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Funktor
May 17, 2009

Burnin' down the disco floor...
Fear the wrath of the mighty FUNKTOR!
Cogmind is a game where you are a robot and the only part that is essentially you is your core. The entire game revolves around finding and cannibalizing parts from other robots, and parts wear out fast, so your build is always changing.

The UI and learning curve are a little bit arcane, however.

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Freakazoid_
Jul 5, 2013


Buglord
There's a sega genesis game that's kind of similar called Cyborg Justice. It's a side-scrolling beat 'em up, you pick your starting parts and steal parts from other cyborgs.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Used to play Cyborg Justice with my cousin when we were kids

We could never figure out how to cross that first big gap without the jumper legs though

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984

Freakazoid_ posted:

There's a sega genesis game that's kind of similar called Cyborg Justice. It's a side-scrolling beat 'em up, you pick your starting parts and steal parts from other cyborgs.
Cyborg Justice ruled but the "rip off the enemies entire torso" move was way too overpowered.

Freakazoid_
Jul 5, 2013


Buglord
Looking for a 90's soccer game in french. The commentator yells BUT every time you score a goal. I learned of it from a youtube clip over a decade ago but the clip is long gone.

big deal
Sep 10, 2017

this clip?

https://www.youtube.com/watch?v=bxrIURWX3XQ

edit: it could also have been 37, 38, or 39.

big deal fucked around with this message at 00:47 on Nov 23, 2021

pesty13480
Nov 13, 2002

Ask me about peasant etymology!
Looking for the name of a game, possibly ten to fifteen years ago, and also not very much of a game.

There were a series of multiple choice questions, like of a space magic scifi fantasy theme. This isn't one of them. I would Google if I remembered anything more. I've tried. Your archenemy the grand spacepriest of whatever travels through the vortex of crystals:

1. Do you summon your crimson fleet of revenge.
2. Challenge him to a ten day dual..
3. Use the magical chains of Hell to bind his family.

All very outlandish. It may have been a tribute to something?

And the end, you get told "who" you are and, for the only graphics in the game I remember, a camera zooms in on a specific skeleton impaled on giant wireframe tree. Some of them had deer antlers.

I think about it occasionally and don't have enough in my brain box to search.

signalnoise
Mar 7, 2008

i was told my old av was distracting

pesty13480 posted:

Looking for the name of a game, possibly ten to fifteen years ago, and also not very much of a game.

There were a series of multiple choice questions, like of a space magic scifi fantasy theme. This isn't one of them. I would Google if I remembered anything more. I've tried. Your archenemy the grand spacepriest of whatever travels through the vortex of crystals:

1. Do you summon your crimson fleet of revenge.
2. Challenge him to a ten day dual..
3. Use the magical chains of Hell to bind his family.

All very outlandish. It may have been a tribute to something?

And the end, you get told "who" you are and, for the only graphics in the game I remember, a camera zooms in on a specific skeleton impaled on giant wireframe tree. Some of them had deer antlers.

I think about it occasionally and don't have enough in my brain box to search.

What you're describing is a common way old RPGs used to handle character creation by having the player answer questions to determine their preference via a tournament bracket (i.e., the wireframe tree) and it was used in series like Ultima and The Elder Scrolls, but it was used in a lot of other games too. When you say it wasn't much of a game, do you mean to say that what you're describing was all of the gameplay?

Freakazoid_
Jul 5, 2013


Buglord

b_d posted:

this clip?

https://www.youtube.com/watch?v=bxrIURWX3XQ

edit: it could also have been 37, 38, or 39.

39 was it, thanks, and now I know there was more!

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

signalnoise posted:

What you're describing is a common way old RPGs used to handle character creation by having the player answer questions to determine their preference via a tournament bracket (i.e., the wireframe tree) and it was used in series like Ultima and The Elder Scrolls, but it was used in a lot of other games too. When you say it wasn't much of a game, do you mean to say that what you're describing was all of the gameplay?

Oh man that brings back memories. Kids these days with their character creation and customization never know the stress of trying to figure out what combination of answers gave you the class you want.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Medullah posted:

Oh man that brings back memories. Kids these days with their character creation and customization never know the stress of trying to figure out what combination of answers gave you the class you want.

Same with Animal Crossing.

"Hey, here are a few barely-related questions that'll determine if you're cute or ugly as poo poo, good luck! No, there isn't a way to fix it later, why do you ask?"

