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Yeah going with Charge, does just seem more flexible that way especially with poo poo movement as a dwarf.
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# ? Nov 17, 2021 07:33 |
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# ? May 24, 2024 13:07 |
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Chevy Slyme posted:Feint. Time to pump deception then HidaO-Win posted:Ask your GM for Free Archetype or the cheeky beloved by Hobbits 2nd Free Archetype and then take Beastmaster. If the GM is a meanie its still relatively cheap feat wise. It’s the Strength of Thousands path so we’re already getting free extra classes, but I’m a gnoll rogue so maybe dipping a little bit for a bro wouldn’t be terrible I’m deffo playing it as they’re a scout and whatnot for their tribe so having a bit of animal bro flavor wouldn’t be awful
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# ? Nov 17, 2021 07:41 |
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Pathfinder Society last night. I think I’m starting to understand the game. Did just level for the first time so I need to figure that out. Did have a situation where one player got poisoned, and the sheer amount of math necessary to keep him alive was mind boggling. Why doesn’t an antidote potion just cure poison?
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# ? Nov 21, 2021 17:55 |
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Last night our 4PC party of level 6 characters had a 'boss fight' on turn 1 my 34 hp 25AC samurai got dealt almost 90 damage from 1 flurry of blows. I just wanted to share this pain with you all.
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# ? Nov 21, 2021 18:48 |
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Pyronic posted:Last night our 4PC party of level 6 characters had a 'boss fight' on turn 1 my 34 hp 25AC samurai got dealt almost 90 damage from 1 flurry of blows. Why on earth did you only have 34 hp as a supposedly frontline character? A 10 con Halfling Wizard will have 42 HP by level 6. An 8 HP race/10 HD class with 16 con should have nearly 90.
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# ? Nov 21, 2021 19:00 |
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Chevy Slyme posted:Why on earth did you only have 34 hp as a supposedly frontline character? A 10 con Halfling Wizard will have 42 HP by level 6. DM wants us to roll for hp per level and I rolled a 2, twice so far. I've got a +1 con mod. (This is PF1e btw)
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# ? Nov 21, 2021 19:12 |
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Pyronic posted:(This is PF1e btw) A ha. But also, god rolling for HP is dumb and bad.
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# ? Nov 21, 2021 19:19 |
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Pyronic posted:Last night our 4PC party of level 6 characters had a 'boss fight' on turn 1 my 34 hp 25AC samurai got dealt almost 90 damage from 1 flurry of blows. were you fighting like a Giant monk or something or like multiple crits drat at least you got pasted beyond recognition rather than just dying by a little
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# ? Nov 21, 2021 19:20 |
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sugar free jazz posted:were you fighting like a Giant monk or something or like multiple crits drat He had a boxer-theme with a 'ring man' who provided him with buffs, so a brawler I believe. and yeah the 3rd attack was a crit for i think like 52 damage.
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# ? Nov 21, 2021 19:22 |
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real good rolls from a cr8/cr9 with buffs could definitely do that, especially if they had time to prepare. sometimes i miss PF1's absolute insane level of bullshit
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# ? Nov 21, 2021 20:07 |
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don't forget to retrain for max hp in pf1 no matter what kind of hp rolling you're doing
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# ? Nov 21, 2021 23:23 |
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Arivia posted:don't forget to retrain for max hp in pf1 no matter what kind of hp rolling you're doing Was going to remind that you can do this, yeah. It takes a fairly small amount of money and a more significant amount of time, though.
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# ? Nov 22, 2021 18:52 |
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I've moved in with two pathfinder players, and a third friend is DMing 2E, and now I'm DMing Strength of Thousands starting in January. So it's contagious. I really like the tightness of the numbers and high-level players being guaranteed a certain dignity on skill checks. Does anyone have advice for DMing or playing Strength of Thousands? I'm using Foundry.
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# ? Nov 24, 2021 05:36 |
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Cheston posted:I've moved in with two pathfinder players, and a third friend is DMing 2E, and now I'm DMing Strength of Thousands starting in January. So it's contagious. I really like the tightness of the numbers and high-level players being guaranteed a certain dignity on skill checks. I've allowed players to use the free archetype rules but it has to be a magic using class. There is also not a lot of filler combat in the start of Book 1 so if players are expecting that then try to come up with some random encounters. There is a lot of roleplaying and conversations so be sure to know the cast of classmates and their back stories. You can also import the Adventure Path PDFs right into Foundry if you've purchased them. This saves a ton of time.
