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Gato The Elder
Apr 14, 2006

Pillbug

hobbesmaster posted:

The problem with using them as a pop "extra job" is that they're specialists and you'd want your overflow job to be workers.

Yeah, unless you’re running decadent or Necrophage or can stack your specialist bonus output high enough (maybe???)

Like I’m withholding judgement until I actually try it, but yeah the job seems a bit iffy

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Staltran
Jan 3, 2013

Fallen Rib
Having not played either, from the numbers (and it being specialist stratum), you likely want to disable the pearl divers the vast majority of the time, For a human having the jobs is likely a net negative because of the extra micro disabling them (and you'll probably forget sometimes, and then you're stuck with a specialist), and unless AI are having trouble keeping their pops employed it's bad for them too since they won't disable the divers.

TwoQuestions
Aug 26, 2011
Part of me really wishes the megastructures like the Dyson D12 or the Matter Decompressor were habitats that gave ultra-productive specialist jobs, but another part of me knows pops already drag the system to a crawl so adding more probably wouldn't be worth it.

Still, it'd be really cool for the pops on a Matter Decompressor to get pissed off enough to sabotage the place, adding Blockers that you have to clear to get the thing running again, or start an Event that will destroy/disable the station unless you fix it.

Maybe this could be a Thanksgiving project to at least see what that would entail...

hobbesmaster
Jan 28, 2008

TwoQuestions posted:

Part of me really wishes the megastructures like the Dyson D12 or the Matter Decompressor were habitats that gave ultra-productive specialist jobs, but another part of me knows pops already drag the system to a crawl so adding more probably wouldn't be worth it.

Still, it'd be really cool for the pops on a Matter Decompressor to get pissed off enough to sabotage the place, adding Blockers that you have to clear to get the thing running again, or start an Event that will destroy/disable the station unless you fix it.

Maybe this could be a Thanksgiving project to at least see what that would entail...

Gigastructures has some event chains on megastructures like this, its mainly annoying though.

As much as I like pops and the idea of pops doing all that stuff, the game really can't handle it. Maybe the script fixes helped a lot? Gigastructures has content that fires at 2500 by default and their discord recommends default pop settings (so, logistic limits) and unlimited megas because you can't play the game if your exponential growth is from pop jobs.

DaysBefore
Jan 24, 2019

Trailer ruled, space sea shanty is a great touch. Filter on the main guy was a little too strong though.

Gadzuko
Feb 14, 2005
New terraforming events are pretty cool. Sometimes you get free districts, I also had one where I could tidal lock a planet to massively increase energy from jobs at the cost of mineral and food districts which was neat.

Ice mining to get the ocean planet expansion decisions is a huge pain in the rear end. There's no way to tell from the map if a system has an asteroid or planet you can mine, you just have to check each system individually to see if there's a frozen planet or asteroid. Ugh. Plus once you mine them out I think you have to manually replace the now useless ice mine in the starbase. Hope that gets another pass.

Horace Kinch
Aug 15, 2007

Do aquatics suffer the non-wet world penalties if they colonize a Gaia World? The idea of terraforming a paradise into an ocean is kinda funny though.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I think they said that Gaia worlds were no penalty but no bonus.

AnEdgelord
Dec 12, 2016
Is the Aquatic trait supposed to be taking up a trait point? It didn't in the preview videos I saw but it does in my game.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

I don't know if it's just RNG or the Dragon origin has stuff associated with it, but I've seen more worlds with primitives on them than I've seen in entire games. Four primitives within easy expansion radius, and I took the necromancer civic so my army is huge now just from invading them. I also turned the Giant Skeleton into an army, it's all very ridiculous. So far all the Dragon has done is eat 15 food a month.

I did make the Barbaric Necroid dolphins as well but I was more interested in the Dragon storyline.

appropriatemetaphor
Jan 26, 2006

Started as fish people on the big ocean planet. Set to zero nearby inhabited worlds but ended up with an ocean planet a jump away. Nearest enemy was also a fish people with the giant ocean planet so now i've got three big ocean planets :psyduck:

BigRoman
Jun 19, 2005
Am I not understanding migration?

I just conquered a primitive species with a tropical preference. Now almost all growth on that planet is lost due to migration pull, but all the other planets in my empire are alpine. I could understand wanting to migrate to another tropical planet, or even another wet plant, but why are they migrating to places where they will have low habitability and be miserable? This makes no sense.

Bar Ran Dun
Jan 22, 2006





Alternately and exceedingly literally souls are “that which move us” or “"air in motion, breath, wind" and are material substance.

A robot could definitely have in the Neoplatonist sense a soul, if it had “that which moved it” in the world.

Here’s a more concrete way to communicate the idea. My mom loves rock and roll when she does she wants a party with a rock and soul sound track. Heart, Tina Turner, Stevie Nicks, Norman Greenbaum, etc. that type of music moves her in the world. It will still exist after she does not. In an extremely literal sense that’s a good way to think about what a soul is.

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊

BigRoman posted:

Am I not understanding migration?

