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DEEP STATE PLOT posted:better xbox 360 games than oblivion: Haha, yeah, but at least it makes navigating those worlds somewhat bearable. Shivering Isles is cool tho.
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# ? Nov 29, 2021 02:28 |
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# ? May 23, 2024 12:43 |
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Oblivion would be so much better if you could totally skip going into any oblivion gates, otherwise it's fun. Though the Ayleid ruins also suck, but not as bad. Still worth it at 4k 60fps on series x.
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# ? Nov 29, 2021 02:32 |
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Is there a price tracking site like camelcamelcamel or dekudeals for Xbox marketplace? I'm curious if the Final Fantasy games have the same June/December sale pattern they have for steam and the ps store.
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# ? Nov 29, 2021 02:47 |
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oblivion was better than Skyrim
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# ? Nov 29, 2021 02:55 |
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Macdeo Lurjtux posted:Is there a price tracking site like camelcamelcamel or dekudeals for Xbox marketplace? I'm curious if the Final Fantasy games have the same June/December sale pattern they have for steam and the ps store. despite the name, psprices also tracks the xbox store
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# ? Nov 29, 2021 02:57 |
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slave to my cravings posted:oblivion was better than Skyrim If you like being able to craft spells in the base game, absolutely.
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# ? Nov 29, 2021 02:57 |
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So people think Oblivion is either really good or really bad..... guess I'll try it out for free on gamepass and decide
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# ? Nov 29, 2021 03:35 |
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Seltzer posted:How is Oblivion? People seem to rate it really low in comparison to Morrowind and Skyrim. Oblivion was Bethesda's attempt to cash in on the fervor around LOTR happening at the time, and as such we got a really generic fantasy game from the guys who made Fantasy Games that often embraced weirdness, especially Oblivions predecessor Morrowind. As such it was kind of lackluster - it also ran almost entirely like Morrowind, only they level scales to you pretty much anywhere so the only way to experience difficulty in the game was to tag non-combat skills and rush to high level without levelling anything combat related... and even then, game was often easy. It was also famous for introducing really lovely overpriced DLC because it was the first game to do so, launching the notorious horse armor fiasco. Knights of the Nine, the first expac, was absolute trash. Shivering Isles, on the other hand, went back to the roots of Elder Scrolls and embraced the weirdness of the setting and its "gods." Shivering Isles is good, even though it has to fight against the actual game because their first attempt at a large number of systems (most notably level scaling, but also the changes to the magic system and cutting back on skills) were not good. You should absolutely play it, and rush to Shivering Isles.
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# ? Nov 29, 2021 03:42 |
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The Mage Guild and the Dark Brotherhood are pretty fun. I feel like a lot of Oblivions problems continue into Skyrim, then Skyrim also hacks a lot of the last bit of weird Elder Scrolls system stuff out. I enjoy walking around a big world, but Skyrim never excited me like Oblivion and Morrowind.
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# ? Nov 29, 2021 03:46 |
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TheAnomaly posted:You should absolutely play it, and rush to Shivering Isles. Seconding this. The missions and characters in Shivering Isles are the most enjoyable part of the game.
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# ? Nov 29, 2021 04:23 |
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Theres lots of good stuff in Oblivion. It was just utterly ground breaking at the time for a lot of people and its best bits like fast travel have been so thoroughly absorbed by the media its hard to separate that out now. Especially when a lot of things like leveling up are completely hosed
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# ? Nov 29, 2021 04:26 |
TheAnomaly posted:Oblivion was Bethesda's attempt to cash in on the fervor around LOTR happening at the time, and as such we got a really generic fantasy game from the guys who made Fantasy Games that often embraced weirdness, especially Oblivions predecessor Morrowind. As such it was kind of lackluster - it also ran almost entirely like Morrowind, only they level scales to you pretty much anywhere so the only way to experience difficulty in the game was to tag non-combat skills and rush to high level without levelling anything combat related... and even then, game was often easy. really bothers me when people claim poo poo like this, Arena and Daggerfall were extremely generic titles with size being the major selling point and Morrowind only got really "weird" because they wanted to use Star Wars as an inspiration, specifically the creature designs of Ralph Macquarrie. Oblivion was literally "dude, lord of the rings is so cool, we're doing THAT" and they did. Skyrim is absolutely a mix of the weird as poo poo and the generic selling point fantasy.
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# ? Nov 29, 2021 04:38 |
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I mean Marrowind does have the ancient strip club.
