|
boof posted:Okay thread, hopefully someone can help me here because this has been driving me nuts all day. It reminds me of James Pond 2: Robocod EDIT: Commodore version Zathril fucked around with this message at 11:17 on Nov 24, 2021 |
# ? Nov 24, 2021 11:14 |
|
|
# ? May 9, 2024 07:33 |
|
Yeah that's definitely James Pond 2
|
# ? Nov 24, 2021 11:28 |
|
Either my 286 couldn't handle JP2 with music, or it didn't have any for the DOS port.
|
# ? Nov 24, 2021 11:31 |
|
I think it's amazing that you went through the effort of recreating that melody and then just got an answer within an hour. Specifying the platform the game was on usually makes answering questions in this thread a lot easier, but still. Mierenneuker fucked around with this message at 11:59 on Nov 24, 2021 |
# ? Nov 24, 2021 11:53 |
|
Mierenneuker posted:I think it's amazing that you went through the effort of recreating that melody and got an answer within an hour. https://www.youtube.com/watch?v=roBkg-iPrbw I've been on a tracker binge since Ahoy released his newest video, and I can't help but notice people using similar tools.
|
# ? Nov 24, 2021 11:58 |
|
Zathril posted:It reminds me of James Pond 2: Robocod Holy poo poo, that's it, thank you!! Now I need to know why the hell James Pond 2, a game I haven't touched in ~25 years, entered my psyche.
|
# ? Nov 24, 2021 13:07 |
|
There is a game I think of from time to time and I can never track it down in Google. Mid-90s I played it in a public school computer lab on a Macintosh (pretty sure since I would also use KidPix in the same lab). The character was an Indiana-jones-type. It was like Price of Persia in the sense that you would have to stop and jump/swing with a whip over chasms. I don’t THINK it was rotoscoped but it may have been. It also might have been educational.
|
# ? Nov 24, 2021 13:50 |
|
beef sweat posted:There is a game I think of from time to time and I can never track it down in Google. Mid-90s I played it in a public school computer lab on a Macintosh (pretty sure since I would also use KidPix in the same lab). The character was an Indiana-jones-type. It was like Price of Persia in the sense that you would have to stop and jump/swing with a whip over chasms. I don’t THINK it was rotoscoped but it may have been. It also might have been educational. Pitfall The Mayan Adventure maybe?
|
# ? Nov 24, 2021 14:29 |
|
beef sweat posted:There is a game I think of from time to time and I can never track it down in Google. Mid-90s I played it in a public school computer lab on a Macintosh (pretty sure since I would also use KidPix in the same lab). The character was an Indiana-jones-type. It was like Price of Persia in the sense that you would have to stop and jump/swing with a whip over chasms. I don’t THINK it was rotoscoped but it may have been. It also might have been educational. It’s a bit older and not educational but maybe Dark Castle or Beyond Dark Castle
|
# ? Nov 24, 2021 15:06 |
|
THE BAR posted:https://www.youtube.com/watch?v=roBkg-iPrbw 30 seconds in and this video is amazing, thanks
|
# ? Nov 24, 2021 15:16 |
|
Hakkesshu posted:Pitfall The Mayan Adventure maybe? No, the graphics here are too advanced for the game I remember. Hal Insandenza posted:It’s a bit older and not educational but maybe Dark Castle or Beyond Dark Castle This looks more like it with very pixelated graphics and janky movement but it was more archeologist-adventure and not horror castle. I think the beginning of the game started in a brown cave. Edit: I had to have played this sometime between 1995-1999. My brother thinks it was Ancient Empires but I remember all of TLC games pretty distinctly and those are much more cartoony than the game in question. beef sweat fucked around with this message at 17:46 on Nov 24, 2021 |
# ? Nov 24, 2021 16:03 |
|
beef sweat posted:No, the graphics here are too advanced for the game I remember. Edit: wow, nevermind, I reread the post and I'm way off.