I just conquered a primitive species with a tropical preference. Now almost all growth on that planet is lost due to migration pull, but all the other planets in my empire are alpine. I could understand wanting to migrate to another tropical planet, or even another wet plant, but why are they migrating to places where they will have low habitability and be miserable? This makes no sense.

Migration does not move pops, it only decreases/increases growth. So the growth lost to migration on the tropical planet ends up producing whatever species is growing on your more appealing planet, not the species that would've grown on the other planet.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

AnEdgelord posted:

Is the Aquatic trait supposed to be taking up a trait point? It didn't in the preview videos I saw but it does in my game.

Apparently it changed between the review versions and release. No one's entirely sure if it's a bug of not. Probably not.

Caustic Soda
Nov 1, 2010

Bar Ran Dun posted:

Alternately and exceedingly literally souls are “that which move us” or “"air in motion, breath, wind" and are material substance.

A robot could definitely have in the Neoplatonist sense a soul, if it had “that which moved it” in the world.

Here’s a more concrete way to communicate the idea. My mom loves rock and roll when she does she wants a party with a rock and soul sound track. Heart, Tina Turner, Stevie Nicks, Norman Greenbaum, etc. that type of music moves her in the world. It will still exist after she does not. In an extremely literal sense that’s a good way to think about what a soul is.

I don't think I understand the difference between this conception of the soul and the concept of 'existing'. But I am interested in trying to understand, so if you're willing, please elaborate.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Phosphine posted:

Migration does not move pops, it only decreases/increases growth. So the growth lost to migration on the tropical planet ends up producing whatever species is growing on your more appealing planet, not the species that would've grown on the other planet.

More specifically, immigration and emigration don't move pops, they just increase/decrease pop growth respectively, and they do so for whichever pop happens to be growing, regardless of who is emigrating in order to increase immigration elsewhere. Pops do occasionally just up and move, if your empire allows it, though typically they only do so if they don't have a job and the target planet does.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I tried a Democracy for the first time in a while and Mandates seem completelyt borked: it fails even when I do create the districts.

pmchem
Jan 22, 2010


MonsieurChoc posted:

I tried a Democracy for the first time in a while and Mandates seem completelyt borked: it fails even when I do create the districts.

the custodian team seems pretty responsive to bug reports, so if you can reproduce the issue (in a game without mods), I'd suggest reporting it here with an attached save:
https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

pmchem posted:

the custodian team seems pretty responsive to bug reports, so if you can reproduce the issue (in a game without mods), I'd suggest reporting it here with an attached save:
https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

Someone already filed it. :)

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Caustic Soda posted:

I don't think I understand the difference between this conception of the soul and the concept of 'existing'. But I am interested in trying to understand, so if you're willing, please elaborate.

It's as simple as this: Souls don't exist, yet we exist. Ergo, there's a difference between the concept of souls and the concept of existing.

Viola the Mad
Feb 13, 2010
Hi guys.

After countless hours in EUIV, CK2, and CK3, I have decided to dip my toes into the Stellaris tool. However, long experience with Paradox has taught me two things about their games:

1. There are a ton of different mechanics that will take a long time to master.
2. Tutorials will be barebones, if not non-existent.

So I thought I'd skip the usual flailing around for beginner guides and go straight to my friendly(?) neighborhood SA thread for advice. What do you recommend for Babby's First Game? Do you know any up-to-date tutorials for learning the mechanics?

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊
Depending on how important success is to you, I'd say just play. Pick a premade empire (boring humans perhaps), use the tutorial there is, and read tooltips/guess for the rest. I found the early, exploratory experience really fun. I was terrible at the game, but whatever!

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Libluini posted:

It's as simple as this: Souls don't exist, yet we exist. Ergo, there's a difference between the concept of souls and the concept of existing.

The difficulty comes in when someone just wants to believe in some intangible supernatural ~thing~ that they supposedly know exists--and somehow know its properties through the endless power of wishful thinking, even though it cannot be observed because the laws of physics do not apply to it--there isn't any empirical proof that it conclusively doesn't exist; and since metaphysical beliefs translated into rational claims invariably boil down to "[assertion] because I say so" and some people are not okay with being reminded that their beliefs are absurd, there isn't much point in arguing unless you just wanna troll for laughs.

Firebert
Aug 16, 2004


I got the Dragon as I finished my fourth perk, Psionic Ascension, and everyone that was equivalent or superior to me in fleet strength shot straight down to pathetic. I lost all of my rivals lol

Took her out for a spin and she smoked a Corrupted Avatar by herself. Also has jump drives by default. Seems pretty good!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Viola the Mad posted:

Hi guys.

After countless hours in EUIV, CK2, and CK3, I have decided to dip my toes into the Stellaris tool. However, long experience with Paradox has taught me two things about their games:

1. There are a ton of different mechanics that will take a long time to master.
2. Tutorials will be barebones, if not non-existent.

So I thought I'd skip the usual flailing around for beginner guides and go straight to my friendly(?) neighborhood SA thread for advice. What do you recommend for Babby's First Game? Do you know any up-to-date tutorials for learning the mechanics?