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# ? Nov 29, 2021 04:40 |
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On one hand, morrowind has dead indiana jones On the other, Oblivion has the bridge troll letter which behind Itchy Tasty and the Audio Logs from System Shock are the holy trinity for environmental story telling notes
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# ? Nov 29, 2021 04:45 |
Lammasu posted:I mean Marrowind does have the ancient strip club. One of my favorite things about Morrowind -> is that Bethesda decided to just make characters that are just normal people in all of their games. You meet dock workers who get off work, drink all night, stumble home, and then wander into work again in the morning, you meet drug addicts, weirdos who have porn stashed under their beds etc. Lots of other RPGs do this (now) but most of the time it's usually just one guy and there's usually a quest or story behind it. It's a nicer bit of storytelling that some random city councilman has a shitload of skooma in his house with no quest attached to it, just a little nugget for the players to find than the Witcher style thing where you'd take on a quest to figure out why the local lord wont let anyone stop the trolls from making moonshine in the woods and then it turns out that he's addicted to the stuff and he ambushes you and you kill him. And you never see another NPC that drinks moonshine because that quest was a stage play, not part of a world.
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# ? Nov 29, 2021 04:47 |
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How does/did the price of Horse Armor compare to modern live service FOMO costumes?
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# ? Nov 29, 2021 05:25 |
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Ubisoft probably have a wide variety of horse dlc for their single player games today.
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# ? Nov 29, 2021 05:28 |
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there was one good thing about the horse armor which was the April fool's sale where Bethesda put all the DLC for their games at half off except the horse armor which they doubled the price of
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# ? Nov 29, 2021 05:32 |
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LIVE AMMO COSPLAY posted:How does/did the price of Horse Armor compare to modern live service FOMO costumes? $2.50 Also for how much ragging on it there was, the post game monetization of Oblivion was absolutely 100% the single most influential thing in gaming that entire generation, sorry Dark Souls.
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# ? Nov 29, 2021 05:35 |
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Quantum of Phallus posted:Imagine paying a sub for Ubisoft games what a fuckin nachtmare
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# ? Nov 29, 2021 05:50 |
Barudak posted:$2.50 But games have been getting monetized post game before that - Morrowind had two expansions.
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# ? Nov 29, 2021 05:53 |
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Valhalla and far cry 6 are a lot of fun. Sometimes a well polished familiar formula is exactly what you want.
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# ? Nov 29, 2021 05:54 |
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$2.50 Horse Armor would be $3.43 today. On average I'd say skins in online games typically go for about $10, sometimes much higher.
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# ? Nov 29, 2021 05:54 |
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I remember Morrowind was really weird but it let you do weird poo poo like levitate and make crazy broken potions. (Like, a potion that can let you jump from one end of the island to the other, pressing the jump button brought up a loading screen, it ruled.) It was the game that convinced me to buy an Xbox over the PS2. It would be years until I could get a 360 and Oblivion but I was so underwhelmed when I finally got it. I didn't even look into Oblivion or read much about it, so I didn't have any expectations one way or the other. It felt so constricting compared to Morrowind. And far more generic.Skyrim wasn't much of an improvement. Thank Miyazaki for the Souls series.
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# ? Nov 29, 2021 05:56 |
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TheDiceMustRoll posted:But games have been getting monetized post game before that - Morrowind had two expansions. Expansions are different since you got a lot more content per dollar. Oblivion was one of the first games to charge for tiny stuff
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# ? Nov 29, 2021 06:03 |
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TheDiceMustRoll posted:But games have been getting monetized post game before that - Morrowind had two expansions. They were, of course. The concept of cosmetic DLC was laid by Oblivion and while I don't think it was the first game to have its DLC singleplayer content on digital store (steam had been out a few years) it absolutely was the title that laid the groundwork for consumer expectations for games to have this and for it to not be as sprawing and meaty as expansion packs of yore.
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# ? Nov 29, 2021 06:03 |
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Deptfordx posted:Weren't there some leaks a few months ago strongly hinting that Demon Souls at least would probably get a PC port at some point, even if they keep it exclusive for a while. When the first trailer came out at a Sony event the end title card said both PS5 and PC, and they quickly walked it back and said it accidentally got a generic title card (there were lots of multiplat games being shown iirc). So it's possible, but it might be a very late port a la Horizon and the tough motorcycle man zombie game that somehow came out in 2019. Death Stranding came out a little sooner but I don't think anything has been rumored about Demon's Souls in awhile. Which sucks because it's honestly my favorite souls game, and I would love to play a prettier version with the online features back.
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# ? Nov 29, 2021 06:06 |
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Detective No. 27 posted:Thank Miyazaki for the Souls series. prayer of gratitude to your gamer kamidana erry goddamn day imo
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# ? Nov 29, 2021 06:06 |
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Basically everytime you look at a game with 2-3 shorter singleplayer experiences for post launch support its Oblivion's ghost haunting you.
