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ZogrimAteMyHamster posted:Now trying to get Quake running on one of these was a cursed endeavour. Did it with my 486 DX2 66MHz for no reason other than "how bad can it be?", and it delivered a practically unplayable experience. E1M8 (Ziggurat Vertigo) in particular was astoundingly bad, crawling by at a mighty 25spf! lol I tried running Quake on a SX 25. Single digits Even Build games ran like rear end on it. Doom was pretty good in low detail mode.
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# ? Nov 26, 2021 23:20 |
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# ? Jun 7, 2024 23:07 |
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david_a posted:lol I tried running Quake on a SX 25. Single digits Buy a 486!
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# ? Nov 27, 2021 00:42 |
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Duke is also brutal because difficulty levels only change the number of enemies in a level - not the amount of damage you take.
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# ? Nov 27, 2021 01:15 |
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Narcissus1916 posted:Duke is also brutal because difficulty levels only change the number of enemies in a level - not the amount of damage you take. No wonder I struggled so much with it. I literally never made it past level 2 without DNKROZ
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# ? Nov 27, 2021 01:22 |
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DNCASHMAN is the most delightfully useless "cheat" in any videogame.
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# ? Nov 27, 2021 02:21 |
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david_a posted:lol I tried running Quake on a SX 25. Single digits
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# ? Nov 27, 2021 07:17 |
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I ran Quake on what was originally a 486SX/33 that had an “over drive chip” attached that made it a 486DX4/100. And 8 megs of ram. Game ran at a smooth 15-18 frames a second.
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# ? Nov 27, 2021 07:25 |
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david_a posted:lol I tried running Quake on a SX 25. Single digits I first played Doom on a GBA so this sounds blisteringly fast
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# ? Nov 27, 2021 07:26 |
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Barudak posted:I first played Doom on a GBA so this sounds blisteringly fast That port blew my mind back in the day. I still think it’s cool and impressive to see Doom on handhelds.
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# ? Nov 27, 2021 07:35 |
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It will forever mess me up because I always forget how to progress in Chasm because it was two levels in GBA
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# ? Nov 27, 2021 07:40 |
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I only had a 486 SX2 so couldn't run Quake on that, but Abrash heavily optimized the renderer for the Pentium FPU making the Pentium pretty much required anyways.
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# ? Nov 27, 2021 09:22 |
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I remember playing Quake 1 Test on my 486 DX2 66 as well. It was a literal slideshow, but it looked just like the magazine screenshots and tbf I was used to older 3D games like Hard Drivin' which ran at 0.5FPS anyway
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# ? Nov 27, 2021 11:50 |
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My family only had some ancient IBM PC so my first experience with Quake and Doom were on N64. Luckily, both *edit* ok Doom 64 is more of a sequel it a drat good one. Much scarier too, I remember my 12 year old self couldn’t finish it. Solaris 2.0 fucked around with this message at 15:40 on Nov 27, 2021 |
# ? Nov 27, 2021 15:38 |
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DOOM64 isn't a port!!!!
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# ? Nov 27, 2021 15:38 |
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Solaris 2.0 posted:My family only had some ancient IBM PC so my first experience with Quake and Doom were on N64. I futzed around with Quake 64 at the start of the year (went through it all on Nightmare because I'm clearly a moron who hates having fun) and while it's not bad (genuinely impressive work considering the system's limits, really), it's just frustrating enough an experience -- by which I mean trying any sort of fine aiming at distances longer than your arm is loving horrible -- that I can't say I'm eager to revisit it in console form. Also it just fills levels with Ogres, which gets really loving boring and tedious. Doom 64 is good though. A couple of lovely levels but still fine. Barudak posted:It will forever mess me up because I always forget how to progress in Chasm because it was two levels in GBA ZogrimAteMyHamster fucked around with this message at 16:07 on Nov 27, 2021 |
# ? Nov 27, 2021 16:02 |
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ExcessBLarg! posted:I only had a 486 SX2 so couldn't run Quake on that, but Abrash heavily optimized the renderer for the Pentium FPU making the Pentium pretty much required anyways. I played it on a DX2/66 with a VLB video card and the experience was not good.
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# ? Nov 27, 2021 21:01 |
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In retrospect the changes from month to month were absurd back then. You'd get a new machine and a year later half the new titles won't even play on it. The speed at which we went from cassette tape decks with 48k memory to floppy discs to CD-ROM to the internet was loving mental
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# ? Nov 27, 2021 21:16 |
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Convex posted:In retrospect the changes from month to month were absurd back then. You'd get a new machine and a year later half the new titles won't even play on it. The speed at which we went from cassette tape decks with 48k memory to floppy discs to CD-ROM to the internet was loving mental Yeah, for a fun exercise, you can just google ”x in gaming”, with 1993, '94, '95, and '96 as the x:es — 1993 was already an utterly insane year in terms of what came out, and it didn't slow down. In retrospect, it was mind-blowing.
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# ? Nov 27, 2021 21:42 |
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I remember our family buying a PC in the mid-90s and it being obsolete in about four months 🙃
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# ? Nov 27, 2021 21:46 |
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Doom 2 on the GBA fuckin ruled
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# ? Nov 27, 2021 22:06 |
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It looked and ran impressively but it's not really "Doom" in a similar way SNES Doom isn't really Doom. Different engine, half-baked mechanics.