|
# ? Nov 24, 2021 17:36 |
|
beef sweat posted:No, the graphics here are too advanced for the game I remember. Uh was it the Last Crusade action game, that starts in a brown cave.
|
# ? Nov 24, 2021 19:27 |
|
Sakurazuka posted:Uh was it the Last Crusade action game, that starts in a brown cave. No, this is not it. And now that I think about it, one of the reasons it reminded me of Prince of Persia was that the level was broken up into smaller rooms that didn’t scroll the screen much, if at all.
|
# ? Nov 24, 2021 19:43 |
|
My guesses would be Another World or possibly Flashback, though neither fits exactly.
|
# ? Nov 24, 2021 19:59 |
|
signalnoise posted:What you're describing is a common way old RPGs used to handle character creation by having the player answer questions to determine their preference via a tournament bracket (i.e., the wireframe tree) and it was used in series like Ultima and The Elder Scrolls, but it was used in a lot of other games too. When you say it wasn't much of a game, do you mean to say that what you're describing was all of the gameplay? Hey, thank you for responding. Yes, the questions were the whole of the game. And then your picture of a specific skeleton impaled on the branch with that skeleton's name. The tree thing makes sense but this was quite literal. It was such a weird thing.
|
# ? Nov 24, 2021 19:59 |
|
Prince of Persia 2 (the first prince of Persia 2) has an early cave level Also, the 90s lode runner remake has a jungle / cave theme and rotoscoped looking graphics (Lode Runner the legend returns)
|
# ? Nov 24, 2021 20:45 |
|
beef sweat posted:There is a game I think of from time to time and I can never track it down in Google. Mid-90s I played it in a public school computer lab on a Macintosh (pretty sure since I would also use KidPix in the same lab). The character was an Indiana-jones-type. It was like Price of Persia in the sense that you would have to stop and jump/swing with a whip over chasms. I don’t THINK it was rotoscoped but it may have been. It also might have been educational. Might be worth checking out this old thread on NeoGAF and seeing if it's any of them: https://www.neogaf.com/threads/the-cinematic-platformer-compendium.989633/
|
# ? Nov 24, 2021 22:03 |
|
cmndstab posted:Might be worth checking out this old thread on NeoGAF and seeing if it's any of them: Why are there so many based on italian comic books.
|
# ? Nov 24, 2021 22:05 |
|
chairface posted:The shelby cobra's not a convertible. It's open top. The Cobra was from Age of Empires 2 and had machine guns (I believe "howdoiturnthison" was the code), the convertible of non-specific make and model with the rocket launcher was "bigdaddy" from the first game
|
# ? Nov 24, 2021 22:55 |
|
Serperoth posted:The Cobra was from Age of Empires 2 and had machine guns (I believe "howdoiturnthison" was the code), the convertible of non-specific make and model with the rocket launcher was "bigdaddy" from the first game out pedantry'd again!
|
# ? Nov 24, 2021 23:13 |
|
chairface posted:out pedantry'd again! I’ve never felt so vindicated in my life, I have to write this down to tell my therapist about
|
# ? Nov 25, 2021 00:47 |
|
Pablo Nergigante posted:Why are there so many based on italian comic books. Well, one of the best known platformers of all time is based on Italian plumbing. Maybe Italy is just the world leader in platform settings.
|
# ? Nov 25, 2021 19:08 |
|
A early 90s 2D top down game set in old sail ship times. You steered the boat looking down from above, and you had two types of weapons, grapeshot or cannons. And when you had one activated it showed the arc of fire to the left or right of the ship. And basically it was kill the other ships before they killed you. The cannons were slow, as in you could dodge them if far away.
|
# ? Nov 25, 2021 20:37 |
Sid Meier's Pirates?
|
|
# ? Nov 25, 2021 21:34 |
|
Mystic Mongol posted:Sid Meier's Pirates? Nah, I don't remember any world map or such on it. It was totally top down, not a 2.5D Sid Meier's Pirates seems to have from looking at it. Could be a port of it, checking them here, but I swear this was on the PC.