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# ? Nov 29, 2021 06:08 |
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Horse Armor was a harbinger of things to come and the community was absolutely right about everything it's existence implied. Street Fighter IV then continued it with paid costumes. poo poo that would have been free, included in games before or something to be unlocked. Now we have a generation or two of people gaming who grew up with it normalized and enjoy it. Expansion packs ruled. You'd get companies making unauthorized boxed copies of expansion packs sold in regular retail stores like Target for games they didn't even make. Wiild times.
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# ? Nov 29, 2021 06:14 |
Barudak posted:Basically everytime you look at a game with 2-3 shorter singleplayer experiences for post launch support its Oblivion's ghost haunting you. See I don't really agree with that poo poo much. Most of Oblivion's DLC was well recieved at the time and the DLC that was lovely was roundly mocked and hated by everyone. Guitar Hero came out the year before and I'm pretty sure they sold individual songs as DLC, wouldn't you agree that was a fair bit more egregious and probably more successful? There's usually a popular idea that is usually not overtly correct, like when people say Blizzard invented lootboxes or Overwatch popularized them which are both untrue statements, those mechanics were brought in by EA's sports games and due to most people who talk about video game not giving a poo poo about sports games they just assumed this cancer hadn't been growing for a few years at that point. Detective No. 27 posted:Horse Armor was a harbinger of things to come and the community was absolutely right about everything it's existence implied. Street Fighter IV then continued it with paid costumes. poo poo that would have been free, included in games before or something to be unlocked. Now we have a generation or two of people gaming who grew up with it normalized and enjoy it. Yeah but a lot of times those games cost like 100k and took six months to make, things are much more expensive now, budgets are way higher, etc.
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# ? Nov 29, 2021 06:32 |
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TheDiceMustRoll posted:See I don't really agree with that poo poo much. Most of Oblivion's DLC was well recieved at the time and the DLC that was lovely was roundly mocked and hated by everyone. Guitar Hero came out the year before and I'm pretty sure they sold individual songs as DLC, wouldn't you agree that was a fair bit more egregious and probably more successful? I have a huge library of Rock Band songs and it would have been far more egregious to charge 30 bucks for an expansion pack with like 1/3 of the tracks being songs I actually wanted to play and 2/3 garbage. And in Rock Band's case it was 2 bucks a song, which was only a dollar more than getting the song on itunes (this was a service that people used to use to purchase songs at 99 cents a pop back in the ancient 2000s).
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# ? Nov 29, 2021 06:40 |
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I can still play the same songs I bought for Rock band in 2007 with my XSX and Rock Band 4. Xbox stays winning.
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# ? Nov 29, 2021 06:53 |
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Seltzer posted:How is Oblivion? People seem to rate it really low in comparison to Morrowind and Skyrim. Really fun
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# ? Nov 29, 2021 09:09 |
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TheAnomaly posted:Oblivion was Bethesda's attempt to cash in on the fervor around LOTR happening at the time, and as such we got a really generic fantasy game from the guys who made Fantasy Games that often embraced weirdness, especially Oblivions predecessor Morrowind. As such it was kind of lackluster - it also ran almost entirely like Morrowind, only they level scales to you pretty much anywhere so the only way to experience difficulty in the game was to tag non-combat skills and rush to high level without levelling anything combat related... and even then, game was often easy. This is all baloney
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# ? Nov 29, 2021 09:10 |
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Quantum of Phallus posted:This is all baloney
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# ? Nov 29, 2021 09:12 |
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Your gamer soul is broken if you don’t enjoy having 140/100 acrobatics and jumping half-way across Anvil
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# ? Nov 29, 2021 09:14 |
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ErrEff posted:$3.43 Did you do this on purpose.
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# ? Nov 29, 2021 09:47 |
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Quantum of Phallus posted:Your gamer soul is broken if you don’t enjoy having 140/100 acrobatics and jumping half-way across Anvil You needed mods to uncap skill caps properly in Oblivion. With Morrowind you could go right up to 65535 and run across a continent by holding forward for a few seconds, the lack of sanity checks in it's systems is a big part of the fun.
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# ? Nov 29, 2021 10:42 |
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# ? May 23, 2024 12:43 |
Quantum of Phallus posted:This is all baloney Well he's right that it was specifically based on LOTR, that's the main inspiration, like how Star Wars was the main design inspiration for Morrowind (and I don't mean any of the sci-fi stuff, moreso the creature designs, something like the Rancor fits into Morrowind like a glove). I also think the level scaling is way worse, easily the worst I've ever seen, most people I know loving hated the level scaling, I personally hate how enemies never experience fatigue, for one example, and so melee combat is just this weightless running into a blender that keeps slashing slashing slashing. It's a nightmare compared to Skyrim
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# ? Nov 29, 2021 12:23 |