Just play, to be honest, try to enjoy the roleplay of it all and the writing. It's fun times. I would say make your own empire though rather than picking a preset because that way you'll get attached to your megacorporation lizards or whatever.

Viola the Mad
Feb 13, 2010

HopperUK posted:

Just play, to be honest, try to enjoy the roleplay of it all and the writing. It's fun times. I would say make your own empire though rather than picking a preset because that way you'll get attached to your megacorporation lizards or whatever.

Ngl I'm thinking of trying to build the kind of automated gay luxury communist civ that everyone complains about in the LP threads, just for the hell of it. And because I could use a little luxury communism in my life :sigh:

Tamba
Apr 5, 2010

Firebert posted:



I got the Dragon as I finished my fourth perk, Psionic Ascension, and everyone that was equivalent or superior to me in fleet strength shot straight down to pathetic. I lost all of my rivals lol

Took her out for a spin and she smoked a Corrupted Avatar by herself. Also has jump drives by default. Seems pretty good!

The last step for the dragon needs (mechanics) either 4+ ascension perks, one of which has to be an actual ascension, or 6 ascension perks (no ascension)

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Viola the Mad posted:

Ngl I'm thinking of trying to build the kind of automated gay luxury communist civ that everyone complains about in the LP threads, just for the hell of it. And because I could use a little luxury communism in my life :sigh:
As of the most recent patch you can make your species all male/all female/non-binary. The luxury has never been gayer.

Bar Ran Dun
Jan 22, 2006




Caustic Soda posted:

I don't think I understand the difference between this conception of the soul and the concept of 'existing'. But I am interested in trying to understand, so if you're willing, please elaborate.

Think about a religious statement like “Eternal life in Christ Jesus”, one might also say “Being in Christ”.

If we asked the question: What does it mean to be? a very Christian answer is the lived life of Jesus. That life and death on the cross of being for others is what it is to have Being. This idea taken to its conclusion is Jesus as the Ground of Being itself.

Determined - being where Being and nothing are in a union, that’s existence.

At this point somebody will go isn’t that Heidegger, (gently caress that Nazi .) And then that would be followed by no, it’s Tillich and a bit of Hegel.

Coming back round to Stellaris, if you think this way when the robots ask if they have souls, yes is a viable answer, they are another instance of determined being, a union of Being and nothing.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
I made the most benevolent, adorable race of little fennec fox people to play when I just want to feel comforted and I set the game to super-easy and just bimble around reading all the event texts. There's room in Stellaris for all kinds of gaming. It's really great for 'what if Klingons, but capitalist' or 'what if Vorta, but weirdly aggressive' and you can play out just about any scifi concept you can think of.

pmchem
Jan 22, 2010


The economic AI is greatly improved in 3.2. I just ran a couple of all-AI observer games. Thoughts and bug reports @ official forum:
https://forum.paradoxplaza.com/forum/threads/economic-and-other-ai-in-3-2-field-reports-discussion.1499269/

There are still fixes to be made, but 3.2 is a huge step forward over 3.1 and light-years ahead of 3.0.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

pmchem posted:

The economic AI is greatly improved in 3.2. I just ran a couple of all-AI observer games. Thoughts and bug reports @ official forum:
https://forum.paradoxplaza.com/forum/threads/economic-and-other-ai-in-3-2-field-reports-discussion.1499269/

There are still fixes to be made, but 3.2 is a huge step forward over 3.1 and light-years ahead of 3.0.

On the note of the AI having eleven hojillion fleets, I noticed that in my 3.1 game, where they'd have hundreds of individual fleets patrolling a small area, and would only merge them once they entered a war.

Chikimiki
May 14, 2009

Firebert posted:



I got the Dragon as I finished my fourth perk, Psionic Ascension, and everyone that was equivalent or superior to me in fleet strength shot straight down to pathetic. I lost all of my rivals lol

Took her out for a spin and she smoked a Corrupted Avatar by herself. Also has jump drives by default. Seems pretty good!

Side-note, but I love the Sailor-themed namelist. "Raspy Rapscallions" :yarr:

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

I've got a bunch of terrible space kobolds worshipping the Great Dragon the best way they know how, necromancy and a death cult. Necroids are kind of dumb but those two civics are amazing.

Bobfly
Apr 22, 2007
EGADS!
So how's the mod scene keeping up with the new patch? Everything broken?

Dramicus
Mar 26, 2010
Grimey Drawer
I made a race of Cthulu people who harvest crab shells and use them to make spaceships and then poop water on other planets. Aquatics fun.

Sloober
Apr 1, 2011
i'm liking both the aquatics pack and the basic economy changes to AIs in this. Ice mining and ocean expanding doesn't seem terribly useful with the pop changes, but all the other benefits that go along with hydrocentric are nice, so i can't complain about it too much! The AI changes seem great too.

Chose to run with an ocean paradise/psionic/inward perfection as a first go with the new stuff

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
What would work for a Space Pirate civilization? Some kind of criminal corporate government?

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ThaumPenguin
Oct 9, 2013

Barbaric Despoilers civic, possibly combined with criminal syndicate

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