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30.5 Days posted:Wait... the survival game whose main innovation is time-limited missions comes out in 2 weeks, and they don't yet have rewards for completing the time-limited missions? At this point it seems pretty much par for the course that anything by Dean Hall will never be finished. There's DayZ standalone... enough said. Stationeers it's been almost 4 years and it's still beta and full of bugs. There's no way Icarus is released in any kind of completed state. VegasGoat fucked around with this message at 16:08 on Nov 21, 2021 |
# ? Nov 21, 2021 14:02 |
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# ? May 25, 2024 05:16 |
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I'm shocked that a handful of ambiguous "beta weekends" didn't fix the game that was 45% done when they pushed its release date back a second time.
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# ? Nov 21, 2021 17:38 |
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I really want to reiterate that the only "on the ship" ui is mission select. There's nothing to do on the actual ship. Imagine 7 days to die but every time you die you arrive somewhere in a drop pod. There is no on the ship gameplay at all.
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# ? Nov 21, 2021 18:39 |
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is the "alien planet" really just earthlike environments with poo poo like bears and wolves?
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# ? Nov 21, 2021 18:47 |
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Flesh Forge posted:is the "alien planet" really just earthlike environments with poo poo like bears and wolves? Yes.
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# ? Nov 21, 2021 19:25 |
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Perpetually amazed that Icarus is actually as bad as it looks, lol.MarcusSA posted:I’d say probably but not any more. But the free DLC, Spirits of Amazonia, introduces a whole new map and that thing is both massive and wide-open, discarding the first map's more structured and segmented feel. Plus there's a lot more to do there. And it's free! You'll probably get bored of the game before you finish all its content, tbh.
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# ? Nov 22, 2021 06:41 |
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Vib Rib posted:Perpetually amazed that Icarus is actually as bad as it looks, lol. Ok I didn’t realize that! All the videos I watched were before that. Imo then it’s definitely worth the $6 no question.
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# ? Nov 22, 2021 06:50 |
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I have not tried it but I also think that if you play Survival mode (basically the sandbox) you can travel between all the maps? That's about what I've read, anyway.
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# ? Nov 22, 2021 07:13 |
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Where were all of the "icarus is bad" people, before I bought it like an idiot?
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# ? Nov 22, 2021 08:07 |
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Should have listened to Daedalus.
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# ? Nov 22, 2021 08:11 |
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redreader posted:Where were all of the "icarus is bad" people, before I bought it like an idiot? You missed a whole thing like, last month
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# ? Nov 22, 2021 09:15 |
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redreader posted:Where were all of the "icarus is bad" people, before I bought it like an idiot? I casually follow this thread, had no idea what Icarus was, and still knew it was not good. Actually fun to read this thread like this because I can aggregate the ~feel~ of games before they release, when, and after the glow is gone to get a much more real take on them.
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# ? Nov 22, 2021 16:09 |
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I haven't played very many of these survival games, but I did have a pretty good time with the base building in Valheim. Now that the Icarus hype is dead or slowly dying, are there any other upcoming games to look forward to that can provide a similar experience?
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# ? Nov 22, 2021 16:22 |
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Oenis posted:I haven't played very many of these survival games, but I did have a pretty good time with the base building in Valheim. Now that the Icarus hype is dead or slowly dying, are there any other upcoming games to look forward to that can provide a similar experience? I'm glad you asked! I was about to ask the thread if they played "Myth of Empires" which appears to scratch that particular itch: https://store.steampowered.com/app/1371580/Myth_of_Empires/ Has anyone had a chance to play?
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# ? Nov 22, 2021 16:33 |
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I just started playing it. It's pretty janky and I can't decide if I like it or not. It doesn't really have any real survival gameplay- you have to eat, but getting food is trivial. It's kind of like Ark meets Age of Conan with hints of Life is Feudal.