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# ? Nov 27, 2021 22:15 |
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Good soup! posted:Doom 2 on the GBA fuckin ruled it's true, sorry
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# ? Nov 27, 2021 23:24 |
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Tippis posted:Yeah, for a fun exercise, you can just google ”x in gaming”, with 1993, '94, '95, and '96 as the x:es — 1993 was already an utterly insane year in terms of what came out, and it didn't slow down. In retrospect, it was mind-blowing. Doom, Doom 2, Quake 1, Quake 2 and Quake 3? 1993, 1994, 1996, 1997, 1999. Unreal and UT? 1998 and 1999. I remembered there being like 3-5 years between those games, but no. KozmoNaut fucked around with this message at 00:10 on Nov 28, 2021 |
# ? Nov 28, 2021 00:08 |
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I mean the big thing is games didn't take as long to make. Until the PS3 and switch to HD you could reasonably assume a game would take 2~ years to make tops. Then we entered the hell dimension of 3-5 years a game.
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# ? Nov 28, 2021 02:24 |
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Barudak posted:I mean the big thing is games didn't take as long to make. Until the PS3 and switch to HD you could reasonably assume a game would take 2~ years to make tops. Then we entered the hell dimension of 3-5 years a game. to be fair, id back then compared to the rest of the games industry was literally like one of those jokes that goes "the average is one game per company per year. however, most games companies actually take three years to create a game. john "games robot" carmack released 500 games this year, greatly shifting the average."
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# ? Nov 28, 2021 02:28 |
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Barudak posted:I mean the big thing is games didn't take as long to make. Until the PS3 and switch to HD you could reasonably assume a game would take 2~ years to make tops. Then we entered the hell dimension of 3-5 years a game. Team size is a big thing. Back then you'd get one person making a map. No chance of that these days, you'd have one person just making the plant pots at Ubisoft
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# ? Nov 28, 2021 14:10 |
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DOOM definitely sold a bunch of 486 class PCs that were functionally obsolete with the release of Quake. And these were not cheap machines either.
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# ? Nov 28, 2021 15:39 |
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Quantum of Phallus posted:DOOM64 isn't a port!!!! Back in the day, I hated doom64 because I wanted Doom goddamnit. Now I've come around. As an aside, does anyone else think that Doom 64s aesthetic take as much from quake as they do from Doom?
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# ? Nov 28, 2021 16:05 |
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Turin Turambar posted:https://store.steampowered.com/bundle/23853/Thicc__Brutal/ I picked up Elderborn because why not and it’s good tbh. I’ve heard it’s short and I can believe it since this is obviously pretty budget, but this is probably the best Dark Messiah clone I’ve seen. I would play a lot of this game. For less than ten bucks, definitely worth it
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# ? Nov 28, 2021 16:41 |
skasion posted:I picked up Elderborn because why not and it’s good tbh. I’ve heard it’s short and I can believe it since this is obviously pretty budget, but this is probably the best Dark Messiah clone I’ve seen. I would play a lot of this game. For less than ten bucks, definitely worth it Yeah it's great. But definitely short. You basically get the two (massive) levels and then it's effectively over.
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# ? Nov 28, 2021 16:49 |
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Agents are GO! posted:Back in the day, I hated doom64 because I wanted Doom goddamnit. Now I've come around. The sound aesthetic is definitely along the same lines as Quake's but I always think of D64 as way more colorful and exaggerated instead of brown and meaty.
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# ? Nov 28, 2021 16:55 |
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skasion posted:I picked up Elderborn because why not and it’s good tbh. I’ve heard it’s short and I can believe it since this is obviously pretty budget, but this is probably the best Dark Messiah clone I’ve seen. I would play a lot of this game. For less than ten bucks, definitely worth it Yeah, I really hope we get a sequel at some point. I definitely could use more Elderborn.
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# ? Nov 28, 2021 18:31 |
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Baron von Eevl posted:The sound aesthetic is definitely along the same lines as Quake's It's .. not?
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# ? Nov 28, 2021 20:28 |
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Agents are GO! posted:As an aside, does anyone else think that Doom 64s aesthetic take as much from quake as they do from Doom? Doom 64 definitely takes after Doom3s.
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# ? Nov 28, 2021 20:57 |
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Rocket Pan posted:Doom 64 definitely takes after Doom3s. But not the shotgun
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# ? Nov 28, 2021 21:08 |
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A.o.D. posted:It's .. not?
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# ? Nov 28, 2021 21:44 |
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A.o.D. posted:It's .. not? Maybe not exactly but I see why they’d say that. It definitely has a creepier ambience closer to Quake than Doom 1/2.
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# ? Nov 28, 2021 22:01 |
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Yeah I always got Quake vibes from D64
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# ? Nov 28, 2021 22:03 |
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Agents are GO! posted:Back in the day, I hated doom64 because I wanted Doom goddamnit. Now I've come around. I've always felt it has some Hexen DNA myself.
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# ? Nov 28, 2021 22:03 |
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# ? Jun 7, 2024 23:07 |
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I really want to go on a sustained rant about ambient industrial music and how Doom64 ain't it, but I know drat well there are maybe a dozen people in my time zone who would give half a crap about that. I'll just settle for bitching about that awful loving reverb filter Doom64 slaps on every sound effect. God I hate the sound in D64 so much.
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# ? Nov 28, 2021 22:30 |