|
# ? Nov 25, 2021 22:09 |
Try Pirates 2.
|
|
# ? Nov 25, 2021 22:20 |
|
boof posted:Holy poo poo, that's it, thank you!! cos it's nearly Christmas? it's the Christmassiest game.
|
# ? Nov 25, 2021 22:51 |
|
I hope this is close enough to a game: A cartridge for the Atari 2600 that let you do some kind of programmable drawing. Not any of the Basics and I don't think it was delta draw. I recall that either it came with a demo or had a manual with code you could type in (AFAIK there was no way to save programs) to create the deforming, color-changing triangles that would later become a popular Screensaver in windows 3.1 What was this cartridge? What language did it let you use to describe the drawing?
|
# ? Nov 25, 2021 23:08 |
|
happyhippy posted:A early 90s 2D top down game set in old sail ship times. Wooden Ships and Iron Men?
|
# ? Nov 25, 2021 23:11 |
|
pesty13480 posted:Wooden Ships and Iron Men? This looks more like it, but again in my memory its top down, and the sea is a uniform one solid blue color. And in real time, not turn based.
|
# ? Nov 25, 2021 23:40 |
|
happyhippy posted:This looks more like it, but again in my memory its top down, and the sea is a uniform one solid blue color. Age of Sail or Age of Sail 2? Edit: Not sure if that's Top Down enough. pesty13480 fucked around with this message at 00:16 on Nov 26, 2021 |
# ? Nov 26, 2021 00:13 |
|
Could also be Uncharted Waters or its sequel New Horizons. Also note that Sid Meier's Pirates has been remade several times.
|
# ? Nov 26, 2021 03:38 |
|
if it's not any of those, Cutthroats: Terror On The High Seas was a Pirates!-alike from the right era that fits otherwise
|
# ? Nov 26, 2021 07:30 |
|
It's probably too arcadey, but Overboard! has similar mechanics.
|
# ? Nov 26, 2021 10:05 |
|
Here is a game that suddenly popped in my head: Platform: PC Genre: racing/action Era: 1997-2002 You basically played a trucker on colonized planets. It had an open world structure where you could pick what kind of mission you would want: deliveries, racing or retrieving cargo from certain locations. You had weapons and they'd show up, cartoonishly large, hovering on the sides of your wheeled vehicle. The whole game was rather cartoonish, I guess it was still rather early 3D so they went for a exeggerated look where the people driving the vehicles where nowhere to be seen. One of the roving gangs of vehicles in the first area were cars with big sombreros, to really highlight that they were bandits going for your cargo. You had multiple planets to truck on, but I took me a while before I went to the second planet. I guess you either had to complete a certain amount of missions or I waited until had certain upgrades to my truck. I think this game was made by European/Russian devs and it wasn't published by a big name. Mierenneuker fucked around with this message at 10:29 on Nov 26, 2021 |
# ? Nov 26, 2021 10:25 |
|
Mierenneuker posted:Here is a game that suddenly popped in my head: Is it Trucks?
|
# ? Nov 26, 2021 11:27 |
|
COUROUCOUCOU
|
# ? Nov 26, 2021 11:36 |
|
That last post reminded me of a game that I can only define as "Freelancer in Mars(or some other planet, idk)". You drove a small customizable flying taxi/ship, doing mercenary work for several corporations. The world felt pretty alive (or at least it did to my 13 year old self), and there would be skirmishes between other taxi drivers as you went about your business. The world was industrial, low poly and very, very brown. 1990-ish?
|
# ? Nov 26, 2021 11:43 |
|
|
# ? May 9, 2024 07:33 |
|
Fat Samurai posted:That last post reminded me of a game that I can only define as "Freelancer in Mars(or some other planet, idk)". You drove a small customizable flying taxi/ship, doing mercenary work for several corporations. The world felt pretty alive (or at least it did to my 13 year old self), and there would be skirmishes between other taxi drivers as you went about your business. Hardwar.
|
# ? Nov 26, 2021 11:46 |