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# ? Nov 22, 2021 16:40 |
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VegasGoat posted:Stationeers it's been almost 4 years and it's still beta and full of bugs. I've been keeping an eye on stationeers cuz it's extremely my kinda game and it's been getting a small, but chunky update every single month since it released without fail, save for one month in the middle of the height of the pandemic. And the only bugs I've ever really noticed that have stuck around are ladders murdering you if they don't have enough clearance at the top and bottom, and advanced airlock monitors not slaving other monitors correctly.
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# ? Nov 22, 2021 16:44 |
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Jawnycat posted:the only bugs I've ever really noticed that have stuck around are ladders murdering you That's the Dean Hall trademark. Kinda like swirls for Tim Burton or feet for Tarantino.
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# ? Nov 22, 2021 17:21 |
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Azhais posted:Not that I'm even vaguely inclined to spend more money buying yet another version of Skyrim, but is its survival mode anything? It's kind of neat because it adds gameplay reasons to grow and cook food and stay at inns while travelling around. The most impactful change is that it deactivates fast travel and you can freeze to death in cold places. Food and beds are really plentiful though so there is never any survival type feeling to the game. If you want a fun Viking survival experience try Valheim instead which is designed as a survival builder from the ground up.
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# ? Nov 23, 2021 00:43 |
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Jawnycat posted:I've been keeping an eye on stationeers cuz it's extremely my kinda game and it's been getting a small, but chunky update every single month since it released without fail, save for one month in the middle of the height of the pandemic. And the only bugs I've ever really noticed that have stuck around are ladders murdering you if they don't have enough clearance at the top and bottom, and advanced airlock monitors not slaving other monitors correctly. I'll admit I haven't played since the first year. My main issue was with multiplayer though since I was trying to play with a friend, and that was always a lot worse. The weirdest thing was when they came out with the dedicated server but it didn't have all the same features as hosting through the regular game did. The work they're doing right now is ripping out all the multiplayer code so they can redo it from scratch. That's how bad it was and apparently not any better now if they're taking such drastic action. Anyway, it was mostly fun until FPS death, and if they actually complete this multiplayer refactor I'll definitely be jumping back in and trying to build a huge base again with friends.
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# ? Nov 23, 2021 04:21 |
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NoNotTheMindProbe posted:
Not sure I'd really classify valheim a survival game, at literally no point was I ever short food or worried about temperature or any other environmental survival concerns. More of an arpg with food buffs. quote:It's kind of neat because it adds gameplay reasons to grow and cook food and stay at inns while travelling around. The most impactful change is that it deactivates fast travel and you can freeze to death in cold places. Food and beds are really plentiful though so there is never any survival type feeling to the game. So it's basically frostfall? https://www.nexusmods.com/skyrim/mods/11163
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# ? Nov 23, 2021 04:41 |
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Azhais posted:Not sure I'd really classify valheim a survival game, at literally no point was I ever short food or worried about temperature or any other environmental survival concerns. More of an arpg with food buffs. Azhais posted:So it's basically frostfall? Yeah not as punishing though. Your stamina, health and mana are all tied to three survival conditions. Getting tired saps your max mana so you need to periodically sleep in a bed. Getting hungry saps your max stamina so you need to find food and eat it. Cold weather saps your max HP so you need to wear warm clothes and warm up around campfires when in colder regions. After writing that I now realize that it really is just the inverse of Valheim food mechanics.
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# ? Nov 23, 2021 04:53 |
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Valheim weather mattered exactly once. When you went into the mountains. Food was needed but i basically just chucked everything on giant fire pits and was done for an hour, which seemed ideal tbh.
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# ? Nov 23, 2021 12:20 |
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dogstile posted:Valheim weather mattered exactly once. When you went into the mountains. Rain also slowed stamina regen, I think? It’s been a while.
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# ? Nov 23, 2021 15:14 |
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Subjunctive posted:Rain also slowed stamina regen, I think? It’s been a while. Yes, being wet did this, either from rain or going through water. It also kept you from sleeping until you dried off, which could be done faster by a fire.