Really gotta wonder if there's anything outside of nostalgia (and playable NES games) that draws people to the first game anymore.

al-azad
May 28, 2009



Getting poo poo on by the mean villagers?

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

al-azad posted:

Getting poo poo on by the mean villagers?

Some of the extreme positivity could be toned down in NH, but then I'll talk to Filbert about how we should stay up late and watch a bug race on TV and pass out before it's over, and I think "nah, the dialogue is still good." :shrug:

ALFbrot
Apr 17, 2002

Rupert Buttermilk posted:

Same with Animal Crossing.

"Hey, here are a few barely-related questions that'll determine if you're cute or ugly as poo poo, good luck! No, there isn't a way to fix it later, why do you ask?"

Really gotta wonder if there's anything outside of nostalgia (and playable NES games) that draws people to the first game anymore.

I loved the idea of a game where you were a citizen of a place you did not completely control. You were at the mercy of both the clock and the various whims of chance. If your favorite neighbor was leaving town, tough titty! That's their choice! Some piece of poo poo ugly hippo took their place? Deal with it! That's life, kid! They think you're ugly, too, and they'll let you know. DID YOU JUST RESET THE GAME WITHOUT SAVING? gently caress you!!

Now it's just a dollhouse where every pixel is able to be fine-tuned to the player's desire. You hit a villager with an axe sixty times and they go "gee whiz, pal, I didn't mean to get in the way! here is an antique table." and the player can uproot their neighbors homes, invite all their "dreamies" to the extent that every single loving player has Bob or Raymond or Marshall or the porno Egypt cat, kick out anyone they don't like, etc. Everyone inevitably puts all their villagers in a ghetto while reserving a mountaintop plantation for their mansion and yard surrounded by waterfalls.

I obviously still enjoy the game, but it feels sanded-down and anodyne. I deeply miss the feeling of place and occasional hilarious antagonism the game would drop on you.

big deal
Sep 10, 2017

lol.

Opopanax
Aug 8, 2007

I HEX YE!!!


PYF things dragging games down: Player Agency

Hwurmp
May 20, 2005

agreed, Animal Crossing isn't nearly enough like Saw

ALFbrot
Apr 17, 2002

Retro Futurist posted:

PYF things dragging games down: Player Agency

The next souls game should have every enemy approach you and say "would you like to defeat me: yes/no"

Opopanax
Aug 8, 2007

I HEX YE!!!


ALFbrot posted:

The next souls game should have every enemy approach you and say "would you like to defeat me: yes/no"

Truly, Animal Crossing is the Dark Souls of videogames. Also you're not arguing for some kind of player skill, you're asking for the next souls game to have an enemy approach you, automatically defeat you, and go "Deal with it! That's life, kid! " (which is already my experience with Souls games)

Pablo Nergigante
Apr 16, 2002

ALFbrot posted:

I loved the idea of a game where you were a citizen of a place you did not completely control. You were at the mercy of both the clock and the various whims of chance. If your favorite neighbor was leaving town, tough titty! That's their choice! Some piece of poo poo ugly hippo took their place? Deal with it! That's life, kid! They think you're ugly, too, and they'll let you know. DID YOU JUST RESET THE GAME WITHOUT SAVING? gently caress you!!

Now it's just a dollhouse where every pixel is able to be fine-tuned to the player's desire. You hit a villager with an axe sixty times and they go "gee whiz, pal, I didn't mean to get in the way! here is an antique table." and the player can uproot their neighbors homes, invite all their "dreamies" to the extent that every single loving player has Bob or Raymond or Marshall or the porno Egypt cat, kick out anyone they don't like, etc. Everyone inevitably puts all their villagers in a ghetto while reserving a mountaintop plantation for their mansion and yard surrounded by waterfalls.

I obviously still enjoy the game, but it feels sanded-down and anodyne. I deeply miss the feeling of place and occasional hilarious antagonism the game would drop on you.

:dogwhistle:

signalnoise
Mar 7, 2008

i was told my old av was distracting

Retro Futurist posted:

PYF things dragging games down: Player Agency

ALFbrot
Apr 17, 2002

Retro Futurist posted:

Truly, Animal Crossing is the Dark Souls of videogames. Also you're not arguing for some kind of player skill, you're asking for the next souls game to have an enemy approach you, automatically defeat you, and go "Deal with it! That's life, kid! " (which is already my experience with Souls games)

I don't think that player skill should matter in an Animal Crossing game. I just think it's a dilution of a fun and weird game idea to give the player uninhibited control over every aspect of both their environment and the NPCs that reside in it.