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# ? Nov 24, 2021 19:04 |
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The strength of thousands players guide explicitly recommends free archetype for a spellcasting class, I believe, to allow for party balance and not just full parties of wizards and druids.
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# ? Nov 24, 2021 19:18 |
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The Golux posted:The strength of thousands players guide explicitly recommends free archetype for a spellcasting class, I believe, to allow for party balance and not just full parties of wizards and druids. Yeah, but the Free Archetype can only be wizard or druid. And Fried Watermelon, I think, allowed them to be, like, part-time Maguses and poo poo.
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# ? Nov 25, 2021 00:41 |
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Megazver posted:Yeah, but the Free Archetype can only be wizard or druid. And Fried Watermelon, I think, allowed them to be, like, part-time Maguses and poo poo. Magus would make sense. The reason is that in-universe the Magaambya is pretty much a school for wizards and a few druids, but I would imagine that Magi and (arcane or primal) Witches would probably be easy enough to work in.
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# ? Nov 25, 2021 08:16 |
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The Golux posted:Magus would make sense. The reason is that in-universe the Magaambya is pretty much a school for wizards and a few druids, but I would imagine that Magi and (arcane or primal) Witches would probably be easy enough to work in. I would figure by that token you might be able to get arcane or primal bloodline sorcerers in there too. They'd be essentially the art department or the theater department compared to the rest of the university.
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# ? Nov 25, 2021 17:42 |
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There's also "collegiate attendant" archetype. You take a point of training and you take that and you're in Wizard School
Harold Fjord fucked around with this message at 18:23 on Nov 25, 2021 |
# ? Nov 25, 2021 18:20 |
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The Golux posted:Magus would make sense. The reason is that in-universe the Magaambya is pretty much a school for wizards and a few druids, but I would imagine that Magi and (arcane or primal) Witches would probably be easy enough to work in. There were Magaambyian Bloodrager and Psychic and Arcanist archetypes back in 1e There's a lot of wiggle room imo
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# ? Nov 25, 2021 18:32 |
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Thanks! I'm allowing any other class with a wizard/druid dedication, or wizard/druid with any other dedication, and one player has already opted for Druid with a Barbarian dedication.
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# ? Nov 25, 2021 21:10 |
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Harold Fjord posted:There's also "collegiate attendant" archetype. You take a point of training and you take that and you're in Wizard School You actually get this feat automatically if you level your chosen school Branch up to the 3rd level through the downtime mechanic they have in the adventure path. I'm playing up the idea that some of the branches are interested in pursuing new types of magic so I'm allowing pretty much any class or archetype if the player comes up with a compelling reason. So far I can't really see a detriment from allowing more than the wizard/druid dedications
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# ? Nov 26, 2021 05:24 |
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I have a Lore question, is there anywhere that has more information on the Cosmic Caravan? The one wiki article I found goes through the constellations and the Abomination Vaults players guide mentions which deities are part of the Caravan, though it doesn't say which deity corresponds to which constellation. Is there any further information somewhere? My char in our AV game might find religion so I want to learn about the Caravan.
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# ? Dec 8, 2021 19:04 |
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Epi Lepi posted:I have a Lore question, is there anywhere that has more information on the Cosmic Caravan? The one wiki article I found goes through the constellations and the Abomination Vaults players guide mentions which deities are part of the Caravan, though it doesn't say which deity corresponds to which constellation. Is there any further information somewhere? My char in our AV game might find religion so I want to learn about the Caravan. I believe all of the deities in the Caravan have write-ups in Gods & Magic.
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# ? Dec 8, 2021 19:07 |
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Epi Lepi posted:I have a Lore question, is there anywhere that has more information on the Cosmic Caravan? The one wiki article I found goes through the constellations and the Abomination Vaults players guide mentions which deities are part of the Caravan, though it doesn't say which deity corresponds to which constellation. Is there any further information somewhere? My char in our AV game might find religion so I want to learn about the Caravan. Occult Mysteries for 1e had a section on it, that’s what the wiki article is mainly referencing.