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# ? Nov 23, 2021 15:38 |
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Subjunctive posted:Rain also slowed stamina regen, I think? It’s been a while. Yeah but it was raining 90% of the time so it was basically the default state
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# ? Nov 23, 2021 15:56 |
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Valheim’s entire system revolves around combat. Everything is to buff or hinder combat. You can’t even die from starvation, so it’s not designed for surviving anything but combat.
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# ? Nov 23, 2021 16:47 |
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They really need to release a Valheim creative mode so I can just spend my time building cool poo poo without worrying about the rest of the game, which was fun enough for a while, but isn't really the main thing for me. The game's building system is just amazing (after you download a couple QoL mods that make the slight tweaks necessary to make it not so miserable to do detailed work) I've never seen a game do something so well despite very obviously trying to make that not the game's thing, it's weird.
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# ? Nov 23, 2021 16:58 |
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I wished more games made hunger and eating more interesting. I played the original Subnautica without hunger/thirst and liked it a lot. I'm trying to play Below Zero with both (~30 hours) and it's just so boring. The only difference between food/water is how much it fills you up and cooking is done with a 3D printer (???). At this point I wish they completely removed it from the game instead of giving players these boring survival trappings in an otherwise good (non-survival) game.
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# ? Nov 23, 2021 17:58 |
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Hunger and thirst are only interesting when scarcity exists and resources must be managed. After they become Solved Problems they should be replaced with other mechanics.
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# ? Nov 23, 2021 18:09 |
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lordfrikk posted:I wished more games made hunger and eating more interesting. I played the original Subnautica without hunger/thirst and liked it a lot. I'm trying to play Below Zero with both (~30 hours) and it's just so boring. The only difference between food/water is how much it fills you up and cooking is done with a 3D printer (???). At this point I wish they completely removed it from the game instead of giving players these boring survival trappings in an otherwise good (non-survival) game. There's some games that use hunger and thirst in interesting ways. Subnautica is not one of them, in my opinion. I played everything with it turned off, it just seemed like tedium, both because of limited inventory space and having to get back to a fabricator to make food/water if you don't have any on you.
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# ? Nov 23, 2021 18:29 |
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Something about Valheim that bugs me more than it probably should is you can't dig a tunnel and I really wanted to dig a tunnel Also the procedural generation aspect really grates on you when you're pushed into doing a bunch of randomized and very poopy swamp dungeons to grind out enough iron to gear up for the next biome. It's okay for the first playthrough but I have zero desire to play the game again, it's a very pretty game and has some great features but once you've slogged through 1 or 2 of those swamp dungeons you've seen all the game has to show you in that department, but you're going to have to do a whole bunch more of it anyway. The sailing also got pretty tedious after a while even with a big sea serpent occasionally chasing you to try to spice it up. Non-random handcrafted dungeon content really would go so far for that game, it's the major draw of 7 Days to Die.
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# ? Nov 23, 2021 19:11 |
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GlyphGryph posted:They really need to release a Valheim creative mode so I can just spend my time building cool poo poo without worrying about the rest of the game, which was fun enough for a while, but isn't really the main thing for me. The game's building system is just amazing (after you download a couple QoL mods that make the slight tweaks necessary to make it not so miserable to do detailed work) There are console commands that remove the resource requirement for building, allow you to fly, and make you invincible/invisible. It's more or less exactly what you're looking for.
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# ? Nov 24, 2021 05:10 |
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re: Project Zomboid Youtuber Nurse is doing a bunch of short (30 second) trailers for each of the professions, with some pretty good highlighting of unique traits I never noticed about each of the professions, also her voice is like butter on french toast https://www.youtube.com/channel/UCIVH2jpqsftBkYVpnynHRdw
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# ? Nov 24, 2021 19:27 |
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Flesh Forge posted:re: Project Zomboid Also to note, it seems they're going to release the multiplayer version of B41 in December, or maybe January. They've also designed their Louisville part of the map which also seems to be a part of that wider release. They've been doing a host of improvements - note the 3D items on tables and ground in those videos above - and completely redid the sound system with a professional group. Foraging has been redone as well.
