Valheim weather mattered exactly once. When you went into the mountains.

Rain also slowed stamina regen, I think? It’s been a while.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

Subjunctive posted:

Rain also slowed stamina regen, I think? It’s been a while.

Yes, being wet did this, either from rain or going through water. It also kept you from sleeping until you dried off, which could be done faster by a fire.

dogstile
May 1, 2012

fucking clocks
how do they work?

Subjunctive posted:

Rain also slowed stamina regen, I think? It’s been a while.

Yeah but it was raining 90% of the time so it was basically the default state

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Valheim’s entire system revolves around combat. Everything is to buff or hinder combat. You can’t even die from starvation, so it’s not designed for surviving anything but combat.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
They really need to release a Valheim creative mode so I can just spend my time building cool poo poo without worrying about the rest of the game, which was fun enough for a while, but isn't really the main thing for me. The game's building system is just amazing (after you download a couple QoL mods that make the slight tweaks necessary to make it not so miserable to do detailed work)

I've never seen a game do something so well despite very obviously trying to make that not the game's thing, it's weird.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
I wished more games made hunger and eating more interesting. I played the original Subnautica without hunger/thirst and liked it a lot. I'm trying to play Below Zero with both (~30 hours) and it's just so boring. The only difference between food/water is how much it fills you up and cooking is done with a 3D printer (???). At this point I wish they completely removed it from the game instead of giving players these boring survival trappings in an otherwise good (non-survival) game.

Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.
Hunger and thirst are only interesting when scarcity exists and resources must be managed.

After they become Solved Problems they should be replaced with other mechanics.

StarkRavingMad
Sep 27, 2001


Yams Fan

lordfrikk posted:

I wished more games made hunger and eating more interesting. I played the original Subnautica without hunger/thirst and liked it a lot. I'm trying to play Below Zero with both (~30 hours) and it's just so boring. The only difference between food/water is how much it fills you up and cooking is done with a 3D printer (???). At this point I wish they completely removed it from the game instead of giving players these boring survival trappings in an otherwise good (non-survival) game.

There's some games that use hunger and thirst in interesting ways. Subnautica is not one of them, in my opinion. I played everything with it turned off, it just seemed like tedium, both because of limited inventory space and having to get back to a fabricator to make food/water if you don't have any on you.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Something about Valheim that bugs me more than it probably should is you can't dig a tunnel and I really wanted to dig a tunnel :smith:

Also the procedural generation aspect really grates on you when you're pushed into doing a bunch of randomized and very poopy swamp dungeons to grind out enough iron to gear up for the next biome. It's okay for the first playthrough but I have zero desire to play the game again, it's a very pretty game and has some great features but once you've slogged through 1 or 2 of those swamp dungeons you've seen all the game has to show you in that department, but you're going to have to do a whole bunch more of it anyway. The sailing also got pretty tedious after a while even with a big sea serpent occasionally chasing you to try to spice it up.

Non-random handcrafted dungeon content really would go so far for that game, it's the major draw of 7 Days to Die.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

GlyphGryph posted:

They really need to release a Valheim creative mode so I can just spend my time building cool poo poo without worrying about the rest of the game, which was fun enough for a while, but isn't really the main thing for me. The game's building system is just amazing (after you download a couple QoL mods that make the slight tweaks necessary to make it not so miserable to do detailed work)

I've never seen a game do something so well despite very obviously trying to make that not the game's thing, it's weird.

There are console commands that remove the resource requirement for building, allow you to fly, and make you invincible/invisible. It's more or less exactly what you're looking for.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
re: Project Zomboid
Youtuber Nurse is doing a bunch of short (30 second) trailers for each of the professions, with some pretty good highlighting of unique traits I never noticed about each of the professions, also her voice is like butter on french toast

https://www.youtube.com/channel/UCIVH2jpqsftBkYVpnynHRdw

HelloSailorSign
Jan 27, 2011

Flesh Forge posted:

re: Project Zomboid
Youtuber Nurse is doing a bunch of short (30 second) trailers for each of the professions, with some pretty good highlighting of unique traits I never noticed about each of the professions, also her voice is like butter on french toast

https://www.youtube.com/channel/UCIVH2jpqsftBkYVpnynHRdw

Also to note, it seems they're going to release the multiplayer version of B41 in December, or maybe January. They've also designed their Louisville part of the map which also seems to be a part of that wider release.

They've been doing a host of improvements - note the 3D items on tables and ground in those videos above - and completely redid the sound system with a professional group. Foraging has been redone as well.

MarcusSA
Sep 23, 2007

Did anyone get a chance to check out Len’s Island when they released a demo of it? It launches into EA on the 26th and I watched a video that got me pretty hyped.

https://store.steampowered.com/app/1335830/Lens_Island/

quote:

Build, fight, farm and explore. Experience your own path. Whether it's building the home of your dreams, tending to your crops and watching the sun go down; or explore the mysteries of the Island and the darkness underneath, but you may want to take a sword with you.

You're new to town, with only the tools in your backpack and a can-do attitude you build a new life for yourself on the beautiful island nearby.
Unravel the dark secrets the island holds as you venture deeper into the caves to search for what past travellers have sought after.

Len's Island is a blend of peaceful building, farming and crafting, mixed with intense combat, dungeon battles and exploration.


Build the home of your dreams. Build wherever you want, make it as big as you want, and choose from a range of materials to let your creativity run wild! Len's Island uses a unique modular building system that allows anyone to feel like a seasoned home designer.