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# ? Dec 8, 2021 19:08 |
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Hey! I'm playing a sorcerer in a Pathfinder 1E game. Just got to level 15. Can someone recommend a good sixth level and a good seventh level spell? So far I have True Seeing, Disintegrate. Summon Monster VI, Create Undead for sixth and Finger of Death for seventh. I have spell focus in necromancy, and have a very high Dex so I use a lot of rays. I think I get Greater Teleport automatically at this level from my bloodline. Suggestions?
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# ? Dec 11, 2021 19:02 |
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LiterallyATomato posted:Hey! I'm playing a sorcerer in a Pathfinder 1E game. Just got to level 15. Can someone recommend a good sixth level and a good seventh level spell? Just general good to broken spells- Level 6 spells: Greater black tentacles if you feel like ruining the game, Chains of Light, Flesh to Stone, Level 7 spells: Reverse Gravity, Forcecage, Plane Shift edit on second thought, just get scrolls of Antimagic Field and Waves of Exhaustion
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# ? Dec 11, 2021 19:28 |
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sugar free jazz posted:Just general good to broken spells- And a Mnemonic Vestment
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# ? Dec 11, 2021 19:30 |
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By level 15 I vaguely remember moving away from Mnemonic Vestments if you have someone in the party who can craft wondrous and some downtime to craft, although I'm forgetting exactly what the good options were.
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# ? Dec 11, 2021 19:49 |
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Yeah I'm trying to homebrew a Greater Mnemonic Vestment that works 3 or 5 times per day but I can't figure out how much to price it at.
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# ? Dec 11, 2021 20:24 |
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The Golux posted:Yeah I'm trying to homebrew a Greater Mnemonic Vestment that works 3 or 5 times per day but I can't figure out how much to price it at. easily 100k or more in a campaign with crafting, that poo poo would be bonkers
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# ? Dec 11, 2021 20:31 |
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Playing Pathfinder 2e for the first time. Anyone have any tips on oracle? Just keep track of my curse progress, right?
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# ? Dec 11, 2021 21:09 |
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Jarvisi posted:Playing Pathfinder 2e for the first time. Anyone have any tips on oracle? Just keep track of my curse progress, right? Same as any divine caster: If your mystery doesn't give you a decent offensive cantrip, think about using a feat from somewhere else (probably ancestry) to get one, if available.
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# ? Dec 11, 2021 21:32 |
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Toshimo posted:Same as any divine caster: If your mystery doesn't give you a decent offensive cantrip, think about using a feat from somewhere else (probably ancestry) to get one, if available. I took lore. So is brain drain a useful cantrip?
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# ? Dec 12, 2021 00:21 |
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Jarvisi posted:I took lore. So is brain drain a useful cantrip? Brain Drain isn't a cantrip. It's a Focus Spell. So, you'll only be able to use it once (initially), and have to recover your Focus (typically 10 min activity out-of-combat) in order to use it again. The divine offensive cantrips are: • Daze - Low damage, ineffective against mindless enemies. • Disrupt Undead - Only effective against undead • Divine Lance - Only effective against creatures of opposite alignment • Haunting Hymn - Low damage, very short range • Chill Touch - Touch range only, weak against undead, ineffective against constructs The other spell lists have a bunch of actual factual damaging offensive cantrips. It's not that you can't play a character with low offensive capability, it's just that if the GM running for you balances around having everyone having a strong offense, it does a lot of combats, you'll definitely feel lacking in contribution at times.
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# ? Dec 12, 2021 01:00 |
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Do what you can to get Electric Arc, its broken
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# ? Dec 12, 2021 04:11 |
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Toshimo posted:
The GM has never played Pathfinder either so I'm not sure how this is gonna go. Also doing path of thousands
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# ? Dec 12, 2021 04:23 |
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sugar free jazz posted:Do what you can to get Electric Arc, its broken I'd describe it as the only offensive cantrip that doesn't feel godawful rather than broken
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# ? Dec 12, 2021 06:37 |
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Andrast posted:I'd describe it as the only offensive cantrip that doesn't feel godawful rather than broken Honestly yeah
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# ? Dec 12, 2021 07:34 |
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# ? May 24, 2024 13:07 |
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I like Ray of Frost because you can use it at ranges that require melee enemies more than one action to reach you.
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# ? Dec 12, 2021 07:43 |