Jack Trades
Nov 30, 2010

Retro Futurist posted:

Truly, Animal Crossing is the Dark Souls of videogames. Also you're not arguing for some kind of player skill, you're asking for the next souls game to have an enemy approach you, automatically defeat you, and go "Deal with it! That's life, kid! " (which is already my experience with Souls games)

Great strawman there bud.

Here's a cuhhhhrazeh controversial opinion:
Games occasionally doing things that you don't expect/that are outside of your control is actually cool and good.

big deal
Sep 10, 2017

every single loving player has Bob.

JackBandit
Jun 6, 2011
This is reminding me how I used to try to play age of empires genuinely but every map would end up jam packed with missile-shooting convertibles.

Pablo Nergigante
Apr 16, 2002

ALFbrot posted:

I don't think that player skill should matter in an Animal Crossing game. I just think it's a dilution of a fun and weird game idea to give the player uninhibited control over every aspect of both their environment and the NPCs that reside in it.

I think it's fine, actually.

ALFbrot
Apr 17, 2002

Pablo Nergigante posted:

I think it's fine, actually.

we are the opposite sides of the coin, the yin and yang of registering on April 16, 2002. the difference is that my opinions are cool and good

Pablo Nergigante
Apr 16, 2002

ALFbrot posted:

we are the opposite sides of the coin, the yin and yang of registering on April 16, 2002. the difference is that my opinions are cool and good

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Dollhouses are cool

ALFbrot
Apr 17, 2002

https://www.youtube.com/watch?v=MBxsCI4hif8

John Murdoch
May 19, 2009

I can tune a fish.

Rupert Buttermilk posted:

Same with Animal Crossing.

"Hey, here are a few barely-related questions that'll determine if you're cute or ugly as poo poo, good luck! No, there isn't a way to fix it later, why do you ask?"

Really gotta wonder if there's anything outside of nostalgia (and playable NES games) that draws people to the first game anymore.

I liked the grid-based map.

Dip Viscous
Sep 17, 2019


I play both New Horizons and the original. Sometimes you want a dollhouse, sometimes you want a game, both are cool.

Also, the original has Resetti at full blown rage mode and everyone should experience that.

big deal
Sep 10, 2017

ankha's pornography career is NON-CANON btw. not that there's anything wrong with that. rude way to identify her though.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

ALFbrot posted:

we are the opposite sides of the coin, the yin and yang of registering on April 16, 2002. the difference is that my opinions are cool and good

Now say "We're not so different, you and I"

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I've appreciated customizing my phone case to look like a Ghostbusters trap, my wall art to show off my top 4 albums, and my PC to show off ridiculous stuff on the screen more than I've missed some animals acting like assholes to me :shrug:

Really should be allowed to load up NES games from within, or at least play Mahjong or pinball, though. That'd make NH perfect.

al-azad
May 28, 2009



I do miss AC being more tamagotchi than the sims but not at the cost of the Gamecube version's soporific pacing.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

JackBandit posted:

This is reminding me how I used to try to play age of empires genuinely but every map would end up jam packed with missile-shooting convertibles.

The shelby cobra's not a convertible. It's open top. :getin:

Freakazoid_
Jul 5, 2013


Buglord
The Something Awful Forums > Discussion > Games > Can't remember the name of a game? Deal with it! That's life, kid!

boof
Jun 3, 2001
Okay thread, hopefully someone can help me here because this has been driving me nuts all day.

I woke up this morning with a piece of game music in my head. It's a short loop that I recall playing over and over.

If I were to guess the era and type of game, it would have been mid-90s (Commodore 64 probably?) and probably a platformer.

I found a random website that would let me recreate the song as it sounds in my head. Hopefully this link works and there should be a play button on the page that loads.

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Jack Trades
Nov 30, 2010

boof posted:

Okay thread, hopefully someone can help me here because this has been driving me nuts all day.

I woke up this morning with a piece of game music in my head. It's a short loop that I recall playing over and over.

If I were to guess the era and type of game, it would have been mid-90s (Commodore 64 probably?) and probably a platformer.

I found a random website that would let me recreate the song as it sounds in my head. Hopefully this link works and there should be a play button on the page that loads.

Thanks a lot, not it's stuck in my head and I probably never seen that game even.

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