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# ? Nov 24, 2021 21:21 |
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Did anyone get a chance to check out Len’s Island when they released a demo of it? It launches into EA on the 26th and I watched a video that got me pretty hyped. https://store.steampowered.com/app/1335830/Lens_Island/ quote:Build, fight, farm and explore. Experience your own path. Whether it's building the home of your dreams, tending to your crops and watching the sun go down; or explore the mysteries of the Island and the darkness underneath, but you may want to take a sword with you. The graphics look really nice and the combat from what I’ve seen pretty good too. I’m definitely a sucker for these types of games so I’ll probably be getting it.
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# ? Nov 24, 2021 22:34 |
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MarcusSA posted:Did anyone get a chance to check out Len’s Island when they released a demo of it? It launches into EA on the 26th and I watched a video that got me pretty hyped. I found it pretty disappointing when I tried it. I tend to be more focused on crafting, though, which was really unengaging, shallow and repetitive. The combat was definitely the best part and enjoyable on its own when I readjusted my expectations. The mine you go into was intriguing, but it felt like someone started building a new ARPG and decided they needed to add crafting and building for no particular reason and phoned it in. Actually it feels like someone made an ARPG, started designing abilities, linked them to weapons, and then on mostly a whim decided to do weapon crafting and extended that to building.
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# ? Nov 24, 2021 23:39 |
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zachol posted:I found it pretty disappointing when I tried it. I tend to be more focused on crafting, though, which was really unengaging, shallow and repetitive. Well that’s a little disappointing to hear! I’m keeping it on my wishlist for a bit though to see how EA fleshes it out. Unless it’s like $19.99 then I’m probably just going to buy it because I’m a sucker.
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# ? Nov 25, 2021 00:20 |
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Vib Rib posted:Perpetually amazed that Icarus is actually as bad as it looks, lol. I gave this game way more time than it deserved over multiple beta weekends but unless things dramatically change before launch it's dead on arrival. The real killer for me is that every tool or system that's even hypothetically available to you comes from a skill tree, and the skill tree needs skill points, and you only get those from leveling up your character. In really more fairness to this game than it deserves you get XP for leveling from anything you do be it headshotting a wolf with a bow or picking some berries on a hill. But it suffers so much from this. You can't just make a house, you need to level up and spend your skill points specifically on 5-10 crafting components like floors, walls, doors, roofs. Then you unlock better housing materials by leveling up and spend more skill points to learn those. You have now wasted the initial skill points on lovely thatch buildings when you have wood or stone. Want a pickaxe? Skill point. Bow? Skill point. This complex, important piece of midgame machinery can make complex recipes, which take skill points, and so do all the intermediate pieces. Do you want to go into this snowbound portion of the map for this mission? Did you spend skill points on fur armor??? So the entire game revolves around your character level and the skills you take but at least in the betas your progression is also bottlenecked by it. Missions take you to areas that need specific stuff and if you didn't spend skill points on the right things you are SOL. Certain things are also locked to certain level milestones so that your progression in the game is not measured by mastery of the environment or survival systems but how many levels you've grinded like it's the shittiest loving MMORPG in the world. I remember a point in the last beta I tried where I could no longer progress because I was level 13 or whatever and couldn't go into the snow area until level 15 and I could unlock actual cold weather gear and a better weapon and spent a couple minutes thinking about how many
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# ? Nov 25, 2021 01:27 |
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Meiteron posted:You can't just make a house, you need to level up and spend your skill points specifically on 5-10 crafting components like floors, walls, doors, roofs. Then you unlock better housing materials by leveling up and spend more skill points to learn those. You have now wasted the initial skill points on lovely thatch buildings when you have wood or stone.
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# ? Nov 25, 2021 02:02 |
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# ? May 25, 2024 05:16 |
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ARK is almost a brilliant game except it's loaded down with so many intentionally frustrating mechanics. What ended up killing it for was how nearly all the wild animals are loving psychos and want to kill you on sight. The game as a whole has a really weird utilitarian attitude toward animals that always made me feel a bit uncomfortable.
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# ? Nov 25, 2021 03:31 |