Looking for some more action? Len's Island is a fast-paced, skill-driven dungeon crawler with a strong focus on engaging a wide range of combat types and loadout combinations. If you're getting bored of building your home, tending to your crops and meeting the local townsfolk, there are deep, dark caves below the island with plenty to explore.


Tend to your crops Use farms to grow the food that fuels your ventures into the dungeons and long days exploring the Islands; as well as grow exotic plants and flowers to sell back to the villagers for gold. Grow large-scale farms throughout the forest, or care for small garden beds on your balcony. Or if you're not the green-thumb type, place some pot plants and call it a day.


Explore the world and rebuild your surroundings. Len's Island focuses on rewarding adventurers, whether it's finding a long lost sword to claim as your own, rebuilding an old broken bridge or finding secret rooms in the dungeons. There are many secrets to uncover on the island and below it.

Len's Island brings excitement and progression for many playstyles, all within a vibrant and engaging world. Catering to the hardcore dungeon-crawler fans, home-builders and decorators, explorers and completionists, farming fanatics, collectable hoarders, and people who just want to live the simple life of chopping trees as the sun goes down.

The graphics look really nice and the combat from what I’ve seen pretty good too.

I’m definitely a sucker for these types of games so I’ll probably be getting it.

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.

MarcusSA posted:

Did anyone get a chance to check out Len’s Island when they released a demo of it? It launches into EA on the 26th and I watched a video that got me pretty hyped.

I found it pretty disappointing when I tried it. I tend to be more focused on crafting, though, which was really unengaging, shallow and repetitive.
The combat was definitely the best part and enjoyable on its own when I readjusted my expectations. The mine you go into was intriguing, but it felt like someone started building a new ARPG and decided they needed to add crafting and building for no particular reason and phoned it in.

Actually it feels like someone made an ARPG, started designing abilities, linked them to weapons, and then on mostly a whim decided to do weapon crafting and extended that to building.

MarcusSA
Sep 23, 2007

zachol posted:

I found it pretty disappointing when I tried it. I tend to be more focused on crafting, though, which was really unengaging, shallow and repetitive.
The combat was definitely the best part and enjoyable on its own when I readjusted my expectations. The mine you go into was intriguing, but it felt like someone started building a new ARPG and decided they needed to add crafting and building for no particular reason and phoned it in.

Actually it feels like someone made an ARPG, started designing abilities, linked them to weapons, and then on mostly a whim decided to do weapon crafting and extended that to building.

Well that’s a little disappointing to hear! I’m keeping it on my wishlist for a bit though to see how EA fleshes it out.

Unless it’s like $19.99 then I’m probably just going to buy it because I’m a sucker.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Vib Rib posted:

Perpetually amazed that Icarus is actually as bad as it looks, lol.

I gave this game way more time than it deserved over multiple beta weekends but unless things dramatically change before launch it's dead on arrival.

The real killer for me is that every tool or system that's even hypothetically available to you comes from a skill tree, and the skill tree needs skill points, and you only get those from leveling up your character. In really more fairness to this game than it deserves you get XP for leveling from anything you do be it headshotting a wolf with a bow or picking some berries on a hill.

But it suffers so much from this. You can't just make a house, you need to level up and spend your skill points specifically on 5-10 crafting components like floors, walls, doors, roofs. Then you unlock better housing materials by leveling up and spend more skill points to learn those. You have now wasted the initial skill points on lovely thatch buildings when you have wood or stone. Want a pickaxe? Skill point. Bow? Skill point. This complex, important piece of midgame machinery can make complex recipes, which take skill points, and so do all the intermediate pieces. Do you want to go into this snowbound portion of the map for this mission? Did you spend skill points on fur armor???

So the entire game revolves around your character level and the skills you take but at least in the betas your progression is also bottlenecked by it. Missions take you to areas that need specific stuff and if you didn't spend skill points on the right things you are SOL. Certain things are also locked to certain level milestones so that your progression in the game is not measured by mastery of the environment or survival systems but how many levels you've grinded like it's the shittiest loving MMORPG in the world.

I remember a point in the last beta I tried where I could no longer progress because I was level 13 or whatever and couldn't go into the snow area until level 15 and I could unlock actual cold weather gear and a better weapon and spent a couple minutes thinking about how many mobs I would need to grind wolves I would need to shoot to get two levels before I had a real "what the gently caress are you doing" moment of clarity and quit the game on the spot.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Meiteron posted:

You can't just make a house, you need to level up and spend your skill points specifically on 5-10 crafting components like floors, walls, doors, roofs. Then you unlock better housing materials by leveling up and spend more skill points to learn those. You have now wasted the initial skill points on lovely thatch buildings when you have wood or stone.
Finite skill points that have to be spent equally on aesthetic building options and practical tools is never going to end well. ARK did exactly this, too, and it was terrible. Since corner pieces, slopes, etc. were bought separately, no one would ever use them, because those points could be spent much more wisely. So every building was an ugly cube and half the building options never got used. Having to buy each tier with no way whatsoever to respec, inherit, or "sell back" these investments meant you could just build a character "wrong", and unless you join a massive clan and you're the designated builder nobody is going to want you.

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here
ARK is almost a brilliant game except it's loaded down with so many intentionally frustrating mechanics. What ended up killing it for was how nearly all the wild animals are loving psychos and want to kill you on sight. The game as a whole has a really weird utilitarian attitude toward animals that always made me feel a bit uncomfortable.

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